home · contact · privacy
Merge branch 'master' into 7drl2016 7drl2016 TCE_proper_minor_fixes
authorChristian Heller <c.heller@plomlompom.de>
Wed, 26 Aug 2020 23:34:43 +0000 (01:34 +0200)
committerChristian Heller <c.heller@plomlompom.de>
Wed, 26 Aug 2020 23:34:43 +0000 (01:34 +0200)
17 files changed:
README
README_TCE [new file with mode: 0644]
client/config/windows.py
client/window_management.py
confserver/TheCrawlingEater [new file with mode: 0644]
libplomrogue.c
plugins/client/PleaseTheIslandGod.py
plugins/client/TheCrawlingEater.py [new file with mode: 0644]
plugins/server/PleaseTheIslandGod.py
plugins/server/TheCrawlingEater.py [new file with mode: 0644]
roguelike-server
server/ai.py
server/commands.py
server/config/io.py
server/io.py
server/utils.py
server/world.py

diff --git a/README b/README
index 0ad300fa8693b86003fbd206757e444765e7a791..176d025e0d889b596be4700715190b8d1e4f8538 100644 (file)
--- a/README
+++ b/README
@@ -1,9 +1,9 @@
 plomrogue
 =========
 
-plomlompom tries to build his own roguelike engine. There is one game for it so
-far, which is loaded by default: "Please the Island God". See ./README_PtIG for
-details on it.
+plomlompom tries to build his own roguelike engine. There is two games for it so
+far, one of which is loaded by default: "The Crawling Eater". See ./README_TCE
+for details on it.
 
 System requirements / installation / running the game
 -----------------------------------------------------
diff --git a/README_TCE b/README_TCE
new file mode 100644 (file)
index 0000000..8a1e49b
--- /dev/null
@@ -0,0 +1 @@
+Just start the game with "./roguelike", the documentation currently is in-game.
index 676d94c9b864397c95af40d4a11273a1fb4d4fdb..2e0c7b8a5b4a135a82662c9532b3f368693d4832 100644 (file)
@@ -7,9 +7,24 @@ from client.windows import win_info, win_log, win_inventory, win_look, win_map
 
 
 windows_config = [
-    {"config": [1, 33], "func": win_info, "title": "Info"},
-    {"config": [-7, 33], "func": win_log, "title": "Log"},
-    {"config": [4, 16], "func": win_inventory, "title": "Inventory"},
-    {"config": [4, 16], "func": win_look, "title": "Things here"},
-    {"config": [0, -34], "func": win_map, "title": "Map"}
+    {"config": [1, 33],
+     "func": win_info,
+     "scroll_hints": True,
+     "title": "Info"},
+    {"config": [-7, 33],
+     "func": win_log,
+     "scroll_hints": True,
+     "title": "Log"},
+    {"config": [4, 16],
+     "func": win_inventory,
+     "scroll_hints": True,
+     "title": "Inventory"},
+    {"config": [4, 16],
+     "func": win_look,
+     "scroll_hints": True,
+     "title": "Things here"},
+    {"config": [0, -34],
+     "func": win_map,
+     "scroll_hints": True,
+      "title": "Map"}
 ]
index a896b0207e39bb970db07572145dbf07ae69f6b0..9d787375fae78b383e9dd219f9227495f7c93389 100644 (file)
@@ -18,10 +18,11 @@ screen_size = [0,0]
 
 
 class Window:
-    def __init__(self, title, draw_function, size):
+    def __init__(self, title, draw_function, size, draw_scroll_hints):
         self.title = title
         self.draw = types.MethodType(draw_function, self)
         self.size = size
+        self.draw_scroll_hints = draw_scroll_hints
 
 
 def set_windows():
@@ -99,7 +100,8 @@ def set_windows():
     windows = []
     for config in windows_config:
         size = size_window(config["config"])
-        window = Window(config["title"], config["func"], size)
+        window = Window(config["title"], config["func"], size,
+                        config["scroll_hints"])
         windows.append(window)
         place_window(window)
     redraw_windows = True
@@ -217,7 +219,8 @@ def draw_screen():
         for win in windows:
             offset, winmap_size, winmap = win.draw()
             draw_winmap()
-            draw_scroll_hints()
+            if win.draw_scroll_hints:
+                draw_scroll_hints()
 
     stdscr.erase()
     draw_window_border_lines()
diff --git a/confserver/TheCrawlingEater b/confserver/TheCrawlingEater
new file mode 100644 (file)
index 0000000..eb67b73
--- /dev/null
@@ -0,0 +1,34 @@
+PLUGIN TheCrawlingEater
+
+MAP_LENGTH 64
+PLAYER_TYPE 0
+
+TA_ID 1
+TA_NAME wait
+
+TA_ID 2
+TA_NAME move
+
+TA_ID 3
+TA_NAME drop
+
+TA_ID 4
+TA_NAME drink
+
+TA_ID 5
+TA_NAME pee
+
+TA_ID 6
+TA_NAME eat
+
+TT_ID 0
+TT_START_NUMBER 1
+TT_LIFEPOINTS 1
+TT_SYMBOL @
+TT_NAME CREATURE
+
+TT_ID 5
+TT_SYMBOL %
+
+TT_ID 0
+TT_CORPSE_ID 5
index 9f872e1d406158f3a77920de025e6bd9309752c9..33da37af6e2085940b2586be22951f9267a15cd4 100644 (file)
@@ -566,6 +566,110 @@ extern uint8_t dijkstra_map()
     return 0;
 }
 
+
+/* 7DRL/TCE addition: Init AI score map to all-eatable unknown fields. */
+extern uint8_t TCE_init_score_map()
+{
+    uint32_t map_size = maplength * maplength;
+    score_map = malloc(map_size * sizeof(uint16_t));
+    if (!score_map)
+    {
+        return 1;
+    }
+    uint32_t i = 0;
+    for (; i < map_size; i++)
+    {
+        score_map[i] = UINT16_MAX - 1;
+    }
+    return 0;
+}
+
+/* 7DRL/TCE addition: movement cost map setting. */
+static uint8_t * TCE_move_cost_map = NULL;
+extern uint8_t TCE_set_movement_cost_map(char * mem_map)
+{
+    uint32_t map_size = maplength * maplength;
+    free(TCE_move_cost_map);
+    TCE_move_cost_map = malloc(map_size * sizeof(uint8_t));
+    uint32_t pos = 0;
+    for (; pos < map_size; pos++)
+    {
+        TCE_move_cost_map[pos] = 0;
+    }
+    if (!TCE_move_cost_map)
+    {
+        return 1;
+    }
+    for (pos = 0; pos < map_size; pos++)
+    {
+        switch(mem_map[pos]) {
+            case '-':
+            case '+':
+            case '$':
+            case '0':
+                TCE_move_cost_map[pos] = 1;
+                break;
+            case '1':
+                TCE_move_cost_map[pos] = 2;
+                break;
+            case '2':
+                TCE_move_cost_map[pos] = 4;
+                break;
+            case '3':
+                TCE_move_cost_map[pos] = 3;
+                break;
+            case '4':
+                TCE_move_cost_map[pos] = 6;
+                break;
+        }
+    }
+    return 0;
+}
+
+
+/* 7DRL/TCE addition: Like dijkstra_map(), but with movement costs applied. */
+extern uint8_t TCE_dijkstra_map_with_movement_cost()
+{
+    if (!score_map || !TCE_move_cost_map)
+    {
+        return 1;
+    }
+    uint16_t max_score = UINT16_MAX - 1;
+    uint32_t map_size = maplength * maplength;
+    uint32_t pos;
+    uint16_t i_scans, neighbors[6], min_neighbor;
+    uint8_t scores_still_changing = 1;
+    uint8_t i_dirs;
+    for (i_scans = 0; scores_still_changing; i_scans++)
+    {
+        scores_still_changing = 0;
+        for (pos = 0; pos < map_size; pos++)
+        {
+            uint16_t score = score_map[pos];
+            uint8_t mov_cost = TCE_move_cost_map[pos];
+            if (score <= max_score && mov_cost > 0 && score > i_scans)
+            {
+                get_neighbor_scores(pos, max_score, neighbors);
+                min_neighbor = max_score;
+                for (i_dirs = 0; i_dirs < 6; i_dirs++)
+                {
+                    if (min_neighbor > neighbors[i_dirs])
+                    {
+                        min_neighbor = neighbors[i_dirs];
+                    }
+                }
+                if (score_map[pos] > min_neighbor + mov_cost)
+                {
+                    score_map[pos] = min_neighbor + mov_cost;
+                    scores_still_changing = 1;
+                }
+            }
+        }
+    }
+    return 0;
+}
+
+
 extern uint8_t zero_score_map_where_char_on_memdepthmap(char c,
                                                         char * memdepthmap)
 {
@@ -651,7 +755,16 @@ extern void write_score_map()
     {
         for (x = 0; x < maplength; x++)
         {
-            fprintf(f, "%2X", score_map[y * maplength + x] % 256);
+            uint32_t pos = y * maplength + x;
+            uint16_t val = score_map[pos];
+            if (val == UINT16_MAX)
+            {
+                fprintf(f, " Z");
+            } else if (val == UINT16_MAX - 1) {
+                fprintf(f, " Y");
+            } else {
+                fprintf(f, "%2X", score_map[pos] % 256);
+            }
         }
         fprintf(f, "\n");
     }
index 808d7938afec0445f295c3dfb08e55bd3860ddce..7348e76256b8cbbe660d2bed80323cb1c667a581 100644 (file)
@@ -1,3 +1,8 @@
+# This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
+# or any later version. For details on its copyright, license, and warranties,
+# see the file NOTICE in the root directory of the PlomRogue source package.
