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Server: Add WORLD_ACTIVE checks.
[plomrogue] / server / commands.py
index 31bbea633023bca3d5edff3e5e29b7fedc9d12f4..b8216a0fec6433699401b6eefc9cfa4bf41a7080 100644 (file)
@@ -7,16 +7,18 @@ from server.config.world_data import world_db
 from server.config.io import io_db
 from server.io import log, strong_write 
 from server.utils import integer_test, id_setter
-from server.world import build_fov_map, update_map_memory, set_world_inactive,\
-        turn_over
+from server.world import set_world_inactive, turn_over, eat_vs_hunger_threshold
+from server.update_map_memory import update_map_memory
+from server.build_fov_map import build_fov_map
 
 
 def command_plugin(str_plugin):
     """Run code in plugins/[str_plugin]."""
     import os
     if (str_plugin.replace("_", "").isalnum()
-        and os.access("plugins/" + str_plugin, os.F_OK)):
-        exec(open("plugins/" + str_plugin).read())
+        and os.access("plugins/server/" + str_plugin + ".py", os.F_OK)):
+        exec(open("plugins/server/" + str_plugin + ".py").read())
+        world_db["PLUGIN"] += [str_plugin]
         return
     print("Bad plugin name:", str_plugin)
 
@@ -47,13 +49,15 @@ def command_thingshere(str_y, str_x):
         if None != y and None != x and y < length and x < length:
             pos = (y * world_db["MAP_LENGTH"]) + x
             strong_write(io_db["file_out"], "THINGS_HERE START\n")
+            terrain = chr(world_db["Things"][0]["T_MEMMAP"][pos])
+            terrain_name = world_db["terrain_names"][terrain]
+            strong_write(io_db["file_out"], "terrain: " + terrain_name + "\n")
             if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
                 for id in [id for tid in sorted(list(world_db["ThingTypes"]))
                               for id in world_db["Things"]
                               if not world_db["Things"][id]["carried"]
                               if world_db["Things"][id]["T_TYPE"] == tid
-                              if y == world_db["Things"][id]["T_POSY"]
-                              if x == world_db["Things"][id]["T_POSX"]]:
+                              if pos == world_db["Things"][id]["pos"]]:
                     type = world_db["Things"][id]["T_TYPE"]
                     name = world_db["ThingTypes"][type]["TT_NAME"]
                     strong_write(io_db["file_out"], name + "\n")
@@ -82,7 +86,7 @@ def command_makeworld(seed_string):
     """Call make_world()."""
     val = integer_test(seed_string, 0, 4294967295)
     if None != val:
-        from server.world import make_world
+        from server.make_world import make_world
         make_world(val)
 
 
@@ -113,28 +117,33 @@ def command_worldactive(worldactive_string):
             else:
                 print("World already active.")
         elif 0 == world_db["WORLD_ACTIVE"]:
-            wait_exists = False
             for ThingAction in world_db["ThingActions"]:
                 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
-                    wait_exists = True
                     break
-            player_exists = False
+            else:
+                print("Ignored: No wait action defined for world to activate.")
+                return
             for Thing in world_db["Things"]:
                 if 0 == Thing:
-                    player_exists = True
                     break
-            if wait_exists and player_exists and world_db["MAP"]:
-                for id in world_db["Things"]:
-                    if world_db["Things"][id]["T_LIFEPOINTS"]:
-                        build_fov_map(world_db["Things"][id])
-                        if 0 == id:
-                            update_map_memory(world_db["Things"][id], False)
-                if not world_db["Things"][0]["T_LIFEPOINTS"]:
-                    empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
-                    world_db["Things"][0]["fovmap"] = empty_fovmap
-                world_db["WORLD_ACTIVE"] = 1
             else:
-                print("Ignoring: Not all conditions for world activation met.")
+                print("Ignored: No player defined for world to activate.")
+                return
+            if not world_db["MAP"]:
+                print("Ignoring: No map defined for world to activate.")
+                return
+            from server.config.commands import command_worldactive_test_hook
+            if not command_worldactive_test_hook():
+                return
+            for tid in world_db["Things"]:
+                if world_db["Things"][tid]["T_LIFEPOINTS"]:
+                    build_fov_map(world_db["Things"][tid])
+                    if 0 == tid:
+                        update_map_memory(world_db["Things"][tid], False)
+            if not world_db["Things"][0]["T_LIFEPOINTS"]:
+                empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
+                world_db["Things"][0]["fovmap"] = empty_fovmap
+            world_db["WORLD_ACTIVE"] = 1
 
 
 def command_tid(id_string):
@@ -142,34 +151,28 @@ def command_tid(id_string):
 
     Default new Thing's type to the first available ThingType, others: zero.
     """
-    id = id_setter(id_string, "Things", command_tid)
-    if None != id:
+    tid = id_setter(id_string, "Things", command_tid)
+    if None != tid:
         if world_db["ThingTypes"] == {}:
             print("Ignoring: No ThingType to settle new Thing in.")
             return
-        type = list(world_db["ThingTypes"].keys())[0]
-        from server.world import new_Thing
-        world_db["Things"][id] = new_Thing(type)
+        ty = list(world_db["ThingTypes"].keys())[0]
+        from server.new_thing import new_Thing
+        world_db["Things"][tid] = new_Thing(ty)
 
 
 def command_ttid(id_string):
     """Set ID of ThingType to manipulate. ID unused? Create new one.
 
