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TCE: Add help texts, improve log texts, minor interface fixes.
[plomrogue] / plugins / server / TheCrawlingEater.py
index 6ff50d7cf41d3102c7b3352a789d4dcbccc1f5f8..b456ee7af45a53f71e46f714cad04291da284c01 100644 (file)
 from server.config.world_data import world_db
 
 
+def command_help(str_int):
+    val = integer_test(str_int, 0, 9)
+    if None != val:
+        if val == 0:
+            log(" ")
+            log("[HELP SCREEN 0: help screen list]")
+            log("0 - this screen")
+            log("1 - key bindings")
+            log("2 - environment 1/3")
+            log("3 - environment 2/3")
+            log("4 - environment 3/3")
+            log("5 - other beings")
+            log("6 - winning")
+            log("7 - restart and replay")
+            log("For more, see ./README or ./README_TCE files.")
+            pass
+        elif val == 1:
+            log(" ")
+            log("[HELP SCREEN 1: key bindings]")
+            log("movement/eating: w/e/d/c/x/s")
+            log("drink: i")
+            log("defecate: o")
+            log("pee: p")
+            log("autopilot: A")
+            log("look mode: l")
+            log("quit: Q")
+            log("help screens: 1/2/3/4/5/6/7/8/9")
+            log("help overview: 0")
+        elif val == 2:
+            log(" ")
+            log("[HELP SCREEN 2: environment 1/3]")
+            log("There is mostly solid matter and fluid. "
+                "'_', '.', ':' are ground, '%', '#', 'X' are walls. "
+                "Less thick ones can be eaten."
+                "Background color indicates fluid concentration. "
+                "'O'/'0' is holes; stepping into them is dangerous."
+                "'-' and '+' are cracks in the ground, and may becomes holes. "
+                "'$' is special places that will change you. "
+                "Learn more in HELP SCREEN 3."
+                )
+        elif val == 3:
+            log(" ")
+            log("[HELP SCREEN 3: environment 2/3]")
+            log("Use the 'l' command to investigate the environment. "
+                "Its cursor will describe the area pointed at by two numbers: "
+                "ground elevation/matter thickness (left), wetness (right). "
+                "You cannot breathe there if the sum of both is > 5. "
+                "Greater ground elevation means slower movement."
+               )
+        elif val == 4:
+            log(" ")
+            log("[HELP SCREEN 4: environment 3/3]")
+            log("Waste will pile up to ground matter an walls. "
+                "Fluid will trickle down into the environment. "
+                "General humidity will sparkle up new fluid on the ground "
+                "level ('_'). "
+                "Only from there can you drink fluid. "
+                "Much fluid on a ground level tile creates potential for "
+                "cracks to appear there. They may be sealed with waste."
+                )
+        elif val == 5:
+            log(" ")
+            log("[HELP SCREEN 5: other beings]")
+            log(" '?' on the memory map indicate sounds of movement. "
+                "You may encounter the sources. They appear as the general "
+                "humidity of the environment grows, grown from its fluids and " 
+                "earth. "
+               )
+        elif val == 6:
+            log(" ")
+            log("[HELP SCREEN 6: winning]")
+            log("Find '$' tiles. Don't dump waste and fluids on fields with "
+                "great elevation and wetness sums. Control ground wetness "
+                "by providing great or small ground space for fluid sparkling " 
+                "up to concentrate in. "
+                "A special kind of hole will only evolve from a 'O' hole that "
+                "is surrounded by six other holes."
+               )
+        elif val == 7:
+            log(" ")
+            log("[HELP SCREEN 7: restart and replay]")
+            log("You can restart in a new game world by running "
+                "./roguelike -n. You can replay a record of your current game"
+                " by running ./roguelike -s."
+                "See file ./README for more details."
+               )
+        else:
+            log(" ")
+            log("No HELP SCREEN defined for this number.")
+            log(" ")
+
+
+def command_ai():
+    if not (world_db["WORLD_ACTIVE"]
+            and world_db["Things"][0]["T_LIFEPOINTS"] > 0):
+        return
+    world_db["ai"](world_db["Things"][0])
+    world_db["turn_over"]()
+
+
+def play_drink():
+    if not (action_exists("drink") and world_db["WORLD_ACTIVE"]
+            and world_db["Things"][0]["T_LIFEPOINTS"] > 0):
+        return
+    pos = world_db["Things"][0]["pos"]
+    if not (chr(world_db["MAP"][pos]) in "0-+"
+            and world_db["wetmap"][pos] > ord("0")):
+        log("NOTHING to drink here.")
+        return
+    elif world_db["Things"][0]["T_KIDNEY"] >= 32:
+        log("You're too FULL to drink more.")
+        return
+    world_db["set_command"]("drink")
+
+
+def actor_drink(t):
+    pos = t["pos"]
+    if chr(world_db["MAP"][pos]) in "0-+" and \
+                world_db["wetmap"][pos] > ord("0") and t["T_KIDNEY"] < 32:
+        if world_db["Things"][0] == t:
+            log("You DRINK.")
+        t["T_KIDNEY"] += 1
+        world_db["wetmap"][pos] -= 1
+
+
+def play_pee():
+    if not (action_exists("pee") and world_db["WORLD_ACTIVE"]
+            and world_db["Things"][0]["T_LIFEPOINTS"] > 0):
+        return
+    if world_db["Things"][0]["T_BLADDER"] < 1:
+        log("NOTHING to drop from empty bladder.")
+        return
+    world_db["set_command"]("pee")
+
+
+def actor_pee(t):
+    if t["T_BLADDER"] < 1:
+        return
+    if t == world_db["Things"][0]:
+        log("You LOSE fluid.")
+    if not world_db["test_air"](t):
+        return
+    t["T_BLADDER"] -= 1
+    if chr(world_db["MAP"][t["pos"]]) not in "*&":
+        world_db["wetmap"][t["pos"]] += 1
+
+
 def play_drop():
-    if action_exists("drop") and world_db["WORLD_ACTIVE"]:
-        if world_db["Things"][0]["T_STOMACH"] < 1:
-            log("Nothing to drop from empty stomach.")
