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TCE: Add help texts, improve log texts, minor interface fixes.
[plomrogue] / plugins / server / TheCrawlingEater.py
index 42f9d11956e696def0bc58ef76df19c1483d399b..b456ee7af45a53f71e46f714cad04291da284c01 100644 (file)
 from server.config.world_data import world_db
 
 
+def command_help(str_int):
+    val = integer_test(str_int, 0, 9)
+    if None != val:
+        if val == 0:
+            log(" ")
+            log("[HELP SCREEN 0: help screen list]")
+            log("0 - this screen")
+            log("1 - key bindings")
+            log("2 - environment 1/3")
+            log("3 - environment 2/3")
+            log("4 - environment 3/3")
+            log("5 - other beings")
+            log("6 - winning")
+            log("7 - restart and replay")
+            log("For more, see ./README or ./README_TCE files.")
+            pass
+        elif val == 1:
+            log(" ")
+            log("[HELP SCREEN 1: key bindings]")
+            log("movement/eating: w/e/d/c/x/s")
+            log("drink: i")
+            log("defecate: o")
+            log("pee: p")
+            log("autopilot: A")
+            log("look mode: l")
+            log("quit: Q")
+            log("help screens: 1/2/3/4/5/6/7/8/9")
+            log("help overview: 0")
+        elif val == 2:
+            log(" ")
+            log("[HELP SCREEN 2: environment 1/3]")
+            log("There is mostly solid matter and fluid. "
+                "'_', '.', ':' are ground, '%', '#', 'X' are walls. "
+                "Less thick ones can be eaten."
+                "Background color indicates fluid concentration. "
+                "'O'/'0' is holes; stepping into them is dangerous."
+                "'-' and '+' are cracks in the ground, and may becomes holes. "
+                "'$' is special places that will change you. "
+                "Learn more in HELP SCREEN 3."
+                )
+        elif val == 3:
+            log(" ")
+            log("[HELP SCREEN 3: environment 2/3]")
+            log("Use the 'l' command to investigate the environment. "
+                "Its cursor will describe the area pointed at by two numbers: "
+                "ground elevation/matter thickness (left), wetness (right). "
+                "You cannot breathe there if the sum of both is > 5. "
+                "Greater ground elevation means slower movement."
+               )
+        elif val == 4:
+            log(" ")
+            log("[HELP SCREEN 4: environment 3/3]")
+            log("Waste will pile up to ground matter an walls. "
+                "Fluid will trickle down into the environment. "
+                "General humidity will sparkle up new fluid on the ground "
+                "level ('_'). "
+                "Only from there can you drink fluid. "
+                "Much fluid on a ground level tile creates potential for "
+                "cracks to appear there. They may be sealed with waste."
+                )
+        elif val == 5:
+            log(" ")
+            log("[HELP SCREEN 5: other beings]")
+            log(" '?' on the memory map indicate sounds of movement. "
+                "You may encounter the sources. They appear as the general "
+                "humidity of the environment grows, grown from its fluids and " 
+                "earth. "
+               )
+        elif val == 6:
+            log(" ")
+            log("[HELP SCREEN 6: winning]")
+            log("Find '$' tiles. Don't dump waste and fluids on fields with "
+                "great elevation and wetness sums. Control ground wetness "
+                "by providing great or small ground space for fluid sparkling " 
+                "up to concentrate in. "
+                "A special kind of hole will only evolve from a 'O' hole that "
+                "is surrounded by six other holes."
+               )
+        elif val == 7:
+            log(" ")
+            log("[HELP SCREEN 7: restart and replay]")
+            log("You can restart in a new game world by running "
+                "./roguelike -n. You can replay a record of your current game"
+                " by running ./roguelike -s."
+                "See file ./README for more details."
+               )
+        else:
+            log(" ")
+            log("No HELP SCREEN defined for this number.")
+            log(" ")
+
+
+def command_ai():
+    if not (world_db["WORLD_ACTIVE"]
+            and world_db["Things"][0]["T_LIFEPOINTS"] > 0):
+        return
+    world_db["ai"](world_db["Things"][0])
+    world_db["turn_over"]()
+
+
 def play_drink():
-    if action_exists("drink") and world_db["WORLD_ACTIVE"]:
-        pos = world_db["Things"][0]["pos"]
-        if not (chr(world_db["MAP"][pos]) == "0"
-                and world_db["wetmap"][pos] > ord("0")):
-            log("NOTHING to drink here.")
-            return
-        elif world_db["Things"][0]["T_KIDNEY"] >= 32:
-            log("You're too FULL to drink more.")
-            return
-        world_db["set_command"]("drink")
+    if not (action_exists("drink") and world_db["WORLD_ACTIVE"]
+            and world_db["Things"][0]["T_LIFEPOINTS"] > 0):
+        return
+    pos = world_db["Things"][0]["pos"]
+    if not (chr(world_db["MAP"][pos]) in "0-+"
+            and world_db["wetmap"][pos] > ord("0")):
+        log("NOTHING to drink here.")
+        return
+    elif world_db["Things"][0]["T_KIDNEY"] >= 32:
+        log("You're too FULL to drink more.")
+        return
+    world_db["set_command"]("drink")
 