+
+
 from client.config.io import io
 from client.config.world_data import world_data
 world_data["log"][-2] = "STATS OVERVIEW: " \
@@ -137,11 +142,26 @@ def win_map(self):
 from client.config.windows import windows_config
 from client.windows import win_log, win_inventory, win_look
 windows_config[:] = [
-    {"config": [1, 33], "func": win_info, "title": "Stats"},
-    {"config": [-7, 33], "func": win_log, "title": "Log"},
-    {"config": [4, 16], "func": win_inventory, "title": "Inventory"},
-    {"config": [4, 16], "func": win_look, "title": "Things here"},
-    {"config": [0, -34], "func": win_map, "title": "PLEASE THE ISLAND GOD"}
+    {"config": [1, 33],
+     "func": win_info,
+     "scroll_hints": True,
+     "title": "Stats"},
+    {"config": [-7, 33],
+     "func": win_log,
+     "scroll_hints": True,
+     "title": "Log"},
+    {"config": [4, 16],
+     "func": win_inventory,
+     "scroll_hints": True,
+     "title": "Inventory"},
+    {"config": [4, 16],
+     "func": win_look,
+     "scroll_hints": True,
+     "title": "Things here"},
+    {"config": [0, -34],
+     "func": win_map,
+     "scroll_hints": True,
+     "title": "PLEASE THE ISLAND GOD"}
 ]
 from client.window_management import set_windows
 set_windows()
diff --git a/plugins/client/TheCrawlingEater.py b/plugins/client/TheCrawlingEater.py
new file mode 100644 (file)
index 0000000..2cf93b9
--- /dev/null
@@ -0,0 +1,215 @@
+# This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
+# or any later version. For details on its copyright, license, and warranties,
+# see the file NOTICE in the root directory of the PlomRogue source package.
+
+
+curses.init_pair(76, curses.COLOR_BLACK, curses.COLOR_WHITE)
+curses.init_pair(77, curses.COLOR_WHITE, curses.COLOR_GREEN)
+curses.init_pair(78, curses.COLOR_BLACK, curses.COLOR_RED)
+curses.init_pair(79, curses.COLOR_WHITE, curses.COLOR_BLUE)
+curses.init_pair(80, curses.COLOR_BLACK, curses.COLOR_YELLOW)
+
+
+def win_bar_maker(color_number, symbol, title):
+    def win_bar(self):
+        winmap = []
+        for i in range(world_data[title]):
+            if i == 32:
+                break
+            winmap += [(symbol, curses.color_pair(color_number))]
+        winmap_size = [1, len(winmap)]
+        offset = [0, 0]
+        return offset, winmap_size, winmap
+    return win_bar
+
+
+def win_map(self):
+    charmap = {
+        "0": "_",
+        "1": ".",
+        "2": ":",
+        "3": "%",
+        "4": "#",
+        "5": "X",
+        "*": "O",
+        "&": "0",
+    }
+    win_size = self.size
+    offset = [0, 0]
+    for i in range(2):
+        if world_data["map_center"][i] * (i + 1) > win_size[i] / 2 and \
+                win_size[i] < world_data["map_size"] * (i + 1):
+            if world_data["map_center"][i] * (i + 1) \
+                < world_data["map_size"] * (i + 1) - win_size[i] / 2:
+                offset[i] = world_data["map_center"][i] * (i + 1) \
+                    - int(win_size[i] / 2)
+                if i == 1:
+                    offset[1] = offset[1] + world_data["map_center"][0] % 2
+            else:
+                offset[i] = world_data["map_size"] * (i + 1) - win_size[i] + i
+    winmap_size = [world_data["map_size"], world_data["map_size"] * 2 + 1]
+    winmap = []
+    curses.init_pair(1, curses.COLOR_WHITE, curses.COLOR_BLACK)
+    #curses.init_pair(2, curses.COLOR_BLUE, curses.COLOR_BLACK)
+    curses.init_pair(3, curses.COLOR_CYAN, curses.COLOR_BLACK)
+    curses.init_pair(4, curses.COLOR_GREEN, curses.COLOR_BLACK)
+    curses.init_pair(5, curses.COLOR_YELLOW, curses.COLOR_BLACK)
+    curses.init_pair(6, curses.COLOR_RED, curses.COLOR_BLACK)
+    curses.init_pair(7, curses.COLOR_MAGENTA, curses.COLOR_BLACK)
+    curses.init_pair(8, curses.COLOR_BLACK, curses.COLOR_WHITE)
+    curses.init_pair(9, curses.COLOR_BLACK, curses.COLOR_BLUE)
+    curses.init_pair(10, curses.COLOR_BLACK, curses.COLOR_CYAN)
+    curses.init_pair(11, curses.COLOR_BLACK, curses.COLOR_GREEN)
+    curses.init_pair(12, curses.COLOR_BLACK, curses.COLOR_YELLOW)
+    curses.init_pair(13, curses.COLOR_BLACK, curses.COLOR_RED)
+    curses.init_pair(14, curses.COLOR_BLACK, curses.COLOR_MAGENTA)
+    col_unknown = curses.color_pair(1)
+    col_creature = curses.color_pair(13)
+    col_player = curses.color_pair(8)
+    col_altar = curses.color_pair(3)
+    earth_colors = [
+        curses.color_pair(4),
+        curses.color_pair(5),
+        curses.color_pair(5),
+        curses.color_pair(6),
+        curses.color_pair(6),
+        curses.color_pair(7),
+    ]
+    water_colors = [
+        curses.color_pair(9),
+        curses.color_pair(10),
+        curses.color_pair(11),
+        curses.color_pair(12),
+        curses.color_pair(14),
+    ]
+    for y in range(world_data["map_size"]):
+        for x in range(world_data["map_size"]):
+            pos = y * world_data["map_size"] + x
+            char = world_data["fov_map"][pos]
+            if world_data["look_mode"] and y == world_data["map_center"][0] \
+                    and x == world_data["map_center"][1]:
+                if char == " ":
+                    bonus = "?"
+                else:
+                    bonus = world_data["wetmap"][pos]
+                char = world_data["mem_map"][pos]
+                winmap += [(char, curses.A_REVERSE), (bonus, curses.A_REVERSE)]
+                continue
+            bonus = " "
+            attribute = col_unknown
+            if char == " ":
+                if world_data["soundmap"][pos] != "0":
+                    bonus = "?"