-            return
-        world_db["set_command"]("drop")
+    if not (action_exists("drop") and world_db["WORLD_ACTIVE"]
+            and world_db["Things"][0]["T_LIFEPOINTS"] > 0):
+        return
+    if world_db["Things"][0]["T_BOWEL"] < 1:
+        log("NOTHING to drop from empty bowel.")
+        return
+    world_db["set_command"]("drop")
 
 
 def actor_drop(t):
-    if t["T_STOMACH"] < 1:
+    if t["T_BOWEL"] < 1:
         return
     if t == world_db["Things"][0]:
-        log("You DEFECATE.")
-    terrain = world_db["MAP"][t["pos"]]
-    t["T_STOMACH"] -= 1
-    if chr(terrain) == "_":
-        world_db["MAP"][t["pos"]] = ord(".")
-    elif chr(terrain) == ".":
-        world_db["MAP"][t["pos"]] = ord(":")
-    elif chr(terrain) == ":":
-        world_db["MAP"][t["pos"]] = ord("%")
-    elif chr(terrain) == "%":
-        world_db["MAP"][t["pos"]] = ord("#")
-    elif chr(terrain) == "#":
-        world_db["MAP"][t["pos"]] = ord("X")
-    elif chr(terrain) == "X":
-        t["T_LIFEPOINTS"] = 0
-        if t == world_db["Things"][0]:
-            t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
-            log("You SUFFOCATE.")
+        log("You DROP waste.")
+    if not world_db["test_air"](t):
+        return
+    if world_db["MAP"][t["pos"]] == ord("+"):
+        world_db["MAP"][t["pos"]] = ord("-")
+    elif world_db["MAP"][t["pos"]] == ord("-"):
+        world_db["MAP"][t["pos"]] = ord("0")
+    elif chr(world_db["MAP"][t["pos"]]) not in "*&":
+        world_db["MAP"][t["pos"]] += 1
+    t["T_BOWEL"] -= 1
 
 
 def play_move(str_arg):
-    """Try "move" as player's T_COMMAND, str_arg as T_ARGUMENT / direction."""
-    if action_exists("move") and world_db["WORLD_ACTIVE"]:
-        from server.config.world_data import directions_db, symbols_passable
-        t = world_db["Things"][0]
-        if not str_arg in directions_db:
-            print("Illegal move direction string.")
-            return
-        d = ord(directions_db[str_arg])
-        from server.utils import mv_yx_in_dir_legal
-        move_result = mv_yx_in_dir_legal(chr(d), t["T_POSY"], t["T_POSX"])
-        if 1 == move_result[0]:
-            pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
-            if ord("%") == world_db["MAP"][pos] or \
-                    ord("#") == world_db["MAP"][pos]:
-                world_db["Things"][0]["T_ARGUMENT"] = d
-                world_db["set_command"]("move")
+    if not (action_exists("move") and world_db["WORLD_ACTIVE"]
+            and world_db["Things"][0]["T_LIFEPOINTS"] > 0):
+        return
+    from server.config.world_data import directions_db, symbols_passable
+    t = world_db["Things"][0]
+    if not str_arg in directions_db:
+        print("Illegal move direction string.")
+        return
+    d = ord(directions_db[str_arg])
+    from server.utils import mv_yx_in_dir_legal
+    move_result = mv_yx_in_dir_legal(chr(d), t["T_POSY"], t["T_POSX"])
+    if 1 == move_result[0]:
+        pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
+        hitted = [tid for tid in world_db["Things"]
+                  if world_db["Things"][tid]["T_POSY"] == move_result[1]
+                  if world_db["Things"][tid]["T_POSX"] == move_result[2]]
+        if len(hitted) > 0:
+            if t["T_STOMACH"] >= 32 and t["T_KIDNEY"] >= 32:
+                if t == world_db["Things"][0]:
+                    log("You're too FULL to suck resources from another creature.")
                 return
-            if chr(world_db["MAP"][pos]) in symbols_passable:
-                world_db["Things"][0]["T_ARGUMENT"] = d
-                world_db["set_command"]("move")
+            world_db["Things"][0]["T_ARGUMENT"] = d
+            world_db["set_command"]("eat")
+            return
+        legal_targets = "34"
+        if world_db["GRACE"] >= 8:
+            legal_targets += "5"
+        if chr(world_db["MAP"][pos]) in legal_targets:
+            if t["T_STOMACH"] >= 32:
+                if t == world_db["Things"][0]:
+                    log("You're too FULL to eat.")
                 return
-        log("You CAN'T eat your way through there.")
+            world_db["Things"][0]["T_ARGUMENT"] = d
+            world_db["set_command"]("eat")
+            return
+        if chr(world_db["MAP"][pos]) in symbols_passable:
+            world_db["Things"][0]["T_ARGUMENT"] = d
+            world_db["set_command"]("move")
+            return
+    log("You CAN'T eat your way through there.")
+
+
+def suck_out_creature(t, tid):
+    if t == None:
+        t = world_db["Things"][tid]
+    elif tid == None:
+        tid = next(tid for tid in world_db["Things"]
+                   if world_db["Things"][tid] == t)
+    room_stomach = 32 - world_db["Things"][0]["T_STOMACH"]
+    room_kidney = 32 - world_db["Things"][0]["T_KIDNEY"]
+    if t["T_STOMACH"] > room_stomach:
+        t["T_STOMACH"] -= room_stomach
+        world_db["Things"][0]["T_STOMACH"] = 32
+    else:
+        world_db["Things"][0]["T_STOMACH"] + t["T_STOMACH"]
+        t["T_STOMACH"] = 0
+    if t["T_KIDNEY"] > room_stomach:
+        t["T_KIDNEY"] -= room_stomach
+        world_db["Things"][0]["T_KIDNEY"] = 32
+    else:
+        world_db["Things"][0]["T_KIDNEY"] + t["T_KIDNEY"]
+        t["T_KIDNEY"] = 0
+    hitted_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
+    log("You SUCK EVERYTHING from " + hitted_name + ", killing them.")
