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Server/C: Don't update map memory on WORLD_ACTIVE command.
[plomrogue] / src / server / init.c
index 43a4d685a5477a2a375f9e7c2fc4c08b6f4c5a86..f5c81d3d5081b3ec4ed48f43eeb1801f94f86789 100644 (file)
@@ -209,7 +209,7 @@ extern uint8_t remake_world()
             break;
         }
     }
-    update_map_memory(get_player());
+    update_map_memory(get_player(), 1);
     for (tt = world.thing_types; tt; tt = tt->next)
     {
         if (world.player_type != tt->id)