+                char = world_data["mem_map"][pos]
+                if char in charmap:
+                    char = charmap[char]
+                winmap += [(char, attribute), bonus]
+            else:
+                wetval = ord(world_data["wetmap"][pos]) - ord("0")
+                if char in "012345-+":
+                    mapval = 0
+                    if char not in "-+":
+                        mapval = ord(char) - ord("0")
+                    if 1 <= wetval <= 5:
+                        attribute = water_colors[wetval + (mapval - 1)]
+                    else:
+                        attribute = earth_colors[mapval]
+                if char == "&":
+                    attribute = col_player
+                elif char == "$":
+                    attribute = col_altar
+                if char in charmap:
+                    char = charmap[char]
+                elif char == "@":
+                    attribute = col_creature
+                    av_pos = world_data["avatar_position"]
+                    if pos == av_pos[0] * world_data["map_size"] + av_pos[1]:
+                        attribute = col_player
+                winmap += [(char, attribute), bonus]
+        if y % 2 == 0:
+            winmap += "  "
+    return offset, winmap_size, winmap
+
+
+from client.config.world_data import world_data
+world_data["grace"] = 0
+world_data["kidney"] = 0
+world_data["stomach"] = 0
+world_data["bowel"] = 0
+world_data["bladder"] = 0
+world_data["wetmap"] = " " * (world_data["map_size"] ** 2)
+world_data["soundmap"] = " " * (world_data["map_size"] ** 2)
+world_data["log"] = [
+"This is not the environment you are used to. This is not the body you are use"
+"d to. Surely this is a dream. But you have a feeling you might not wake up. U"
+"nless you find a way out of here. Until then, you must survive. Explore, keep"
+" fed, and hydrated. And avoid things that move by themselves.",
+"",
+"[hit '0' for help]"
+]
+from client.config.io import io
+io["worldstate_read_order"] += [["stomach", "int"]]
+io["worldstate_read_order"] += [["kidney", "int"]]
+io["worldstate_read_order"] += [["bowel", "int"]]
+io["worldstate_read_order"] += [["bladder", "int"]]
+io["worldstate_read_order"] += [["wetmap", "map"]]
+io["worldstate_read_order"] += [["soundmap", "map"]]
+io["worldstate_read_order"] += [["grace", "int"]]
+from client.config.windows import windows_config
+from client.windows import win_log
+windows_config[:] = [
+    {"config": [0, -33],
+     "func": win_map,
+     "scroll_hints": False,
+      "title": "THE CRAWLING EATER"},
+    {"config": [1, 32],
+     "func": win_bar_maker(76, "+", "grace"),
+     "scroll_hints": False,
+      "title": "grace"},
+    {"config": [1, 32],
+     "func": win_bar_maker(77, "%", "stomach"),
+     "scroll_hints": False,
+     "title": "calories"},
+    {"config": [1, 32],
+     "func": win_bar_maker(79, "~", "kidney"),
+     "scroll_hints": False,
+      "title": "hydration"},
+    {"config": [1, 32],
+     "func": win_bar_maker(78, "%", "bowel"),
+     "scroll_hints": False,
+     "title": "bowel"},
+    {"config": [1, 32],
+     "func": win_bar_maker(80, "~", "bladder"),
+     "scroll_hints": False,
+      "title": "bladder"},
+    {"config": [-10, 32],
+     "func": win_log,
+     "scroll_hints": False,
+     "title": "log"}
+]
+from client.window_management import set_windows
+set_windows()
+from client.commands import command_sender
+from client.config.commands import commands
+commands["o"] = (command_sender("drop"),)
+commands["i"] = (command_sender("drink"),)
+commands["p"] = (command_sender("pee"),)
+commands["."] = (command_sender("wait"),)
+commands["0"] = (command_sender("HELP 0"),)
+commands["1"] = (command_sender("HELP 1"),)
+commands["2"] = (command_sender("HELP 2"),)
+commands["3"] = (command_sender("HELP 3"),)
+commands["4"] = (command_sender("HELP 4"),)
+commands["5"] = (command_sender("HELP 5"),)
+commands["6"] = (command_sender("HELP 6"),)
+commands["7"] = (command_sender("HELP 7"),)
+commands["8"] = (command_sender("HELP 8"),)
+commands["9"] = (command_sender("HELP 9"),)
+commands["D"] = (lambda: None,)
+commands["J"] = (lambda: None,)
+commands["K"] = (lambda: None,)
+commands["P"] = (lambda: None,)
+commands["U"] = (lambda: None,)
+commands["j"] = (lambda: None,)
+commands["k"] = (lambda: None,)
+commands["W"] = (lambda: None,)
index ca9a39a7555e12c93adea5dbae2669008fdecdd5..d29d5bec15655cf5f4038b6a3b1e86b4a96715fe 100644 (file)
@@ -529,7 +529,7 @@ server.config.commands.play_use_attempt_hook = play_use_attempt_hook
 server.config.commands.play_pickup_attempt_hook = play_pickup_attempt_hook
 
 import server.config.misc
-server.config.misc.make_map = make_map
+#server.config.misc.make_map = make_map
 server.config.misc.decrement_lifepoints = decrement_lifepoints
 server.config.misc.calc_effort = calc_effort
 
diff --git a/plugins/server/TheCrawlingEater.py b/plugins/server/TheCrawlingEater.py
new file mode 100644 (file)
index 0000000..1cf25a1
--- /dev/null
@@ -0,0 +1,1013 @@
+# This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
+# or any later version. For details on its copyright, license, and warranties,
+# see the file NOTICE in the root directory of the PlomRogue source package.
+
+
+from server.config.world_data import world_db
+
+
+def command_help(str_int):
+    val = integer_test(str_int, 0, 9)
+    if None != val:
+        if val == 0:
+            log(" ")
+            log("[HELP SCREEN 0: help screen list]")
+            log("0 - this screen")
+            log("1 - key bindings")
+            log("2 - environment 1/3")
+            log("3 - environment 2/3")
+            log("4 - environment 3/3")
+            log("5 - other beings")
+            log("6 - winning")
+            log("7 - restart and replay")
+            log("For more, see ./README or ./README_TCE files.")
+            pass
+        elif val == 1:
+            log(" ")
+            log("[HELP SCREEN 1: key bindings]")
+            log("movement/eating: w/e/d/c/x/s")
+            log("drink: i")
+            log("defecate: o")
+            log("pee: p")
+            log("wait: .")
+            log("autopilot: A")
+            log("look mode: l")
+            log("quit: Q")
+            log("help screens: 1/2/3/4/5/6/7/8/9")
+            log("help overview: 0")
+        elif val == 2:
+            log(" ")
+            log("[HELP SCREEN 2: environment 1/3]")
+            log("There is mostly solid matter and fluid. "
+                "'_', '.', ':' are ground, '%', '#', 'X' are walls. "
+                "Less thick ones can be eaten."
+                "Background color indicates fluid concentration. "
+                "'O'/'0' is holes; stepping into them is dangerous."
+                "'-' and '+' are cracks in the ground, and may becomes holes. "
+                "'$' is special places that will change you. "
+                "Learn more in HELP SCREEN 3."
+                )
+        elif val == 3:
+            log(" ")
+            log("[HELP SCREEN 3: environment 2/3]")
+            log("Use the 'l' command to investigate the environment. "
+                "Its cursor may describe the area pointed at by two numbers: "
+                "ground elevation/matter thickness (left), wetness (right). "
+                "You cannot breathe there if the sum of both is > 5. "
+                "Greater ground elevation means slower movement."
+               )
+        elif val == 4:
+            log(" ")
+            log("[HELP SCREEN 4: environment 3/3]")
+            log("Waste will pile up to ground matter an walls. "
+                "Fluid will trickle down into the environment. "
+                "General humidity will sparkle up new fluid on the ground "
+                "level ('_'). "
+                "Only from there can you drink fluid. "
+                "Much fluid on a ground level tile creates potential for "
+                "cracks to appear there. They may be sealed with waste."
+                )
+        elif val == 5:
+            log(" ")
+            log("[HELP SCREEN 5: other beings]")
+            log(" '?' on the memory map indicate sounds of movement. "
+                "You may encounter the sources. They appear as the general "
+                "humidity of the environment grows, grown from its fluids and " 
+                "earth. "
+               )
+        elif val == 6:
+            log(" ")
+            log("[HELP SCREEN 6: winning]")
+            log("Find '$' tiles. Don't dump waste and fluids on fields with "
+                "great elevation and wetness sums. Control ground wetness "
+                "by providing great or small ground space for fluid sparkling " 
+                "up to concentrate in. "
+                "A special kind of hole will only evolve from a 'O' hole that "
+                "is surrounded by six other holes."
+               )
+        elif val == 7:
+            log(" ")
+            log("[HELP SCREEN 7: restart and replay]")
+            log("You can restart in a new game world by running "
+                "./roguelike -n. You can replay a record of your current game"
+                " by running ./roguelike -s."
+                "See file ./README for more details."
+               )
+        else:
+            log(" ")
+            log("No HELP SCREEN defined for this number.")
+            log(" ")
+
+
+def command_ai():
+    if not (world_db["WORLD_ACTIVE"]
+            and world_db["Things"][0]["T_LIFEPOINTS"] > 0):
+        return
+    world_db["ai"](world_db["Things"][0])
+    world_db["turn_over"]()
+
+
+def play_drink():
+    if not (action_exists("drink") and world_db["WORLD_ACTIVE"]
+            and world_db["Things"][0]["T_LIFEPOINTS"] > 0):
+        return
+    pos = world_db["Things"][0]["pos"]
+    if not (chr(world_db["MAP"][pos]) in "0-+"
+            and world_db["wetmap"][pos] > ord("0")):
+        log("NOTHING to drink here.")
+        return
+    elif world_db["Things"][0]["T_KIDNEY"] >= 32:
+        log("You're too FULL to drink more.")
+        return
+    world_db["set_command"]("drink")
+
+
+def actor_drink(t):
+    pos = t["pos"]
+    if chr(world_db["MAP"][pos]) in "0-+" and \
+                world_db["wetmap"][pos] > ord("0") and t["T_KIDNEY"] < 32:
+        if world_db["Things"][0] == t:
+            log("You DRINK.")