 
 def actor_drink(t):
     pos = t["pos"]
-    if chr(world_db["MAP"][pos]) == "0" and \
+    if chr(world_db["MAP"][pos]) in "0-+" and \
                 world_db["wetmap"][pos] > ord("0") and t["T_KIDNEY"] < 32:
         if world_db["Things"][0] == t:
             log("You DRINK.")
         t["T_KIDNEY"] += 1
         world_db["wetmap"][pos] -= 1
-        if world_db["wetmap"][pos] == ord("0"):
-            world_db["MAP"][pos] = ord("0")
-    elif t == world_db["Things"][0]:
-        log("YOU FAIL TO DRINK " + str(world_db["MAP"][pos] - ord("0")))
 
 
 def play_pee():
-    if action_exists("pee") and world_db["WORLD_ACTIVE"]:
-        if world_db["Things"][0]["T_BLADDER"] < 1:
-            log("Nothing to drop from empty bladder.")
-            return
-        world_db["set_command"]("pee")
+    if not (action_exists("pee") and world_db["WORLD_ACTIVE"]
+            and world_db["Things"][0]["T_LIFEPOINTS"] > 0):
+        return
+    if world_db["Things"][0]["T_BLADDER"] < 1:
+        log("NOTHING to drop from empty bladder.")
+        return
+    world_db["set_command"]("pee")
 
 
 def actor_pee(t):
@@ -49,15 +149,18 @@ def actor_pee(t):
     if not world_db["test_air"](t):
         return
     t["T_BLADDER"] -= 1
-    world_db["wetmap"][t["pos"]] += 1
+    if chr(world_db["MAP"][t["pos"]]) not in "*&":
+        world_db["wetmap"][t["pos"]] += 1
 
 
 def play_drop():
-    if action_exists("drop") and world_db["WORLD_ACTIVE"]:
-        if world_db["Things"][0]["T_BOWEL"] < 1:
-            log("Nothing to drop from empty bowel.")
-            return
-        world_db["set_command"]("drop")
+    if not (action_exists("drop") and world_db["WORLD_ACTIVE"]
+            and world_db["Things"][0]["T_LIFEPOINTS"] > 0):
+        return
+    if world_db["Things"][0]["T_BOWEL"] < 1:
+        log("NOTHING to drop from empty bowel.")
+        return
+    world_db["set_command"]("drop")
 
 
 def actor_drop(t):
@@ -67,47 +170,82 @@ def actor_drop(t):
         log("You DROP waste.")
     if not world_db["test_air"](t):
         return
-    world_db["MAP"][t["pos"]] += 1
+    if world_db["MAP"][t["pos"]] == ord("+"):
+        world_db["MAP"][t["pos"]] = ord("-")
+    elif world_db["MAP"][t["pos"]] == ord("-"):
+        world_db["MAP"][t["pos"]] = ord("0")
+    elif chr(world_db["MAP"][t["pos"]]) not in "*&":
+        world_db["MAP"][t["pos"]] += 1
     t["T_BOWEL"] -= 1
 
