home · contact · privacy
Server: Remove superfluous variable in build_fov_map().
[plomrogue] / src / server /
2014-08-21 Christian HellerServer: Remove superfluous variable in build_fov_map().
2014-08-17 Christian HellerServer: Free memorized things on map upon actor death.
2014-08-17 Christian HellerServer: Fix typo in T_MEMTHING string.
2014-08-17 Christian HellerRemove redundant uses of NULL.
2014-08-17 Christian HellerServer: Add inanimate things to map memory, integrate...
2014-08-16 Christian HellerServer: Minor code-stylistic corrections.
2014-08-16 Christian HellerServer: Always display consumables on top of stack...
2014-08-16 Christian HellerServer/AI: Search for consumables if no urgent enemy...
2014-08-16 Christian HellerServer/AI: Fix bug in standing-on-consumable test.
2014-08-16 Christian HellerServer/AI: Pick up consumable if standing on it and...
2014-08-16 Christian HellerServer/AI: Consume nutritious items if no enemies are...
2014-08-16 Christian HellerServer/AI: Check for visibility of enemies before build...
2014-08-13 Christian HellerServer: Minor field of view code simplifications.
2014-08-13 Christian HellerServer: Replace unnecessary bitwise operations with...
2014-08-06 Christian HellerServer: Make FOV algorithm symmetrical.
2014-08-03 Christian HellerServer: Ensure that AI does not move towards enemies...
2014-08-03 Christian HellerServer: Improve comment description on dijkstra_map().
2014-08-03 Christian HellerAdd command to let the AI decide player's next move.
2014-08-03 Christian HellerUpdate comment info on macros needed for snprintf().
2014-08-03 Christian HellerServer: Only write record and save file if 15 seconds...
2014-08-02 Christian HellerServer: Fix minor dependency issue.
2014-08-02 Christian HellerAdd auto-mapping / map memory.
2014-08-01 Christian HellerServer: Reduce malloc() calls in FOV generation.
2014-08-01 Christian HellerServer: Minor optimization of pathfinding algorithm.
2014-07-30 Christian HellerServer: Refactor writing of field of view to Thing...
2014-07-30 Christian HellerServer: Slightly simplify command parsing.
2014-07-30 Christian HellerServer: Remove some weird debugging code leftovers.
2014-07-29 Christian HellerServer: Remove superfluous empty line in code.
2014-07-29 Christian HellerServer: Make actors enemy-pathfinding travel around...
2014-07-24 Christian HellerServer: Fix buggy handling of ID sizes in TT_ID/TA_ID...
2014-07-24 Christian HellerServer: Rename thing, thing type and thing action selec...
2014-07-24 Christian HellerServer: Fix buggy initialization of new thing types.
2014-07-24 Christian HellerServer: Fix buggy evaluation of THING_ACTION id argument.
2014-07-23 Christian HellerServer: Ensure THING_ACTION command fails on argument 0.
2014-07-23 Christian HellerServer: Always delete worldstate file when world is...
2014-07-23 Christian HellerServer: Remove barely used and not very useful yx_to_ma...
2014-07-23 Christian HellerUse not f_name variable but __func__, standardize funct...
2014-07-13 Christian HellerMinor code beautifications.
2014-07-13 Christian HellerServer: Read in former "config" data as normal server...
2014-07-11 Christian HellerUse direction names instead of numbers in player move...
2014-07-10 Christian HellerServer: Expect (but don't force) some player commands...
2014-07-10 Christian HellerServer: Simplify rule for when to update worldstate...
2014-07-09 Christian HellerAlarm about / don't start on finding temp file filesavi...
2014-07-09 Christian HellerRefactor atomic writing to atomic_write_start() + atomi...
2014-07-09 Christian HellerServer: Remove memory leak in save_world().
2014-07-09 Christian HellerServer: Atomify the savefile writing.
2014-07-09 Christian HellerServer: Merge duplicate string literals of "sprintf()".
2014-07-09 Christian HellerServer: Fix hardcoded_strings enum naming bug.
2014-07-09 Christian HellerServer: Start hardcoded_strings s's enum names with...