+        t["T_KIDNEY"] += 1
+        world_db["wetmap"][pos] -= 1
+
+
+def play_pee():
+    if not (action_exists("pee") and world_db["WORLD_ACTIVE"]
+            and world_db["Things"][0]["T_LIFEPOINTS"] > 0):
+        return
+    if world_db["Things"][0]["T_BLADDER"] < 1:
+        log("NOTHING to drop from empty bladder.")
+        return
+    world_db["set_command"]("pee")
+
+
+def actor_pee(t):
+    if t["T_BLADDER"] < 1:
+        return
+    if t == world_db["Things"][0]:
+        log("You LOSE fluid.")
+    if not world_db["test_air"](t):
+        return
+    t["T_BLADDER"] -= 1
+    if chr(world_db["MAP"][t["pos"]]) not in "*&":
+        world_db["wetmap"][t["pos"]] += 1
+
+
+def play_drop():
+    if not (action_exists("drop") and world_db["WORLD_ACTIVE"]
+            and world_db["Things"][0]["T_LIFEPOINTS"] > 0):
+        return
+    if world_db["Things"][0]["T_BOWEL"] < 1:
+        log("NOTHING to drop from empty bowel.")
+        return
+    world_db["set_command"]("drop")
+
+
+def actor_drop(t):
+    if t["T_BOWEL"] < 1:
+        return
+    if t == world_db["Things"][0]:
+        log("You DROP waste.")
+    if not world_db["test_air"](t):
+        return
+    if world_db["MAP"][t["pos"]] == ord("+"):
+        world_db["MAP"][t["pos"]] = ord("-")
+    elif world_db["MAP"][t["pos"]] == ord("-"):
+        world_db["MAP"][t["pos"]] = ord("0")
+    elif chr(world_db["MAP"][t["pos"]]) not in "*&":
+        world_db["MAP"][t["pos"]] += 1
+    t["T_BOWEL"] -= 1
+
+
+def play_move(str_arg):
+    if not (action_exists("move") and world_db["WORLD_ACTIVE"]
+            and world_db["Things"][0]["T_LIFEPOINTS"] > 0):
+        return
+    from server.config.world_data import directions_db, symbols_passable
+    t = world_db["Things"][0]
+    if not str_arg in directions_db:
+        print("Illegal move direction string.")
+        return
+    d = ord(directions_db[str_arg])
+    from server.utils import mv_yx_in_dir_legal
+    move_result = mv_yx_in_dir_legal(chr(d), t["T_POSY"], t["T_POSX"])
+    if 1 == move_result[0]:
+        pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
+        hitted = [tid for tid in world_db["Things"]
+                  if world_db["Things"][tid]["T_POSY"] == move_result[1]
+                  if world_db["Things"][tid]["T_POSX"] == move_result[2]]
+        if len(hitted) > 0:
+            if t["T_STOMACH"] >= 32 and t["T_KIDNEY"] >= 32:
+                if t == world_db["Things"][0]:
+                    log("You're too FULL to suck resources from another creature.")
+                return
+            world_db["Things"][0]["T_ARGUMENT"] = d
+            world_db["set_command"]("eat")
+            return
+        legal_targets = "34"
+        if world_db["GRACE"] >= 8:
+            legal_targets += "5"
+        if chr(world_db["MAP"][pos]) in legal_targets:
+            if t["T_STOMACH"] >= 32:
+                if t == world_db["Things"][0]:
+                    log("You're too FULL to eat.")
+                return
+            world_db["Things"][0]["T_ARGUMENT"] = d
+            world_db["set_command"]("eat")
+            return
+        if chr(world_db["MAP"][pos]) in symbols_passable:
+            world_db["Things"][0]["T_ARGUMENT"] = d
+            world_db["set_command"]("move")
+            return
+    log("You CAN'T eat your way through there.")
+
+
+def suck_out_creature(t, tid):
+    if t == None:
+        t = world_db["Things"][tid]
+    elif tid == None:
+        tid = next(tid for tid in world_db["Things"]
+                   if world_db["Things"][tid] == t)
+    room_stomach = 32 - world_db["Things"][0]["T_STOMACH"]
+    room_kidney = 32 - world_db["Things"][0]["T_KIDNEY"]
+    if t["T_STOMACH"] > room_stomach:
+        t["T_STOMACH"] -= room_stomach
+        world_db["Things"][0]["T_STOMACH"] = 32
+    else:
+        world_db["Things"][0]["T_STOMACH"] + t["T_STOMACH"]
+        t["T_STOMACH"] = 0
+    if t["T_KIDNEY"] > room_stomach:
+        t["T_KIDNEY"] -= room_stomach
+        world_db["Things"][0]["T_KIDNEY"] = 32
+    else:
+        world_db["Things"][0]["T_KIDNEY"] + t["T_KIDNEY"]
+        t["T_KIDNEY"] = 0
+    hitted_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
+    log("You SUCK EVERYTHING from " + hitted_name + ", killing them.")
+    world_db["die"](t, "FOO")
+world_db["suck_out_creature"] = suck_out_creature
+
+
+def actor_eat(t):
+    from server.utils import mv_yx_in_dir_legal, rand
+    from server.config.world_data import symbols_passable
+    passable = False
+    move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
+                                     t["T_POSY"], t["T_POSX"])
+    if 1 == move_result[0]:
+        pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
+        hitted = [tid for tid in world_db["Things"]
+                  if world_db["Things"][tid]["T_POSY"] == move_result[1]
+                  if world_db["Things"][tid]["T_POSX"] == move_result[2]]
+        if len(hitted):
+            hit_id = hitted[0]
+            hitted_tid = world_db["Things"][hit_id]["T_TYPE"]
+            if t == world_db["Things"][0]:
+                if world_db["GRACE"] >= 16:
+                    world_db["suck_out_creature"](None, hit_id)
+                    return
+                hitted_name = world_db["ThingTypes"][hitted_tid]["TT_NAME"]
+                log("You SUCK resources from " + hitted_name + ".")
+            elif 0 == hit_id:
+                if world_db["GRACE"] >= 16:
+                    world_db["suck_out_creature"](t, None)
+                    return
+                hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
+                log(hitter_name +" SUCKS resources from you.")
+            hitted = world_db["Things"][hit_id]
+            if t["T_STOMACH"] < 32:
+                t["T_STOMACH"] = t["T_STOMACH"] + 1
+                hitted["T_STOMACH"] -= 1
+            if t["T_KIDNEY"] < 32:
+                t["T_KIDNEY"] = t["T_KIDNEY"] + 1
+                hitted["T_KIDNEY"] -= 1
+            return
+        passable = chr(world_db["MAP"][pos]) in symbols_passable
+    if passable and t == world_db["Things"][0]:
+        log("You try to EAT, but fail.")
+    else:
+        height = world_db["MAP"][pos] - ord("0")
+        if t["T_STOMACH"] >= 32:
+            return
+        if height == 5 and not \
+                (t == world_db["Things"][0] and world_db["GRACE"] >= 8):
+            return
+        t["T_STOMACH"] += 1
+        if t == world_db["Things"][0]:
+            log("You EAT.")
+        eaten = (height == 3 and 0 == int(rand.next() % 2)) or \
+                (height == 4 and 0 == int(rand.next() % 5)) or \
+                (height == 5 and 0 == int(rand.next() % 10))
+        if eaten:
+            world_db["MAP"][pos] = ord("0")
+            if t["T_STOMACH"] > 32:
+                t["T_STOMACH"] = 32
+
+
+def actor_move(t):
+    from server.build_fov_map import build_fov_map
+    from server.utils import mv_yx_in_dir_legal, rand
+    from server.config.world_data import symbols_passable
+    passable = False
+    move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
+                                     t["T_POSY"], t["T_POSX"])
+    if 1 == move_result[0]:
+        pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
+        hitted = [tid for tid in world_db["Things"]
+                  if world_db["Things"][tid]["T_POSY"] == move_result[1]
+                  if world_db["Things"][tid]["T_POSX"] == move_result[2]]
+        if len(hitted):
+            hit_id = hitted[0]
+            hitted_tid = world_db["Things"][hit_id]["T_TYPE"]
+            if t == world_db["Things"][0]:
+                if world_db["GRACE"] >= 16:
+                    world_db["suck_out_creature"](None, hit_id)
+                    return
+                hitted_name = world_db["ThingTypes"][hitted_tid]["TT_NAME"]
+                log("You BUMP into " + hitted_name + ".")
+            elif 0 == hit_id:
+                if world_db["GRACE"] >= 16:
+                    world_db["suck_out_creature"](t, None)
+                    return
+                hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
+                log(hitter_name +" BUMPS into you.")
