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Save world map in savefile, generate only on MAKE_WORLD, drop SEED_MAP.
[plomrogue] / roguelike-server
2015-09-01 Christian HellerSave world map in savefile, generate only on MAKE_WORLD...
2015-08-31 Christian HellerOutput message about inability to set world active.
2015-08-31 Christian HellerIgnore lowercase-starting (= player) commands when...
2015-08-31 Christian HellerRe-insert map existence check in command_worldactive().
2015-08-31 Christian HellerDon't save non-active world.
2015-08-31 Christian HellerSimplify and optimizing Thing proliferation rules.
2015-08-31 Christian HellerMinor optimization in update_map_memory().
2015-08-26 Christian HellerLet actor_pick_up pick up most nutritious Thing as...
2015-08-26 Christian HellerLet dying actors drop their things.
2015-08-26 Christian HellerFix replay mode overwriting save file on quit.
2015-08-26 Christian HellerFix string building bug in actor_move().
2015-08-26 Christian HellerFix save_world() bug.
2015-08-26 Christian HellerRemove log messages about actions the player is not...
2015-08-26 Christian HellerServer: Minor stylistic/cosmetic improvements to update...
2015-08-26 Christian HellerMore informative outsourcing notes.
2015-08-26 Christian HellerRemove unused variable.
2015-08-26 Christian HellerFix typo in comment.
2015-08-26 Christian HellerApply PEP8.
2015-08-26 Christian HellerDocument all outsourcings from Python to C.
2015-08-26 Christian HellerFurther server optimization by outsourcing to libplomrogue.
2015-08-25 Christian HellerFix bug that created None id'd things in new worlds.
2015-08-25 Christian HellerUpdate/improve tests for lack of compiled files to...
2015-08-25 Christian HellerRemove C variant of server, redefine build system to...