-    Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, TT_TOOL to
-    "", others: 0. 
+    Set new type's TT_CORPSE_ID to self, other fields to thingtype_defaults.
     """
-    id = id_setter(id_string, "ThingTypes", command_ttid)
-    if None != id:
-        world_db["ThingTypes"][id] = {
-            "TT_NAME": "(none)",
-            "TT_TOOLPOWER": 0,
-            "TT_LIFEPOINTS": 0,
-            "TT_PROLIFERATE": 0,
-            "TT_START_NUMBER": 0,
-            "TT_SYMBOL": "?",
-            "TT_CORPSE_ID": id,
-            "TT_TOOL": ""
-        }
+    ttid = id_setter(id_string, "ThingTypes", command_ttid)
+    if None != ttid:
+        from server.config.world_data import thingtype_defaults
+        world_db["ThingTypes"][ttid] = {}
+        for key in thingtype_defaults:
+            world_db["ThingTypes"][ttid][key] = thingtype_defaults[key]
+        world_db["ThingTypes"][ttid]["TT_CORPSE_ID"] = ttid
 
 
 def command_taid(id_string):
@@ -177,9 +180,9 @@ def command_taid(id_string):
 
     Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
     """
-    id = id_setter(id_string, "ThingActions", command_taid, True)
-    if None != id:
-        world_db["ThingActions"][id] = {
+    taid = id_setter(id_string, "ThingActions", command_taid, True)
+    if None != taid:
+        world_db["ThingActions"][taid] = {
             "TA_EFFORT": 1,
             "TA_NAME": "wait"
         }
@@ -297,6 +300,13 @@ def command_ttcorpseid(str_int):
             print("Ignoring: Corpse ID belongs to no known ThignType.")
 
 
+@test_ThingType_id
+def command_ttlifepoints(val_string):
+    setter("ThingType", "TT_LIFEPOINTS", 0, 255)(val_string)
+    tt = world_db["ThingTypes"][command_ttid.id]
+    tt["eat_vs_hunger_threshold"] = eat_vs_hunger_threshold(command_ttid.id)
+
+
 @test_ThingAction_id
 def command_taname(name):
     """Set TA_NAME of selected ThingAction.
@@ -305,19 +315,25 @@ def command_taname(name):
     setting no ThingAction with name "wait" remains, call set_world_inactive().
     """
     if name == "wait" or name == "move" or name == "use" or name == "drop" \
-       or name == "pick_up":
+       or name == "pickup":
         world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
         if 1 == world_db["WORLD_ACTIVE"]:
-            wait_defined = False
             for id in world_db["ThingActions"]:
                 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
-                    wait_defined = True
                     break
-            if not wait_defined:
+            else:
                 set_world_inactive()
     else:
         print("Ignoring: Invalid action name.")
-    # In contrast to the original,naming won't map a function to a ThingAction.
+
+
+@test_ThingAction_id
+def command_taeffort(val_string):
+    setter("ThingAction", "TA_EFFORT", 0, 255)(val_string)
+    if world_db["ThingActions"][command_taid.id]["TA_NAME"] == "use":
+        for ttid in world_db["ThingTypes"]:
+            tt = world_db["ThingTypes"][ttid]
+            tt["eat_vs_hunger_threshold"] = eat_vs_hunger_threshold(ttid)
 
 
 def setter(category, key, min, max=None):
@@ -402,7 +418,9 @@ def setter_tpos(axis):
         val = integer_test(str_int, 0, 255)
         if None != val:
             if val < world_db["MAP_LENGTH"]:
-                world_db["Things"][command_tid.id]["T_POS" + axis] = val
+                t = world_db["Things"][command_tid.id]
+                t["T_POS" + axis] = val
+                t["pos"] = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
                 if world_db["WORLD_ACTIVE"] \
                    and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
                     build_fov_map(world_db["Things"][command_tid.id])
@@ -423,35 +441,36 @@ def set_command(action):
 
 def play_wait():
     """Try "wait" as player's T_COMMAND."""
-    set_command("wait")
+    if world_db["WORLD_ACTIVE"]:
+        set_command("wait")
 