 
 def play_move(str_arg):
-    """Try "move" as player's T_COMMAND, str_arg as T_ARGUMENT / direction."""
-    if action_exists("move") and world_db["WORLD_ACTIVE"]:
-        from server.config.world_data import directions_db, symbols_passable
-        t = world_db["Things"][0]
-        if not str_arg in directions_db:
-            print("Illegal move direction string.")
-            return
-        d = ord(directions_db[str_arg])
-        from server.utils import mv_yx_in_dir_legal
-        move_result = mv_yx_in_dir_legal(chr(d), t["T_POSY"], t["T_POSX"])
-        if 1 == move_result[0]:
-            pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
-            hitted = [tid for tid in world_db["Things"]
-                      if world_db["Things"][tid]["T_POSY"] == move_result[1]
-                      if world_db["Things"][tid]["T_POSX"] == move_result[2]]
-            if len(hitted) > 0:
-                if t["T_STOMACH"] >= 32 and t["T_KIDNEY"] >= 32:
-                    if t == world_db["Things"][0]:
-                        log("You're too FULL to suck from another creature.")
-                    return
-                world_db["Things"][0]["T_ARGUMENT"] = d
-                world_db["set_command"]("eat")
-                return
-            if chr(world_db["MAP"][pos]) in "34":
-                if t["T_STOMACH"] >= 32:
-                    if t == world_db["Things"][0]:
-                        log("You're too FULL to eat.")
-                    return
-                world_db["Things"][0]["T_ARGUMENT"] = d
-                world_db["set_command"]("eat")
+    if not (action_exists("move") and world_db["WORLD_ACTIVE"]
+            and world_db["Things"][0]["T_LIFEPOINTS"] > 0):
+        return
+    from server.config.world_data import directions_db, symbols_passable
+    t = world_db["Things"][0]
+    if not str_arg in directions_db:
+        print("Illegal move direction string.")
+        return
+    d = ord(directions_db[str_arg])
+    from server.utils import mv_yx_in_dir_legal
+    move_result = mv_yx_in_dir_legal(chr(d), t["T_POSY"], t["T_POSX"])
+    if 1 == move_result[0]:
+        pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
+        hitted = [tid for tid in world_db["Things"]
+                  if world_db["Things"][tid]["T_POSY"] == move_result[1]
+                  if world_db["Things"][tid]["T_POSX"] == move_result[2]]
+        if len(hitted) > 0:
+            if t["T_STOMACH"] >= 32 and t["T_KIDNEY"] >= 32:
+                if t == world_db["Things"][0]:
+                    log("You're too FULL to suck resources from another creature.")
                 return
-            if chr(world_db["MAP"][pos]) in symbols_passable:
-                world_db["Things"][0]["T_ARGUMENT"] = d
-                world_db["set_command"]("move")
+            world_db["Things"][0]["T_ARGUMENT"] = d
+            world_db["set_command"]("eat")
+            return
+        legal_targets = "34"
+        if world_db["GRACE"] >= 8:
+            legal_targets += "5"
+        if chr(world_db["MAP"][pos]) in legal_targets:
+            if t["T_STOMACH"] >= 32:
+                if t == world_db["Things"][0]:
+                    log("You're too FULL to eat.")
                 return
-        log("You CAN'T eat your way through there.")
+            world_db["Things"][0]["T_ARGUMENT"] = d
+            world_db["set_command"]("eat")
+            return
+        if chr(world_db["MAP"][pos]) in symbols_passable:
+            world_db["Things"][0]["T_ARGUMENT"] = d
+            world_db["set_command"]("move")
+            return
+    log("You CAN'T eat your way through there.")
+
+
+def suck_out_creature(t, tid):
+    if t == None:
+        t = world_db["Things"][tid]
+    elif tid == None:
+        tid = next(tid for tid in world_db["Things"]
+                   if world_db["Things"][tid] == t)
+    room_stomach = 32 - world_db["Things"][0]["T_STOMACH"]
+    room_kidney = 32 - world_db["Things"][0]["T_KIDNEY"]
+    if t["T_STOMACH"] > room_stomach:
+        t["T_STOMACH"] -= room_stomach
+        world_db["Things"][0]["T_STOMACH"] = 32
+    else:
+        world_db["Things"][0]["T_STOMACH"] + t["T_STOMACH"]
+        t["T_STOMACH"] = 0
+    if t["T_KIDNEY"] > room_stomach:
+        t["T_KIDNEY"] -= room_stomach
+        world_db["Things"][0]["T_KIDNEY"] = 32
+    else:
+        world_db["Things"][0]["T_KIDNEY"] + t["T_KIDNEY"]
+        t["T_KIDNEY"] = 0
+    hitted_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
+    log("You SUCK EVERYTHING from " + hitted_name + ", killing them.")
+    world_db["die"](t, "FOO")
+world_db["suck_out_creature"] = suck_out_creature
 