+    world_db["die"](t, "FOO")
+world_db["suck_out_creature"] = suck_out_creature
+
+
+def actor_eat(t):
+    from server.utils import mv_yx_in_dir_legal, rand
+    from server.config.world_data import symbols_passable
+    passable = False
+    move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
+                                     t["T_POSY"], t["T_POSX"])
+    if 1 == move_result[0]:
+        pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
+        hitted = [tid for tid in world_db["Things"]
+                  if world_db["Things"][tid]["T_POSY"] == move_result[1]
+                  if world_db["Things"][tid]["T_POSX"] == move_result[2]]
+        if len(hitted):
+            hit_id = hitted[0]
+            hitted_tid = world_db["Things"][hit_id]["T_TYPE"]
+            if t == world_db["Things"][0]:
+                if world_db["GRACE"] >= 16:
+                    world_db["suck_out_creature"](None, hit_id)
+                    return
+                hitted_name = world_db["ThingTypes"][hitted_tid]["TT_NAME"]
+                log("You SUCK resources from " + hitted_name + ".")
+            elif 0 == hit_id:
+                if world_db["GRACE"] >= 16:
+                    world_db["suck_out_creature"](t, None)
+                    return
+                hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
+                log(hitter_name +" SUCKS resources from you.")
+            hitted = world_db["Things"][hit_id]
+            if t["T_STOMACH"] < 32:
+                t["T_STOMACH"] = t["T_STOMACH"] + 1
+                hitted["T_STOMACH"] -= 1
+            if t["T_KIDNEY"] < 32:
+                t["T_KIDNEY"] = t["T_KIDNEY"] + 1
+                hitted["T_KIDNEY"] -= 1
+            return
+        passable = chr(world_db["MAP"][pos]) in symbols_passable
+    if passable and t == world_db["Things"][0]:
+        log("You try to EAT, but fail.")
+    else:
+        height = world_db["MAP"][pos] - ord("0")
+        if t["T_STOMACH"] >= 32:
+            return
+        if height == 5 and not \
+                (t == world_db["Things"][0] and world_db["GRACE"] >= 8):
+            return
+        t["T_STOMACH"] += 1
+        if t == world_db["Things"][0]:
+            log("You EAT.")
+        eaten = (height == 3 and 0 == int(rand.next() % 2)) or \
+                (height == 4 and 0 == int(rand.next() % 5)) or \
+                (height == 5 and 0 == int(rand.next() % 10))
+        if eaten:
+            world_db["MAP"][pos] = ord("0")
+            if t["T_STOMACH"] > 32:
+                t["T_STOMACH"] = 32
 
 
 def actor_move(t):
     from server.build_fov_map import build_fov_map
     from server.utils import mv_yx_in_dir_legal, rand
-    from server.config.world_data import directions_db, symbols_passable
+    from server.config.world_data import symbols_passable
     passable = False
     move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
                                      t["T_POSY"], t["T_POSX"])
     if 1 == move_result[0]:
         pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
         hitted = [tid for tid in world_db["Things"]
-                  if world_db["Things"][tid] != t
-                  if world_db["Things"][tid]["T_LIFEPOINTS"]
                   if world_db["Things"][tid]["T_POSY"] == move_result[1]
                   if world_db["Things"][tid]["T_POSX"] == move_result[2]]
         if len(hitted):
             hit_id = hitted[0]
             hitted_tid = world_db["Things"][hit_id]["T_TYPE"]
             if t == world_db["Things"][0]:
+                if world_db["GRACE"] >= 16:
+                    world_db["suck_out_creature"](None, hit_id)
+                    return
                 hitted_name = world_db["ThingTypes"][hitted_tid]["TT_NAME"]
                 log("You BUMP into " + hitted_name + ".")
             elif 0 == hit_id:
+                if world_db["GRACE"] >= 16:
+                    world_db["suck_out_creature"](t, None)
+                    return
                 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
                 log(hitter_name +" BUMPS into you.")
             return
         passable = chr(world_db["MAP"][pos]) in symbols_passable
-    direction = [direction for direction in directions_db
-                 if directions_db[direction] == chr(t["T_ARGUMENT"])][0]
     if passable:
         t["T_POSY"] = move_result[1]
         t["T_POSX"] = move_result[2]
         t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2]
-        build_fov_map(t)
+        world_db["soundmap"][t["pos"]] = ord("9")
+        if t == world_db["Things"][0] and world_db["MAP"][t["pos"]] == ord("$"):
+            world_db["MAP"][t["pos"]] = ord("0")
+            log("You feel a strange AURA from this place.")
+            if world_db["GRACE"] == 0:
+                log("You can now eat ALL walls.")
+            elif world_db["GRACE"] == 8:
+                log("You now have a DEATH touch towards other creatures.")
+            elif world_db["GRACE"] == 16:
+                log("You can now LEVITATE over holes.")
+            elif world_db["GRACE"] == 24:
+                log("You are now READY to leave through a special hole.")
+            elif world_db["GRACE"] == 32:
+                log("You already have all the GRACE you can get.")
+            if world_db["GRACE"] <= 24:
+                world_db["GRACE"] += 8
+    elif t == world_db["Things"][0]:
+        log("You try to MOVE there, but fail.")
+
+
+def test_hole(t):
+    if t == world_db["Things"][0]:
+        if world_db["GRACE"] < 32 and world_db["MAP"][t["pos"]] == ord("&"):
+            log("You feel you need more GRACE to leave through this hole.")
+        elif world_db["GRACE"] >= 32 and world_db["MAP"][t["pos"]] == ord("&"):
+            world_db["die"](t, "You FLY through the hole, into your waking life."
+                            "Good bye, and CONGRATULATIONS.")
+            return False
+        if world_db["GRACE"] >= 24:
+            return True
+    if chr(world_db["MAP"][t["pos"]]) in "*&":
+        world_db["die"](t, "You FALL into a hole, and die.")
+        return False
+    return True
+world_db["test_hole"] = test_hole
+
+
+def test_air(t):
+    if world_db["terrain_fullness"](t["pos"]) > 5:
+        world_db["die"](t, "You SUFFOCATE.")
