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Server: Optimize thing position calculation.
[plomrogue] / server / ai.py
index 854340958c54a3e2873231176187b44865ccf01a..71961a33c401d3ec6d5be95318d61f811f43f6f9 100644 (file)
@@ -59,14 +59,18 @@ def get_dir_to_target(t, filter):
     def animates_in_fov(maplength):
         return [Thing for Thing in world_db["Things"].values()
                 if Thing["T_LIFEPOINTS"] and not Thing["carried"]
-                   and not Thing == t and 118 == t["fovmap"][Thing["T_POSY"] *
-                   maplength + Thing["T_POSX"]]]
+                   and not Thing == t and 118 == t["fovmap"][Thing["pos"]]]
+
+    #def animates_in_fov_gen(maplength):
+    #    return (Thing for Thing in world_db["Things"].values()
+    #            if Thing["T_LIFEPOINTS"] and not Thing["carried"]
+    #               and not Thing == t and 118 == t["fovmap"][Thing["pos"]])
 
     def good_attack_target(v):
         eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
-        type = world_db["ThingTypes"][v["T_TYPE"]]
-        type_corpse = world_db["ThingTypes"][type["TT_CORPSE_ID"]]
-        if t["T_LIFEPOINTS"] > type["TT_LIFEPOINTS"] \
+        ty = world_db["ThingTypes"][v["T_TYPE"]]
+        type_corpse = world_db["ThingTypes"][ty["TT_CORPSE_ID"]]
+        if t["T_LIFEPOINTS"] > ty["TT_LIFEPOINTS"] \
         and type_corpse["TT_TOOL"] == "food" \
         and type_corpse["TT_TOOLPOWER"] > eat_cost:
             return True
@@ -84,35 +88,28 @@ def get_dir_to_target(t, filter):
         return False
 
     def seeing_thing():
-        maplength = world_db["MAP_LENGTH"]
-        if t["fovmap"] and "a" == filter:
+        def exists(gen):
             try:
-                next((Thing for Thing in animates_in_fov(maplength)
-                            if good_attack_target(Thing)))
+                next(gen)
             except StopIteration:
                 return False
             return True
+        maplength = world_db["MAP_LENGTH"]
+        if t["fovmap"] and "a" == filter:
+            return exists(Thing for Thing in animates_in_fov(maplength)
+                                if good_attack_target(Thing))
         elif t["fovmap"] and "f" == filter:
-            try:
-                next((Thing for Thing in animates_in_fov(maplength)
-                            if good_flee_target(Thing)))
-            except StopIteration:
-                return False
-            return True
+            return exists(Thing for Thing in animates_in_fov(maplength)
+                                if good_flee_target(Thing))
         elif t["T_MEMMAP"] and "c" == filter:
             eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
             ord_blank = ord(" ")
             map_len = world_db["MAP_LENGTH"]
-            try:
-                next(mt for mt in t["T_MEMTHING"]
-                     if ord_blank != t["T_MEMMAP"][mt[1] * map_len + mt[2]]
-                     and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"
-                     and world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"]
-                        > eat_cost)
-            except StopIteration:
-                return False
-            return True
-
+            return exists(mt for mt in t["T_MEMTHING"]
+                          if ord_blank != t["T_MEMMAP"][mt[1] * map_len + mt[2]]
+                          and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"
+                          and world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"]
+                             > eat_cost)
         return False
 
     def set_cells_passable_on_memmap_to_65534_on_scoremap():
@@ -136,10 +133,10 @@ def get_dir_to_target(t, filter):
         set_cells_passable_on_memmap_to_65534_on_scoremap()
         maplen = world_db["MAP_LENGTH"]
         if "a" == filter:
-            [set_map_score(Thing["T_POSY"] * maplen + Thing["T_POSX"], 0) for
+            [set_map_score(Thing["pos"], 0) for
              Thing in animates_in_fov(maplen) if good_attack_target(Thing)]
         elif "f" == filter:
-            [set_map_score(Thing["T_POSY"] * maplen + Thing["T_POSX"], 0) for
+            [set_map_score(Thing["pos"], 0) for
              Thing in animates_in_fov(maplen) if good_flee_target(Thing)]
         elif "c" == filter:
             eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
@@ -147,18 +144,17 @@ def get_dir_to_target(t, filter):
             [set_map_score(mt[1] * maplen + mt[2], 0)
              for mt in t["T_MEMTHING"]
              if ord_blank != t["T_MEMMAP"][mt[1] * maplen + mt[2]]
-             if t != world_db["Things"][0] or
-                (world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food" and
-                 world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"] > eat_cost)]
+             if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"
+             if world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"] > eat_cost]
         elif "s" == filter:
             zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
         if "f" == filter:
-            [set_map_score(Thing["T_POSY"] * maplen + Thing["T_POSX"], 65535)
-             for Thing in animates_in_fov(maplen) if get_map_score(
-              Thing["T_POSY"] * maplen + Thing["T_POSX"])]
+            [set_map_score(Thing["pos"], 65535)
+             for Thing in animates_in_fov(maplen)
+             if get_map_score(Thing["pos"])]
         elif "a" != filter:
-            [set_map_score(Thing["T_POSY"] * maplen + Thing["T_POSX"],
-             65535) for Thing in animates_in_fov(maplen)]
+            [set_map_score(Thing["pos"], 65535)
+             for Thing in animates_in_fov(maplen)]
 
     def rand_target_dir(neighbors, cmp, dirs):
         candidates = []
@@ -182,7 +178,7 @@ def get_dir_to_target(t, filter):
         import math
         dir_to_target = False
         dirs = "edcxsw"
-        eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
+        eye_pos = t["pos"]
         neighbors = get_neighbor_scores(dirs, eye_pos)
         minmax_start = 0 if "f" == filter else 65535 - 1
         minmax_neighbor = minmax_start
@@ -238,8 +234,7 @@ def standing_on_food(t):
     eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
     for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
                if not world_db["Things"][id]["carried"]
-               if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
-               if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
+               if world_db["Things"][id]["pos"] == t["pos"]
                if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
                   ["TT_TOOL"] == "food"
                if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]