 
 def actor_eat(t):
@@ -125,11 +263,17 @@ def actor_eat(t):
             hit_id = hitted[0]
             hitted_tid = world_db["Things"][hit_id]["T_TYPE"]
             if t == world_db["Things"][0]:
+                if world_db["GRACE"] >= 16:
+                    world_db["suck_out_creature"](None, hit_id)
+                    return
                 hitted_name = world_db["ThingTypes"][hitted_tid]["TT_NAME"]
-                log("You SUCK from " + hitted_name + ".")
+                log("You SUCK resources from " + hitted_name + ".")
             elif 0 == hit_id:
+                if world_db["GRACE"] >= 16:
+                    world_db["suck_out_creature"](t, None)
+                    return
                 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
-                log(hitter_name +" SUCKS from you.")
+                log(hitter_name +" SUCKS resources from you.")
             hitted = world_db["Things"][hit_id]
             if t["T_STOMACH"] < 32:
                 t["T_STOMACH"] = t["T_STOMACH"] + 1
@@ -143,13 +287,17 @@ def actor_eat(t):
         log("You try to EAT, but fail.")
     else:
         height = world_db["MAP"][pos] - ord("0")
-        if t["T_STOMACH"] >= 32 or height == 5:
+        if t["T_STOMACH"] >= 32:
+            return
+        if height == 5 and not \
+                (t == world_db["Things"][0] and world_db["GRACE"] >= 8):
             return
         t["T_STOMACH"] += 1
         if t == world_db["Things"][0]:
             log("You EAT.")
         eaten = (height == 3 and 0 == int(rand.next() % 2)) or \
-                (height == 4 and 0 == int(rand.next() % 5))
+                (height == 4 and 0 == int(rand.next() % 5)) or \
+                (height == 5 and 0 == int(rand.next() % 10))
         if eaten:
             world_db["MAP"][pos] = ord("0")
             if t["T_STOMACH"] > 32:
@@ -172,9 +320,15 @@ def actor_move(t):
             hit_id = hitted[0]
             hitted_tid = world_db["Things"][hit_id]["T_TYPE"]
             if t == world_db["Things"][0]:
+                if world_db["GRACE"] >= 16:
+                    world_db["suck_out_creature"](None, hit_id)
+                    return
                 hitted_name = world_db["ThingTypes"][hitted_tid]["TT_NAME"]
                 log("You BUMP into " + hitted_name + ".")
             elif 0 == hit_id:
+                if world_db["GRACE"] >= 16:
+                    world_db["suck_out_creature"](t, None)
+                    return
                 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
                 log(hitter_name +" BUMPS into you.")
             return
@@ -183,15 +337,38 @@ def actor_move(t):
         t["T_POSY"] = move_result[1]
         t["T_POSX"] = move_result[2]
         t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2]
-        #if t != world_db["Things"][0]:
-        #    world_db["Things"][0]["T_MEMMAP"][t["pos"]] = ord("?")
+        world_db["soundmap"][t["pos"]] = ord("9")
+        if t == world_db["Things"][0] and world_db["MAP"][t["pos"]] == ord("$"):
+            world_db["MAP"][t["pos"]] = ord("0")
+            log("You feel a strange AURA from this place.")
+            if world_db["GRACE"] == 0:
+                log("You can now eat ALL walls.")
+            elif world_db["GRACE"] == 8:
+                log("You now have a DEATH touch towards other creatures.")
+            elif world_db["GRACE"] == 16:
+                log("You can now LEVITATE over holes.")
+            elif world_db["GRACE"] == 24:
+                log("You are now READY to leave through a special hole.")
+            elif world_db["GRACE"] == 32:
+                log("You already have all the GRACE you can get.")
+            if world_db["GRACE"] <= 24:
+                world_db["GRACE"] += 8
     elif t == world_db["Things"][0]:
         log("You try to MOVE there, but fail.")
 
 
 def test_hole(t):
-    if world_db["MAP"][t["pos"]] == ord("-"):
-        world_db["die"](t, "You FALL in a hole, and die.")
+    if t == world_db["Things"][0]:
+        if world_db["GRACE"] < 32 and world_db["MAP"][t["pos"]] == ord("&"):
+            log("You feel you need more GRACE to leave through this hole.")
+        elif world_db["GRACE"] >= 32 and world_db["MAP"][t["pos"]] == ord("&"):
+            world_db["die"](t, "You FLY through the hole, into your waking life."
+                            "Good bye, and CONGRATULATIONS.")
+            return False
+        if world_db["GRACE"] >= 24:
+            return True
+    if chr(world_db["MAP"][t["pos"]]) in "*&":
+        world_db["die"](t, "You FALL into a hole, and die.")
         return False
     return True
 world_db["test_hole"] = test_hole
@@ -199,7 +376,7 @@ world_db["test_hole"] = test_hole
 
 def test_air(t):
     if world_db["terrain_fullness"](t["pos"]) > 5:
-        world_db["die"](t, "You SUFFOCATE")
+        world_db["die"](t, "You SUFFOCATE.")
         return False
     return True
 world_db["test_air"] = test_air
@@ -212,7 +389,8 @@ def die(t, message):
         t["T_MEMMAP"][t["pos"]] = ord("@")
         log(message)
     else:
-        world_db["MAP"][t["pos"]] = ord("5")
+        if world_db["MAP"][t["pos"]] != ord("$"):
+            world_db["MAP"][t["pos"]] = ord("5")
         world_db["HUMILITY"] = t["T_KIDNEY"] + t["T_BLADDER"] + \
             (world_db["wetmap"][t["pos"]] - ord("0"))
         world_db["wetmap"][t["pos"]] = 0
@@ -252,6 +430,13 @@ def make_map():
                 ord("0") == world_db["wetmap"][pos]:
             world_db["wetmap"][pos] = ord("3")
             i_water += 1
+    n_altars = 8
+    i_altars = 0
+    while (i_altars < n_altars):
+        y, x, pos = new_pos()
+        if ord("0") == world_db["MAP"][pos]:
+            world_db["MAP"][pos] = ord("$")
+            i_altars += 1
 