+        return False
+    return True
+world_db["test_air"] = test_air
+
+
+def die(t, message):
+    t["T_LIFEPOINTS"] = 0
+    if t == world_db["Things"][0]:
+        t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
+        t["T_MEMMAP"][t["pos"]] = ord("@")
+        log(message)
     else:
-        if t["T_STOMACH"] >= 32:
-            if t == world_db["Things"][0]:
-                log("You're too FULL to eat.")
-        elif ord("%") == world_db["MAP"][pos] and 0 == int(rand.next() % 2):
-            log("You EAT.")
-            world_db["MAP"][pos] = ord("_")
-            t["T_STOMACH"] += 1
-        elif ord("#") == world_db["MAP"][pos] and 0 == int(rand.next() % 5):
-            log("You EAT.")
-            world_db["MAP"][pos] = ord("_")
-            t["T_STOMACH"] += 2
+        if world_db["MAP"][t["pos"]] != ord("$"):
+            world_db["MAP"][t["pos"]] = ord("5")
+        world_db["HUMILITY"] = t["T_KIDNEY"] + t["T_BLADDER"] + \
+            (world_db["wetmap"][t["pos"]] - ord("0"))
+        world_db["wetmap"][t["pos"]] = 0
+        tid = next(tid for tid in world_db["Things"]
+                   if world_db["Things"][tid] == t)
+        del world_db["Things"][tid]
+world_db["die"] = die
 
 
 def make_map():
     from server.make_map import new_pos, is_neighbor
     from server.utils import rand
-    world_db["MAP"] = bytearray(b'X' * (world_db["MAP_LENGTH"] ** 2))
+    world_db["MAP"] = bytearray(b'5' * (world_db["MAP_LENGTH"] ** 2))
     length = world_db["MAP_LENGTH"]
     add_half_width = (not (length % 2)) * int(length / 2)
-    world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord("#")
+    world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord("4")
     while (1):
         y, x, pos = new_pos()
-        if "X" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "#"):
+        if "5" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "4"):
             if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
                 break
-            world_db["MAP"][pos] = ord("#")
-    n_trees = int((length ** 2) / 16)
-    i_trees = 0
-    while (i_trees <= n_trees):
+            world_db["MAP"][pos] = ord("4")
+    n_ground = int((length ** 2) / 16)
+    i_ground = 0
+    while (i_ground <= n_ground):
         single_allowed = rand.next() % 32
         y, x, pos = new_pos()
-        if "#" == chr(world_db["MAP"][pos]) \
-                and ((not single_allowed) or is_neighbor((y, x), "_")):
-            world_db["MAP"][pos] = ord("_")
-            i_trees += 1
+        if "4" == chr(world_db["MAP"][pos]) \
+                and ((not single_allowed) or is_neighbor((y, x), "0")):
+            world_db["MAP"][pos] = ord("0")
+            i_ground += 1
+    n_water = int((length ** 2) / 32)
+    i_water = 0
+    while (i_water <= n_water):
+        y, x, pos = new_pos()
+        if ord("0") == world_db["MAP"][pos] and \
+                ord("0") == world_db["wetmap"][pos]:
+            world_db["wetmap"][pos] = ord("3")
+            i_water += 1
+    n_altars = 8
+    i_altars = 0
+    while (i_altars < n_altars):
+        y, x, pos = new_pos()
+        if ord("0") == world_db["MAP"][pos]:
+            world_db["MAP"][pos] = ord("$")
+            i_altars += 1
+
+
+def calc_effort(ta, t):
+    from server.utils import mv_yx_in_dir_legal
+    if ta["TA_NAME"] == "move":
+        move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
+                                         t["T_POSY"], t["T_POSX"])
+        if 1 == move_result[0]:
+            pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
+            if chr(world_db["MAP"][pos]) in "012":
+                narrowness = world_db["MAP"][pos] - ord("0")
+                return 2 ** narrowness
+    return 1
+world_db["calc_effort"] = calc_effort
 
 
 def turn_over():
     from server.ai import ai
     from server.config.actions import action_db
-    from server.config.misc import calc_effort
     from server.update_map_memory import update_map_memory
     from server.io import try_worldstate_update
     from server.config.io import io_db
     from server.utils import rand
+    from server.build_fov_map import build_fov_map
     while world_db["Things"][0]["T_LIFEPOINTS"]:
         for tid in [tid for tid in world_db["Things"]]:
             if not tid in world_db["Things"]:
                 continue
-            Thing = world_db["Things"][tid]
-            if Thing["T_LIFEPOINTS"]:
-                if not Thing["T_COMMAND"]:
-                    update_map_memory(Thing)
+            t = world_db["Things"][tid]
+            if t["T_LIFEPOINTS"]:
+                if not (world_db["test_air"](t) and world_db["test_hole"](t)):
+                    continue
+                if not t["T_COMMAND"]:
+                    update_map_memory(t)
+                    build_fov_map(t)
                     if 0 == tid:
                         return
-                    ai(Thing)
-                if Thing["T_LIFEPOINTS"]:
-                    Thing["T_PROGRESS"] += 1
+                    world_db["ai"](t)
+                if t["T_LIFEPOINTS"]:
+                    t["T_PROGRESS"] += 1
                     taid = [a for a in world_db["ThingActions"]
-                              if a == Thing["T_COMMAND"]][0]
+                              if a == t["T_COMMAND"]][0]
                     ThingAction = world_db["ThingActions"][taid]
-                    effort = calc_effort(ThingAction, Thing)
-                    if Thing["T_PROGRESS"] == effort:
+                    effort = world_db["calc_effort"](ThingAction, t)
+                    if t["T_PROGRESS"] >= effort:
                         action = action_db["actor_" + ThingAction["TA_NAME"]]
-                        action(Thing)
-                        Thing["T_COMMAND"] = 0
-                        Thing["T_PROGRESS"] = 0
-                    if Thing["T_STOMACH"] > 16:
-                        if 0 == (rand.next() % (33 - Thing["T_STOMACH"])):
-                            action_db["actor_drop"](Thing)
+                        action(t)
+                        if t["T_LIFEPOINTS"] <= 0:
+                            continue
+                        t["T_COMMAND"] = 0
+                        t["T_PROGRESS"] = 0
+                    if t["T_BOWEL"] > 16:
+                        if 0 == (rand.next() % (33 - t["T_BOWEL"])):
+                            action_db["actor_drop"](t)
+                    if t["T_BLADDER"] > 16:
+                        if 0 == (rand.next() % (33 - t["T_BLADDER"])):
+                            action_db["actor_pee"](t)
+                    if 0 == world_db["TURN"] % 5:
+                        t["T_STOMACH"] -= 1
+                        t["T_BOWEL"] += 1
+                        t["T_KIDNEY"] -= 1
+                        t["T_BLADDER"] += 1
+                    if t["T_STOMACH"] <= 0:
+                        world_db["die"](t, "You DIE of hunger.")