+            return
+        passable = chr(world_db["MAP"][pos]) in symbols_passable
+    if passable:
+        t["T_POSY"] = move_result[1]
+        t["T_POSX"] = move_result[2]
+        t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2]
+        world_db["soundmap"][t["pos"]] = ord("9")
+        if t == world_db["Things"][0] and world_db["MAP"][t["pos"]] == ord("$"):
+            world_db["MAP"][t["pos"]] = ord("0")
+            log("You feel a strange AURA from this place.")
+            if world_db["GRACE"] == 0:
+                log("You can now eat ALL walls.")
+            elif world_db["GRACE"] == 8:
+                log("You now have a DEATH touch towards other creatures.")
+            elif world_db["GRACE"] == 16:
+                log("You can now LEVITATE over holes.")
+            elif world_db["GRACE"] == 24:
+                log("You are now READY to leave through a special hole.")
+            elif world_db["GRACE"] == 32:
+                log("You already have all the GRACE you can get.")
+            if world_db["GRACE"] <= 24:
+                world_db["GRACE"] += 8
+    elif t == world_db["Things"][0]:
+        log("You try to MOVE there, but fail.")
+
+
+def test_hole(t):
+    if t == world_db["Things"][0]:
+        if world_db["GRACE"] < 32 and world_db["MAP"][t["pos"]] == ord("&"):
+            log("You feel you need more GRACE to leave through this hole.")
+        elif world_db["GRACE"] >= 32 and world_db["MAP"][t["pos"]] == ord("&"):
+            world_db["die"](t, "You FLY through the hole, into your waking life."
+                            "Good bye, and CONGRATULATIONS.")
+            return False
+        if world_db["GRACE"] >= 24:
+            return True
+    if chr(world_db["MAP"][t["pos"]]) in "*&":
+        world_db["die"](t, "You FALL into a hole, and die.")
+        return False
+    return True
+world_db["test_hole"] = test_hole
+
+
+def test_air(t):
+    if world_db["terrain_fullness"](t["pos"]) > 5:
+        world_db["die"](t, "You SUFFOCATE.")
+        return False
+    return True
+world_db["test_air"] = test_air
+
+
+def die(t, message):
+    t["T_LIFEPOINTS"] = 0
+    if t == world_db["Things"][0]:
+        t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
+        t["T_MEMMAP"][t["pos"]] = ord("@")
+        log(message)
+    else:
+        if world_db["MAP"][t["pos"]] != ord("$"):
+            world_db["MAP"][t["pos"]] = ord("5")
+        world_db["HUMILITY"] = t["T_KIDNEY"] + t["T_BLADDER"] + \
+            (world_db["wetmap"][t["pos"]] - ord("0"))
+        world_db["wetmap"][t["pos"]] = 0
+        tid = next(tid for tid in world_db["Things"]
+                   if world_db["Things"][tid] == t)
+        del world_db["Things"][tid]
+world_db["die"] = die
+
+
+def make_map():
+    from server.make_map import new_pos, is_neighbor
+    from server.utils import rand
+    world_db["MAP"] = bytearray(b'5' * (world_db["MAP_LENGTH"] ** 2))
+    length = world_db["MAP_LENGTH"]
+    add_half_width = (not (length % 2)) * int(length / 2)
+    world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord("4")
+    while (1):
+        y, x, pos = new_pos()
+        if "5" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "4"):
+            if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
+                break
+            world_db["MAP"][pos] = ord("4")
+    n_ground = int((length ** 2) / 16)
+    i_ground = 0
+    while (i_ground <= n_ground):
+        single_allowed = rand.next() % 32
+        y, x, pos = new_pos()
+        if "4" == chr(world_db["MAP"][pos]) \
+                and ((not single_allowed) or is_neighbor((y, x), "0")):
+            world_db["MAP"][pos] = ord("0")
+            i_ground += 1
+    n_water = int((length ** 2) / 32)
+    i_water = 0
+    while (i_water <= n_water):
+        y, x, pos = new_pos()
+        if ord("0") == world_db["MAP"][pos] and \
+                ord("0") == world_db["wetmap"][pos]:
+            world_db["wetmap"][pos] = ord("3")
+            i_water += 1
+    n_altars = 8
+    i_altars = 0
+    while (i_altars < n_altars):
+        y, x, pos = new_pos()
+        if ord("0") == world_db["MAP"][pos]:
+            world_db["MAP"][pos] = ord("$")
+            i_altars += 1
+
+
+def calc_effort(ta, t):
+    from server.utils import mv_yx_in_dir_legal
+    if ta["TA_NAME"] == "move":
+        move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
+                                         t["T_POSY"], t["T_POSX"])
+        if 1 == move_result[0]:
+            pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
+            if chr(world_db["MAP"][pos]) in "012":
+                narrowness = world_db["MAP"][pos] - ord("0")
+                return 2 ** narrowness
+    return 1
+world_db["calc_effort"] = calc_effort
+
+
+def turn_over():
+    from server.ai import ai
+    from server.config.actions import action_db
+    from server.update_map_memory import update_map_memory
+    from server.io import try_worldstate_update
+    from server.config.io import io_db
+    from server.utils import rand
+    from server.build_fov_map import build_fov_map
+    while world_db["Things"][0]["T_LIFEPOINTS"]:
+        for tid in [tid for tid in world_db["Things"]]:
+            if not tid in world_db["Things"]:
+                continue
+            t = world_db["Things"][tid]
+            if t["T_LIFEPOINTS"]:
+                if not (world_db["test_air"](t) and world_db["test_hole"](t)):
+                    continue
+                if not t["T_COMMAND"]:
+                    update_map_memory(t)
+                    build_fov_map(t)
+                    if 0 == tid:
+                        return
+                    world_db["ai"](t)
+                if t["T_LIFEPOINTS"]:
+                    t["T_PROGRESS"] += 1
+                    taid = [a for a in world_db["ThingActions"]
+                              if a == t["T_COMMAND"]][0]
+                    ThingAction = world_db["ThingActions"][taid]
+                    effort = world_db["calc_effort"](ThingAction, t)
+                    if t["T_PROGRESS"] >= effort:
+                        action = action_db["actor_" + ThingAction["TA_NAME"]]
+                        action(t)
+                        if t["T_LIFEPOINTS"] <= 0:
+                            continue
+                        t["T_COMMAND"] = 0
+                        t["T_PROGRESS"] = 0
+                    if t["T_BOWEL"] > 16:
+                        if 0 == (rand.next() % (33 - t["T_BOWEL"])):
+                            action_db["actor_drop"](t)
+                    if t["T_BLADDER"] > 16:
+                        if 0 == (rand.next() % (33 - t["T_BLADDER"])):
+                            action_db["actor_pee"](t)
+                    if 0 == world_db["TURN"] % 5:
+                        t["T_STOMACH"] -= 1
+                        t["T_BOWEL"] += 1
+                        t["T_KIDNEY"] -= 1
+                        t["T_BLADDER"] += 1
+                    if t["T_STOMACH"] <= 0:
+                        world_db["die"](t, "You DIE of hunger.")
+                    elif t["T_KIDNEY"] <= 0:
+                        world_db["die"](t, "You DIE of dehydration.")
+        mapsize = world_db["MAP_LENGTH"] ** 2
+        for pos in range(mapsize):
+            wetness = world_db["wetmap"][pos] - ord("0")
+            height = world_db["MAP"][pos] - ord("0")
+            if world_db["MAP"][pos] == ord("-"):
+                height = -1
+            elif world_db["MAP"][pos] == ord("+"):
+                height = -2
+            elif world_db["MAP"][pos] == ord("$"):
+                height = -3
+            if height == -2 and wetness > 1 \
+                    and 0 == rand.next() % ((2 ** 10) / (2 ** wetness)):
+                world_db["MAP"][pos] = ord("*")
+                world_db["HUMIDITY"] += wetness
+            if height == -1 and wetness > 1 \
+                    and 0 == rand.next() % ((2 ** 9) / (2 ** wetness)):
+                world_db["MAP"][pos] = ord("+")
+            if height == 0 and wetness > 1 \
+                    and 0 == rand.next() % ((2 ** 8) / (2 ** wetness)):
+                world_db["MAP"][pos] = ord("-")
+            if ((wetness > 0 and height > 0) or wetness > 1) \
+                and 0 == rand.next() % 16:
+                world_db["wetmap"][pos] -= 1
+                world_db["HUMIDITY"] += 1
+        if world_db["HUMIDITY"] > 0:
+            if world_db["HUMIDITY"] > 2 and 0 == rand.next() % 2:
+                world_db["NEW_SPAWN"] += 1
+                world_db["HUMIDITY"] -= 1
+            if world_db["NEW_SPAWN"] >= 16:
+                world_db["NEW_SPAWN"] -= 16
+                from server.new_thing import new_Thing
+                while 1:
+                    y = rand.next() % world_db["MAP_LENGTH"]
+                    x = rand.next() % world_db["MAP_LENGTH"]
+                    if chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]) !=\
+                        "5":
+                        from server.utils import id_setter
+                        tid = id_setter(-1, "Things")
+                        world_db["Things"][tid] = new_Thing(
+                            world_db["PLAYER_TYPE"], (y, x))
+                        pos = y * world_db["MAP_LENGTH"] + x
+                        break
+            positions_to_wet = []
+            for pos in range(mapsize):
+                if chr(world_db["MAP"][pos]) in "0-+" \
+                        and world_db["wetmap"][pos] < ord("5"):
+                    positions_to_wet += [pos]
+            while world_db["HUMIDITY"] > 0 and len(positions_to_wet) > 0:
+                select = rand.next() % len(positions_to_wet)
+                pos = positions_to_wet[select]
+                world_db["wetmap"][pos] += 1
+                positions_to_wet.remove(pos)
+                world_db["HUMIDITY"] -= 1
+        for pos in range(mapsize):
+            if world_db["soundmap"][pos] > ord("0"):
+                world_db["soundmap"][pos] -= 1
+        from server.utils import libpr
+        libpr.init_score_map()
+        def set_map_score(pos, score):
+            test = libpr.set_map_score(pos, score)
+            if test:
+                raise RuntimeError("No score map allocated for set_map_score().")
