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Server/C: Fix bug of ignoring wait set by get_dir_from_neighbors().
[plomrogue] / src / server / ai.c
index 7724c14b8230434899f8bb9917ec5d2854975191..749a3858afaa4078e9fa0357e9f4cbfde9f1958c 100644 (file)
-/* src/server/ai.c */
+/* src/server/ai.c
+ *
+ * This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
+ * or any later version. For details on its copyright, license, and warranties,
+ * see the file NOTICE in the root directory of the PlomRogue source package.
+ */
 
 #include "ai.h"
-#include <stdint.h> /* uint8_t, uint32_t, UINT8_MAX */
-#include <string.h> /* strlen(), memset() */
-#include "../common/yx_uint16.h" /* struct yx_uint16 */
-#include "map_object_actions.h" /* get_moa_id_by_name() */
-#include "map_objects.h" /* struct MapObj */
-#include "world.h" /* global world */
-
-
-
-/* Write into "neighbor_scores" scores for immediate neighbors to cell at
- * "pos_yx" (YX coordinates) and "pos_i" (arry_index) in "score_map". Directions
- * determining neighborhood are defined by the letters of "dir"; their order
- * also determines in what order scores are written into "neighbor_score".
- * "len_dirs" is to store the result of a previous strlen(dir) (so it does not
- * have to be called repeatedly and costly in dijkstra_map(); same reason for
- * "pos_i"'s redundancy.). "max_score" is written into "neighbor_scores" for
- * illegal directions (that from "pos_yx" would lead beyond the map's border).
+#include <stdint.h> /* uint8_t, uint16_t, uint32_t, int16_t, UINT16_MAX */
+#include <stdlib.h> /* free() */
+#include "../common/try_malloc.h" /* try_malloc() */
+#include "hardcoded_strings.h" /* s */
+#include "rrand.h" /* rrand() */
+#include "thing_actions.h" /* get_thing_action_id_by_name() */
+#include "things.h" /* Thing, ThingType, ThingInMemory, get_thing_type() */
+#include "world.h" /* world */
+
+#define N_DIRS 6
+
+
+
+/* Return "score_map"["pos"] unless "check_inhabitant" and cell is inhabited. */
+static uint16_t set_neighbor_val(uint16_t * score_map, uint8_t check_inhabitant,
+                                 uint16_t kill_score, uint16_t pos);
+
+/* Write into "neighbors" scores of the N_DIRS immediate neighbors of the
+ * "score_map" cell at "pos_i" (array index), as found in the directions
+ * north-east, east, south-east etc. (clockwise order). Use "kill_score" for
+ * illegal neighborhoods (i.e. if direction would lead beyond the map's border,
+ * or, if "check_inhabitants" is non-zero, into animate-inhabited cell).
  */
-static void get_neighbor_scores(char * dirs, uint8_t len_dirs,
-                                uint8_t * score_map, struct yx_uint16 pos_yx,
-                                uint32_t pos_i, uint8_t max_score,
-                                uint8_t * neighbor_scores)
+static void get_neighbor_scores(uint16_t * score_map, uint16_t pos_i,
+                                uint16_t kill_score, uint16_t * neighbors,
+                                uint8_t check_inhabitants);
+
+/* Iterate over scored cells in "score_map" of world.map's geometry. Compare
+ * each cell's score against the score of its immediate neighbors in N_DIRS
+ * directions. If any neighbor's score is at least two points lower than the
+ * current cell's score, re-set it to 1 point higher than its lowest-scored
+ * neighbor. Repeat this whole process until all cells have settled on their
+ * final score. Ignore cells whose score is greater than "max_score". Expect
+ * "max_score" to be the maximum score for cells, marking them as unreachable.
