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Fixed bug that led to endless loop in nearest_enemy_dir().
[plomrogue] / src / yx_uint16.h
2013-11-26 Christian HellerReplaced random movement by enemies with a pretty dumb...
2013-11-22 Christian HellerMinor code-stylistic revisions to yx_uint16 library.
2013-11-09 Christian HellerMore consistent code styling whitespace rules.
2013-11-06 Christian HellerStrongly simplified / standardized user action interfaces.
2013-11-02 Christian HellerMade single World struct a global variable, fitted...
2013-08-21 Christian HellerImproved formatting and comments for yx_uint16.h
2013-08-21 Christian HellerPass pointers to yx_uint16 structs to yx_uint16_cmp...
2013-08-21 Christian HellerUse uint8_t for yx_uin16_cmp() return code.
2013-07-23 Christian HellerMore documentation and re-styling of code according...
2013-07-22 Christian HellerMore code re-styling and documentation.
2013-07-20 Christian HellerUse enum instead of define for directions in yx_uint16...
2013-06-28 Christian HellerMade all function declarations in header files extern...
2013-06-27 Christian HellerSorted out library dependencies / includes. Include...
2013-06-26 Christian HellerMoved more stuff into yx_uint16 library.
2013-06-23 Christian HellerAdded #include guards.
2013-06-23 Christian HellerMoved basic yx_uint16 handling into its own library.