 
 def calc_effort(ta, t):
@@ -261,8 +446,9 @@ def calc_effort(ta, t):
                                          t["T_POSY"], t["T_POSX"])
         if 1 == move_result[0]:
             pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
-            narrowness = world_db["MAP"][pos] - ord("0")
-            return 2 ** narrowness
+            if chr(world_db["MAP"][pos]) in "012":
+                narrowness = world_db["MAP"][pos] - ord("0")
+                return 2 ** narrowness
     return 1
 world_db["calc_effort"] = calc_effort
 
@@ -298,6 +484,8 @@ def turn_over():
                     if t["T_PROGRESS"] >= effort:
                         action = action_db["actor_" + ThingAction["TA_NAME"]]
                         action(t)
+                        if t["T_LIFEPOINTS"] <= 0:
+                            continue
                         t["T_COMMAND"] = 0
                         t["T_PROGRESS"] = 0
                     if t["T_BOWEL"] > 16:
@@ -315,14 +503,28 @@ def turn_over():
                         world_db["die"](t, "You DIE of hunger.")
                     elif t["T_KIDNEY"] <= 0:
                         world_db["die"](t, "You DIE of dehydration.")
-        for pos in range(world_db["MAP_LENGTH"] ** 2):
+        mapsize = world_db["MAP_LENGTH"] ** 2
+        for pos in range(mapsize):
             wetness = world_db["wetmap"][pos] - ord("0")
             height = world_db["MAP"][pos] - ord("0")
-            if height == 0 and wetness > 0 \
-                    and 0 == rand.next() % ((2 ** 13) / (2 ** wetness)):
+            if world_db["MAP"][pos] == ord("-"):
+                height = -1
+            elif world_db["MAP"][pos] == ord("+"):
+                height = -2
+            elif world_db["MAP"][pos] == ord("$"):
+                height = -3
+            if height == -2 and wetness > 1 \
+                    and 0 == rand.next() % ((2 ** 10) / (2 ** wetness)):
+                world_db["MAP"][pos] = ord("*")
+                world_db["HUMIDITY"] += wetness
+            if height == -1 and wetness > 1 \
+                    and 0 == rand.next() % ((2 ** 9) / (2 ** wetness)):
+                world_db["MAP"][pos] = ord("+")
+            if height == 0 and wetness > 1 \
+                    and 0 == rand.next() % ((2 ** 8) / (2 ** wetness)):
                 world_db["MAP"][pos] = ord("-")
-            if ((wetness > 0 and height != 0) or wetness > 1) \
-                and 0 == rand.next() % 5:
+            if ((wetness > 0 and height > 0) or wetness > 1) \
+                and 0 == rand.next() % 16:
                 world_db["wetmap"][pos] -= 1
                 world_db["HUMIDITY"] += 1
         if world_db["HUMIDITY"] > 0:
@@ -344,8 +546,8 @@ def turn_over():
                         pos = y * world_db["MAP_LENGTH"] + x
                         break
             positions_to_wet = []
-            for pos in range(world_db["MAP_LENGTH"] ** 2):
-                if world_db["MAP"][pos] == ord("0") \
+            for pos in range(mapsize):
+                if chr(world_db["MAP"][pos]) in "0-+" \
                         and world_db["wetmap"][pos] < ord("5"):
                     positions_to_wet += [pos]
             while world_db["HUMIDITY"] > 0 and len(positions_to_wet) > 0:
@@ -354,20 +556,35 @@ def turn_over():
                 world_db["wetmap"][pos] += 1
                 positions_to_wet.remove(pos)
                 world_db["HUMIDITY"] -= 1
+        for pos in range(mapsize):
+            if world_db["soundmap"][pos] > ord("0"):
+                world_db["soundmap"][pos] -= 1
+        from server.utils import libpr
+        libpr.init_score_map()
+        def set_map_score(pos, score):
+            test = libpr.set_map_score(pos, score)
+            if test:
+                raise RuntimeError("No score map allocated for set_map_score().")
+        [set_map_score(pos, 1) for pos in range(mapsize)
+         if world_db["MAP"][pos] == ord("*")]
+        for pos in range(mapsize):
+            if world_db["MAP"][pos] == ord("*"):
+                if libpr.ready_neighbor_scores(pos):
+                    raise RuntimeError("No score map allocated for " +
+                                       "ready_neighbor_scores.()")
+                score = 0
+                dirs = "edcxsw"
+                for i in range(len(dirs)):
+                    score += libpr.get_neighbor_score(i)
+                if score == 6:
+                    world_db["MAP"][pos] = ord("&")
+        libpr.free_score_map()
         world_db["TURN"] += 1
         io_db["worldstate_updateable"] = True
         try_worldstate_update()
 world_db["turn_over"] = turn_over
 