+ */
+static void dijkstra_map(uint16_t * score_map, uint16_t max_score);
+
+/* Helpers to init_score_map(), realizing individual filters. */
+static uint8_t score_map_filter_attack(uint8_t filter, uint16_t * score_map,
+                                       struct Thing * t_eye);
+static uint8_t score_map_filter_flee(uint8_t filter, uint16_t * score_map,
+                                     struct Thing * t_eye);
+static uint8_t score_map_filter_consume(uint8_t filter, uint16_t * score_map,
+                                        struct Thing * t_eye);
+static uint8_t score_map_filter_search(uint8_t filter, uint16_t * score_map,
+                                       struct Thing * t_eye);
+
+/* get_dir_to_nearest_target() helper: Prepare "score_map" for dijkstra_map(). */
+static void init_score_map(char filter, uint16_t * score_map, uint32_t map_size,
+                           struct Thing * t_eye);
+
+/* From "targets" select random "cmp" match as directory by order in "dirs". */
+static char rand_target_dir(char * dirs, uint16_t cmp, uint16_t * targets);
+
+/* Helper to get_dir_to_nearest_target(). */
+static char get_dir_from_neighbors(char filter, struct Thing * t_eye,
+                                   uint16_t * score_map);
+
+/* Set (if possible) as "t_eye"'s command a move to the path to the path-wise
+ * nearest target that is not "t_eye" and fits criteria set by "filter". On
+ * success, return !0, else 0. Values for "filter":
+ * "a": thing in FOV is below a certain distance, animate, but of a type that is
+ *      not "t_eye"'s, and starts out weaker than it is; build path as avoiding
+ *      things of "t_eye"'s type
+ * "f": neighbor cell (not inhabited by any animate thing) further away from
+ *      animate thing not further than x steps away and in FOV and of a type
+ *      that is not "t_eye"'s, and starts out stronger or as strong as "t_eye"
+ *      is currently; or (cornered), if no such flight cell, but thing of above
+ *      criteria is too near, a cell closer to it, or, if less near, just wait
+ * "c": thing in memorized map is consumable
+ * "s": memory map cell with greatest-reachable degree of unexploredness
+ */
+static uint8_t get_dir_to_nearest_target(struct Thing * t_eye, char filter);
+
+/* Return 1 if any thing not "t_eye" is known and fulfills some criteria defined
+ * by "filter", else 0. Values for "filter":
+ * "a" or "f": thing in FOV is animate, but of type that not that of "t_eye",
+ *             and starts out weaker ("a") / stronger ("f") than "t_eye" is
+ * "c"       : thing in memorized map is consumable
+ */
+static uint8_t seeing_thing(struct Thing * t_eye, char filter);
+
+/* Return slot ID of strongest consumable in "t_owner"'s inventory, else -1. */
+static int16_t get_inventory_slot_to_consume(struct Thing * t_owner);
+
+/* Return 1 if "t_standing" is standing on a consumable, else 0. */
+static uint8_t standing_on_consumable(struct Thing * t_standing);
+
+
+
+static uint16_t set_neighbor_val(uint16_t * score_map, uint8_t check_inhabitant,
+                                 uint16_t kill_score, uint16_t pos)
 {
-    memset(neighbor_scores, max_score, len_dirs);
+    if (check_inhabitant)
+    {
+        struct Thing * t = world.things;
+        for (; t; t = t->next)
+        {
+            if (t->lifepoints && pos == t->pos.y * world.map.length + t->pos.x)
+            {
+                return kill_score;
+            }
+        }
+    }
+    return score_map[pos];
+}
+
+
+
+static void get_neighbor_scores(uint16_t * score_map, uint16_t pos_i,
+                                uint16_t kill_score, uint16_t * neighbors,
+                                uint8_t check_inhabitants)
+{
+    uint32_t map_size = world.map.length * world.map.length;
+    uint8_t open_north     = pos_i >= world.map.length;
+    uint8_t open_east      = pos_i + 1 % world.map.length;
+    uint8_t open_south     = pos_i + world.map.length < map_size;
+    uint8_t open_west      = pos_i % world.map.length;
+    uint8_t is_indented    = (pos_i / world.map.length) % 2;
+    uint8_t open_diag_west = is_indented || open_west;
+    uint8_t open_diag_east = !is_indented || open_east;
+    neighbors[0] = !(open_north && open_diag_east) ? kill_score :
+                   set_neighbor_val(score_map, check_inhabitants, kill_score,
+                                    pos_i - world.map.length + is_indented);
+    neighbors[1] = !(open_east) ? kill_score :
+                   set_neighbor_val(score_map, check_inhabitants, kill_score,
+                                    pos_i + 1);
+    neighbors[2] = !(open_south && open_diag_east) ? kill_score :
+                   set_neighbor_val(score_map, check_inhabitants, kill_score,
+                                    pos_i + world.map.length + is_indented);