 
 def action_exists(action):
     matching_actions = [x for x in world_db["ThingActions"]
                         if world_db["ThingActions"][x]["TA_NAME"] == action]
-    if len(matching_actions) > 1:
+    if len(matching_actions) >= 1:
         return True
     print("No appropriate ThingAction defined.")
     return False
 
 
 def play_pickup():
-    """Try "pick_up" as player's T_COMMAND"."""
-    if action_exists("pickup"):
+    """Try "pickup" as player's T_COMMAND"."""
+    if action_exists("pickup") and world_db["WORLD_ACTIVE"]:
         t = world_db["Things"][0]
-        ids = [id for id in world_db["Things"] if id
-               if not world_db["Things"][id]["carried"]
-               if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
-               if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
+        ids = [tid for tid in world_db["Things"] if tid
+               if not world_db["Things"][tid]["carried"]
+               if world_db["Things"][tid]["pos"] == t["pos"]]
+        from server.config.commands import play_pickup_attempt_hook
         if not len(ids):
              log("NOTHING to pick up.")
-        else:
-            set_command("pick_up")
+        elif play_pickup_attempt_hook(t):
+            set_command("pickup")
 
 
 def play_drop(str_arg):
     """Try "drop" as player's T_COMMAND, int(str_arg) as T_ARGUMENT / slot."""
-    if action_exists("drop"):
+    if action_exists("drop") and world_db["WORLD_ACTIVE"]:
         t = world_db["Things"][0]
         if 0 == len(t["T_CARRIES"]):
             log("You have NOTHING to drop in your inventory.")
@@ -466,17 +485,20 @@ def play_drop(str_arg):
 
 def play_use(str_arg):
     """Try "use" as player's T_COMMAND, int(str_arg) as T_ARGUMENT / slot."""
-    if action_exists("use"):
+    if action_exists("use") and world_db["WORLD_ACTIVE"]:
         t = world_db["Things"][0]
         if 0 == len(t["T_CARRIES"]):
             log("You have NOTHING to use in your inventory.")
         else:
             val = integer_test(str_arg, 0, 255)
             if None != val and val < len(t["T_CARRIES"]):
-                id = t["T_CARRIES"][val]
-                type = world_db["Things"][id]["T_TYPE"]
-                if not world_db["ThingTypes"][type]["TT_TOOL"] == "food":
-                    log("You CAN'T consume this thing.")
+                tid = t["T_CARRIES"][val]
+                tt = world_db["ThingTypes"][world_db["Things"][tid]["T_TYPE"]]
+                from server.config.commands import play_use_attempt_hook
+                hook_test = play_use_attempt_hook(t, tt)
+                if not (tt["TT_TOOL"] == "food" or hook_test):
+                    if hook_test != False:
+                        log("You CAN'T use this thing.")
                     return
                 world_db["Things"][0]["T_ARGUMENT"] = val
                 set_command("use")
@@ -486,19 +508,25 @@ def play_use(str_arg):
 
 def play_move(str_arg):
     """Try "move" as player's T_COMMAND, str_arg as T_ARGUMENT / direction."""
-    if action_exists("move"):
-        from server.config.world_data import directions_db
+    if action_exists("move") and world_db["WORLD_ACTIVE"]:
+        from server.config.world_data import directions_db, symbols_passable
         t = world_db["Things"][0]
         if not str_arg in directions_db:
             print("Illegal move direction string.")
             return
-        dir = ord(directions_db[str_arg])
+        d = ord(directions_db[str_arg])
         from server.utils import mv_yx_in_dir_legal
-        move_result = mv_yx_in_dir_legal(chr(dir), t["T_POSY"], t["T_POSX"])
+        move_result = mv_yx_in_dir_legal(chr(d), t["T_POSY"], t["T_POSX"])
         if 1 == move_result[0]:
             pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
-            if ord(".") == world_db["MAP"][pos]:
-                world_db["Things"][0]["T_ARGUMENT"] = dir
+            if ord("~") == world_db["MAP"][pos]:
+                log("You can't SWIM.")
+                return
+            from server.config.commands import play_move_attempt_hook
+            if play_move_attempt_hook(t, d, pos):
+                return
+            if chr(world_db["MAP"][pos]) in symbols_passable:
+                world_db["Things"][0]["T_ARGUMENT"] = d
                 set_command("move")
                 return
         log("You CAN'T move there.")
@@ -507,5 +535,6 @@ def play_move(str_arg):
 def command_ai():
     """Call ai() on player Thing, then turn_over()."""
     from server.ai import ai
-    ai(world_db["Things"][0])
-    turn_over()
+    if world_db["WORLD_ACTIVE"]:
+        ai(world_db["Things"][0])
+        turn_over()