+                    elif t["T_KIDNEY"] <= 0:
+                        world_db["die"](t, "You DIE of dehydration.")
+        mapsize = world_db["MAP_LENGTH"] ** 2
+        for pos in range(mapsize):
+            wetness = world_db["wetmap"][pos] - ord("0")
+            height = world_db["MAP"][pos] - ord("0")
+            if world_db["MAP"][pos] == ord("-"):
+                height = -1
+            elif world_db["MAP"][pos] == ord("+"):
+                height = -2
+            elif world_db["MAP"][pos] == ord("$"):
+                height = -3
+            if height == -2 and wetness > 1 \
+                    and 0 == rand.next() % ((2 ** 10) / (2 ** wetness)):
+                world_db["MAP"][pos] = ord("*")
+                world_db["HUMIDITY"] += wetness
+            if height == -1 and wetness > 1 \
+                    and 0 == rand.next() % ((2 ** 9) / (2 ** wetness)):
+                world_db["MAP"][pos] = ord("+")
+            if height == 0 and wetness > 1 \
+                    and 0 == rand.next() % ((2 ** 8) / (2 ** wetness)):
+                world_db["MAP"][pos] = ord("-")
+            if ((wetness > 0 and height > 0) or wetness > 1) \
+                and 0 == rand.next() % 16:
+                world_db["wetmap"][pos] -= 1
+                world_db["HUMIDITY"] += 1
+        if world_db["HUMIDITY"] > 0:
+            if world_db["HUMIDITY"] > 2 and 0 == rand.next() % 2:
+                world_db["NEW_SPAWN"] += 1
+                world_db["HUMIDITY"] -= 1
+            if world_db["NEW_SPAWN"] >= 16:
+                world_db["NEW_SPAWN"] -= 16
+                from server.new_thing import new_Thing
+                while 1:
+                    y = rand.next() % world_db["MAP_LENGTH"]
+                    x = rand.next() % world_db["MAP_LENGTH"]
+                    if chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]) !=\
+                        "5":
+                        from server.utils import id_setter
+                        tid = id_setter(-1, "Things")
+                        world_db["Things"][tid] = new_Thing(
+                            world_db["PLAYER_TYPE"], (y, x))
+                        pos = y * world_db["MAP_LENGTH"] + x
+                        break
+            positions_to_wet = []
+            for pos in range(mapsize):
+                if chr(world_db["MAP"][pos]) in "0-+" \
+                        and world_db["wetmap"][pos] < ord("5"):
+                    positions_to_wet += [pos]
+            while world_db["HUMIDITY"] > 0 and len(positions_to_wet) > 0:
+                select = rand.next() % len(positions_to_wet)
+                pos = positions_to_wet[select]
+                world_db["wetmap"][pos] += 1
+                positions_to_wet.remove(pos)
+                world_db["HUMIDITY"] -= 1
+        for pos in range(mapsize):
+            if world_db["soundmap"][pos] > ord("0"):
+                world_db["soundmap"][pos] -= 1
+        from server.utils import libpr
+        libpr.init_score_map()
+        def set_map_score(pos, score):
+            test = libpr.set_map_score(pos, score)
+            if test:
+                raise RuntimeError("No score map allocated for set_map_score().")
+        [set_map_score(pos, 1) for pos in range(mapsize)
+         if world_db["MAP"][pos] == ord("*")]
+        for pos in range(mapsize):
+            if world_db["MAP"][pos] == ord("*"):
+                if libpr.ready_neighbor_scores(pos):
+                    raise RuntimeError("No score map allocated for " +
+                                       "ready_neighbor_scores.()")
+                score = 0
+                dirs = "edcxsw"
+                for i in range(len(dirs)):
+                    score += libpr.get_neighbor_score(i)
+                if score == 6:
+                    world_db["MAP"][pos] = ord("&")
+        libpr.free_score_map()
         world_db["TURN"] += 1
         io_db["worldstate_updateable"] = True
         try_worldstate_update()
 world_db["turn_over"] = turn_over
 
 
-def command_ai():
-    """Call ai() on player Thing, then turn_over()."""
-    from server.ai import ai
-    if world_db["WORLD_ACTIVE"]:
-        ai(world_db["Things"][0])
-        world_db["turn_over"]()
-
-
 def set_command(action):
     """Set player's T_COMMAND, then call turn_over()."""
     tid = [x for x in world_db["ThingActions"]
@@ -195,29 +600,413 @@ def play_wait():
         world_db["set_command"]("wait")
 
 
+def save_maps():
+    length = world_db["MAP_LENGTH"]
+    string = ""
+    for i in range(length):
+        line = world_db["wetmap"][i * length:(i * length) + length].decode()
+        string = string + "WETMAP" + " "  + str(i) + " " + line + "\n"
+    for i in range(length):
+        line = world_db["soundmap"][i * length:(i * length) + length].decode()
+        string = string + "SOUNDMAP" + " "  + str(i) + " " + line + "\n"
+    return string
+
+
+def soundmapset(str_int, mapline):
+    def valid_map_line(str_int, mapline):
+        from server.utils import integer_test
+        val = integer_test(str_int, 0, 255)
+        if None != val:
+            if val >= world_db["MAP_LENGTH"]:
+                print("Illegal value for map line number.")