+    neighbors[3] = !(open_south && open_diag_west) ? kill_score :
+                   set_neighbor_val(score_map, check_inhabitants, kill_score,
+                                    pos_i + world.map.length - !is_indented);
+    neighbors[4] = !(open_west) ? kill_score :
+                   set_neighbor_val(score_map, check_inhabitants, kill_score,
+                                    pos_i - 1);
+    neighbors[5] = !(open_north && open_diag_west) ? kill_score :
+                   set_neighbor_val(score_map, check_inhabitants, kill_score,
+                                    pos_i - world.map.length - !is_indented);
+}
+
+
+
+static void dijkstra_map(uint16_t * score_map, uint16_t max_score)
+{
+    uint32_t map_size = world.map.length * world.map.length;
+    uint32_t pos;
+    uint16_t i_scans, neighbors[N_DIRS], min_neighbor;
+    uint8_t scores_still_changing = 1;
     uint8_t i_dirs;
-    for (i_dirs = 0; i_dirs < len_dirs; i_dirs++)
+    for (i_scans = 0; scores_still_changing; i_scans++)
+    {
+        scores_still_changing = 0;
+        for (pos = 0; pos < map_size; pos++)
+        {
+            if (score_map[pos] <= max_score)
+            {
+                get_neighbor_scores(score_map, pos, max_score, neighbors, 0);
+                min_neighbor = max_score;
+                for (i_dirs = 0; i_dirs < N_DIRS; i_dirs++)
+                {
+                    if (min_neighbor > neighbors[i_dirs])
+                    {
+                        min_neighbor = neighbors[i_dirs];
+                    }
+                }
+                if (score_map[pos] > min_neighbor + 1)
+                {
+                    score_map[pos] = min_neighbor + 1;
+                    scores_still_changing = 1;
+                }
+            }
+        }
+    }
+}
+
+
+
+static uint8_t score_map_filter_attack(uint8_t filter, uint16_t * score_map,
+                                       struct Thing * t_eye)
+{
+    if ('a' != filter)
     {
-        if      ('N' == dirs[i_dirs] && pos_yx.y > 0)
+        return 0;
+    }
+    struct Thing * t = world.things;
+    for (; t; t = t->next)
+    {
+        if (   t != t_eye && t->lifepoints && t->type != t_eye->type
+            && 'v' == t_eye->fov_map[t->pos.y*world.map.length + t->pos.x]
+            && get_thing_type(t->type)->lifepoints < t_eye->lifepoints)
         {
-            neighbor_scores[i_dirs] = score_map[pos_i - world.map.size.x];
+            score_map[t->pos.y * world.map.length + t->pos.x] = 0;
         }
-        else if ('E' == dirs[i_dirs] && pos_yx.x < world.map.size.x - 1)
+        else if (t->type == t_eye->type)
         {
-            neighbor_scores[i_dirs] = score_map[pos_i + 1];
+            score_map[t->pos.y * world.map.length + t->pos.x] = UINT16_MAX;
         }
-        else if ('S' == dirs[i_dirs] && pos_yx.y < world.map.size.y - 1)
+    }
+    return 1;
+}
+
+
+
+static uint8_t score_map_filter_flee(uint8_t filter, uint16_t * score_map,
+                                     struct Thing * t_eye)
+{
+    if ('f' != filter)
+    {
+        return 0;
+    }
+    struct Thing * t = world.things;
+    for (; t; t = t->next)
+    {
+        if (   t->lifepoints && t->type != t_eye->type
+            && 'v' == t_eye->fov_map[t->pos.y*world.map.length + t->pos.x]
+            && get_thing_type(t->type)->lifepoints >= t_eye->lifepoints)
         {
-            neighbor_scores[i_dirs] = score_map[pos_i + world.map.size.x];
+            score_map[t->pos.y * world.map.length + t->pos.x] = 0;
         }
-        else if ('W' == dirs[i_dirs] && pos_yx.x > 0)
+    }
+    return 1;
+}
+
+
+
+static uint8_t score_map_filter_consume(uint8_t filter, uint16_t * score_map,
+                                        struct Thing * t_eye)
+{
+    if ('c' != filter)
+    {
+        return 0;
+    }
+    struct ThingInMemory * tm = t_eye->t_mem;
+    for (; tm; tm = tm->next)
+    {
+        if (   ' ' != t_eye->mem_map[tm->pos.y * world.map.length + tm->pos.x]
+            && get_thing_type(tm->type)->consumable)
         {
-            neighbor_scores[i_dirs] = score_map[pos_i - 1];
+            score_map[tm->pos.y * world.map.length + tm->pos.x] = 0;
         }
     }
+    return 1;
 }
 
 
 
-/* Iterate over scored cells in "score_map" of world.map's 2D geometry. Compare
- * each cell's score against the scores of its immediate neighbors in "dirs"
- * directions; if at least one of these is lower, re-set the current cell's
- * score to one higher than its lowest neighbor score. Repeat this whole process
- * until all cells have settled on their final score. Ignore cells whose
- * position in "score_map" fits a non-island cell in world.map.cells. Expect
- * "max_score" to be the maximum score for cells, marking them as unreachable.
