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Server/py: Don't save world map in savefile.
authorChristian Heller <c.heller@plomlompom.de>
Tue, 3 Mar 2015 01:04:08 +0000 (02:04 +0100)
committerChristian Heller <c.heller@plomlompom.de>
Tue, 3 Mar 2015 01:04:08 +0000 (02:04 +0100)
plomrogue-server.py

index 0e42ceeccbaf3d0665a29cecf1e94aae1048a848..a1e3a44f120530276d61fbbb3f1cc08f4438e705 100755 (executable)
@@ -164,7 +164,7 @@ def save_world():
 
     string = ""
     for key in world_db:
-        if dict != type(world_db[key]):
+        if dict != type(world_db[key]) and key != "MAP":
             string = string + key + " " + str(world_db[key]) + "\n"
     string = string + helper("ThingActions", "TA_ID")
     string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})