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Plugin: Refactor.
[plomrogue] / plugins / server / PleaseTheIslandGod.py
index a4238e555d36dcabe034cd6e8663c7bdacad3429..f750a28017d3154a275b4ff43a17938f7c7a5c39 100644 (file)
@@ -65,7 +65,7 @@ def make_world(seed):
             print("Ignoring: No valid " + name + " set.")
             return
     world_db["Things"] = {}
-    make_map()
+    make_map_func()
     world_db["WORLD_ACTIVE"] = 1
     world_db["TURN"] = 1
     for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
@@ -507,39 +507,35 @@ def actor_move(t):
             return
         if (ord("X") == world_db["MAP"][pos]
             or ord("|") == world_db["MAP"][pos]):
-            carries_axe = False
             for id in t["T_CARRIES"]:
                 type = world_db["Things"][id]["T_TYPE"]
                 if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":
-                    carries_axe = True
-                    break
-            if carries_axe:
-                axe_name = world_db["ThingTypes"][type]["TT_NAME"]
-                if t == world_db["Things"][0]:
-                    log("With your " + axe_name + ", you chop!")
-                    if ord("X") == world_db["MAP"][pos]:
-                        world_db["GOD_FAVOR"] -= 1
-                chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
-
-                case_X = world_db["MAP"][pos] == ord("X")
-                if (chop_power > 0
-                    and ((case_X and
-                          0 == int(rand.next() / chop_power))
-                    or (not case_X and
-                             0 == int(rand.next() / (3 * chop_power))))):
+                    axe_name = world_db["ThingTypes"][type]["TT_NAME"]
                     if t == world_db["Things"][0]:
-                        log("You chop it DOWN.")
+                        log("With your " + axe_name + ", you chop!")
                         if ord("X") == world_db["MAP"][pos]:
-                            world_db["GOD_FAVOR"] -= 10
-                    world_db["MAP"][pos] = ord(".")
-                    i = 3 if case_X else 1
-                    for i in range(i):
-                        id = id_setter(-1, "Things")
-                        world_db["Things"][id] = \
-                          new_Thing(world_db["LUMBER"],
-                                    (move_result[1], move_result[2]))
-                    build_fov_map(t)
-                return
+                            world_db["GOD_FAVOR"] -= 1
+                    chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
+
+                    case_X = world_db["MAP"][pos] == ord("X")
+                    if (chop_power > 0
+                        and ((case_X and
+                              0 == int(rand.next() / chop_power))
+                        or (not case_X and
+                                 0 == int(rand.next() / (3 * chop_power))))):
+                        if t == world_db["Things"][0]:
+                            log("You chop it DOWN.")
+                            if ord("X") == world_db["MAP"][pos]:
+                                world_db["GOD_FAVOR"] -= 10
+                        world_db["MAP"][pos] = ord(".")
+                        i = 3 if case_X else 1
+                        for i in range(i):
+                            id = id_setter(-1, "Things")
+                            world_db["Things"][id] = \
+                              new_Thing(world_db["LUMBER"],
+                                        (move_result[1], move_result[2]))
+                        build_fov_map(t)
+                    return
         passable = chr(world_db["MAP"][pos]) in symbols_passable
     dir = [dir for dir in directions_db
            if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
@@ -799,33 +795,21 @@ def play_pickup():
 
 strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n")
 
-if not "GOD_FAVOR" in world_db:
-    world_db["GOD_FAVOR"] = 0
-if not "FAVOR_STAGE" in world_db:
-    world_db["FAVOR_STAGE"] = 0
-if not "SLIPPERS" in world_db:
-    world_db["SLIPPERS"] = 0
-if not "PLANT_0" in world_db:
-    world_db["PLANT_0"] = 0
-if not "PLANT_1" in world_db:
-    world_db["PLANT_1"] = 0
-if not "ANIMAL_0" in world_db:
-    world_db["ANIMAL_0"] = 0
-if not "ANIMAL_1" in world_db:
-    world_db["ANIMAL_1"] = 0
-if not "TOOL_0" in world_db:
-    world_db["TOOL_0"] = 0
-if not "TOOL_1" in world_db:
-    world_db["TOOL_1"] = 0
-if not "LUMBER" in world_db:
-    world_db["LUMBER"] = 0
-if not "EMPATHY" in world_db:
-    world_db["EMPATHY"] = 0
+def set_zero_if_undefined(key):
+    if not key in world_db:
+        world_db[key] = 0
+
+set_zero_if_undefined("GOD_FAVOR")
+set_zero_if_undefined("FAVOR_STAGE")
+set_zero_if_undefined("EMPATHY")
+world_db["specials"] = ["SLIPPERS", "PLANT_0", "PLANT_1", "TOOL_0", "TOOL_1",
+    "LUMBER", "ANIMAL_0", "ANIMAL_1"]
+for key in world_db["specials"]:
+    set_zero_if_undefined(key)
+
 world_db["terrain_names"][":"] = "SOIL"
 world_db["terrain_names"]["|"] = "WALL"
 world_db["terrain_names"]["_"] = "ALTAR"
-world_db["specials"] = ["SLIPPERS", "PLANT_0", "PLANT_1", "TOOL_0", "TOOL_1",
-    "LUMBER", "ANIMAL_0", "ANIMAL_1"]
 io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]]
 io_db["worldstate_write_order"] += [[write_metamap_A, "func"]]
 io_db["worldstate_write_order"] += [[write_metamap_B, "func"]]