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Add basic food clock (but no consumables yet to re-set it).
[plomrogue] / src / server / run.c
index 6f24f461d0c6d96ccf404574b8a8cc89d697dec7..212a37e16d62d6adb9a957b0cb11aa1136769e41 100644 (file)
 #include "../common/try_malloc.h" /* try_malloc() */
 #include "ai.h" /* ai() */
 #include "cleanup.h" /* unset_cleanup_flag() */
+#include "field_of_view.h" /* update_map_memory() */
 #include "god_commands.h" /* parse_god_command_(1|2|3)arg() */
 #include "hardcoded_strings.h" /* s */
 #include "io.h" /* io_round(), save_world() */
+#include "thing_actions.h" /* hunger() */
 #include "things.h" /* Thing, ThingType, ThingInMemory, get_player(),
                      * get_thing_action_id_by_name(), try_thing_proliferation()
                      */
@@ -221,7 +223,8 @@ static uint8_t parse_command_meta(char * tok0)
             }
             send_to_outfile("THINGS_HERE START\n", 1);
             struct Thing * player = get_player();
-            if ('v' == player->fov_map[atoi(tok1)*world.map.length+atoi(tok2)])
+            if (player->fov_map &&
+                'v' == player->fov_map[atoi(tok1)*world.map.length+atoi(tok2)])
             {
                 struct Thing * t;
                 for (t = world.things; t; t = t->next)
@@ -325,6 +328,7 @@ static void turn_over()
             {
                 if (0 == thing->command)
                 {
+                    update_map_memory(thing);
                     if (thing == player)
                     {
                         break;
@@ -339,6 +343,7 @@ static void turn_over()
                     thing->command = 0;
                     thing->progress = 0;
                 }
+                hunger(thing);
             }
             try_thing_proliferation(thing);
         }