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Add basic food clock (but no consumables yet to re-set it).
[plomrogue] / src / server / run.c
index 9163ee05b4d125d22040be802ee44ba02e096c9e..212a37e16d62d6adb9a957b0cb11aa1136769e41 100644 (file)
 #include "../common/try_malloc.h" /* try_malloc() */
 #include "ai.h" /* ai() */
 #include "cleanup.h" /* unset_cleanup_flag() */
+#include "field_of_view.h" /* update_map_memory() */
 #include "god_commands.h" /* parse_god_command_(1|2|3)arg() */
 #include "hardcoded_strings.h" /* s */
 #include "io.h" /* io_round(), save_world() */
-#include "things.h" /* Thing, ThingType, get_thing_action_id_by_name(),
-                     * get_player(), try_thing_proliferation()
+#include "thing_actions.h" /* hunger() */
+#include "things.h" /* Thing, ThingType, ThingInMemory, get_player(),
+                     * get_thing_action_id_by_name(), try_thing_proliferation()
                      */
 #include "world.h" /* world */
 
@@ -214,15 +216,38 @@ static uint8_t parse_command_meta(char * tok0)
         char * tok2 = token_from_line(NULL);
         if (tok1&&tok2 && !parsetest_int(tok1, '8')&&!parsetest_int(tok2, '8'))
         {
+            if (!world.exists)
+            {
+                err_line(1, "Command only works on existing worlds.");
+                return 0;
+            }
             send_to_outfile("THINGS_HERE START\n", 1);
-            struct Thing * t;
-            for (t = world.things; t; t = t->next)
+            struct Thing * player = get_player();
+            if (player->fov_map &&
+                'v' == player->fov_map[atoi(tok1)*world.map.length+atoi(tok2)])
             {
-                if (t->pos.y == atoi(tok1) && t->pos.x == atoi(tok2))
+                struct Thing * t;
+                for (t = world.things; t; t = t->next)
                 {
-                    struct ThingType * tt = get_thing_type(t->type);
-                    send_to_outfile(tt->name, 0);
-                    send_to_outfile("\n", 1);
+                    if (t->pos.y == atoi(tok1) && t->pos.x == atoi(tok2))
+                    {
+                        struct ThingType * tt = get_thing_type(t->type);
+                        send_to_outfile(tt->name, 0);
+                        send_to_outfile("\n", 1);
+                    }
+                }
+            }
+            else
+            {
+                struct ThingInMemory * t_mem;
+                for (t_mem = player->t_mem; t_mem; t_mem = t_mem->next)
+                {
+                    if (t_mem->pos.y == atoi(tok1) && t_mem->pos.x == atoi(tok2))
+                    {
+                        struct ThingType * tt = get_thing_type(t_mem->type);
+                        send_to_outfile(tt->name, 0);
+                        send_to_outfile("\n", 1);
+                    }
                 }
             }
             send_to_outfile("THINGS_HERE END\n", 1);
@@ -303,6 +328,7 @@ static void turn_over()
             {
                 if (0 == thing->command)
                 {
+                    update_map_memory(thing);
                     if (thing == player)
                     {
                         break;
@@ -317,6 +343,7 @@ static void turn_over()
                     thing->command = 0;
                     thing->progress = 0;
                 }
+                hunger(thing);
             }
             try_thing_proliferation(thing);
         }
@@ -411,7 +438,7 @@ extern uint8_t obey_msg(char * msg, uint8_t obey_state)
         }
         else if (!world.replay)
         {
-            err_line(1, "Unknown command/argument or bad number of tokens.");
+            err_line(1, "Invalid command/argument or bad number of tokens.");
         }
     }
     free(msg_copy);