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Server/py: Add ThingType category commands, some refactoring.
authorChristian Heller <c.heller@plomlompom.de>
Sat, 28 Feb 2015 14:13:00 +0000 (15:13 +0100)
committerChristian Heller <c.heller@plomlompom.de>
Sat, 28 Feb 2015 14:13:00 +0000 (15:13 +0100)
SERVER_COMMANDS
confserver/world
plomrogue-server.py

index 70510fb9fcbefc9ac1eb75a80bbc9c85fed06d71..625861ff15891e8275a3665b02ebfdd093caabd8 100644 (file)
@@ -188,10 +188,10 @@ Add to selected thing's memory of things on map thing of ID of first argument,
 y position of second argument and x position of third argument.
 
 TT_ID [-32768 to 32767]
 y position of second argument and x position of third argument.
 
 TT_ID [-32768 to 32767]
-Select thing type to manipulate by argument as ID. If argument is <0 or <255,
+Select thing type to manipulate by argument as ID. If argument is < 0 or > 255,
 change it to the lowest unused thing type ID. If thing type of ID does not exist
 yet, create it with default name "(none)", corpse ID equal to the new thing
 change it to the lowest unused thing type ID. If thing type of ID does not exist
 yet, create it with default name "(none)", corpse ID equal to the new thing
-type's ID, and remaining thing type attributes to 0.
+type's ID, symbol "?", and remaining thing type attributes to 0.
 
 TT_CONSUMABLE [0-65535]
 Set selected thing type's consumability value to argument – the number of
 
 TT_CONSUMABLE [0-65535]
 Set selected thing type's consumability value to argument – the number of
index a0ff5e196c2781e35d499e526766afeb3f43a8a6..1224fe45474d0b889250e1535c6e68e6f722a08d 100644 (file)
@@ -52,7 +52,7 @@ TT_CONSUMABLE 0
 TT_ID 4
 TT_START_NUMBER 9
 TT_LIFEPOINTS 0
 TT_ID 4
 TT_START_NUMBER 9
 TT_LIFEPOINTS 0
-TT_SYMBOL #
+TT_SYMBOL '#'
 TT_NAME DIRT
 TT_CONSUMABLE 0
 
 TT_NAME DIRT
 TT_CONSUMABLE 0
 
index 73d7c232febc3edf7776b899b5e7a74c8cb72d32..0c82f05996e8bd6f6e0307305ea1b96323a59621 100755 (executable)
@@ -124,7 +124,21 @@ def save_world():
         ta = world_db["ThingActions"][id]
         ta_string = ta_string + "TA_ID " + str(id) + "\n" + \
                                 "TA_EFFORT " + str(ta["TA_EFFORT"]) + "\n" + \
         ta = world_db["ThingActions"][id]
         ta_string = ta_string + "TA_ID " + str(id) + "\n" + \
                                 "TA_EFFORT " + str(ta["TA_EFFORT"]) + "\n" + \
-                                "TA_NAME " + ta["TA_NAME"] + "\n"
+                                "TA_NAME '" + ta["TA_NAME"] + "'\n"
+    tt_string = ""
+    for id in world_db["ThingTypes"]:
+        tt = world_db["ThingTypes"][id]
+        tt_string = tt_string + "TT_ID " + str(id) + "\n" + \
+                                "TT_CONSUMABLE " + \
+                                str(tt["TT_CONSUMABLE"]) + "\n" + \
+                                "TT_CORPSE_ID " + \
+                                str(tt["TT_CORPSE_ID"]) + "\n" + \
+                                "TT_PROLIFERATE " + \
+                                str(tt["TT_PROLIFERATE"]) + "\n" + \
+                                "TT_START_NUMBER " + \
+                                str(tt["TT_START_NUMBER"]) + "\n" + \
+                                "TT_NAME '" + tt["TT_NAME"] + "'\n" + \
+                                "TT_SYMBOL '" + tt["TT_SYMBOL"] + "'\n"
     atomic_write(io_db["path_save"],
                  "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"]) + "\n" +
                  "MAP_LENGTH " + str(world_db["MAP_LENGTH"]) + "\n" +
     atomic_write(io_db["path_save"],
                  "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"]) + "\n" +
                  "MAP_LENGTH " + str(world_db["MAP_LENGTH"]) + "\n" +
@@ -132,7 +146,7 @@ def save_world():
                  "TURN " + str(world_db["TURN"]) + "\n" +
                  "SEED_RANDOMNESS " + str(world_db["SEED_RANDOMNESS"]) + "\n" +
                  "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n" +
                  "TURN " + str(world_db["TURN"]) + "\n" +
                  "SEED_RANDOMNESS " + str(world_db["SEED_RANDOMNESS"]) + "\n" +
                  "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n" +
-                 ta_string)
+                 ta_string + tt_string)
     # TODO: If all this ever does is just writing down what's in world_db, some
     # loop over its entries should be all that's needed.
 