 
-def command_ai():
-    """Call ai() on player Thing, then turn_over()."""
-    from server.ai import ai
-    if world_db["WORLD_ACTIVE"]:
-        ai(world_db["Things"][0])
-        world_db["turn_over"]()
-
-
 def set_command(action):
     """Set player's T_COMMAND, then call turn_over()."""
     tid = [x for x in world_db["ThingActions"]
@@ -383,15 +600,42 @@ def play_wait():
         world_db["set_command"]("wait")
 
 
-def save_wetmap():
+def save_maps():
     length = world_db["MAP_LENGTH"]
     string = ""
     for i in range(length):
         line = world_db["wetmap"][i * length:(i * length) + length].decode()
         string = string + "WETMAP" + " "  + str(i) + " " + line + "\n"
+    for i in range(length):
+        line = world_db["soundmap"][i * length:(i * length) + length].decode()
+        string = string + "SOUNDMAP" + " "  + str(i) + " " + line + "\n"
     return string
 
 
+def soundmapset(str_int, mapline):
+    def valid_map_line(str_int, mapline):
+        from server.utils import integer_test
+        val = integer_test(str_int, 0, 255)
+        if None != val:
+            if val >= world_db["MAP_LENGTH"]:
+                print("Illegal value for map line number.")
+            elif len(mapline) != world_db["MAP_LENGTH"]:
+                print("Map line length is unequal map width.")
+            else:
+                return val
+        return None
+    val = valid_map_line(str_int, mapline)
+    if None != val:
+        length = world_db["MAP_LENGTH"]
+        if not world_db["soundmap"]:
+            m = bytearray(b' ' * (length ** 2))
+        else:
+            m = world_db["soundmap"]
+        m[val * length:(val * length) + length] = mapline.encode()
+        if not world_db["soundmap"]:
+            world_db["soundmap"] = m
+
+
 def wetmapset(str_int, mapline):
     def valid_map_line(str_int, mapline):
         from server.utils import integer_test
@@ -415,6 +659,13 @@ def wetmapset(str_int, mapline):
         if not world_db["wetmap"]:
             world_db["wetmap"] = m
 
+
+def write_soundmap():
+    from server.worldstate_write_helpers import write_map
+    length = world_db["MAP_LENGTH"]
+    return write_map(world_db["soundmap"], world_db["MAP_LENGTH"])
+
+
 def write_wetmap():
     from server.worldstate_write_helpers import write_map
     length = world_db["MAP_LENGTH"]
@@ -425,12 +676,6 @@ def write_wetmap():
     return write_map(visible_wetmap, world_db["MAP_LENGTH"])
 
 
-def command_ai():
-    if world_db["WORLD_ACTIVE"]:
-        world_db["ai"](world_db["Things"][0])
-        world_db["turn_over"]()
-
-
 def get_dir_to_target(t, target):
 
     from server.utils import rand, libpr, c_pointer_to_bytearray
@@ -454,7 +699,9 @@ def get_dir_to_target(t, target):
             raise RuntimeError("No score map allocated for set_map_score().")
 
     def set_movement_cost_map():
-        memmap = c_pointer_to_bytearray(t["T_MEMMAP"])
+        copy_memmap = t["T_MEMMAP"][:]
+        copy_memmap.replace(b' ', b'4')
+        memmap = c_pointer_to_bytearray(copy_memmap)
         if libpr.TCE_set_movement_cost_map(memmap):
             raise RuntimeError("No movement cost map allocated for "
                                "set_movement_cost_map().")
@@ -480,24 +727,32 @@ def get_dir_to_target(t, target):
                            if t["fovmap"] == ord("v")
                            if world_db["MAP"][pos] == ord("0")
                            if world_db["wetmap"][pos] > ord("0"))
+        elif target == "crack" and t["T_MEMMAP"]:
+            return exists(pos for pos in range(mapsize)
+                           if t["T_MEMMAP"][pos] == ord("-"))
         elif target == "fluid_potential" and t["T_MEMMAP"] and t["fovmap"]:
             return exists(pos for pos in range(mapsize)
                            if t["T_MEMMAP"][pos] == ord("0")
                            if t["fovmap"] != ord("v"))
         elif target == "space" and t["T_MEMMAP"] and t["fovmap"]:
             return exists(pos for pos in range(mapsize)
-                          if ord("0") <= t["T_MEMMAP"][pos] <= ord("2")
+                          if ord("-") <= t["T_MEMMAP"][pos] <= ord("2")
                           if (t["fovmap"] != ord("v")
                               or world_db["terrain_fullness"](pos) < 5))
         elif target in {"hunt", "flee"} and t["fovmap"]:
             return exists(Thing for
-                          Thing in animates_in_fov(world_db["MAP_LENGTH"]))
+                          Thing in animates_in_fov(world_db["MAP_LENGTH"])) \
+                or exists(pos for pos in range(mapsize)
+                          if world_db["soundmap"][pos] > ord("0")
+                          if t["fovmap"][pos] != ord("v"))
         return False
 
