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Server: Simplify turn_over().
[plomrogue] / server / world.py
index 6b03d0a6ae83f14110732474eeb304ba2651f851..0e07785fe53d83d4431524b6b858437967a9cac2 100644 (file)
@@ -9,32 +9,6 @@ from server.utils import rand
 from server.utils import id_setter
 
 
-def decrement_lifepoints(t):
-    """Decrement t's lifepoints by 1, and if to zero, corpse it.
-
-    If t is the player avatar, only blank its fovmap, so that the client may
-    still display memory data. On non-player things, erase fovmap and memory.
-    Dying actors drop all their things.
-    """
-    t["T_LIFEPOINTS"] -= 1
-    if 0 == t["T_LIFEPOINTS"]:
-        for id in t["T_CARRIES"]:
-            t["T_CARRIES"].remove(id)
-            world_db["Things"][id]["T_POSY"] = t["T_POSY"]
-            world_db["Things"][id]["T_POSX"] = t["T_POSX"]
-            world_db["Things"][id]["carried"] = False
-        t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
-        if world_db["Things"][0] == t:
-            t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
-            log("You die.")
-            log("See README on how to start over.")
-        else:
-            t["fovmap"] = False
-            t["T_MEMMAP"] = False
-            t["T_MEMDEPTHMAP"] = False
-            t["T_MEMTHING"] = []
-
-
 def try_healing(t):
     """If t's HP < max, increment them if well-nourished, maybe waiting."""
     if t["T_LIFEPOINTS"] < \
@@ -57,6 +31,7 @@ def hunger_per_turn(type_id):
 
 def hunger(t):
     """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
+    from server.config.misc import decrement_lifepoints_func
     if t["T_SATIATION"] > -32768:
         t["T_SATIATION"] -= hunger_per_turn(t["T_TYPE"])
     if 0 != t["T_SATIATION"] and 0 == int(rand.next() / abs(t["T_SATIATION"])):
@@ -65,7 +40,7 @@ def hunger(t):
                 log("You SUFFER from hunger.")
             else:
                 log("You SUFFER from over-eating.")
-        decrement_lifepoints(t)
+        decrement_lifepoints_func(t)
 
 
 def set_world_inactive():
@@ -78,10 +53,9 @@ def set_world_inactive():
 def turn_over():
     """Run game world and its inhabitants until new player input expected."""
     from server.config.actions import action_db, ai_func
-    from server.config.misc import thingproliferation_func
+    from server.config.misc import thingproliferation_func, calc_effort_func
     from server.update_map_memory import update_map_memory
     id = 0
-    whilebreaker = False
     while world_db["Things"][0]["T_LIFEPOINTS"]:
         proliferable_map = world_db["MAP"][:]
         for id in [id for id in world_db["Things"]
@@ -98,8 +72,7 @@ def turn_over():
                 if not Thing["T_COMMAND"]:
                     update_map_memory(Thing)
                     if 0 == id:
-                        whilebreaker = True
-                        break
+                        return
                     ai_func(Thing)
                 try_healing(Thing)
                 hunger(Thing)
@@ -108,12 +81,11 @@ def turn_over():
                     taid = [a for a in world_db["ThingActions"]
                               if a == Thing["T_COMMAND"]][0]
                     ThingAction = world_db["ThingActions"][taid]
-                    if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
+                    effort = calc_effort_func(ThingAction, Thing)
+                    if Thing["T_PROGRESS"] == effort:
                         action = action_db["actor_" + ThingAction["TA_NAME"]]
                         action(Thing)
                         Thing["T_COMMAND"] = 0
                         Thing["T_PROGRESS"] = 0
             thingproliferation_func(Thing, proliferable_map)
-        if whilebreaker:
-            break
         world_db["TURN"] += 1