+        [set_map_score(pos, 1) for pos in range(mapsize)
+         if world_db["MAP"][pos] == ord("*")]
+        for pos in range(mapsize):
+            if world_db["MAP"][pos] == ord("*"):
+                if libpr.ready_neighbor_scores(pos):
+                    raise RuntimeError("No score map allocated for " +
+                                       "ready_neighbor_scores.()")
+                score = 0
+                dirs = "edcxsw"
+                for i in range(len(dirs)):
+                    score += libpr.get_neighbor_score(i)
+                if score == 6:
+                    world_db["MAP"][pos] = ord("&")
+        libpr.free_score_map()
+        world_db["TURN"] += 1
+        io_db["worldstate_updateable"] = True
+        try_worldstate_update()
+world_db["turn_over"] = turn_over
+
+
+def set_command(action):
+    """Set player's T_COMMAND, then call turn_over()."""
+    tid = [x for x in world_db["ThingActions"]
+           if world_db["ThingActions"][x]["TA_NAME"] == action][0]
+    world_db["Things"][0]["T_COMMAND"] = tid
+    world_db["turn_over"]()
+world_db["set_command"] = set_command
+
+
+def play_wait():
+    """Try "wait" as player's T_COMMAND."""
+    if world_db["WORLD_ACTIVE"]:
+        world_db["set_command"]("wait")
+
+
+def save_maps():
+    length = world_db["MAP_LENGTH"]
+    string = ""
+    for i in range(length):
+        line = world_db["wetmap"][i * length:(i * length) + length].decode()
+        string = string + "WETMAP" + " "  + str(i) + " " + line + "\n"
+    for i in range(length):
+        line = world_db["soundmap"][i * length:(i * length) + length].decode()
+        string = string + "SOUNDMAP" + " "  + str(i) + " " + line + "\n"
+    return string
+
+
+def soundmapset(str_int, mapline):
+    def valid_map_line(str_int, mapline):
+        from server.utils import integer_test
+        val = integer_test(str_int, 0, 255)
+        if None != val:
+            if val >= world_db["MAP_LENGTH"]:
+                print("Illegal value for map line number.")
+            elif len(mapline) != world_db["MAP_LENGTH"]:
+                print("Map line length is unequal map width.")
+            else:
+                return val
+        return None
+    val = valid_map_line(str_int, mapline)
+    if None != val:
+        length = world_db["MAP_LENGTH"]
+        if not world_db["soundmap"]:
+            m = bytearray(b' ' * (length ** 2))
+        else:
+            m = world_db["soundmap"]
+        m[val * length:(val * length) + length] = mapline.encode()
+        if not world_db["soundmap"]:
+            world_db["soundmap"] = m
+
+
+def wetmapset(str_int, mapline):
+    def valid_map_line(str_int, mapline):
+        from server.utils import integer_test
+        val = integer_test(str_int, 0, 255)
+        if None != val:
+            if val >= world_db["MAP_LENGTH"]:
+                print("Illegal value for map line number.")
+            elif len(mapline) != world_db["MAP_LENGTH"]:
+                print("Map line length is unequal map width.")
+            else:
+                return val
+        return None
+    val = valid_map_line(str_int, mapline)
+    if None != val:
+        length = world_db["MAP_LENGTH"]
+        if not world_db["wetmap"]:
+            m = bytearray(b' ' * (length ** 2))
+        else:
+            m = world_db["wetmap"]
+        m[val * length:(val * length) + length] = mapline.encode()
+        if not world_db["wetmap"]:
+            world_db["wetmap"] = m
+
+
+def write_soundmap():
+    from server.worldstate_write_helpers import write_map
+    length = world_db["MAP_LENGTH"]
+    return write_map(world_db["soundmap"], world_db["MAP_LENGTH"])
+
+
+def write_wetmap():
+    from server.worldstate_write_helpers import write_map
+    length = world_db["MAP_LENGTH"]
+    visible_wetmap = bytearray(b' ' * (length ** 2))
+    for i in range(length ** 2):
+        if world_db["Things"][0]["fovmap"][i] == ord('v'):
+            visible_wetmap[i] = world_db["wetmap"][i]
+    return write_map(visible_wetmap, world_db["MAP_LENGTH"])
+
+
+def get_dir_to_target(t, target):
+
+    from server.utils import rand, libpr, c_pointer_to_bytearray
+    from server.config.world_data import symbols_passable
+
+    def get_map_score(pos):
+        result = libpr.get_map_score(pos)
+        if result < 0:
+            raise RuntimeError("No score map allocated for get_map_score().")
+        return result
+
+    def zero_score_map_where_char_on_memdepthmap(c):
+        map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
+        if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
+            raise RuntimeError("No score map allocated for "
+                               "zero_score_map_where_char_on_memdepthmap().")
+
+    def set_map_score(pos, score):
+        test = libpr.set_map_score(pos, score)
+        if test:
+            raise RuntimeError("No score map allocated for set_map_score().")
+
+    def set_movement_cost_map():
+        copy_memmap = t["T_MEMMAP"][:]
+        copy_memmap.replace(b' ', b'4')
+        memmap = c_pointer_to_bytearray(copy_memmap)
+        if libpr.TCE_set_movement_cost_map(memmap):
+            raise RuntimeError("No movement cost map allocated for "
+                               "set_movement_cost_map().")
+
+    def animates_in_fov(maplength):
+        return [Thing for Thing in world_db["Things"].values()
+                if Thing["T_LIFEPOINTS"] and 118 == t["fovmap"][Thing["pos"]]
+                and (not Thing == t)]
+
+    def seeing_thing():
+        def exists(gen):
+            try:
+                next(gen)
+            except StopIteration:
+                return False
+            return True
+        mapsize = world_db["MAP_LENGTH"] ** 2
+        if target == "food" and t["T_MEMMAP"]:
+            return exists(pos for pos in range(mapsize)
+                           if ord("2") < t["T_MEMMAP"][pos] < ord("5"))
+        elif target == "fluid_certain" and t["fovmap"]:
+            return exists(pos for pos in range(mapsize)
+                           if t["fovmap"] == ord("v")
+                           if world_db["MAP"][pos] == ord("0")
+                           if world_db["wetmap"][pos] > ord("0"))
+        elif target == "crack" and t["T_MEMMAP"]:
+            return exists(pos for pos in range(mapsize)
+                           if t["T_MEMMAP"][pos] == ord("-"))
+        elif target == "fluid_potential" and t["T_MEMMAP"] and t["fovmap"]:
+            return exists(pos for pos in range(mapsize)
+                           if t["T_MEMMAP"][pos] == ord("0")
+                           if t["fovmap"] != ord("v"))
+        elif target == "space" and t["T_MEMMAP"] and t["fovmap"]:
+            return exists(pos for pos in range(mapsize)
+                          if ord("-") <= t["T_MEMMAP"][pos] <= ord("2")
+                          if (t["fovmap"] != ord("v")
+                              or world_db["terrain_fullness"](pos) < 5))
+        elif target in {"hunt", "flee"} and t["fovmap"]:
+            return exists(Thing for
+                          Thing in animates_in_fov(world_db["MAP_LENGTH"])) \
+                or exists(pos for pos in range(mapsize)
+                          if world_db["soundmap"][pos] > ord("0")
+                          if t["fovmap"][pos] != ord("v"))
+        return False
+
+    def init_score_map():
+        mapsize = world_db["MAP_LENGTH"] ** 2
+        test = libpr.TCE_init_score_map()
+        [set_map_score(pos, 65535) for pos in range(mapsize)
+         if chr(t["T_MEMMAP"][pos]) in "5*&"]
+        set_movement_cost_map()
+        if test:
+            raise RuntimeError("Malloc error in init_score_map().")