     # TODO: If all this ever does is just writing down what's in world_db, some
     # loop over its entries should be all that's needed.
 
@@ -334,13 +348,97 @@ def command_worldactive(worldactive_string):
                 world_db["WORLD_ACTIVE"] = 1
 
 
                 world_db["WORLD_ACTIVE"] = 1
 
 
+def command_ttid(id_string):
+    """Set ID of ThingType to manipulate. ID unused? Create new ThingType.
+
+    The ID of the ThingType to manipulate is stored as command_ttid.id. If
+    the integer of the input value is valid (>= -32768 and <= 32767), but <0 or
+    >255, a new ID is calculated: the lowest unused ID >=0 and <= 255.
+    """
+    id = integer_test(id_string, -32768, 32767)
+    if id:
+        if id in world_db["ThingTypes"]:
+            command_ttid.id = id
+        else:
+            if id < 0 or id > 255:
+                id = -1
+                while 1:
+                    id = id + 1
+                    if id not in world_db["ThingTypes"]:
+                        break
+                if id > 255:
+                    print("Ignoring: "
+                          "No unused ID available to add to ID list.")
+                    return
+            command_ttid.id = id
+            world_db["ThingTypes"][id] = {
+                "TT_NAME": "(none)",
+                "TT_CONSUMABLE": 0,
+                "TT_PROLIFERATE": 0,
+                "TT_START_NUMBER": 0,
+                "TT_SYMBOL": "?",
+                "TT_CORPSE_ID": id
+            }
+
+
+def test_for_id_maker(object, category):
+    """Return decorator testing for object having "id" attribute."""
+    def decorator(f):
+        def helper(*args):
+            if hasattr(object, "id"):
+                f(*args)
+            else:
+                print("Ignoring: No " + category +
+                      " defined to manipulate yet.")
+        return helper
+    return decorator
+
+
+test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
+
+
+def ThingType_value_setter(key, min, max):
+    """Build: Set selected ThingType's [key] to int(val_string) >=min/<=max."""
+    @test_ThingType_id
+    def f(val_string):
+        val = integer_test(val_string, min, max)
+        if val:
+            world_db["ThingTypes"][command_ttid.id][key] = val
+    return f
+
+
+@test_ThingType_id
+def command_ttname(name):
+    """Set to name TT_NAME of selected ThingType."""
+    world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
+
+
+@test_ThingType_id
+def command_ttsymbol(char):
+    """Set to char TT_SYMBOL of selected ThingType. """
+    if 1 == len(char):
+        world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
+    else:
+        print("Ignoring: Argument must be single character.")
+
+
+@test_ThingType_id
+def command_ttcorpseid(str_int):
+    """Set to int(str_int) TT_CORPSE_ID of selected ThingType."""
+    val = integer_test(str_int, 0, 255)
+    if val:
+        if val in world_db["ThingTypes"]:
+            world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
+        else:
+            print("Corpse ID belongs to no known object type.")
+
+
 def command_taid(id_string):
     """Set ID of ThingAction to manipulate. ID unused? Create new ThingAction.
 
     The ID of the ThingAction to manipulate is stored as command_taid.id. If
     the integer of the input value is valid (>= 0 and <= 255), but 0, a new ID
 def command_taid(id_string):
     """Set ID of ThingAction to manipulate. ID unused? Create new ThingAction.
 
     The ID of the ThingAction to manipulate is stored as command_taid.id. If
     the integer of the input value is valid (>= 0 and <= 255), but 0, a new ID
-    is calculated: The lowest unused ID >0 and <= 255. A new ThingAction's
-    "TA_EFFORT" defaults to 1, its "TA_NAME" to "wait".
+    is calculated: The lowest unused ID >0 and <= 255.
     """
     id = integer_test(id_string, 0, 255)
     if id:
     """
     id = integer_test(id_string, 0, 255)
     if id:
@@ -356,45 +454,44 @@ def command_taid(id_string):
                     print("Ignoring: "
                           "No unused ID available to add to ID list.")
                     return
                     print("Ignoring: "
                           "No unused ID available to add to ID list.")
                     return
+            command_taid.id = id
             world_db["ThingActions"][id] = {
                 "TA_EFFORT": 1,
                 "TA_NAME": "wait"
             }
             world_db["ThingActions"][id] = {
                 "TA_EFFORT": 1,
                 "TA_NAME": "wait"
             }
-            command_taid.id = id
 
