home · contact · privacy
Player earns a score by killing enemies.
[plomrogue] / src / draw_wins.c
2013-08-27 Christian HellerPlayer earns a score by killing enemies.
2013-08-25 Christian HellerImproved error message phrasings.
2013-08-25 Christian HellerCorrected lack of some specific error messages.
2013-08-24 Christian HellerAdded further (though rarely informative) handling...
2013-07-30 Christian HellerPut static functions at start instead of end of draw_wi...
2013-07-30 Christian HellerMade unnecessarily extern functions in draw_wins module...
2013-07-29 Christian HellerAdded file new comment to draw_wins.c
2013-07-29 Christian HellerApplied new indentation rule to draw_map_objects().
2013-07-29 Christian HellerApplied new formatting and documentation rules to draw_...
2013-07-18 Christian HellerEmptied map_objects library of stuff that fits better...
2013-07-18 Christian HellerSupport different kinds of monsters and items defined...
2013-07-10 Christian HellerRenamed "objects_on_map" library to "map_objects".
2013-07-10 Christian HellerSplit roguelike.(c|h) into main.(c|h) and misc.(c|h).
2013-07-10 Christian HellerMoved map-specific functions into map.h / map.c library.
2013-07-10 Christian HellerMade draw_info_win() use new center_offset () for scrol...
2013-07-10 Christian HellerAdded hitpoints and death for player.
2013-07-04 Christian HellerRestructured chained objects on map via new ChainMapObj...
2013-07-03 Christian HellerReworked "actors" library as more inclusive "objects_on...
2013-07-02 Christian HellerStarted implementing items. They don't do much but...
2013-06-27 Christian HellerSorted out library dependencies / includes. Include...
2013-06-26 Christian HellerMoved lots of stuff into new library actors.
2013-06-23 Christian HellerMade Map struct use yx_uint16 for 2D coordinates/sizes.
2013-06-21 Christian HellerRefactored direction-decision part of movement of actor...
2013-06-20 Christian HellerHave a number (currently: 3) of monsters, instead of...
2013-06-19 Christian HellerRestructured source tree. Code moves to src/, object...