+        if target == "food" and t["T_MEMMAP"]:
+            [set_map_score(pos, 0) for pos in range(mapsize)
+             if ord("2") < t["T_MEMMAP"][pos] < ord("5")]
+        elif target == "fluid_certain" and t["fovmap"]:
+            [set_map_score(pos, 0) for pos in range(mapsize)
+             if t["fovmap"] == ord("v")
+             if world_db["MAP"][pos] == ord("0")
+             if world_db["wetmap"][pos] > ord("0")]
+        elif target == "crack" and t["T_MEMMAP"]:
+            [set_map_score(pos, 0) for pos in range(mapsize)
+             if t["T_MEMMAP"][pos] == ord("-")]
+        elif target == "fluid_potential" and t["T_MEMMAP"] and t["fovmap"]:
+            [set_map_score(pos, 0) for pos in range(mapsize)
+             if t["T_MEMMAP"][pos] == ord("0")
+             if t["fovmap"] != ord("v")]
+        elif target == "space" and t["T_MEMMAP"] and t["fovmap"]:
+            [set_map_score(pos, 0) for pos in range(mapsize)
+             if ord("-") <= t["T_MEMMAP"][pos] <= ord("2")
+             if (t["fovmap"] != ord("v")
+                 or world_db["terrain_fullness"](pos) < 5)]
+        elif target == "search":
+            zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
+        elif target in {"hunt", "flee"}:
+            [set_map_score(Thing["pos"], 0) for
+             Thing in animates_in_fov(world_db["MAP_LENGTH"])]
+            [set_map_score(pos, 0) for pos in range(mapsize)
+             if world_db["soundmap"][pos] > ord("0")
+             if t["fovmap"][pos] != ord("v")]
+
+    def rand_target_dir(neighbors, cmp, dirs):
+        candidates = []
+        n_candidates = 0
+        for i in range(len(dirs)):
+            if cmp == neighbors[i]:
+                candidates.append(dirs[i])
+                n_candidates += 1
+        return candidates[rand.next() % n_candidates] if n_candidates else 0
+
+    def get_neighbor_scores(dirs, eye_pos):
+        scores = []
+        if libpr.ready_neighbor_scores(eye_pos):
+            raise RuntimeError("No score map allocated for " +
+                               "ready_neighbor_scores.()")
+        for i in range(len(dirs)):
+            scores.append(libpr.get_neighbor_score(i))
+        return scores
+
+    def get_dir_from_neighbors():
+        import math
+        dir_to_target = False
+        dirs = "edcxsw"
+        eye_pos = t["pos"]
+        neighbors = get_neighbor_scores(dirs, eye_pos)
+        minmax_start = 0 if "flee" == target else 65535 - 1
+        minmax_neighbor = minmax_start
+        for i in range(len(dirs)):
+            if ("flee" == target and get_map_score(t["pos"]) < neighbors[i] and
+                minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
+               or ("flee" != target and minmax_neighbor > neighbors[i]):
+                minmax_neighbor = neighbors[i]
+        if minmax_neighbor != minmax_start:
+            dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
+        if "flee" == target:
+            distance = get_map_score(t["pos"])
+            fear_distance = 5
+            attack_distance = 1
+            if not dir_to_target:
+                if attack_distance >= distance:
+                    dir_to_target = rand_target_dir(neighbors,
+                                                    distance - 1, dirs)
+            elif dir_to_target and fear_distance < distance:
+                dir_to_target = 0
+        return dir_to_target, minmax_neighbor
+
+    dir_to_target = False
+    mem_depth_c = b' '
+    run_i = 9 + 1 if "search" == target else 1
+    minmax_neighbor = 0
+    while run_i and not dir_to_target and \
+            ("search" == target or seeing_thing()):
+        run_i -= 1
+        init_score_map()
+        mem_depth_c = b'9' if b' ' == mem_depth_c \
+            else bytes([mem_depth_c[0] - 1])
+        if libpr.TCE_dijkstra_map_with_movement_cost():
+            raise RuntimeError("No score map allocated for dijkstra_map().")
+        dir_to_target, minmax_neighbor = get_dir_from_neighbors()
+        libpr.free_score_map()
+        if dir_to_target and str == type(dir_to_target):
+            action = "move"
+            from server.utils import mv_yx_in_dir_legal
+            move_result = mv_yx_in_dir_legal(dir_to_target, t["T_POSY"],
+                                                            t["T_POSX"])
+            if 1 != move_result[0]:
+                return False, 0
+            pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
+            hitted = [tid for tid in world_db["Things"]
+                      if world_db["Things"][tid]["pos"] == pos]
+            if world_db["MAP"][pos] > ord("2") or len(hitted) > 0:
+                action = "eat"
+            t["T_COMMAND"] = [taid for taid in world_db["ThingActions"]
+                              if world_db["ThingActions"][taid]["TA_NAME"]
+                              == action][0]
+            t["T_ARGUMENT"] = ord(dir_to_target)
+    return dir_to_target, minmax_neighbor
+world_db["get_dir_to_target"] = get_dir_to_target
+
+
+def terrain_fullness(pos):
+    wetness = world_db["wetmap"][pos] - ord("0")
+    if chr(world_db["MAP"][pos]) in "-+":
+        height = 0
+    else:
+        height = world_db["MAP"][pos] - ord("0")
+    return wetness + height
+world_db["terrain_fullness"] = terrain_fullness
+
+
+def ai(t):
+
+    if t["T_LIFEPOINTS"] == 0:
+        return
+
+    def standing_on_fluid(t):
+        if world_db["MAP"][t["pos"]] == ord("0") and \
+            world_db["wetmap"][t["pos"]] > ord("0"):
+                return True
+        else:
+            return False
+
+    def thing_action_id(name):
+        return [taid for taid in world_db["ThingActions"]
+                if world_db["ThingActions"][taid]
+                ["TA_NAME"] == name][0]
+
+    t["T_COMMAND"] = thing_action_id("wait")
+    needs = {
+        "fix_cracks": 24,
+        "flee": 24,
+        "safe_pee": (world_db["terrain_fullness"](t["pos"]) * t["T_BLADDER"]) / 4,
+        "safe_drop": (world_db["terrain_fullness"](t["pos"]) * t["T_BOWEL"]) / 4,
+        "food": 33 - t["T_STOMACH"],
+        "fluid_certain": 33 - t["T_KIDNEY"],
+        "fluid_potential": 32 - t["T_KIDNEY"],
+        "search": 1,
+    }
+    from operator import itemgetter
+    needs = sorted(needs.items(), key=itemgetter(1,0))
+    needs.reverse()
+    for need in needs:
+        if need[1] > 0:
+            if need[0] == "fix_cracks":
+                if world_db["MAP"][t["pos"]] == ord("-") and \
+                        t["T_BOWEL"] > 0 and \
+                        world_db["terrain_fullness"](t["pos"]) <= 3:
+                    t["T_COMMAND"] = thing_action_id("drop")
+                    return
+                elif world_db["get_dir_to_target"](t, "crack")[0]:
+                    return
+            if need[0] in {"fluid_certain", "fluid_potential"}:
+                if standing_on_fluid(t):
+                    t["T_COMMAND"] = thing_action_id("drink")
+                    return
+                elif t["T_BLADDER"] > 0 and \
+                         world_db["MAP"][t["pos"]] == ord("0"):
+                    t["T_COMMAND"] = thing_action_id("pee")
+                    return
+            elif need[0] in {"safe_pee", "safe_drop"}:
+                action_name = need[0][len("safe_"):]
+                if world_db["terrain_fullness"](t["pos"]) <= 3:
+                    t["T_COMMAND"] = thing_action_id(action_name)
+                    return
+                test = world_db["get_dir_to_target"](t, "space")
+                if test[0]:
+                    if test[1] < 5:
+                        return
+                    elif world_db["terrain_fullness"](t["pos"]) < 5:
+                        t["T_COMMAND"] = thing_action_id(action_name)
+                    return
+                if t["T_STOMACH"] < 32 and \
+                        world_db["get_dir_to_target"](t, "food")[0]:
+                    return
+                continue
+            if need[0] in {"fluid_certain", "fluid_potential", "food"}:
+                if world_db["get_dir_to_target"](t, need[0])[0]:
+                    return
+                elif world_db["get_dir_to_target"](t, "hunt")[0]:
+                    return
+                elif need[0] != "food" and t["T_STOMACH"] < 32 and \