+            elif len(mapline) != world_db["MAP_LENGTH"]:
+                print("Map line length is unequal map width.")
+            else:
+                return val
+        return None
+    val = valid_map_line(str_int, mapline)
+    if None != val:
+        length = world_db["MAP_LENGTH"]
+        if not world_db["soundmap"]:
+            m = bytearray(b' ' * (length ** 2))
+        else:
+            m = world_db["soundmap"]
+        m[val * length:(val * length) + length] = mapline.encode()
+        if not world_db["soundmap"]:
+            world_db["soundmap"] = m
+
+
+def wetmapset(str_int, mapline):
+    def valid_map_line(str_int, mapline):
+        from server.utils import integer_test
+        val = integer_test(str_int, 0, 255)
+        if None != val:
+            if val >= world_db["MAP_LENGTH"]:
+                print("Illegal value for map line number.")
+            elif len(mapline) != world_db["MAP_LENGTH"]:
+                print("Map line length is unequal map width.")
+            else:
+                return val
+        return None
+    val = valid_map_line(str_int, mapline)
+    if None != val:
+        length = world_db["MAP_LENGTH"]
+        if not world_db["wetmap"]:
+            m = bytearray(b' ' * (length ** 2))
+        else:
+            m = world_db["wetmap"]
+        m[val * length:(val * length) + length] = mapline.encode()
+        if not world_db["wetmap"]:
+            world_db["wetmap"] = m
+
+
+def write_soundmap():
+    from server.worldstate_write_helpers import write_map
+    length = world_db["MAP_LENGTH"]
+    return write_map(world_db["soundmap"], world_db["MAP_LENGTH"])
+
+
+def write_wetmap():
+    from server.worldstate_write_helpers import write_map
+    length = world_db["MAP_LENGTH"]
+    visible_wetmap = bytearray(b' ' * (length ** 2))
+    for i in range(length ** 2):
+        if world_db["Things"][0]["fovmap"][i] == ord('v'):
+            visible_wetmap[i] = world_db["wetmap"][i]
+    return write_map(visible_wetmap, world_db["MAP_LENGTH"])
+
+
+def get_dir_to_target(t, target):
+
+    from server.utils import rand, libpr, c_pointer_to_bytearray
+    from server.config.world_data import symbols_passable
+
+    def get_map_score(pos):
+        result = libpr.get_map_score(pos)
+        if result < 0:
+            raise RuntimeError("No score map allocated for get_map_score().")
+        return result
+
+    def zero_score_map_where_char_on_memdepthmap(c):
+        map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
+        if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
+            raise RuntimeError("No score map allocated for "
+                               "zero_score_map_where_char_on_memdepthmap().")
+
+    def set_map_score(pos, score):
+        test = libpr.set_map_score(pos, score)
+        if test:
+            raise RuntimeError("No score map allocated for set_map_score().")
+
+    def set_movement_cost_map():
+        copy_memmap = t["T_MEMMAP"][:]
+        copy_memmap.replace(b' ', b'4')
+        memmap = c_pointer_to_bytearray(copy_memmap)
+        if libpr.TCE_set_movement_cost_map(memmap):
+            raise RuntimeError("No movement cost map allocated for "
+                               "set_movement_cost_map().")
+
+    def animates_in_fov(maplength):
+        return [Thing for Thing in world_db["Things"].values()
+                if Thing["T_LIFEPOINTS"] and 118 == t["fovmap"][Thing["pos"]]
+                and (not Thing == t)]
+
+    def seeing_thing():
+        def exists(gen):
+            try:
+                next(gen)
+            except StopIteration:
+                return False
+            return True
+        mapsize = world_db["MAP_LENGTH"] ** 2
+        if target == "food" and t["T_MEMMAP"]:
+            return exists(pos for pos in range(mapsize)
+                           if ord("2") < t["T_MEMMAP"][pos] < ord("5"))
+        elif target == "fluid_certain" and t["fovmap"]:
+            return exists(pos for pos in range(mapsize)
+                           if t["fovmap"] == ord("v")
+                           if world_db["MAP"][pos] == ord("0")
+                           if world_db["wetmap"][pos] > ord("0"))
+        elif target == "crack" and t["T_MEMMAP"]:
+            return exists(pos for pos in range(mapsize)
+                           if t["T_MEMMAP"][pos] == ord("-"))
+        elif target == "fluid_potential" and t["T_MEMMAP"] and t["fovmap"]:
+            return exists(pos for pos in range(mapsize)
+                           if t["T_MEMMAP"][pos] == ord("0")
+                           if t["fovmap"] != ord("v"))
+        elif target == "space" and t["T_MEMMAP"] and t["fovmap"]:
+            return exists(pos for pos in range(mapsize)
+                          if ord("-") <= t["T_MEMMAP"][pos] <= ord("2")
+                          if (t["fovmap"] != ord("v")
+                              or world_db["terrain_fullness"](pos) < 5))
+        elif target in {"hunt", "flee"} and t["fovmap"]:
+            return exists(Thing for
+                          Thing in animates_in_fov(world_db["MAP_LENGTH"])) \
+                or exists(pos for pos in range(mapsize)
+                          if world_db["soundmap"][pos] > ord("0")
+                          if t["fovmap"][pos] != ord("v"))
+        return False
+
+    def init_score_map():
+        mapsize = world_db["MAP_LENGTH"] ** 2
+        test = libpr.TCE_init_score_map()
+        [set_map_score(pos, 65535) for pos in range(mapsize)
+         if chr(t["T_MEMMAP"][pos]) in "5*&"]
+        set_movement_cost_map()
+        if test:
+            raise RuntimeError("Malloc error in init_score_map().")
