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Fixed bug that led to endless loop in nearest_enemy_dir().
[plomrogue] / src / main.h
2013-11-27 Christian HellerRefactorisation and comment improvements in misc library.
2013-11-23 Christian HellerImprovement of wincontrol.h descriptions and some minor...
2013-11-20 Christian HellerImproved (and simplified) pseudo-randomness.
2013-11-18 Christian HellerEach map object action now take different numbers of...
2013-11-02 Christian HellerMade single World struct a global variable, fitted...
2013-10-29 Christian HellerNot very elegant solution to bug of appropriate invento...
2013-10-07 Christian HellerAdded primitive inventory system. Any objects may now...
2013-10-02 Christian HellerChanged the way the end of the map object list is ident...
2013-09-26 Christian HellerThe player is now a map object like any other. All...
2013-09-23 Christian HellerRe-wrote map object system to use same structs for...
2013-09-19 Christian HellerIndividual map objects are now identified by unique...
2013-09-15 Christian HellerStrongly overhauled keybinding managemment. Window...
2013-09-08 Christian HellerWindows are no longer hardcoded. Winconf files now...
2013-09-01 Christian HellerHeavily re-structured initialization of windows and...
2013-08-29 Christian HellerCommands are now to be managed by a Command DB, not...
2013-08-28 Christian HellerSimplified meta_keys() interface by managing all window...
2013-08-27 Christian HellerPlayer earns a score by killing enemies.
2013-07-30 Christian HellerFinished applying new code formatting and documentation...
2013-07-18 Christian HellerSupport different kinds of monsters and items defined...
2013-07-10 Christian HellerRenamed include guard constants to better reflect the...
2013-07-10 Christian HellerSplit roguelike.(c|h) into main.(c|h) and misc.(c|h).