 
 
 
+test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
+
+
+@test_ThingAction_id
 def command_taeffort(str_int):
 def command_taeffort(str_int):
-    """Set to int(str_int) effort value of ThingAction of command_taid.id."""
-    if hasattr(command_taid, "id"):
-        val = integer_test(str_int, 0, 255)
-        if val:
-            world_db["ThingActions"][command_taid.id]["TA_EFFORT"] = val
-    else:
-        print("Ignoring: No thing action defined to manipulate yet.")
+    """Set to int(str_int) TA_EFFORT of selected ThingAction."""
+    val = integer_test(str_int, 0, 255)
+    if val:
+        world_db["ThingActions"][command_taid.id]["TA_EFFORT"] = val
 
 
 
 
+@test_ThingAction_id
 def command_taname(name):
 def command_taname(name):
-    """Set to name name value of ThingAction of command_taid.id.
+    """Set to name TA_NAME of selected ThingAction.
 
     The name must match a valid thing action function. If after the name
     setting no ThingAction with name "wait" remains, call set_world_inactive().
     """
 
     The name must match a valid thing action function. If after the name
     setting no ThingAction with name "wait" remains, call set_world_inactive().
     """
-    if hasattr(command_taid, "id"):
-        if name == "wait" or name == "move" or name == "use" \
-           or name == "drop" or name == "pick_up":
-            world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
-            if 1 == world_db["WORLD_ACTIVE"]:
-                wait_defined = False
-                for id in world_db["ThingActions"]:
-                    if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
-                        wait_defined = True
-                        break
-                if not wait_defined:
-                    set_world_inactive()
-        else:
-            print("Ignoring: Invalid action name.")
+    if name == "wait" or name == "move" or name == "use" or name == "drop" \
+       or name == "pick_up":
+        world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
+        if 1 == world_db["WORLD_ACTIVE"]:
+            wait_defined = False
+            for id in world_db["ThingActions"]:
+                if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
+                    wait_defined = True
+                    break
+            if not wait_defined:
+                set_world_inactive()
     else:
     else:
-        print("Ignoring: No thing action defined to manipulate yet.")
+        print("Ignoring: Invalid action name.")
     # In contrast to the original,naming won't map a function to a ThingAction.
 
 
     # In contrast to the original,naming won't map a function to a ThingAction.
 
 
@@ -410,15 +507,25 @@ commands_db = {
     "PING": (0, True, command_ping),
     "MAKE_WORLD": (1, False, command_makeworld),
     "SEED_MAP": (1, False, command_seedmap),
     "PING": (0, True, command_ping),
     "MAKE_WORLD": (1, False, command_makeworld),
     "SEED_MAP": (1, False, command_seedmap),
-    "SEED_RANDOMNESS": (1, False, worlddb_value_setter("SEED_RANDOMNESS", 0,
-                                                       4294967295)),
+    "SEED_RANDOMNESS": (1, False, worlddb_value_setter("SEED_RANDOMNESS",
+                                                       0, 4294967295)),
     "TURN": (1, False, worlddb_value_setter("TURN", 0, 65535)),
     "PLAYER_TYPE": (1, False, worlddb_value_setter("PLAYER_TYPE", 0, 255)),
     "MAP_LENGTH": (1, False, command_maplength),
     "WORLD_ACTIVE": (1, False, command_worldactive),
     "TA_ID": (1, False, command_taid),
     "TA_EFFORT": (1, False, command_taeffort),
     "TURN": (1, False, worlddb_value_setter("TURN", 0, 65535)),
     "PLAYER_TYPE": (1, False, worlddb_value_setter("PLAYER_TYPE", 0, 255)),
     "MAP_LENGTH": (1, False, command_maplength),
     "WORLD_ACTIVE": (1, False, command_worldactive),
     "TA_ID": (1, False, command_taid),
     "TA_EFFORT": (1, False, command_taeffort),
-    "TA_NAME": (1, False, command_taname)
+    "TA_NAME": (1, False, command_taname),
+    "TT_ID": (1, False, command_ttid),
+    "TT_NAME": (1, False, command_ttname),
+    "TT_SYMBOL": (1, False, command_ttsymbol),
+    "TT_CORPSE_ID": (1, False, command_ttcorpseid),
+    "TT_CONSUMABLE": (1, False, ThingType_value_setter("TT_CONSUMABLE",
+                                                       0, 65535)),
+    "TT_START_NUMBER": (1, False, ThingType_value_setter("TT_START_NUMBER",
+                                                         0, 255)),
+    "TT_PROLIFERATE": (1, False, ThingType_value_setter("TT_PROLIFERATE",
+                                                         0, 255))
 }
 
 
 }