2014-07-09 Christian HellerTest return values of _all_ *printf() calls.
2014-07-09 Christian HellerReplace uses of variable-length arrays with try_malloc...
2014-07-08 Christian HellerServer: Limit size of backlog to 3000 chars plus newest...
2014-07-07 Christian HellerServer: Fix FOV generation bug (bad wrapping of shadow...
2014-07-07 Christian HellerServer: Fix bug of ai module's dijkstra_map() hanging...
2014-07-07 Christian HellerServer: Fix bugs in map and FOV generation on large...
2014-07-07 Christian HellerAdd to TODO.
2014-07-07 Christian HellerServer: New field of view algorithm, much faster and...
2014-07-04 Christian HellerServer: Remove unused/obsolete world.enemy_fov.
2014-07-04 Christian HellerServer: Fix bug of deleting record file upon replaying it.
2014-07-04 Christian HellerLoad last world state from save file, not from re-stepp...
2014-06-20 Christian HellerServer: Internally, rename "map object" stuff to "thing...
2014-05-14 Christian HellerMaps are always squares, therefore define only their...
2014-05-14 Christian HellerUnify Map struct common to server and client in src...
2014-05-14 Christian HellerFix non-initializations that are detected as errors...
2014-05-14 Christian HellerServer: Force FOV on every actor, but update it on...
2014-05-14 Christian HellerServer: Remove uncommented lines.
2014-05-13 Christian HellerServer: Add ENEMY_FOV option (default: off) to force...
2014-05-13 Christian HellerAdd (crude) field of view to player's view of map.
2014-04-17 Christian HellerServer: On map generation, put lots of 'X' cells for...
2014-04-16 Christian HellerMake grids hexagonal, remove all diagonal movement...
2014-04-14 Christian HellerServer: Use nanosleep() instead of POSIX-obsolete uslee...
2014-04-14 Christian HellerServer: Check against setting map object id of 0 in...
2014-04-14 Christian HellerServer: Explain in map_object_actions.h why MapObjAct...
2014-04-14 Christian HellerServer: Make config file define to which map object...
2014-04-09 Christian HellerServer: Make config file set number of objects' start...
2014-04-09 Christian HellerServer: Limit iterations for map generation and object...
2014-04-09 Christian HellerServer: Make map geometry definable in config file.
2014-04-08 Christian HellerRefactor file parsing patterns.
2014-04-06 Christian HellerMinor refactoring in file parsing.
2014-04-06 Christian HellerClient: Fit interface_conf to new config file style...
2014-04-04 Christian HellerMinor refactorings in config file parse code to clear...
2014-04-03 Christian HellerMake client's commandDB reading use new parsing / confi...
2014-04-02 Christian HellerServer: Minor code-stylistic changes in configfile...
2014-03-31 Christian HellerServer/io.c: more precise comment.
2014-03-31 Christian HellerServer: Poll server/in only every 0.33 seconds to reduc...
2014-03-30 Christian HellerMake server config files more readable, their parsing...
2014-03-26 Christian HellerServer: Eliminate major stack space waste offender...
2014-03-26 Christian HellerEnforce C11 via Makefile, explicate POSIX dependencies...
2014-03-26 Christian HellerServer: Change read_config_file() parameter order ...
2014-03-26 Christian HellerServer: Move common config file reading stuff into...
2014-03-25 Christian HellerMove tests for value size < UINT8_MAX into err_try_fget...
2014-03-25 Christian Hellerconfserver/defs -> confserver/map_objects; fixed debug...
2014-03-25 Christian HellerServer: Make objects definable as "consumable" to gain...
2014-03-17 Christian HellerRe-factored server's main() into smaller routines in...
2014-03-17 Christian HellerRe-wrote large parts of the server client architecture...
2014-03-10 Christian HellerAdded -Werror to compiler flags, fixed other warnings...
2014-03-10 Christian HellerAdded -Wextra to compiler flags, found out about redund...
2014-03-10 Christian HellerRemoved scoring.
2014-02-05 Christian HellerFixed some more pitfalls that hurt working with game...
2014-02-05 Christian HellerEliminated some potential problems for alternative...
next