- */
-static void dijkstra_map(char * dirs, uint8_t * score_map, uint8_t max_score)
+static uint8_t score_map_filter_search(uint8_t filter, uint16_t * score_map,
+                                       struct Thing * t_eye)
 {
-    uint8_t len_dirs = strlen(dirs);
-    uint8_t neighbor_scores[len_dirs];
-    struct yx_uint16 pos_yx;
-    uint32_t pos_i;
-    uint8_t i_scans, i_dirs, local_score, min_neighbor_score;
-    uint8_t scores_still_changing = 1;
-    for (i_scans = 0; scores_still_changing; i_scans++)
+    if (!(('0' < filter && '9' >= filter) || ' ' == filter))
     {
-        scores_still_changing = 0;
-        for (pos_yx.y = 0, pos_i = 0; pos_yx.y < world.map.size.y; pos_yx.y++)
+        return 0;
+    }
+    uint32_t i;
+    for (i = 0; i < (uint32_t) (world.map.length * world.map.length); i++)
+    {
+        score_map[i] = filter == t_eye->mem_depth_map[i] ? 0 : score_map[i];
+    }
+    return 1;
+}
+
+
+
+static void init_score_map(char filter, uint16_t * score_map, uint32_t map_size,
+                           struct Thing * t_eye)
+{
+    uint32_t i;
+    for (i = 0; i < map_size; i++)
+    {
+        score_map[i] = UINT16_MAX;
+        if ('.' == t_eye->mem_map[i])
+        {
+            score_map[i] = UINT16_MAX-1;
+        }
+    }
+    if (   score_map_filter_attack(filter, score_map, t_eye)
+        || score_map_filter_flee(filter, score_map, t_eye)
+        || score_map_filter_consume(filter, score_map, t_eye)
+        || score_map_filter_search(filter, score_map, t_eye))
+    {
+    }
+}
+
+
+static char rand_target_dir(char * dirs, uint16_t cmp, uint16_t * targets)
+{
+    char candidates[N_DIRS];
+    uint8_t n_candidates = 0;
+    uint8_t i;
+    for (i = 0; i < N_DIRS; i++)
+    {
+        if (cmp == targets[i])
+        {
+            candidates[n_candidates] = dirs[i];
+            n_candidates++;
+        }
+    }
+    return n_candidates ? candidates[rrand() % n_candidates] : 0;
+}
+
+
+
+static char get_dir_from_neighbors(char filter, struct Thing * t_eye,
+                                   uint16_t * score_map)
+{
+    char dir_to_nearest_target = 0;
+    uint16_t pos_i = (t_eye->pos.y * world.map.length) + t_eye->pos.x;
+    char * dirs = "edcxsw";   /* get_neighbor_scores()'s clockwise dir order. */
+    uint16_t neighbors[N_DIRS];
+    get_neighbor_scores(score_map, pos_i, UINT16_MAX, neighbors, 'f'==filter);
+    uint16_t minmax_start = 'f' == filter ? 0 : UINT16_MAX-1;
+    uint16_t minmax_neighbor = minmax_start;
+    uint8_t i;
+    for (i = 0; i < N_DIRS; i++)
+    {
+        if (   (   'f' == filter && score_map[pos_i] < neighbors[i]
+                && minmax_neighbor < neighbors[i] && UINT16_MAX != neighbors[i])
+            || ('f' != filter && minmax_neighbor > neighbors[i]))
+        {
+            minmax_neighbor = neighbors[i];
+        }
+    }
+    if (minmax_neighbor != minmax_start)
+    {
+        dir_to_nearest_target = rand_target_dir(dirs,minmax_neighbor,neighbors);
+    }
+    if ('f' == filter)
+    {
+        if (!dir_to_nearest_target)
+        {
+            if (1 == score_map[pos_i])     /* Attack if cornered too closely. */
+            {
+                dir_to_nearest_target = rand_target_dir(dirs, 0, neighbors);
+            }
+            else if (3 >= score_map[pos_i])    /* If less closely, just wait. */
+            {
+                t_eye->command = get_thing_action_id_by_name(s[S_CMD_WAIT]);
+                return 1;
+            }
+        }
+        else if (dir_to_nearest_target && 3 < score_map[pos_i]) /* Don't flee */
+        {                                                       /* enemy of   */
