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Extend ncurses client functionality.
authorChristian Heller <c.heller@plomlompom.de>
Wed, 4 Nov 2020 03:41:29 +0000 (04:41 +0100)
committerChristian Heller <c.heller@plomlompom.de>
Wed, 4 Nov 2020 03:41:29 +0000 (04:41 +0100)
new2/rogue_chat_curses.py

index bdafe21dcbd7c06972be7c43e98141f9b9f8e3fc..6f27256a728e3a8f56db9c5d171173ff03e14036 100755 (executable)
@@ -4,19 +4,121 @@ import socket
 import queue
 import threading
 from plomrogue.io_tcp import PlomSocket
+from plomrogue.game import GameBase
+from plomrogue.parser import Parser
+from plomrogue.mapping import YX
+from plomrogue.things import ThingBase
+from plomrogue.misc import quote
+
+# TODO: fix screen refreshes on intermediary map results
+
+def cmd_TURN(game, n):
+    game.turn = n
+    game.things = []
+    game.portals = {}
+cmd_TURN.argtypes = 'int:nonneg'
+
+def cmd_LOGIN_OK(game):
+    game.tui.switch_mode('post_login_wait')
+    game.tui.socket.send('GET_GAMESTATE')
+    game.tui.log_msg('@ welcome')
+cmd_LOGIN_OK.argtypes = ''
+
+def cmd_CHAT(game, msg):
+    game.tui.log_msg('# ' + msg)
+    game.tui.do_refresh = True
+cmd_CHAT.argtypes = 'string'
+
+def cmd_PLAYER_ID(game, player_id):
+    game.player_id = player_id
+cmd_PLAYER_ID.argtypes = 'int:nonneg'
+
+def cmd_THING_POS(game, thing_id, position):
+    t = game.get_thing(thing_id, True)
+    t.position = position
+cmd_THING_POS.argtypes = 'int:nonneg yx_tuple:nonneg'
+
+def cmd_THING_NAME(game, thing_id, name):
+    t = game.get_thing(thing_id, True)
+    t.name = name
+cmd_THING_NAME.argtypes = 'int:nonneg string'
+
+def cmd_MAP(game, size, content):
+    game.map_size = size
+    game.map_content = content
+cmd_MAP.argtypes = 'yx_tuple:pos string'
+
+def cmd_GAME_STATE_COMPLETE(game):
+    game.info_db = {}
+    if game.tui.mode.name == 'post_login_wait':
+        game.tui.switch_mode('play')
+    if game.tui.mode.shows_info:
+        game.tui.query_info()
+    game.tui.do_refresh = True
+cmd_GAME_STATE_COMPLETE.argtypes = ''
+
+def cmd_PORTAL(game, position, msg):
+    game.portals[position] = msg
+cmd_PORTAL.argtypes = 'yx_tuple:nonneg string'
+
+def cmd_PLAY_ERROR(game, msg):
+    game.tui.log_msg('imagine the screen flicker (TODO)')
+    game.tui.do_refresh = True
+cmd_PLAY_ERROR.argtypes = 'string'
+
+def cmd_ARGUMENT_ERROR(game, msg):
+    game.tui.log_msg('? syntax error: ' + msg)
+    game.tui.do_refresh = True
+cmd_ARGUMENT_ERROR.argtypes = 'string'
+
+def cmd_ANNOTATION(game, position, msg):
+    game.info_db[position] = msg
+    if game.tui.mode.shows_info:
+        game.tui.do_refresh = True
+cmd_ANNOTATION.argtypes = 'yx_tuple:nonneg string'
 
 def recv_loop(plom_socket, q):
     for msg in plom_socket.recv():
         q.put(msg)
 
+class Game(GameBase):
+    commands = {'LOGIN_OK': cmd_LOGIN_OK,
+                'CHAT': cmd_CHAT,
+                'PLAYER_ID': cmd_PLAYER_ID,
+                'TURN': cmd_TURN,
+                'THING_POS': cmd_THING_POS,
+                'THING_NAME': cmd_THING_NAME,
+                'MAP': cmd_MAP,
+                'PORTAL': cmd_PORTAL,
+                'ANNOTATION': cmd_ANNOTATION,
+                'GAME_STATE_COMPLETE': cmd_GAME_STATE_COMPLETE,
+                'ARGUMENT_ERROR': cmd_ARGUMENT_ERROR,
+                'PLAY_ERROR': cmd_PLAY_ERROR}
+    thing_type = ThingBase
+
+    def __init__(self, *args, **kwargs):
+        super().__init__(*args, **kwargs)
+        self.map_size = YX(0, 0)
+        self.map_content = ''
+        self.player_id = -1
+        self.info_db = {}
+        self.portals = {}
+
+    def get_command(self, command_name):
+        from functools import partial
+        f = partial(self.commands[command_name], self)
+        f.argtypes = self.commands[command_name].argtypes
+        return f
+
 class TUI:
 