+        if target == "food" and t["T_MEMMAP"]:
+            [set_map_score(pos, 0) for pos in range(mapsize)
+             if ord("2") < t["T_MEMMAP"][pos] < ord("5")]
+        elif target == "fluid_certain" and t["fovmap"]:
+            [set_map_score(pos, 0) for pos in range(mapsize)
+             if t["fovmap"] == ord("v")
+             if world_db["MAP"][pos] == ord("0")
+             if world_db["wetmap"][pos] > ord("0")]
+        elif target == "crack" and t["T_MEMMAP"]:
+            [set_map_score(pos, 0) for pos in range(mapsize)
+             if t["T_MEMMAP"][pos] == ord("-")]
+        elif target == "fluid_potential" and t["T_MEMMAP"] and t["fovmap"]:
+            [set_map_score(pos, 0) for pos in range(mapsize)
+             if t["T_MEMMAP"][pos] == ord("0")
+             if t["fovmap"] != ord("v")]
+        elif target == "space" and t["T_MEMMAP"] and t["fovmap"]:
+            [set_map_score(pos, 0) for pos in range(mapsize)
+             if ord("-") <= t["T_MEMMAP"][pos] <= ord("2")
+             if (t["fovmap"] != ord("v")
+                 or world_db["terrain_fullness"](pos) < 5)]
+        elif target == "search":
+            zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
+        elif target in {"hunt", "flee"}:
+            [set_map_score(Thing["pos"], 0) for
+             Thing in animates_in_fov(world_db["MAP_LENGTH"])]
+            [set_map_score(pos, 0) for pos in range(mapsize)
+             if world_db["soundmap"][pos] > ord("0")
+             if t["fovmap"][pos] != ord("v")]
+
+    def rand_target_dir(neighbors, cmp, dirs):
+        candidates = []
+        n_candidates = 0
+        for i in range(len(dirs)):
+            if cmp == neighbors[i]:
+                candidates.append(dirs[i])
+                n_candidates += 1
+        return candidates[rand.next() % n_candidates] if n_candidates else 0
+
+    def get_neighbor_scores(dirs, eye_pos):
+        scores = []
+        if libpr.ready_neighbor_scores(eye_pos):
+            raise RuntimeError("No score map allocated for " +
+                               "ready_neighbor_scores.()")
+        for i in range(len(dirs)):
+            scores.append(libpr.get_neighbor_score(i))
+        return scores
+
+    def get_dir_from_neighbors():
+        import math
+        dir_to_target = False
+        dirs = "edcxsw"
+        eye_pos = t["pos"]
+        neighbors = get_neighbor_scores(dirs, eye_pos)
+        minmax_start = 0 if "flee" == target else 65535 - 1
+        minmax_neighbor = minmax_start
+        for i in range(len(dirs)):
+            if ("flee" == target and get_map_score(t["pos"]) < neighbors[i] and
+                minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
+               or ("flee" != target and minmax_neighbor > neighbors[i]):
+                minmax_neighbor = neighbors[i]
+        if minmax_neighbor != minmax_start:
+            dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
+        if "flee" == target:
+            distance = get_map_score(t["pos"])
+            fear_distance = 5
+            attack_distance = 1
+            if not dir_to_target:
+                if attack_distance >= distance:
+                    dir_to_target = rand_target_dir(neighbors,
+                                                    distance - 1, dirs)
+            elif dir_to_target and fear_distance < distance:
+                dir_to_target = 0
+        return dir_to_target, minmax_neighbor
+
+    dir_to_target = False
+    mem_depth_c = b' '
+    run_i = 9 + 1 if "search" == target else 1
+    minmax_neighbor = 0
+    while run_i and not dir_to_target and \
+            ("search" == target or seeing_thing()):
+        run_i -= 1
+        init_score_map()
+        mem_depth_c = b'9' if b' ' == mem_depth_c \
+            else bytes([mem_depth_c[0] - 1])
+        if libpr.TCE_dijkstra_map_with_movement_cost():
+            raise RuntimeError("No score map allocated for dijkstra_map().")
+        dir_to_target, minmax_neighbor = get_dir_from_neighbors()
+        libpr.free_score_map()
+        if dir_to_target and str == type(dir_to_target):
+            action = "move"
+            from server.utils import mv_yx_in_dir_legal
+            move_result = mv_yx_in_dir_legal(dir_to_target, t["T_POSY"],
+                                                            t["T_POSX"])
+            if 1 != move_result[0]:
+                return False, 0
+            pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
+            hitted = [tid for tid in world_db["Things"]
+                      if world_db["Things"][tid]["pos"] == pos]
+            if world_db["MAP"][pos] > ord("2") or len(hitted) > 0:
+                action = "eat"
+            t["T_COMMAND"] = [taid for taid in world_db["ThingActions"]
+                              if world_db["ThingActions"][taid]["TA_NAME"]
+                              == action][0]
+            t["T_ARGUMENT"] = ord(dir_to_target)
+    return dir_to_target, minmax_neighbor
+world_db["get_dir_to_target"] = get_dir_to_target
+
+
+def terrain_fullness(pos):
+    wetness = world_db["wetmap"][pos] - ord("0")
+    if chr(world_db["MAP"][pos]) in "-+":
+        height = 0
+    else:
+        height = world_db["MAP"][pos] - ord("0")
+    return wetness + height
+world_db["terrain_fullness"] = terrain_fullness
+
+
+def ai(t):
+
+    if t["T_LIFEPOINTS"] == 0:
+        return
+
+    def standing_on_fluid(t):
+        if world_db["MAP"][t["pos"]] == ord("0") and \
+            world_db["wetmap"][t["pos"]] > ord("0"):
+                return True
+        else:
+            return False
+
+    def thing_action_id(name):
+        return [taid for taid in world_db["ThingActions"]
+                if world_db["ThingActions"][taid]
