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Simulate world processing during INC calls.
authorChristian Heller <c.heller@plomlompom.de>
Sun, 20 Aug 2017 19:41:08 +0000 (21:41 +0200)
committerChristian Heller <c.heller@plomlompom.de>
Sun, 20 Aug 2017 19:41:08 +0000 (21:41 +0200)
server.py

index ed60b6a34b455b95a1511db4512cb0268e636ba2..f4e29015aa9d7e4ed82abb68aac6dcbf321dbdf6 100755 (executable)
--- a/server.py
+++ b/server.py
@@ -98,6 +98,7 @@ class CommandHandler:
         self.queues_out = queues_out
         self.pool = Pool()
         self.world = World()
+        self.pool_result = None
 
     def send_to(self, connection_id, msg):
         """Send msg to client of connection_id."""
@@ -131,10 +132,21 @@ class CommandHandler:
         self.send_to(connection_id, reply)
 
     def cmd_inc(self, connection_id):
-        """Increment world.turn, send TURN_FINISHED, NEW_TURN to everyone."""
+        """Increment world.turn, send TURN_FINISHED, NEW_TURN to everyone.
+
+        To simulate game processing waiting times, a one second delay between
+        TURN_FINISHED and NEW_TURN occurs; after NEW_TURN, some expensive
+        calculations are started as pool processes that need to be finished
+        until a further INC finishes the turn.
+        """
+        from time import sleep
+        if self.pool_result is not None:
+            self.pool_result.wait()
         self.send_all('TURN_FINISHED ' + str(self.world.turn))
+        sleep(1)
         self.world.turn += 1
         self.send_all('NEW_TURN ' + str(self.world.turn))
+        self.pool_result = self.pool.map_async(fib, (35,35))
 
     def cmd_get_turn(self, connection_id):
         """Send world.turn to caller."""