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Server: Add regeneration of lifepoints on positive satiation values.
[plomrogue] / src / server / run.c
index 212a37e16d62d6adb9a957b0cb11aa1136769e41..11735d02c8c8ea93c19c025f5dfe3bb5d4827b75 100644 (file)
@@ -30,7 +30,7 @@
 #include "god_commands.h" /* parse_god_command_(1|2|3)arg() */
 #include "hardcoded_strings.h" /* s */
 #include "io.h" /* io_round(), save_world() */
-#include "thing_actions.h" /* hunger() */
+#include "thing_actions.h" /* hunger(), try_healing() */
 #include "things.h" /* Thing, ThingType, ThingInMemory, get_player(),
                      * get_thing_action_id_by_name(), try_thing_proliferation()
                      */
@@ -335,6 +335,7 @@ static void turn_over()
                     }
                     ai(thing);
                 }
+                try_healing(thing);
                 thing->progress++;
                 struct ThingAction * ta = get_thing_action(thing->command);
                 if (thing->progress == ta->effort)