home · contact · privacy
Fixed bug that led to endless loop in nearest_enemy_dir().
[plomrogue] / src / map_objects.h
2013-12-01 Christian HellerChanged way world.map_obj_count is transmitted; also...
2013-11-18 Christian HellerEach map object action now take different numbers of...
2013-11-09 Christian HellerMore consistent code styling whitespace rules.
2013-11-02 Christian HellerMade single World struct a global variable, fitted...
2013-10-07 Christian HellerAdded primitive inventory system. Any objects may now...
2013-09-26 Christian HellerNew animate map objects are never placed on a square...
2013-09-26 Christian HellerThe player is now a map object like any other. All...
2013-09-25 Christian HellerSimplified adding new objects to map.
2013-09-23 Christian HellerRe-wrote map object system to use same structs for...
2013-09-19 Christian HellerIndividual map objects are now identified by unique...
2013-08-31 Christian HellerWhile adding cleaning up / freeing of map objects,...
2013-08-30 Christian HellerAt clean-up, free memory of map object definitions...
2013-08-27 Christian HellerKilled monsters evolve into corpse items.
2013-08-24 Christian HellerReformatted map_objects.h to ensure max line length...
2013-08-15 Christian HellerUse "uint8_t" instead of "unsigned char".
2013-08-14 Christian HellerBuilt error checking into file reading/writing routines...
2013-08-06 Christian HellerCorrected indentation / line lengths.
2013-08-06 Christian HellerSimplified interface of (build/read/write)_map_objects...
2013-07-30 Christian HellerMinor formatting improvements.
2013-07-23 Christian HellerMore documentation and re-styling of code.
2013-07-23 Christian HellerMore documentation and re-styling of code according...
2013-07-19 Christian HellerReplaced dummy function by just passing NULL and checki...
2013-07-19 Christian HellerMoved initialization of map object definitions from...
2013-07-18 Christian HellerEmptied map_objects library of stuff that fits better...
2013-07-18 Christian HellerSupport different kinds of monsters and items defined...
2013-07-10 Christian HellerRenamed include guard constants to better reflect the...
2013-07-10 Christian HellerRenamed "objects_on_map" library to "map_objects".