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Fix string building bug in actor_move().
[plomrogue] / roguelike-server
index adba9bcd586d5873ecd4ed8c2bfec32682401604..344f5a5618f59f80ae521404587334a467dbca38 100755 (executable)
@@ -625,8 +625,8 @@ def actor_move(t):
             if t == world_db["Things"][0]:
                 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
                 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
-                strong_write(io_db["file_out"], "LOG You wound " + hitted +
-                                                ".\n")
+                strong_write(io_db["file_out"], "LOG You wound "
+                                                + hitted_name + ".\n")
             elif 0 == hit_id:
                 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
                 strong_write(io_db["file_out"], "LOG " + hitter_name +