home · contact · privacy
Added command to focus map on player.
[plomrogue] / src / roguelike.c
2013-07-10 Christian HellerAdded command to focus map on player.
2013-07-10 Christian HellerMap scrolling is only possible within map size now.
2013-07-10 Christian HellerAdded hitpoints and death for player.
2013-07-09 Christian HellerMoved building/reading/writing of map objects into...
2013-07-09 Christian HellerImproved map generation algorithm.
2013-07-04 Christian HellerRestructured chained objects on map via new ChainMapObj...
2013-07-03 Christian HellerEnemies have hitpoints (5 at start), disappear when...
2013-07-03 Christian HellerGenerate name chars for items, monsters randomly, save...
2013-07-03 Christian HellerReworked "actors" library as more inclusive "objects_on...
2013-07-03 Christian HellerRefactored finding of random passable position into...
2013-07-02 Christian HellerNumber of items and enemies is now random. To facilitat...
2013-07-02 Christian HellerGrew number of monsters / items.
2013-07-02 Christian HellerRefactored / made more flexible: item/monster initializ...
2013-07-02 Christian HellerRefactored code for loading/saving positions of monster...
2013-07-02 Christian HellerStarted implementing items. They don't do much but...
2013-06-28 Christian HellerRewrote update_log () for a comeback of the message...
2013-06-27 Christian HellerMake is_passable() use yx_uint16 for coordinates instea...
2013-06-27 Christian HellerMake resize_active_win use yx_uint16 for coordinates...
2013-06-27 Christian HellerSorted out library dependencies / includes. Include...
2013-06-26 Christian HellerMoved lots of stuff into new library actors.
2013-06-26 Christian HellerMoved more stuff into yx_uint16 library.
2013-06-26 Christian HellerSimplified internal structure of move_monster().
2013-06-26 Christian HellerSimplified internal structure of move_player().
2013-06-26 Christian HellerRemoved buggy log text compression.
2013-06-26 Christian HellerRefactored all "next turn" / "record action" stuff...
2013-06-24 Christian HellerMoved line to make refactoring easier.
2013-06-24 Christian HellerRemoved redundant condition.
2013-06-24 Christian HellerRe-grouped functions in roguelike.c/roguelike.h into...
2013-06-24 Christian HellerMonsters now clash with and hit each other; more elabor...
2013-06-23 Christian HellerMade Map struct use yx_uint16 for 2D coordinates/sizes.
2013-06-23 Christian HellerMake map_scroll() use new direction macros and slightly...
2013-06-23 Christian HellerMoved basic yx_uint16 handling into its own library.
2013-06-21 Christian HellerRefactored direction-decision part of movement of actor...
2013-06-21 Christian HellerSome code grouping and commenting to explain program...
2013-06-20 Christian HellerHave a number (currently: 3) of monsters, instead of...
2013-06-20 Christian HellerRegrouped functions in roguelike.c.
2013-06-19 Christian HellerRestructured source tree. Code moves to src/, object...