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Fixed bug that led to endless loop in nearest_enemy_dir().
[plomrogue] / src / map_object_actions.h
2013-12-01 Christian HellerSome refactoring in map_object_actions library.
2013-11-20 Christian HellerDon't hardcode map object action id for "move" in turn_...
2013-11-18 Christian HellerEach map object action now take different numbers of...
2013-11-09 Christian HellerDead shoggoths corpse to "magic meat" that can now...
2013-11-09 Christian HellerMore consistent code styling whitespace rules.
2013-11-06 Christian HellerStrongly simplified / standardized user action interfaces.
2013-11-02 Christian HellerMade single World struct a global variable, fitted...
2013-10-21 Christian HellerOverhauled large parts of window system to universalize...
2013-10-07 Christian HellerAdded primitive inventory system. Any objects may now...
2013-09-26 Christian HellerThe player is now a map object like any other. All...
2013-09-23 Christian HellerRe-wrote map object system to use same structs for...
2013-08-27 Christian HellerImproved comments.
2013-07-23 Christian HellerMore documentation and re-styling of code.
2013-07-20 Christian HellerUse enum instead of define for directions in yx_uint16...
2013-07-18 Christian HellerHad forgotten to actually add the new library.