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Player earns a score by killing enemies.
[plomrogue] / src / main.c
2013-08-27 Christian HellerPlayer earns a score by killing enemies.
2013-08-25 Christian HellerImproved checking for only one of savefile / record...
2013-08-25 Christian HellerOnly make exit_err() output errno message if errno...
2013-08-25 Christian HellerImproved error message phrasings.
2013-08-24 Christian HellerAdded handling of windows errors in main().
2013-08-23 Christian HellerAdded memory allocation error checks to windows library.
2013-08-21 Christian HellerMinor corrections in error message phrasings and comments.
2013-08-21 Christian HellerAt game start, check for recordfile_tmp or savegame_tmp...
2013-08-21 Christian Hellermain() handles file IO now safely, exits on errors...
2013-08-15 Christian HellerUse "uint8_t" instead of "unsigned char".
2013-08-15 Christian HellerRenamed all "fail" variables to "err", to reduce line...
2013-08-14 Christian HellerBuilt error checking into file reading/writing routines...
2013-08-14 Christian HellerReference map only through world struct.
2013-08-14 Christian HellerMade game exiting and cleaning up more flexible. Provid...
2013-08-06 Christian HellerCorrected indentation / line lengths.
2013-08-06 Christian HellerSimplified interface of (build/read/write)_map_objects...
2013-08-06 Christian Hellerinit_win() now takes arguments for the designated windo...
2013-08-06 Christian HellerMoved pseudo-random generator into its own library...
2013-07-30 Christian HellerMade the hierarchy between terminal screen, virtual...
2013-07-30 Christian HellerFinished applying new code formatting and documentation...
2013-07-20 Christian HellerMoved game exiting into its own function.
2013-07-20 Christian HellerUse standard-conformant exit.
2013-07-19 Christian HellerReplaced dummy function by just passing NULL and checki...
2013-07-19 Christian HellerMoved initialization of map object definitions from...
2013-07-19 Christian HellerRead monster / item definitions from file "defs". File...
2013-07-18 Christian HellerEmptied map_objects library of stuff that fits better...
2013-07-18 Christian HellerSupport different kinds of monsters and items defined...
2013-07-10 Christian HellerRenamed "objects_on_map" library to "map_objects".
2013-07-10 Christian HellerSplit roguelike.(c|h) into main.(c|h) and misc.(c|h).