+                        world_db["get_dir_to_target"](t, "food")[0]:
+                    return
+            elif world_db["get_dir_to_target"](t, need[0])[0]:
+                return
+world_db["ai"] = ai
+
+
+from server.config.io import io_db
+io_db["worldstate_write_order"] += [["T_STOMACH", "player_int"]]
+io_db["worldstate_write_order"] += [["T_KIDNEY", "player_int"]]
+io_db["worldstate_write_order"] += [["T_BOWEL", "player_int"]]
+io_db["worldstate_write_order"] += [["T_BLADDER", "player_int"]]
+io_db["worldstate_write_order"] += [[write_wetmap, "func"]]
+io_db["worldstate_write_order"] += [[write_soundmap, "func"]]
+io_db["worldstate_write_order"] += [["GRACE", "world_int"]]
+import server.config.world_data
+server.config.world_data.symbols_hide = "345"
+server.config.world_data.symbols_passable = "012-+*&$"
+server.config.world_data.thing_defaults["T_STOMACH"] = 16
+server.config.world_data.thing_defaults["T_BOWEL"] = 0
+server.config.world_data.thing_defaults["T_KIDNEY"] = 16
+server.config.world_data.thing_defaults["T_BLADDER"] = 0
+world_db["soundmap"] = bytearray(b"0" * world_db["MAP_LENGTH"] ** 2)
+world_db["wetmap"] = bytearray(b"0" * world_db["MAP_LENGTH"] ** 2)
+if not "NEW_SPAWN" in world_db:
+    world_db["NEW_SPAWN"] = 0
+if not "HUMIDITY" in world_db:
+    world_db["HUMIDITY"] = 0
+if not "GRACE" in world_db:
+    world_db["GRACE"] = 0
+io_db["hook_save"] = save_maps
+import server.config.make_world_helpers
+server.config.make_world_helpers.make_map = make_map
+from server.config.commands import commands_db
+commands_db["THINGS_HERE"] = (2, True, lambda x, y: None)
+commands_db["HELP"] = (1, False, command_help)
+commands_db["ai"] = (0, False, command_ai)
+commands_db["move"] = (1, False, play_move)
+commands_db["eat"] = (1, False, play_move)
+commands_db["wait"] = (0, False, play_wait)
+commands_db["drop"] = (0, False, play_drop)
+commands_db["drink"] = (0, False, play_drink)
+commands_db["pee"] = (0, False, play_pee)
+commands_db["use"] = (1, False, lambda x: None)
+commands_db["pickup"] = (0, False, lambda: None)
+commands_db["GRACE"] = (1, False, setter(None, "GRACE", 0, 255))
+commands_db["NEW_SPAWN"] = (1, False, setter(None, "NEW_SPAWN", 0, 255))
+commands_db["HUMIDITY"] = (1, False, setter(None, "HUMIDITY", 0, 65535))
+commands_db["T_STOMACH"] = (1, False, setter("Thing", "T_STOMACH", 0, 255))
+commands_db["T_KIDNEY"] = (1, False, setter("Thing", "T_KIDNEY", 0, 255))
+commands_db["T_BOWEL"] = (1, False, setter("Thing", "T_BOWEL", 0, 255))
+commands_db["T_BLADDER"] = (1, False, setter("Thing", "T_BLADDER", 0, 255))
+commands_db["WETMAP"] = (2, False, wetmapset)
+commands_db["SOUNDMAP"] = (2, False, soundmapset)
+from server.actions import actor_wait
+import server.config.actions
+server.config.actions.action_db = {
+    "actor_wait": actor_wait,
+    "actor_move": actor_move,
+    "actor_drop": actor_drop,
+    "actor_drink": actor_drink,
+    "actor_pee": actor_pee,
+    "actor_eat": actor_eat,
+}
+
+strong_write(io_db["file_out"], "PLUGIN TheCrawlingEater\n")
index c8bf3f71d28f47b95d3a14631ad45c8c60c23731..414f765a29f356ce35dada5916be0ce2ecebcd73 100755 (executable)
@@ -64,11 +64,16 @@ try:
     if opts.savefile:
         io_db["path_save"] = opts.savefile
         io_db["path_record"] = "record_" + opts.savefile
+    import os
+    if opts.new:
+        if os.access(io_db["path_record"], os.F_OK):
+            os.remove(io_db["path_record"])
+        if os.access(io_db["path_save"], os.F_OK):
+            os.remove(io_db["path_save"])
     from server.io import setup_server_io
     setup_server_io()
     if opts.verbose:
         io_db["verbose"] = True
-    import os
     from server.config.world_data import world_db
     from server.io import read_command, try_worldstate_update, obey
     if None != opts.replay:
index eca980fb726f7142c10891c45e309924b0884961..f9455f5bbe16d9994db1cdec53a431163d66afa8 100644 (file)
@@ -166,19 +166,18 @@ def get_dir_to_target(t, filter):
         import math
         dir_to_target = False
         dirs = "edcxsw"
-        eye_pos = t["pos"]
-        neighbors = get_neighbor_scores(dirs, eye_pos)
+        neighbors = get_neighbor_scores(dirs, t["pos"])
         minmax_start = 0 if "f" == filter else 65535 - 1
         minmax_neighbor = minmax_start
         for i in range(len(dirs)):
-            if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
+            if ("f" == filter and get_map_score(t["pos"]) < neighbors[i] and
                 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
                or ("f" != filter and minmax_neighbor > neighbors[i]):
                 minmax_neighbor = neighbors[i]
         if minmax_neighbor != minmax_start:
             dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
         if "f" == filter:
-            distance = get_map_score(eye_pos)
+            distance = get_map_score(t["pos"])
             fear_distance = world_db["MAP_LENGTH"]
             if t["T_SATIATION"] < 0 and math.sqrt(-t["T_SATIATION"]) > 0:
                 fear_distance = fear_distance / math.sqrt(-t["T_SATIATION"])
index b8216a0fec6433699401b6eefc9cfa4bf41a7080..df4f962ab2ddbe9ca504f49ba58d3c8812046b8a 100644 (file)
@@ -314,8 +314,8 @@ def command_taname(name):
     The name must match a valid thing action function. If after the name
     setting no ThingAction with name "wait" remains, call set_world_inactive().
     """
-    if name == "wait" or name == "move" or name == "use" or name == "drop" \
-       or name == "pickup":
+    from server.config.commands import commands_db
+    if name in commands_db and name.islower():
         world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
         if 1 == world_db["WORLD_ACTIVE"]:
             for id in world_db["ThingActions"]:
index 463163843aeb2bdfc76c8866371e259d24813e29..dabe2558061ded9e9ff5511783c97306ba99d040 100644 (file)
@@ -31,5 +31,6 @@ io_db = {
         ["MAP_LENGTH", "world_int"],
         [write_fov_map, "func"],
         [write_mem_map, "func"]
-    ]
+    ],
+    "hook_save": lambda: "",
 }
index ce3ee1a947eca4b9109cf4e9df51c57f41248028..5e02ed4287d1c22e4724a982f2f72718ef3af839 100644 (file)
@@ -212,6 +212,7 @@ def save_world():
             string = string + "T_ID " + str(tid) + "\n"
             for carried in sorted(world_db["Things"][tid]["T_CARRIES"]):
                 string = string + "T_CARRIES " + str(carried) + "\n"
+    string = string + io_db["hook_save"]()
     string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
         "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
     atomic_write(io_db["path_save"], string)
index c8f1c380bafba5cab203895d81d6a189c1dae34c..f7128916f37abbef0fb4136c9123c450fc233740 100644 (file)
@@ -98,12 +98,13 @@ def parse_command_line_arguments():
     """Return settings values read from command line arguments."""
     import argparse
     parser = argparse.ArgumentParser()
+    parser.add_argument('-n', dest='new', action='store_true')
     parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
                         action='store')
     parser.add_argument('-l', nargs="?", const="save", dest='savefile',
                         action="store")
     parser.add_argument('-w', type=str,
-                        default="confserver/PleaseTheIslandGod",
+                        default="confserver/TheCrawlingEater",
                         dest='worldconf', action='store')
     parser.add_argument('-v', dest='verbose', action='store_true')
     opts, unknown = parser.parse_known_args()
index ff8043ed492398fa9ce5947e868696fb738124af..d472e1f680ca2dd5f10eb7ea72b1eedb98779fa2 100644 (file)
@@ -62,6 +62,7 @@ def set_world_inactive():
 
 def turn_over():
     """Run game world and its inhabitants until new player input expected."""
+    # TODO: Add build_fov_map, actor_move trigger not enough on changing maps.
     from server.ai import ai
     from server.config.actions import action_db
     from server.config.misc import calc_effort
@@ -69,7 +70,6 @@ def turn_over():
     from server.thingproliferation import thingproliferation
     from server.io import try_worldstate_update
     from server.config.io import io_db
-    id = 0
     while world_db["Things"][0]["T_LIFEPOINTS"]:
         proliferable_map = world_db["MAP"][:]
         for tid in [tid for tid in world_db["Things"]