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Added command to focus map on player.
[plomrogue] / src / roguelike.h
2013-07-10 Christian HellerAdded command to focus map on player.
2013-07-10 Christian HellerMap scrolling is only possible within map size now.
2013-07-09 Christian HellerMoved building/reading/writing of map objects into...
2013-07-04 Christian HellerRestructured chained objects on map via new ChainMapObj...
2013-07-03 Christian HellerReworked "actors" library as more inclusive "objects_on...
2013-07-03 Christian HellerRefactored finding of random passable position into...
2013-07-02 Christian HellerStarted implementing items. They don't do much but...
2013-06-28 Christian HellerMade all function declarations in header files extern...
2013-06-27 Christian HellerSorted out library dependencies / includes. Include...
2013-06-26 Christian HellerMoved lots of stuff into new library actors.
2013-06-26 Christian HellerMoved more stuff into yx_uint16 library.
2013-06-26 Christian HellerRefactored all "next turn" / "record action" stuff...
2013-06-24 Christian HellerRe-grouped functions in roguelike.c/roguelike.h into...
2013-06-24 Christian HellerMonsters now clash with and hit each other; more elabor...
2013-06-23 Christian HellerMade Map struct use yx_uint16 for 2D coordinates/sizes.
2013-06-23 Christian HellerAdded #include guards.
2013-06-23 Christian HellerMoved basic yx_uint16 handling into its own library.
2013-06-21 Christian HellerRefactored direction-decision part of movement of actor...
2013-06-20 Christian HellerHave a number (currently: 3) of monsters, instead of...
2013-06-20 Christian HellerRegrouped functions in roguelike.c.
2013-06-19 Christian HellerRestructured source tree. Code moves to src/, object...