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Fixed bug that led to endless loop in nearest_enemy_dir().
[plomrogue] / src / misc.c
2013-12-01 Christian HellerChanged way world.map_obj_count is transmitted; also...
2013-11-27 Christian HellerRefactorisation and comment improvements in misc library.
2013-11-26 Christian HellerSimplified textfile_sizes() and replaced all get_linema...
2013-11-26 Christian HellerDifferentiated try_fgetc() (fgetc() wrapper proper...
2013-11-26 Christian HellerReplaced entire read/write_uint*_bigendian() family...
2013-11-26 Christian HellerReplaced random movement by enemies with a pretty dumb...
2013-11-25 Christian HellerSome code-stylistic improvements to rexit library;...
2013-11-24 Christian HellerTransformed trouble_msg() into exit_err() wrapper exit_...
2013-11-20 Christian HellerImproved (and simplified) pseudo-randomness.
2013-11-20 Christian HellerDon't hardcode map object action id for "move" in turn_...
2013-11-18 Christian HellerEach map object action now take different numbers of...
2013-11-09 Christian HellerDead shoggoths corpse to "magic meat" that can now...
2013-11-09 Christian HellerReduced code complexity by stronger integrating windows...
2013-11-06 Christian HellerStrongly simplified / standardized user action interfaces.
2013-11-02 Christian HellerMade single World struct a global variable, fitted...
2013-10-29 Christian HellerNot very elegant solution to bug of appropriate invento...
2013-10-07 Christian HellerAdded primitive inventory system. Any objects may now...
2013-09-26 Christian HellerThe player is now a map object like any other. All...
2013-09-23 Christian HellerRe-wrote map object system to use same structs for...
2013-09-19 Christian HellerUnified (and heavily re-factored) (un-)loading/saving...
2013-09-05 Christian HellerHeavy refactoring of all file I/O and some memory handl...
2013-09-04 Christian HellerMoved textfile_sizes() to readwrite library.
2013-09-04 Christian HellerImproved and defined more precisely textfile_sizes().
2013-08-31 Christian HellerImproved error handling, more error catching, error...
2013-08-30 Christian HellerAdded memory sanitation TODO.
2013-08-29 Christian HellerMoved several windows control functions from misc libra...
2013-08-28 Christian HellerSome cleaning up and comments added to outsourcing...
2013-08-28 Christian HellerMoved meta_keys() into new library "control" to soon...
2013-08-28 Christian HellerSimplified meta_keys() interface by managing all window...
2013-08-28 Christian HellerFixed bug that corrupted record files.
2013-08-27 Christian HellerPlayer earns a score by killing enemies.
2013-08-26 Christian HellerFor consistency mirror the replacement of "n" with...
2013-08-26 Christian HellerChanged letter controlling forward movement in cycle_ac...
2013-08-25 Christian HellerImproved error message phrasings.
2013-08-25 Christian HellerCorrected lack of some specific error messages.
2013-08-24 Christian HellerAdded further (though rarely informative) handling...
2013-08-21 Christian Hellermain() handles file IO now safely, exits on errors...
2013-08-21 Christian HellerApplied new safer file saving method to record file...
2013-08-21 Christian HellerSmall refactoring for greater readability.
2013-08-21 Christian HellerRe-factoring of save_game() for greater readability.
2013-08-21 Christian HellerCosmetic reformatting of save_game() code.
2013-08-21 Christian HellerSave game to a temp file first before overwriting old...
2013-08-21 Christian HellerIn save_game(), error-exit on earliest of writing error...
2013-08-21 Christian HellerMore expressive error messages in save_game().
2013-08-21 Christian HellerIn save_game(), check for error return code of fclose...
2013-08-21 Christian HellerMinor refactoring of save_game().
2013-08-21 Christian Hellersave_game() now checks for the error return code of...
2013-08-15 Christian HellerUse "uint8_t" instead of "unsigned char".
2013-08-15 Christian HellerRenamed all "fail" variables to "err", to reduce line...
2013-08-14 Christian HellerBuilt error checking into file reading/writing routines...
2013-08-14 Christian HellerMade game exiting and cleaning up more flexible. Provid...
2013-08-06 Christian HellerSimplified interface of (build/read/write)_map_objects...
2013-08-06 Christian HellerMoved pseudo-random generator into its own library...
2013-07-30 Christian HellerUse bit shifting instead of magic number in rrand().
2013-07-30 Christian HellerMinor formatting improvements.
2013-07-29 Christian HellerApplied new formatting and documentation rules to misc...
2013-07-20 Christian HellerMoved game exiting into its own function.
2013-07-19 Christian HellerReplaced dummy function by just passing NULL and checki...
2013-07-19 Christian HellerRead monster / item definitions from file "defs". File...
2013-07-18 Christian HellerEmptied map_objects library of stuff that fits better...
2013-07-18 Christian HellerSupport different kinds of monsters and items defined...
2013-07-10 Christian HellerRenamed "objects_on_map" library to "map_objects".
2013-07-10 Christian HellerAdded some externs.
2013-07-10 Christian HellerSplit roguelike.(c|h) into main.(c|h) and misc.(c|h).