home · contact · privacy
-s takes optional argument: number of turn from which to start replay.
[plomrogue] / roguelike.c
2013-06-03 Christian Heller-s takes optional argument: number of turn from which...
2013-06-03 Christian HellerDon't abort replay on last turn.
2013-06-03 Christian HellerUse more descriptive variable name.
2013-06-03 Christian HellerCorrected minor inconsistencies.
2013-05-30 Christian HellerAdded a gameplay recording system and restructured...
2013-05-29 Christian HellerStart with windows toggled on and put into a sensible...
2013-05-29 Christian HellerRestructured main() start. Start with empty log.
2013-05-29 Christian HellerCorrected comments.
2013-05-29 Christian HellerRenamed functions to reflect change from seed files...
2013-05-29 Christian HellerWorking towards roguelike permadeath conventions: Savin...
2013-05-29 Christian HellerRe-seed rrand() with a new but predictable seed each...
2013-05-29 Christian HellerReplaced seed file system with a game save file system.
2013-05-29 Christian HellerAs init_map() doesn't need the seed anymore, it's no...
2013-05-29 Christian HellerAlways load seed file if it exists. Don't provide a...
2013-05-29 Christian HellerSeed rrand() at start of main() instead of inside init_...
2013-05-29 Christian HellerRemoved unused variable start value.
2013-05-29 Christian HellerChanged world geometry and repaired a var type incompat...
2013-05-29 Christian HellerDon't hardcode size of unsigned chars.
2013-05-28 Christian HellerDon't save and load maps, save and load seeds of maps...
2013-05-26 Christian HellerDon't use variables for what's not variable.
2013-05-26 Christian HellerMoved seed initialization into rrand().
2013-05-26 Christian HellerUse own pseudo-random number generator to ensure portab...
2013-05-25 Christian HellerAdded experimental map loading / saving.
2013-05-25 Christian HellerUse stdint.h typedefs for ints.
2013-05-23 Christian HellerMoved keybindings manipulation stuff into its own library.
2013-05-23 Christian HellerMoved draw_*_win() into its own library. Removed some...
2013-05-23 Christian HellerRenamed functions for greater stylistic consistency.
2013-05-23 Christian HellerMinor code restyling.
2013-05-23 Christian Hellerinit_window() now initializes Win.data and Win.draw...
2013-05-17 Christian HellerRenamed shift_window() to shift_active_window() for...
2013-05-17 Christian HellerRestructured window resizing. windows.c now only contai...
2013-05-17 Christian Hellerresize_window() now does its own check for existence...
2013-05-17 Christian HellerScrolling pad now also has its own function with its...
2013-05-17 Christian HellerMoved map scrolling into its own function with its...
2013-05-17 Christian HellerMoved check for existence of active window into shift_w...
2013-05-17 Christian HellerMoved check for existence of active window inside cycle...
2013-05-17 Christian HellerRenaming for code-stylistic consistency.
2013-05-17 Christian HellerMoved into own function moving up/down in keybindings...
2013-05-16 Christian HellerMoved key mod process into its own function for the...
2013-05-16 Christian HellerStarting to move all multi-line actions in key command...
2013-05-16 Christian HellerThe monster moves. Contact between monster and player...
2013-05-16 Christian HellerAdded monster. Doesn't do much; only blocks the way...
2013-05-16 Christian HellerMap is now somewhat randomized.
2013-05-16 Christian HellerCorrected mixed up coordinates.
2013-05-14 Christian HellerForgot to check for success of current move in comparis...
2013-05-14 Christian HellerFor further steps into the same direction, only add...
2013-05-14 Christian HellerPut check on player's ability of moving on a square...
2013-05-14 Christian HellerMoved player moving logic into its own function and...
2013-05-14 Christian HellerMinor code restyling.
2013-05-12 Christian HellerUse pointers instead of putting the whole struct on...
2013-05-12 Christian HellerRestyling of roguelike.c, and added prototypes for...
2013-05-12 Christian HellerRestructured map / player data, linked them into world...
2013-05-12 Christian HellerMinor code restyling.
2013-05-12 Christian HellerMinor code restyling. Important: Renamed win->curses_wi...
2013-05-11 Christian HellerSimplified keybindings initialization, using stdlib...
2013-05-11 Christian HellerMade if-else-order more clear.
2013-05-11 Christian HellerRemoved line that was already commented out and is...
2013-05-11 Christian HellerLog is now saved in world struct, not in win_log.
2013-05-10 Christian HellerTurn is now part of world struct, instead of being...
2013-05-02 Christian HellerCleaning up at the end to eliminate memory leaks detect...
2013-05-02 Christian HellerReplaced obsolete end-of-list detection with new one.
2013-05-01 Christian HellerForgot to allocate one byte for string-terminating...
2013-05-01 Christian HellerEnforced -Wall on compiling, corrected some minor stuff...
2013-05-01 Christian HellerRemoved redundant whitespace fillings; plus some minor...
2013-05-01 Christian HellerMinor keybinding renamings.
2013-05-01 Christian HellerRestructured windows into pads that are horizontally...
2013-04-30 Christian HellerCompletely rebuilt how window borders are realized...
2013-04-29 Christian HellerIn keybindings editing window, print out key names...
2013-04-28 Christian HellerRestructured order of draw_all_windows() calls, heavily...
2013-04-28 Christian HellerMinor spelling correction.
2013-04-28 Christian HellerKeybindings can now be written back to keybindings...
2013-04-27 Christian HellerHumble beginnings of customizable keybindings. So far...
2013-04-22 Christian HellerMinor comment expansion.
2013-04-22 Christian HellerUploading current state of work.