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Fixed bug that led to endless loop in nearest_enemy_dir().
[plomrogue] / src / map.c
2013-12-01 Christian HellerSome refactoring in map library.
2013-11-20 Christian HellerImproved (and simplified) pseudo-randomness.
2013-11-18 Christian HellerEach map object action now take different numbers of...
2013-11-06 Christian HellerStrongly simplified / standardized user action interfaces.
2013-11-02 Christian HellerMade single World struct a global variable, fitted...
2013-10-28 Christian HellerDon't use ncurses windows besides the virtual screen...
2013-10-21 Christian HellerOverhauled large parts of window system to universalize...
2013-09-26 Christian HellerThe player is now a map object like any other. All...
2013-09-05 Christian HellerHeavy refactoring of all file I/O and some memory handl...
2013-08-06 Christian HellerMoved pseudo-random generator into its own library...
2013-07-25 Christian HellerApplied new style and documentation requirements to...
2013-07-18 Christian HellerSupport different kinds of monsters and items defined...
2013-07-10 Christian HellerRenamed "objects_on_map" library to "map_objects".
2013-07-10 Christian HellerSplit roguelike.(c|h) into main.(c|h) and misc.(c|h).
2013-07-10 Christian HellerAddendum to previous commit: Added files mentioned...