+                ["TA_NAME"] == name][0]
+
+    t["T_COMMAND"] = thing_action_id("wait")
+    needs = {
+        "fix_cracks": 24,
+        "flee": 24,
+        "safe_pee": (world_db["terrain_fullness"](t["pos"]) * t["T_BLADDER"]) / 4,
+        "safe_drop": (world_db["terrain_fullness"](t["pos"]) * t["T_BOWEL"]) / 4,
+        "food": 33 - t["T_STOMACH"],
+        "fluid_certain": 33 - t["T_KIDNEY"],
+        "fluid_potential": 32 - t["T_KIDNEY"],
+        "search": 1,
+    }
+    from operator import itemgetter
+    needs = sorted(needs.items(), key=itemgetter(1,0))
+    needs.reverse()
+    for need in needs:
+        if need[1] > 0:
+            if need[0] == "fix_cracks":
+                if world_db["MAP"][t["pos"]] == ord("-") and \
+                        t["T_BOWEL"] > 0 and \
+                        world_db["terrain_fullness"](t["pos"]) <= 3:
+                    t["T_COMMAND"] = thing_action_id("drop")
+                    return
+                elif world_db["get_dir_to_target"](t, "crack")[0]:
+                    return
+            if need[0] in {"fluid_certain", "fluid_potential"}:
+                if standing_on_fluid(t):
+                    t["T_COMMAND"] = thing_action_id("drink")
+                    return
+                elif t["T_BLADDER"] > 0 and \
+                         world_db["MAP"][t["pos"]] == ord("0"):
+                    t["T_COMMAND"] = thing_action_id("pee")
+                    return
+            elif need[0] in {"safe_pee", "safe_drop"}:
+                action_name = need[0][len("safe_"):]
+                if world_db["terrain_fullness"](t["pos"]) <= 3:
+                    t["T_COMMAND"] = thing_action_id(action_name)
+                    return
+                test = world_db["get_dir_to_target"](t, "space")
+                if test[0]:
+                    if test[1] < 5:
+                        return
+                    elif world_db["terrain_fullness"](t["pos"]) < 5:
+                        t["T_COMMAND"] = thing_action_id(action_name)
+                    return
+                if t["T_STOMACH"] < 32 and \
+                        world_db["get_dir_to_target"](t, "food")[0]:
+                    return
+                continue
+            if need[0] in {"fluid_certain", "fluid_potential", "food"}:
+                if world_db["get_dir_to_target"](t, need[0])[0]:
+                    return
+                elif world_db["get_dir_to_target"](t, "hunt")[0]:
+                    return
+                elif need[0] != "food" and t["T_STOMACH"] < 32 and \
+                        world_db["get_dir_to_target"](t, "food")[0]:
+                    return
+            elif world_db["get_dir_to_target"](t, need[0])[0]:
+                return
+world_db["ai"] = ai
+
+
 from server.config.io import io_db
 io_db["worldstate_write_order"] += [["T_STOMACH", "player_int"]]
+io_db["worldstate_write_order"] += [["T_KIDNEY", "player_int"]]
+io_db["worldstate_write_order"] += [["T_BOWEL", "player_int"]]
+io_db["worldstate_write_order"] += [["T_BLADDER", "player_int"]]
+io_db["worldstate_write_order"] += [[write_wetmap, "func"]]
+io_db["worldstate_write_order"] += [[write_soundmap, "func"]]
+io_db["worldstate_write_order"] += [["GRACE", "world_int"]]
 import server.config.world_data
-server.config.world_data.symbols_hide = "%#X"
-server.config.world_data.symbols_passable = "_.:"
-server.config.world_data.thing_defaults["T_STOMACH"] = 0
+server.config.world_data.symbols_hide = "345"
+server.config.world_data.symbols_passable = "012-+*&$"
+server.config.world_data.thing_defaults["T_STOMACH"] = 16
+server.config.world_data.thing_defaults["T_BOWEL"] = 0
+server.config.world_data.thing_defaults["T_KIDNEY"] = 16
+server.config.world_data.thing_defaults["T_BLADDER"] = 0
+world_db["soundmap"] = bytearray(b"0" * world_db["MAP_LENGTH"] ** 2)
+world_db["wetmap"] = bytearray(b"0" * world_db["MAP_LENGTH"] ** 2)
+if not "NEW_SPAWN" in world_db:
+    world_db["NEW_SPAWN"] = 0
+if not "HUMIDITY" in world_db:
+    world_db["HUMIDITY"] = 0
+if not "GRACE" in world_db:
+    world_db["GRACE"] = 0
+io_db["hook_save"] = save_maps
 import server.config.make_world_helpers
 server.config.make_world_helpers.make_map = make_map
 from server.config.commands import commands_db
 commands_db["THINGS_HERE"] = (2, True, lambda x, y: None)
+commands_db["HELP"] = (1, False, command_help)
 commands_db["ai"] = (0, False, command_ai)
 commands_db["move"] = (1, False, play_move)
+commands_db["eat"] = (1, False, play_move)
 commands_db["wait"] = (0, False, play_wait)
 commands_db["drop"] = (0, False, play_drop)
+commands_db["drink"] = (0, False, play_drink)
+commands_db["pee"] = (0, False, play_pee)
 commands_db["use"] = (1, False, lambda x: None)
 commands_db["pickup"] = (0, False, lambda: None)
+commands_db["GRACE"] = (1, False, setter(None, "GRACE", 0, 255))
+commands_db["NEW_SPAWN"] = (1, False, setter(None, "NEW_SPAWN", 0, 255))
+commands_db["HUMIDITY"] = (1, False, setter(None, "HUMIDITY", 0, 65535))
 commands_db["T_STOMACH"] = (1, False, setter("Thing", "T_STOMACH", 0, 255))
+commands_db["T_KIDNEY"] = (1, False, setter("Thing", "T_KIDNEY", 0, 255))
+commands_db["T_BOWEL"] = (1, False, setter("Thing", "T_BOWEL", 0, 255))
+commands_db["T_BLADDER"] = (1, False, setter("Thing", "T_BLADDER", 0, 255))
+commands_db["WETMAP"] = (2, False, wetmapset)
+commands_db["SOUNDMAP"] = (2, False, soundmapset)
 from server.actions import actor_wait
 import server.config.actions
 server.config.actions.action_db = {
     "actor_wait": actor_wait,
     "actor_move": actor_move,
-    "actor_drop": actor_drop
+    "actor_drop": actor_drop,
+    "actor_drink": actor_drink,
+    "actor_pee": actor_pee,
+    "actor_eat": actor_eat,
 }
 
 strong_write(io_db["file_out"], "PLUGIN TheCrawlingEater\n")