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More refactoring.
authorChristian Heller <c.heller@plomlompom.de>
Tue, 30 Apr 2019 18:56:56 +0000 (20:56 +0200)
committerChristian Heller <c.heller@plomlompom.de>
Tue, 30 Apr 2019 18:56:56 +0000 (20:56 +0200)
new/plomrogue/game.py
new/plomrogue/mapping.py
new/plomrogue/things.py

index 6b2c74b62f7427e9ae4daa9e705e0f740f16745e..948c97e10dcf2808f8fbbc282a17e5ba5dc81f06 100755 (executable)
@@ -105,22 +105,22 @@ class Game(GameBase):
     def send_gamestate(self, connection_id=None):
         """Send out game state data relevant to clients."""
 
-        def send_thing(offset, thing):
-            offset_pos = self.map_geometry.pos_in_projection(thing.position,
-                                                             offset,
-                                                             self.map_size)
+        def send_thing(thing):
+            view_pos = self.map_geometry.pos_in_view(thing.position,
+                                                     self.player.view_offset,
+                                                     self.map_size)
             self.io.send('THING_TYPE %s %s' % (thing.id_, thing.type_))
-            self.io.send('THING_POS %s %s' % (thing.id_, offset_pos))
+            self.io.send('THING_POS %s %s' % (thing.id_, view_pos))
 
         self.io.send('TURN ' + str(self.turn))
         visible_map = self.player.get_visible_map()
-        offset = self.player.get_surroundings_offset()
-        self.io.send('VISIBLE_MAP %s %s' % (offset, visible_map.size))
+        self.io.send('VISIBLE_MAP %s %s' % (self.player.view_offset,
+                                            visible_map.size))
         for y, line in visible_map.lines():
             self.io.send('VISIBLE_MAP_LINE %5s %s' % (y, quote(line)))
         visible_things = self.player.get_visible_things()
         for thing in visible_things:
-            send_thing(offset, thing)
+            send_thing(thing)
             if hasattr(thing, 'health'):
                 self.io.send('THING_HEALTH %s %s' % (thing.id_,
                                                      thing.health))
@@ -131,7 +131,7 @@ class Game(GameBase):
             self.io.send('PLAYER_INVENTORY ,')
         for id_ in self.player.inventory:
             thing = self.get_thing(id_)
-            send_thing(offset, thing)
+            send_thing(thing)
         self.io.send('GAME_STATE_COMPLETE')
 
     def proceed(self):
index 9826e6887eb9571cdd53349f9217184321000cf8..e6ae9871b13fabaeb24f7e6bc76892c03a1e8099 100644 (file)
@@ -85,10 +85,17 @@ class MapGeometry():
         self.neighbors_to[map_size][pos] = neighbors
         return neighbors
 
-    def pos_in_projection(self, pos, offset, maps_size):
-        pos_y = pos[1].y + (maps_size.y * pos[0].y) - offset.y
-        pos_x = pos[1].x + (maps_size.x * pos[0].x) - offset.x
-        return YX(pos_y, pos_x)
+    def undouble_coordinate(self, maps_size, coordinate):
+        y = maps_size.y * coordinate[0].y + coordinate[1].y
+        x = maps_size.x * coordinate[0].x + coordinate[1].x
+        return YX(y, x)
+
+    def get_view_offset(self, maps_size, center, radius):
+        yx_to_origin = self.undouble_coordinate(maps_size, center)
+        return yx_to_origin - YX(radius, radius)
+
+    def pos_in_view(self, pos, offset, maps_size):
+        return self.undouble_coordinate(maps_size, pos) - offset
 
     def correct_double_coordinate(self, map_size, big_yx, little_yx):
 
index 5d1c7bce1b72bf21b7fdd23a64a67998236019aa..db37a04bd11e09d14c912ae79e4aee0f5b05623e 100644 (file)
@@ -147,15 +147,14 @@ class ThingAnimate(Thing):
 
     def hunt_player(self):
         visible_things = self.get_visible_things()
-        offset = self.get_surroundings_offset()
         target = None
         for t in visible_things:
             if t.type_ == 'human':
-                target = t.position[1] - offset
+                target = t.position[1] - self.view_offset
                 break
         if target is not None:
             try:
-                offset_self_pos = self.position[1] - offset
+                offset_self_pos = self.position[1] - self.view_offset
                 target_dir = self.move_on_dijkstra_map(offset_self_pos,
                                                        [target])
                 if target_dir is not None:
@@ -177,12 +176,11 @@ class ThingAnimate(Thing):
                 self.set_task('PICKUP', (id_,))
                 return True
         visible_things = self.get_visible_things()
-        offset = self.get_surroundings_offset()
         food_targets = []
         for t in visible_things:
             if t.type_ == 'food':
-                food_targets += [t.position[1] - offset]
-        offset_self_pos = self.position[1] - offset
+                food_targets += [t.position[1] - self.view_offset]
+        offset_self_pos = self.position[1] - self.view_offset
         target_dir = self.move_on_dijkstra_map(offset_self_pos,
                                                food_targets)
         if target_dir:
@@ -249,25 +247,21 @@ class ThingAnimate(Thing):
     def unset_surroundings(self):
         self._stencil = None
         self._surrounding_map = None
-        self._surroundings_offset = None
 
-    def get_surroundings_offset(self):
-        if self._surroundings_offset is not None:
-            return self._surroundings_offset
-        y_long = self.position[0].y * self.game.map_size.y + self.position[1].y
-        x_long = self.position[0].x * self.game.map_size.x + self.position[1].x
-        yx_to_origin = YX(y_long, x_long)
-        self._surroundings_offset = yx_to_origin - YX(self._radius, self._radius)
-        return self._surroundings_offset
+    @property
+    def view_offset(self):
+        return self.game.map_geometry.get_view_offset(self.game.map_size,
+                                                      self.position,
+                                                      self._radius)
 
     def get_surrounding_map(self):
         if self._surrounding_map is not None:
             return self._surrounding_map
         self._surrounding_map = Map(size=YX(self._radius*2+1, self._radius*2+1))
-        offset = self.get_surroundings_offset()
         for pos in self._surrounding_map:
             correct = self.game.map_geometry.correct_double_coordinate
-            big_yx, small_yx = correct(self.game.map_size, (0,0), pos + offset)
+            big_yx, small_yx = correct(self.game.map_size, (0,0),
+                                       pos + self.view_offset)
             map_ = self.game.get_map(big_yx, False)
             if map_ is None:
                 map_ = Map(size=self.game.map_size)
@@ -296,12 +290,11 @@ class ThingAnimate(Thing):
 
     def get_visible_things(self):
         stencil = self.get_stencil()
-        offset = self.get_surroundings_offset()
         visible_things = []
         for thing in self.game.things:
-            pos = self.game.map_geometry.pos_in_projection(thing.position,
-                                                           offset,
-                                                           self.game.map_size)
+            pos = self.game.map_geometry.pos_in_view(thing.position,
+                                                     self.view_offset,
+                                                     self.game.map_size)
             if pos.y < 0 or pos.x < 0 or\
                pos.y >= stencil.size.y or pos.x >= stencil.size.x:
                 continue