     def init_score_map():
-        test = libpr.init_score_map()
-        set_movement_cost_map()
         mapsize = world_db["MAP_LENGTH"] ** 2
+        test = libpr.TCE_init_score_map()
+        [set_map_score(pos, 65535) for pos in range(mapsize)
+         if chr(t["T_MEMMAP"][pos]) in "5*&"]
+        set_movement_cost_map()
         if test:
             raise RuntimeError("Malloc error in init_score_map().")
         if target == "food" and t["T_MEMMAP"]:
@@ -508,13 +763,16 @@ def get_dir_to_target(t, target):
              if t["fovmap"] == ord("v")
              if world_db["MAP"][pos] == ord("0")
              if world_db["wetmap"][pos] > ord("0")]
+        elif target == "crack" and t["T_MEMMAP"]:
+            [set_map_score(pos, 0) for pos in range(mapsize)
+             if t["T_MEMMAP"][pos] == ord("-")]
         elif target == "fluid_potential" and t["T_MEMMAP"] and t["fovmap"]:
             [set_map_score(pos, 0) for pos in range(mapsize)
              if t["T_MEMMAP"][pos] == ord("0")
              if t["fovmap"] != ord("v")]
         elif target == "space" and t["T_MEMMAP"] and t["fovmap"]:
             [set_map_score(pos, 0) for pos in range(mapsize)
-             if ord("0") <= t["T_MEMMAP"][pos] <= ord("2")
+             if ord("-") <= t["T_MEMMAP"][pos] <= ord("2")
              if (t["fovmap"] != ord("v")
                  or world_db["terrain_fullness"](pos) < 5)]
         elif target == "search":
@@ -522,6 +780,9 @@ def get_dir_to_target(t, target):
         elif target in {"hunt", "flee"}:
             [set_map_score(Thing["pos"], 0) for
              Thing in animates_in_fov(world_db["MAP_LENGTH"])]
+            [set_map_score(pos, 0) for pos in range(mapsize)
+             if world_db["soundmap"][pos] > ord("0")
+             if t["fovmap"][pos] != ord("v")]
 
     def rand_target_dir(neighbors, cmp, dirs):
         candidates = []
@@ -603,8 +864,12 @@ world_db["get_dir_to_target"] = get_dir_to_target
 
 
 def terrain_fullness(pos):
-    return (world_db["MAP"][pos] - ord("0")) + \
-        (world_db["wetmap"][pos] - ord("0"))
+    wetness = world_db["wetmap"][pos] - ord("0")
+    if chr(world_db["MAP"][pos]) in "-+":
+        height = 0
+    else:
+        height = world_db["MAP"][pos] - ord("0")
+    return wetness + height
 world_db["terrain_fullness"] = terrain_fullness
 
 
@@ -627,6 +892,7 @@ def ai(t):
 
