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Server/C: Don't update map memory on WORLD_ACTIVE command.
[plomrogue] / src / server / run.c
index c160e9fcea3d19900f1e9a7d6dabb285a88952c1..ad04f711db0aac65a8d7951779f210136f8d8e97 100644 (file)
@@ -30,6 +30,7 @@
 #include "god_commands.h" /* parse_god_command_(1|2|3)arg() */
 #include "hardcoded_strings.h" /* s */
 #include "io.h" /* io_round(), save_world() */
+#include "thing_actions.h" /* hunger(), try_healing() */
 #include "things.h" /* Thing, ThingType, ThingInMemory, get_player(),
                      * get_thing_action_id_by_name(), try_thing_proliferation()
                      */
@@ -116,7 +117,6 @@ static uint8_t parse_player_command_0arg(char * tok0)
             else
             {
                 player->command = get_thing_action_id_by_name(tok0);
-                player->arg = 0;
             }
             turn_over();
         }
@@ -327,13 +327,14 @@ static void turn_over()
             {
                 if (0 == thing->command)
                 {
-                    update_map_memory(thing);
+                    update_map_memory(thing, 1);
                     if (thing == player)
                     {
                         break;
                     }
                     ai(thing);
                 }
+                try_healing(thing);
                 thing->progress++;
                 struct ThingAction * ta = get_thing_action(thing->command);
                 if (thing->progress == ta->effort)
@@ -342,6 +343,7 @@ static void turn_over()
                     thing->command = 0;
                     thing->progress = 0;
                 }
+                hunger(thing);
             }
             try_thing_proliferation(thing);
         }