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Server/C: In actor_pick(), pick highest ID'd item in stack of many.
[plomrogue] / src / server / thing_actions.c
index a5c78ba55027a10cb094bfaffebe43ffc8356a47..c9e8ddb30642d421f824487388a1f1fa75cbe5d0 100644 (file)
@@ -7,11 +7,11 @@
 
 #include "thing_actions.h"
 #include <stddef.h> /* NULL */
-#include <stdint.h> /* uint8_t, INT16_MIN */
+#include <stdint.h> /* uint8_t, INT16_MIN, INT16_MAX */
 #include <stdio.h> /* sprintf() */
 #include <stdlib.h> /* free() */
 #include <string.h> /* strlen() */
-#include "../common/rexit.h" /* exit_trouble() */
+#include "../common/rexit.h" /* exit_err(), exit_trouble() */
 #include "../common/try_malloc.h" /* try_malloc() */
 #include "../common/yx_uint8.h" /* yx_uint8 */
 #include "field_of_view.h" /* build_fov_map() */
@@ -270,11 +270,16 @@ extern void actor_pick(struct Thing * t)
 {
     struct Thing * picked = NULL;
     struct Thing * t_i;
+    uint8_t highest_id = 0;
     for (t_i = world.things; t_i; t_i = t_i->next)
     {
         if (t_i != t && t_i->pos.y == t->pos.y && t_i->pos.x == t->pos.x)
         {
-            picked = t_i;
+            if (t_i->id >= highest_id)   /* With several Things to pick,      */
+            {                            /* pick the one with the highest ID. */
+                highest_id = t_i->id;
+                picked = t_i;
+            }
         }
     }
     if (picked)
@@ -330,19 +335,44 @@ extern void actor_use(struct Thing * t)
 
 
 
-extern void hunger(struct Thing * t)
+extern void try_healing(struct Thing * t)
 {
     struct ThingType * tt = get_thing_type(t->type);
-    if (!(tt->stomach))
+    if (   t->satiation > 0 && t->lifepoints < tt->lifepoints
+        && 0 == (rrand() % 31)
+        && get_thing_action_id_by_name(s[S_CMD_WAIT]) == t->command)
     {
-        return;
+        t->lifepoints++;
+        t->satiation = t->satiation - 32;
+        if (get_player() == t)
+        {
+            update_log("You heal.");
+        }
+        else
+        {
+            char * msg_part = " heals.";
+            uint8_t len = strlen(tt->name) + strlen(msg_part) + 1;
+            char * msg = try_malloc(len, __func__);
+            int test = sprintf(msg, "%s%s", tt->name, msg_part);
+            exit_trouble(test < 0, __func__, s[S_FCN_SPRINTF]);
+            update_log(msg);
+            free(msg);
+        }
     }
+}
+
+
+
+extern void hunger(struct Thing * t)
+{
     if (t->satiation > INT16_MIN)
     {
         t->satiation--;
     }
+    struct ThingType * tt = get_thing_type(t->type);
     uint16_t testbase = t->satiation < 0 ? -(t->satiation) : t->satiation;
-    uint16_t endurance = tt->stomach;
+    exit_err(!(tt->lifepoints), "A thing that should not hunger is hungering.");
+    uint16_t endurance = INT16_MAX / tt->lifepoints;
     if ((testbase / endurance) / ((rrand() % endurance) + 1))
     {
         if (get_player() == t)