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Fixed bug that led to endless loop in nearest_enemy_dir().
[plomrogue] / src / draw_wins.h
2013-11-09 Christian HellerMore consistent code styling whitespace rules.
2013-11-02 Christian HellerMade single World struct a global variable, fitted...
2013-09-23 Christian HellerRe-wrote map object system to use same structs for...
2013-09-17 Christian HellerAdded dummy inventory window.
2013-09-17 Christian HellerNew window "Available keys" shows keybindings available...
2013-09-15 Christian HellerStrongly overhauled keybinding managemment. Window...
2013-09-02 Christian HellerWindow configuration can now be saved; and edited in...
2013-07-30 Christian HellerMade unnecessarily extern functions in draw_wins module...
2013-07-29 Christian HellerRemoved false descriptions and added TODOs to draw_wins...
2013-07-29 Christian HellerMinor formatting change.
2013-07-29 Christian HellerApplied new formatting and documentation rules to draw_...
2013-06-28 Christian HellerMade all function declarations in header files extern...
2013-06-27 Christian HellerSorted out library dependencies / includes. Include...
2013-06-23 Christian HellerAdded #include guards.
2013-06-19 Christian HellerRestructured source tree. Code moves to src/, object...