-    def __init__(self, socket, q):
+    def __init__(self, socket, q, game):
+        self.game = game
+        self.game.tui = self
+        self.parser = Parser(self.game)
         self.queue = q
         self.socket = socket
         self.log = []
-        self.log_msg("hallo")
-        self.log_msg("welt")
         self.do_refresh = True
         curses.wrapper(self.loop)
 
@@ -25,8 +127,36 @@ class TUI:
         if len(self.log) > 100:
             self.log = self.log[-100:]
 
+    def query_info(self):
+        self.socket.send('GET_ANNOTATION ' + str(self.explorer))
+
+    def switch_mode(self, mode_name, keep_position = False):
+        self.mode = getattr(self, 'mode_' + mode_name)
+        if self.mode.shows_info and not keep_position:
+            player = self.game.get_thing(self.game.player_id, False)
+            self.explorer = YX(player.position.y, player.position.x)
+        if self.mode.name == 'annotate' and self.explorer in self.game.info_db:
+            info = self.game.info_db[self.explorer]
+            if info != '(none)':
+                self.input_ = info
+        elif self.mode.name == 'portal' and self.explorer in self.game.portals:
+            self.input_ = self.game.portals[self.explorer]
+
     def loop(self, stdscr):
 
+        class Mode:
+
+            def __init__(self, name, has_input_prompt=False, shows_info=False,
+                         is_intro = False):
+                self.name = name
+                self.has_input_prompt = has_input_prompt
+                self.shows_info = shows_info
+                self.is_intro = is_intro
+
+        def handle_input(msg):
+            command, args = self.parser.parse(msg)
+            command(*args)
+
         def msg_into_lines_of_width(msg, width):
             chunk = ''
             lines = []
@@ -43,77 +173,225 @@ class TUI:
             return lines
 
         def reset_screen_size():
-            self.rows, self.cols = stdscr.getmaxyx()
-            self.cols -= 1  # ugly TODO ncurses bug workaround, FIXME
-            self.window_width = self.cols // 2
+            self.size = YX(*stdscr.getmaxyx())
+            self.size = self.size - YX(0, 1) # ugly TODO ncurses bug workaround, FIXME
+            self.size = self.size - YX(self.size.y % 2, 0)
+            self.size = self.size - YX(0, self.size.x % 4)
+            self.window_width = int(self.size.x / 2)
 
         def recalc_input_lines():
-            self.input_lines = msg_into_lines_of_width(input_prompt +input_,
-                                                       self.window_width)
+            if not self.mode.has_input_prompt:
+                self.input_lines = []
+            else:
+                self.input_lines = msg_into_lines_of_width(input_prompt + self.input_,
+                                                           self.window_width)
+
+        def move_explorer(direction):
+            # TODO movement constraints
+            if direction == 'up':
+                self.explorer += YX(-1, 0)
+            elif direction == 'left':
+                self.explorer += YX(0, -1)
+            elif direction == 'down':
+                self.explorer += YX(1, 0)
+            elif direction == 'right':
+                self.explorer += YX(0, 1)
+            self.query_info()
 
         def draw_history():
             lines = []
             for line in self.log:
                 lines += msg_into_lines_of_width(line, self.window_width)
             lines.reverse()
-            max_y = self.rows - len(self.input_lines)
+            height_header = 2
+            max_y = self.size.y - len(self.input_lines)
             for i in range(len(lines)):
-                if (i >= max_y):
+                if (i >= max_y - height_header):
                     break
                 stdscr.addstr(max_y - i - 1, self.window_width, lines[i])
 
+        def draw_info():
+            if self.explorer in self.game.portals:
+                info = 'PORTAL: ' + self.game.portals[self.explorer] + '\n'
+            else:
+                info = 'PORTAL: (none)\n'
+            if self.explorer in self.game.info_db:
+                info += 'ANNOTATION: ' + self.game.info_db[self.explorer]
+            else:
+                info += 'ANNOTATION: waiting …'
+            lines = msg_into_lines_of_width(info, self.window_width)
+            height_header = 2
+            for i in range(len(lines)):
+                y = height_header + i
+                if y >= self.size.y - len(self.input_lines):
+                    break
+                stdscr.addstr(y, self.window_width, lines[i])
+
         def draw_input():
-            y = self.rows - len(self.input_lines)
+            y = self.size.y - len(self.input_lines)
             for i in range(len(self.input_lines)):
                 stdscr.addstr(y, self.window_width, self.input_lines[i])
                 y += 1
 
