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Server: Send THINGS_HERE data only about things in player's map memory.
[plomrogue]
/
src
/
server
/
run.c
diff --git
a/src/server/run.c
b/src/server/run.c
index d88d583041b3f5007686d42a1ac02a383ee9d549..83fc1a0f737963d5b17b7ceaa0e9d13507941af4 100644
(file)
--- a/
src/server/run.c
+++ b/
src/server/run.c
@@
-29,8
+29,8
@@
#include "god_commands.h" /* parse_god_command_(1|2|3)arg() */
#include "hardcoded_strings.h" /* s */
#include "io.h" /* io_round(), save_world() */
#include "god_commands.h" /* parse_god_command_(1|2|3)arg() */
#include "hardcoded_strings.h" /* s */
#include "io.h" /* io_round(), save_world() */
-#include "things.h" /* Thing, ThingType,
get_thing_action_id_by_name
(),
- * get_
player
(), try_thing_proliferation()
+#include "things.h" /* Thing, ThingType,
ThingInMemory, get_player
(),
+ * get_
thing_action_id_by_name
(), try_thing_proliferation()
*/
#include "world.h" /* world */
*/
#include "world.h" /* world */
@@
-220,8
+220,9
@@
static uint8_t parse_command_meta(char * tok0)
return 0;
}
send_to_outfile("THINGS_HERE START\n", 1);
return 0;
}
send_to_outfile("THINGS_HERE START\n", 1);
- struct Thing * t;
- for (t = world.things; t; t = t->next)
+ struct Thing * player = get_player();
+ struct ThingInMemory * t;
+ for (t = player->t_mem; t; t = t->next)
{
if (t->pos.y == atoi(tok1) && t->pos.x == atoi(tok2))
{
{
if (t->pos.y == atoi(tok1) && t->pos.x == atoi(tok2))
{