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Server: Add WORLD_ACTIVE checks.
[plomrogue] / server / commands.py
index 7ad36d00eedbf87419cef00c1927ee446869273f..b8216a0fec6433699401b6eefc9cfa4bf41a7080 100644 (file)
@@ -7,7 +7,7 @@ from server.config.world_data import world_db
 from server.config.io import io_db
 from server.io import log, strong_write 
 from server.utils import integer_test, id_setter
-from server.world import set_world_inactive, turn_over
+from server.world import set_world_inactive, turn_over, eat_vs_hunger_threshold
 from server.update_map_memory import update_map_memory
 from server.build_fov_map import build_fov_map
 
@@ -57,8 +57,7 @@ def command_thingshere(str_y, str_x):
                               for id in world_db["Things"]
                               if not world_db["Things"][id]["carried"]
                               if world_db["Things"][id]["T_TYPE"] == tid
-                              if y == world_db["Things"][id]["T_POSY"]
-                              if x == world_db["Things"][id]["T_POSX"]]:
+                              if pos == world_db["Things"][id]["pos"]]:
                     type = world_db["Things"][id]["T_TYPE"]
                     name = world_db["ThingTypes"][type]["TT_NAME"]
                     strong_write(io_db["file_out"], name + "\n")
@@ -301,6 +300,13 @@ def command_ttcorpseid(str_int):
             print("Ignoring: Corpse ID belongs to no known ThignType.")
 
 
+@test_ThingType_id
+def command_ttlifepoints(val_string):
+    setter("ThingType", "TT_LIFEPOINTS", 0, 255)(val_string)
+    tt = world_db["ThingTypes"][command_ttid.id]
+    tt["eat_vs_hunger_threshold"] = eat_vs_hunger_threshold(command_ttid.id)
+
+
 @test_ThingAction_id
 def command_taname(name):
     """Set TA_NAME of selected ThingAction.
@@ -321,6 +327,15 @@ def command_taname(name):
         print("Ignoring: Invalid action name.")
 
 
+@test_ThingAction_id
+def command_taeffort(val_string):
+    setter("ThingAction", "TA_EFFORT", 0, 255)(val_string)
+    if world_db["ThingActions"][command_taid.id]["TA_NAME"] == "use":
+        for ttid in world_db["ThingTypes"]:
+            tt = world_db["ThingTypes"][ttid]
+            tt["eat_vs_hunger_threshold"] = eat_vs_hunger_threshold(ttid)
+
+
 def setter(category, key, min, max=None):
     """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
     if category is None:
@@ -403,7 +418,9 @@ def setter_tpos(axis):
         val = integer_test(str_int, 0, 255)
         if None != val:
             if val < world_db["MAP_LENGTH"]:
-                world_db["Things"][command_tid.id]["T_POS" + axis] = val
+                t = world_db["Things"][command_tid.id]
+                t["T_POS" + axis] = val
+                t["pos"] = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
                 if world_db["WORLD_ACTIVE"] \
                    and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
                     build_fov_map(world_db["Things"][command_tid.id])
@@ -424,7 +441,8 @@ def set_command(action):
 
 def play_wait():
     """Try "wait" as player's T_COMMAND."""
-    set_command("wait")
+    if world_db["WORLD_ACTIVE"]:
+        set_command("wait")
 
 
 def action_exists(action):
@@ -438,21 +456,21 @@ def action_exists(action):
 
 def play_pickup():
     """Try "pickup" as player's T_COMMAND"."""
-    if action_exists("pickup"):
+    if action_exists("pickup") and world_db["WORLD_ACTIVE"]:
         t = world_db["Things"][0]
-        ids = [id for id in world_db["Things"] if id
-               if not world_db["Things"][id]["carried"]
-               if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
-               if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
+        ids = [tid for tid in world_db["Things"] if tid
+               if not world_db["Things"][tid]["carried"]
+               if world_db["Things"][tid]["pos"] == t["pos"]]
+        from server.config.commands import play_pickup_attempt_hook
         if not len(ids):
              log("NOTHING to pick up.")
-        else:
+        elif play_pickup_attempt_hook(t):
             set_command("pickup")
 
 
 def play_drop(str_arg):
     """Try "drop" as player's T_COMMAND, int(str_arg) as T_ARGUMENT / slot."""
-    if action_exists("drop"):
+    if action_exists("drop") and world_db["WORLD_ACTIVE"]:
         t = world_db["Things"][0]
         if 0 == len(t["T_CARRIES"]):
             log("You have NOTHING to drop in your inventory.")
@@ -467,17 +485,20 @@ def play_drop(str_arg):
 
 def play_use(str_arg):
     """Try "use" as player's T_COMMAND, int(str_arg) as T_ARGUMENT / slot."""
-    if action_exists("use"):
+    if action_exists("use") and world_db["WORLD_ACTIVE"]:
         t = world_db["Things"][0]
         if 0 == len(t["T_CARRIES"]):
             log("You have NOTHING to use in your inventory.")
         else:
             val = integer_test(str_arg, 0, 255)
             if None != val and val < len(t["T_CARRIES"]):
-                id = t["T_CARRIES"][val]
-                type = world_db["Things"][id]["T_TYPE"]
-                if not world_db["ThingTypes"][type]["TT_TOOL"] == "food":
-                    log("You CAN'T consume this thing.")
+                tid = t["T_CARRIES"][val]
+                tt = world_db["ThingTypes"][world_db["Things"][tid]["T_TYPE"]]
+                from server.config.commands import play_use_attempt_hook
+                hook_test = play_use_attempt_hook(t, tt)
+                if not (tt["TT_TOOL"] == "food" or hook_test):
+                    if hook_test != False:
+                        log("You CAN'T use this thing.")
                     return
                 world_db["Things"][0]["T_ARGUMENT"] = val
                 set_command("use")
@@ -487,7 +508,7 @@ def play_use(str_arg):
 
 def play_move(str_arg):
     """Try "move" as player's T_COMMAND, str_arg as T_ARGUMENT / direction."""
-    if action_exists("move"):
+    if action_exists("move") and world_db["WORLD_ACTIVE"]:
         from server.config.world_data import directions_db, symbols_passable
         t = world_db["Things"][0]
         if not str_arg in directions_db:
@@ -514,5 +535,6 @@ def play_move(str_arg):
 def command_ai():
     """Call ai() on player Thing, then turn_over()."""
     from server.ai import ai
-    ai(world_db["Things"][0])
-    turn_over()
+    if world_db["WORLD_ACTIVE"]:
+        ai(world_db["Things"][0])
+        turn_over()