     t["T_COMMAND"] = thing_action_id("wait")
     needs = {
+        "fix_cracks": 24,
         "flee": 24,
         "safe_pee": (world_db["terrain_fullness"](t["pos"]) * t["T_BLADDER"]) / 4,
         "safe_drop": (world_db["terrain_fullness"](t["pos"]) * t["T_BOWEL"]) / 4,
@@ -640,6 +906,14 @@ def ai(t):
     needs.reverse()
     for need in needs:
         if need[1] > 0:
+            if need[0] == "fix_cracks":
+                if world_db["MAP"][t["pos"]] == ord("-") and \
+                        t["T_BOWEL"] > 0 and \
+                        world_db["terrain_fullness"](t["pos"]) <= 3:
+                    t["T_COMMAND"] = thing_action_id("drop")
+                    return
+                elif world_db["get_dir_to_target"](t, "crack")[0]:
+                    return
             if need[0] in {"fluid_certain", "fluid_potential"}:
                 if standing_on_fluid(t):
                     t["T_COMMAND"] = thing_action_id("drink")
@@ -650,19 +924,19 @@ def ai(t):
                     return
             elif need[0] in {"safe_pee", "safe_drop"}:
                 action_name = need[0][len("safe_"):]
-                if world_db["terrain_fullness"](t["pos"]) < 4:
+                if world_db["terrain_fullness"](t["pos"]) <= 3:
                     t["T_COMMAND"] = thing_action_id(action_name)
                     return
-                else:
-                    test = world_db["get_dir_to_target"](t, "space")
-                    if test[0]:
-                        if (not test[1] < 5) and \
-                                world_db["terrain_fullness"](t["pos"]) < 5:
-                            t["T_COMMAND"] = thing_action_id(action_name)
-                        return
-                    if t["T_STOMACH"] < 32 and \
-                            world_db["get_dir_to_target"](t, "food")[0]:
+                test = world_db["get_dir_to_target"](t, "space")
+                if test[0]:
+                    if test[1] < 5:
                         return
+                    elif world_db["terrain_fullness"](t["pos"]) < 5:
+                        t["T_COMMAND"] = thing_action_id(action_name)
+                    return
+                if t["T_STOMACH"] < 32 and \
+                        world_db["get_dir_to_target"](t, "food")[0]:
+                    return
                 continue
             if need[0] in {"fluid_certain", "fluid_potential", "food"}:
                 if world_db["get_dir_to_target"](t, need[0])[0]:
@@ -683,23 +957,29 @@ io_db["worldstate_write_order"] += [["T_KIDNEY", "player_int"]]
 io_db["worldstate_write_order"] += [["T_BOWEL", "player_int"]]
 io_db["worldstate_write_order"] += [["T_BLADDER", "player_int"]]
 io_db["worldstate_write_order"] += [[write_wetmap, "func"]]
+io_db["worldstate_write_order"] += [[write_soundmap, "func"]]
+io_db["worldstate_write_order"] += [["GRACE", "world_int"]]
 import server.config.world_data
 server.config.world_data.symbols_hide = "345"
-server.config.world_data.symbols_passable = "012-"
+server.config.world_data.symbols_passable = "012-+*&$"
 server.config.world_data.thing_defaults["T_STOMACH"] = 16
 server.config.world_data.thing_defaults["T_BOWEL"] = 0
 server.config.world_data.thing_defaults["T_KIDNEY"] = 16
 server.config.world_data.thing_defaults["T_BLADDER"] = 0
+world_db["soundmap"] = bytearray(b"0" * world_db["MAP_LENGTH"] ** 2)
 world_db["wetmap"] = bytearray(b"0" * world_db["MAP_LENGTH"] ** 2)
 if not "NEW_SPAWN" in world_db:
     world_db["NEW_SPAWN"] = 0
 if not "HUMIDITY" in world_db:
     world_db["HUMIDITY"] = 0
-io_db["hook_save"] = save_wetmap
+if not "GRACE" in world_db:
+    world_db["GRACE"] = 0
+io_db["hook_save"] = save_maps
 import server.config.make_world_helpers
 server.config.make_world_helpers.make_map = make_map
 from server.config.commands import commands_db
 commands_db["THINGS_HERE"] = (2, True, lambda x, y: None)
+commands_db["HELP"] = (1, False, command_help)
 commands_db["ai"] = (0, False, command_ai)
 commands_db["move"] = (1, False, play_move)
 commands_db["eat"] = (1, False, play_move)
@@ -709,6 +989,7 @@ commands_db["drink"] = (0, False, play_drink)
 commands_db["pee"] = (0, False, play_pee)
 commands_db["use"] = (1, False, lambda x: None)
 commands_db["pickup"] = (0, False, lambda: None)
+commands_db["GRACE"] = (1, False, setter(None, "GRACE", 0, 255))
 commands_db["NEW_SPAWN"] = (1, False, setter(None, "NEW_SPAWN", 0, 255))
 commands_db["HUMIDITY"] = (1, False, setter(None, "HUMIDITY", 0, 65535))
 commands_db["T_STOMACH"] = (1, False, setter("Thing", "T_STOMACH", 0, 255))
@@ -716,6 +997,7 @@ commands_db["T_KIDNEY"] = (1, False, setter("Thing", "T_KIDNEY", 0, 255))
 commands_db["T_BOWEL"] = (1, False, setter("Thing", "T_BOWEL", 0, 255))
 commands_db["T_BLADDER"] = (1, False, setter("Thing", "T_BLADDER", 0, 255))
 commands_db["WETMAP"] = (2, False, wetmapset)
+commands_db["SOUNDMAP"] = (2, False, soundmapset)
 from server.actions import actor_wait
 import server.config.actions
 server.config.actions.action_db = {