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Fixed bug that led to endless loop in nearest_enemy_dir().
[plomrogue] / src / main.c
2013-12-14 Christian HellerFixed bug that led to endless loop in nearest_enemy_dir().
2013-11-27 Christian HellerRefactorisation and comment improvements in misc library.
2013-11-26 Christian HellerDifferentiated try_fgetc() (fgetc() wrapper proper...
2013-11-26 Christian HellerReplaced entire read/write_uint*_bigendian() family...
2013-11-25 Christian HellerSome code-stylistic improvements to rexit library;...
2013-11-24 Christian HellerMinor code-stylistic and comment improvements mostly...
2013-11-23 Christian HellerSlightly shortened and simplified windows library code.
2013-11-20 Christian HellerImproved (and simplified) pseudo-randomness.
2013-11-18 Christian HellerEach map object action now take different numbers of...
2013-11-09 Christian HellerDead shoggoths corpse to "magic meat" that can now...
2013-11-09 Christian HellerReduced code complexity by stronger integrating windows...
2013-11-05 Christian HellerRemoved redundancy between record_control() and player_...
2013-11-02 Christian HellerMade single World struct a global variable, fitted...
2013-10-29 Christian HellerNot very elegant solution to bug of appropriate invento...
2013-10-21 Christian HellerOverhauled large parts of window system to universalize...
2013-10-07 Christian HellerAdded primitive inventory system. Any objects may now...
2013-10-02 Christian HellerChanged the way the end of the map object list is ident...
2013-09-26 Christian HellerThe player is now a map object like any other. All...
2013-09-25 Christian HellerFixed referencing non-tracked map object definitions...
2013-09-25 Christian HellerSimplified adding new objects to map.
2013-09-23 Christian HellerCorrected line lengths.
2013-09-23 Christian HellerRe-wrote map object system to use same structs for...
2013-09-19 Christian HellerUnified (and heavily re-factored) (un-)loading/saving...
2013-09-19 Christian HellerIndividual map objects are now identified by unique...
2013-09-17 Christian HellerCenter map on player at game start.
2013-09-17 Christian HellerAlso save active window selection in windows config.
2013-09-15 Christian HellerStrongly overhauled keybinding managemment. Window...
2013-09-13 Christian HellerMade keybindings array into linked list; on the way...
2013-09-08 Christian HellerCorrected comment spellings and line lengths in code.
2013-09-05 Christian HellerHeavy refactoring of all file I/O and some memory handl...
2013-09-03 Christian HellerCoupled create_winconfs() and init_winconfs() that...
2013-09-01 Christian HellerHeavily re-structured initialization of windows and...
2013-08-31 Christian HellerFixed bug that reset turn number to 1 on each savefile...
2013-08-31 Christian HellerImproved error handling, more error catching, error...
2013-08-31 Christian HellerImproved windows cleaning up: free win_meta, ncurses...
2013-08-31 Christian HellerWhile adding cleaning up / freeing of map objects,...
2013-08-30 Christian HellerRemove debugging code that prohibited the game from...
2013-08-30 Christian HellerAt clean-up, free memory of map object definitions...
2013-08-30 Christian HellerCorrected window title creation.
2013-08-30 Christian HellerCleaned up memory allocation by Win initialization.
2013-08-29 Christian HellerClean up memory allocated for Win structs.
2013-08-29 Christian HellerRead in initial window sizes from files below config/.
2013-08-29 Christian HellerNegative values may now be passed to init_win() for...
2013-08-29 Christian HellerPass height=0 to init_win() to make window as wide...
2013-08-29 Christian HellerRead default order of windows from file config/toggle_w...
2013-08-29 Christian HellerMoved several windows control functions from misc libra...
2013-08-29 Christian HellerCommands are now to be managed by a Command DB, not...
2013-08-28 Christian HellerMoved config files into config/ directory.
2013-08-28 Christian HellerCorrected includes in main.c
2013-08-28 Christian HellerAll control action is moved from main() to the control...
2013-08-28 Christian HellerMoved meta_keys() into new library "control" to soon...
2013-08-28 Christian HellerSimplified meta_keys() interface by managing all window...
2013-08-28 Christian HellerFixed bug that corrupted record files.
2013-08-27 Christian HellerPlayer earns a score by killing enemies.
2013-08-25 Christian HellerImproved checking for only one of savefile / record...
2013-08-25 Christian HellerOnly make exit_err() output errno message if errno...
2013-08-25 Christian HellerImproved error message phrasings.
2013-08-24 Christian HellerAdded handling of windows errors in main().
2013-08-23 Christian HellerAdded memory allocation error checks to windows library.
2013-08-21 Christian HellerMinor corrections in error message phrasings and comments.
2013-08-21 Christian HellerAt game start, check for recordfile_tmp or savegame_tmp...
2013-08-21 Christian Hellermain() handles file IO now safely, exits on errors...
2013-08-15 Christian HellerUse "uint8_t" instead of "unsigned char".
2013-08-15 Christian HellerRenamed all "fail" variables to "err", to reduce line...
2013-08-14 Christian HellerBuilt error checking into file reading/writing routines...
2013-08-14 Christian HellerReference map only through world struct.
2013-08-14 Christian HellerMade game exiting and cleaning up more flexible. Provid...
2013-08-06 Christian HellerCorrected indentation / line lengths.
2013-08-06 Christian HellerSimplified interface of (build/read/write)_map_objects...
2013-08-06 Christian Hellerinit_win() now takes arguments for the designated windo...
2013-08-06 Christian HellerMoved pseudo-random generator into its own library...
2013-07-30 Christian HellerMade the hierarchy between terminal screen, virtual...
2013-07-30 Christian HellerFinished applying new code formatting and documentation...
2013-07-20 Christian HellerMoved game exiting into its own function.
2013-07-20 Christian HellerUse standard-conformant exit.
2013-07-19 Christian HellerReplaced dummy function by just passing NULL and checki...
2013-07-19 Christian HellerMoved initialization of map object definitions from...
2013-07-19 Christian HellerRead monster / item definitions from file "defs". File...
2013-07-18 Christian HellerEmptied map_objects library of stuff that fits better...
2013-07-18 Christian HellerSupport different kinds of monsters and items defined...
2013-07-10 Christian HellerRenamed "objects_on_map" library to "map_objects".
2013-07-10 Christian HellerSplit roguelike.(c|h) into main.(c|h) and misc.(c|h).