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Fixed bug that led to endless loop in nearest_enemy_dir().
[plomrogue] / src / draw_wins.c
2013-11-27 Christian HellerRefactorisation and comment improvements in misc library.
2013-11-23 Christian HellerImprovement of wincontrol.h descriptions and some minor...
2013-11-02 Christian HellerMade single World struct a global variable, fitted...
2013-10-28 Christian HellerDon't use ncurses windows besides the virtual screen...
2013-10-21 Christian HellerMore precise description of what draw_text_from_bottom...
2013-10-21 Christian HellerOverhauled large parts of window system to universalize...
2013-10-11 Christian HellerCorrected mix up of width and hight in window geometry...
2013-10-07 Christian HellerAdded primitive inventory system. Any objects may now...
2013-09-26 Christian HellerThe player is now a map object like any other. All...
2013-09-23 Christian HellerRe-wrote map object system to use same structs for...
2013-09-17 Christian HellerAdded dummy inventory window.
2013-09-17 Christian HellerRe-modelled draw_kb_view() on draw_titled_keybinding_li...
2013-09-17 Christian HellerNew window "Available keys" shows keybindings available...
2013-09-15 Christian HellerStrongly overhauled keybinding managemment. Window...
2013-09-13 Christian HellerMade keybindings array into linked list; on the way...
2013-09-08 Christian HellerSimplified window configuration view.
2013-09-05 Christian HellerHeavy refactoring of all file I/O and some memory handl...
2013-09-02 Christian HellerWindow configuration can now be saved; and edited in...
2013-08-29 Christian HellerCommands are now to be managed by a Command DB, not...
2013-08-27 Christian HellerImproved comments.
2013-08-27 Christian HellerRe-wrote draw_info_win() to be more flexible in allocat...
2013-08-27 Christian HellerPlayer earns a score by killing enemies.
2013-08-25 Christian HellerImproved error message phrasings.
2013-08-25 Christian HellerCorrected lack of some specific error messages.
2013-08-24 Christian HellerAdded further (though rarely informative) handling...
2013-07-30 Christian HellerPut static functions at start instead of end of draw_wi...
2013-07-30 Christian HellerMade unnecessarily extern functions in draw_wins module...
2013-07-29 Christian HellerAdded file new comment to draw_wins.c
2013-07-29 Christian HellerApplied new indentation rule to draw_map_objects().
2013-07-29 Christian HellerApplied new formatting and documentation rules to draw_...
2013-07-18 Christian HellerEmptied map_objects library of stuff that fits better...
2013-07-18 Christian HellerSupport different kinds of monsters and items defined...
2013-07-10 Christian HellerRenamed "objects_on_map" library to "map_objects".
2013-07-10 Christian HellerSplit roguelike.(c|h) into main.(c|h) and misc.(c|h).
2013-07-10 Christian HellerMoved map-specific functions into map.h / map.c library.
2013-07-10 Christian HellerMade draw_info_win() use new center_offset () for scrol...
2013-07-10 Christian HellerAdded hitpoints and death for player.
2013-07-04 Christian HellerRestructured chained objects on map via new ChainMapObj...
2013-07-03 Christian HellerReworked "actors" library as more inclusive "objects_on...
2013-07-02 Christian HellerStarted implementing items. They don't do much but...
2013-06-27 Christian HellerSorted out library dependencies / includes. Include...
2013-06-26 Christian HellerMoved lots of stuff into new library actors.
2013-06-23 Christian HellerMade Map struct use yx_uint16 for 2D coordinates/sizes.
2013-06-21 Christian HellerRefactored direction-decision part of movement of actor...
2013-06-20 Christian HellerHave a number (currently: 3) of monsters, instead of...
2013-06-19 Christian HellerRestructured source tree. Code moves to src/, object...