+            dir_to_nearest_target = 0;                          /* a certain  */
+        }                                                       /* distance.  */
+    }
+    else if ('a' == filter && 10 <= score_map[pos_i])
+    {
+        dir_to_nearest_target = 0;
+    }
+    return dir_to_nearest_target;
+}
+
+
+
+static uint8_t get_dir_to_nearest_target(struct Thing * t_eye, char filter)
+{
+    char dir_to_nearest_target = 0;
+    uint8_t mem_depth_char = ' ';
+    uint8_t run_i = 's' == filter ? 9 /* max explored mem depth age */ + 1 : 1;
+    while (    run_i && !dir_to_nearest_target
+           && ('s' == filter || seeing_thing(t_eye, filter)))
+    {
+        run_i--;
+        uint32_t map_size = world.map.length * world.map.length;
+        uint16_t * score_map = try_malloc(map_size * sizeof(uint16_t),__func__);
+        init_score_map('s' == filter ? mem_depth_char : filter,
+                       score_map, map_size, t_eye);
+        mem_depth_char = ' ' == mem_depth_char ? '9' : mem_depth_char - 1;
+        dijkstra_map(score_map, UINT16_MAX-1);
+        dir_to_nearest_target = get_dir_from_neighbors(filter,t_eye,score_map);
+        free(score_map);
+        if (dir_to_nearest_target && 1 != dir_to_nearest_target)
         {
-            for (pos_yx.x = 0; pos_yx.x < world.map.size.x; pos_yx.x++, pos_i++)
+            t_eye->command = get_thing_action_id_by_name(s[S_CMD_MOVE]);
+            t_eye->arg = dir_to_nearest_target;
+        }
+    }
+    return dir_to_nearest_target;
+}
+
+
+
+static uint8_t seeing_thing(struct Thing * t_eye, char filter)
+{
+    if (t_eye->fov_map && ('a' == filter || 'f' == filter))
+    {
+        struct Thing * t = world.things;
+        for (; t; t = t->next)
+        {
+            if (   t != t_eye && t->lifepoints && t->type != t_eye->type
+                && 'v' == t_eye->fov_map[t->pos.y*world.map.length + t->pos.x])
             {
-                if ('.' == world.map.cells[pos_i])
+                struct ThingType * tt = get_thing_type(t->type);
+                if (   ('f' == filter && tt->lifepoints >= t_eye->lifepoints)
+                    || ('a' == filter && tt->lifepoints <  t_eye->lifepoints))
                 {
-                    local_score = score_map[pos_i];
-                    get_neighbor_scores(dirs, len_dirs, score_map, pos_yx,
-                                        pos_i, max_score, neighbor_scores);
-                    min_neighbor_score = max_score;
-                    for (i_dirs = 0; i_dirs < len_dirs; i_dirs++)
-                    {
-                        if (min_neighbor_score > neighbor_scores[i_dirs])
-                        {
-                            min_neighbor_score = neighbor_scores[i_dirs];
-                        }
-                    }
-                    if (local_score > min_neighbor_score + 1)
-                    {
-                        score_map[pos_i] = min_neighbor_score + 1;
-                        scores_still_changing = 1;
-                    }
+                    return 1;
                 }
             }
         }
     }
+    else if (t_eye->mem_map && 'c' == filter)
+    {
+        struct ThingInMemory * tm = t_eye->t_mem;
+        for (; tm; tm = tm->next)
+        {
+            if (     ' ' != t_eye->mem_map[tm->pos.y*world.map.length+tm->pos.x]
+                && get_thing_type(tm->type)->consumable)
+            {
+                return 1;
+            }
+        }
+    }
+    return 0;
 }
 
 
 
-/* Return char of direction ("N", "E", "S" or "W") of enemy with the shortest
- * path to "mo_target". If no enemy is around, return 0.
