+ and not Thing == t and 118 == t["fovmap"][Thing["pos"]]]
+
+ #def animates_in_fov_gen(maplength):
+ # return (Thing for Thing in world_db["Things"].values()
+ # if Thing["T_LIFEPOINTS"] and not Thing["carried"]
+ # and not Thing == t and 118 == t["fovmap"][Thing["pos"]])