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Fix memory map not updating world map terrain when previously explored.
[plomrogue] / roguelike-server
index 8ae2ba7b4ed43db3eb3733703222476f223d36fb..536ab76ffbdea66d43f19110786c6ad1649ed4da 100755 (executable)
@@ -498,12 +498,10 @@ def update_map_memory(t, age_map=True):
         t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
     ord_v = ord("v")
     ord_0 = ord("0")
-    ord_space = ord(" ")
     for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
                 if ord_v == t["fovmap"][pos]]:
         t["T_MEMDEPTHMAP"][pos] = ord_0
-        if ord_space == t["T_MEMMAP"][pos]:
-            t["T_MEMMAP"][pos] = world_db["MAP"][pos]
+        t["T_MEMMAP"][pos] = world_db["MAP"][pos]
     if age_map:
         age_some_memdepthmap_on_nonfov_cells()
     t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]