- */
-static char get_dir_to_nearest_enemy(struct MapObj * mo_target)
+static int16_t get_inventory_slot_to_consume(struct Thing * t_owner)
 {
-    /* Calculate for each cell the distance to the nearest map actor that is
-     * not "mo_target", with movement only possible in the directions of "dir".
-     * (Actor's own cells start with a distance of 0 towards themselves.)
-     */
-    uint8_t max_score = UINT8_MAX; /* Score for cells treated as unreachable. */
-    char * dirs = "NESW";
-    uint8_t score_map[world.map.size.y * world.map.size.x];
-    memset(score_map, max_score, world.map.size.y * world.map.size.x);
-    struct MapObj * mo = world.map_objs;
-    for (; mo != NULL; mo = mo->next)
-    {
-        if (!mo->lifepoints || mo == mo_target)
-        {
-            continue;
-        }
-        score_map[(mo->pos.y * world.map.size.x) + mo->pos.x] = 0;
-    }
-    dijkstra_map(dirs, score_map, max_score);
-
-    /* Return direction of "mo_target"'s lowest-scored neighbor cell. */
-    uint8_t len_dirs = strlen(dirs);
-    uint32_t pos_i = (mo_target->pos.y * world.map.size.x) + mo_target->pos.x;
-    uint8_t neighbor_scores[len_dirs];
-    get_neighbor_scores(dirs, len_dirs, score_map, mo_target->pos, pos_i,
-                        max_score, neighbor_scores);
-    char dir_to_nearest_enemy = 0;
-    uint8_t min_neighbor_score = max_score;
-    uint8_t i_dirs;
-    for (i_dirs = 0; i_dirs < len_dirs; i_dirs++)
+    uint8_t compare_consumability = 0;
+    int16_t selection = -1;
+    struct Thing * t = t_owner->owns;;
+    uint8_t i;
+    for (i = 0; t; t = t->next, i++)
     {
-        if (min_neighbor_score > neighbor_scores[i_dirs])
+        struct ThingType * tt = get_thing_type(t->type);
+        if (tt->consumable > compare_consumability)
         {
-            min_neighbor_score = neighbor_scores[i_dirs];
-            dir_to_nearest_enemy = dirs[i_dirs];
+            compare_consumability = tt->consumable;
+            selection = i;
         }
     }
-    return dir_to_nearest_enemy;
+    return selection;
 }
 
 
 
-extern void ai(struct MapObj * mo)
+static uint8_t standing_on_consumable(struct Thing * t_standing)
 {
-    mo->command = get_moa_id_by_name("wait");
-    char sel = get_dir_to_nearest_enemy(mo);
-    if (0 != sel)
+    struct Thing * t = world.things;
+    for (; t; t = t->next)
     {
-        mo->command = get_moa_id_by_name("move");
-        mo->arg = sel;
+        if (   t != t_standing
+            && t->pos.y == t_standing->pos.y && t->pos.x == t_standing->pos.x
+            && get_thing_type(t->type)->consumable)
+        {
+            return 1;
+        }
+    }
+    return 0;
+}
+
+
+
+extern void ai(struct Thing * t)
+{
+    t->command = get_thing_action_id_by_name(s[S_CMD_WAIT]);
+    if (!get_dir_to_nearest_target(t, 'f'))
+    {
+        int16_t sel = get_inventory_slot_to_consume(t);
+        if (-1 != sel)
+        {
+            t->command = get_thing_action_id_by_name(s[S_CMD_USE]);
+            t->arg = (uint8_t) sel;
+        }
+        else if (standing_on_consumable(t))
+        {
+            t->command = get_thing_action_id_by_name(s[S_CMD_PICKUP]);
+        }
+        else if (   !get_dir_to_nearest_target(t, 'c')
+                 && !get_dir_to_nearest_target(t, 'a'))
+        {
+            get_dir_to_nearest_target(t, 's');
+        }
     }
 }