+        def draw_turn():
+            stdscr.addstr(0, self.window_width, 'TURN: ' + str(self.game.turn))
+
+        def draw_mode():
+            stdscr.addstr(1, self.window_width, 'MODE: ' + self.mode.name)
+
+        def draw_map():
+            map_lines_split = []
+            for y in range(self.game.map_size.y):
+                start = self.game.map_size.x * y
+                end = start + self.game.map_size.x
+                map_lines_split += [list(self.game.map_content[start:end])]
+            for t in self.game.things:
+                map_lines_split[t.position.y][t.position.x] = '@'
+            if self.mode.shows_info:
+                map_lines_split[self.explorer.y][self.explorer.x] = '?'
+            map_lines = []
+            for line in map_lines_split:
+                map_lines += [''.join(line)]
+            map_center = YX(int(self.game.map_size.y / 2),
+                            int(self.game.map_size.x / 2))
+            window_center = YX(int(self.size.y / 2),
+                               int(self.window_width / 2))
+            center = map_center
+            if self.mode.shows_info:
+                center = self.explorer
+            else:
+                player = self.game.get_thing(self.game.player_id, False)
+                if player:
+                    center = player.position
+            offset = center - window_center
+            term_y = max(0, -offset.y)
+            term_x = max(0, -offset.x)
+            map_y = max(0, offset.y)
+            map_x = max(0, offset.x)
+            while (term_y < self.size.y and map_y < self.game.map_size.y):
+                to_draw = map_lines[map_y][map_x:self.window_width + offset.x]
+                stdscr.addstr(term_y, term_x, to_draw)
+                term_y += 1
+                map_y += 1
+
+        def draw_screen():
+            stdscr.clear()
+            recalc_input_lines()
+            if self.mode.has_input_prompt:
+                draw_input()
+            if self.mode.shows_info:
+                draw_info()
+            else:
+                draw_history()
+            draw_mode()
+            if not self.mode.is_intro:
+                draw_turn()
+                draw_map()
+
+        self.mode_play = Mode('play')
+        self.mode_study = Mode('study', shows_info=True)
+        self.mode_edit = Mode('edit')
+        self.mode_annotate = Mode('annotate', has_input_prompt=True, shows_info=True)
+        self.mode_portal = Mode('portal', has_input_prompt=True, shows_info=True)
+        self.mode_chat = Mode('chat', has_input_prompt=True)
+        self.mode_login = Mode('login', has_input_prompt=True, is_intro=True)
+        self.mode_post_login_wait = Mode('post_login_wait', is_intro=True)
         curses.curs_set(False)  # hide cursor
         stdscr.timeout(10)
         reset_screen_size()
-        input_ = ''
+        self.mode = self.mode_login
+        self.explorer = YX(0, 0)
+        self.input_ = ''
         input_prompt = '> '
         while True:
-
             if self.do_refresh:
+                draw_screen()
                 self.do_refresh = False
-                stdscr.clear()
-                recalc_input_lines()
-
-                draw_input()
-                draw_history()
-
             while True:
                 try:
                     msg = self.queue.get(block=False)
-                    self.log_msg(msg)
-                    self.do_refresh = True
+                    handle_input(msg)
                 except queue.Empty:
                     break
-
             try:
                 key = stdscr.getkey()
+                self.do_refresh = True
             except curses.error:
                 continue
-            self.do_refresh = True
-
             if key == 'KEY_RESIZE':
                 reset_screen_size()
-            elif key == 'KEY_BACKSPACE':
-                input_ = input_[:-1]
-            elif key == '\n':  # Return key
-                self.socket.send(input_)
-                input_ = ""
-            else:
-                input_ += key
+            elif self.mode.has_input_prompt and key == 'KEY_BACKSPACE':
+                self.input_ = self.input_[:-1]
+            elif self.mode.has_input_prompt and key != '\n':  # Return key
+                self.input_ += key
                 # TODO find out why - 1 is necessary here
-                max_length = self.window_width * self.rows - len(input_prompt) - 1
-                if len(input_) > max_length:
-                    input_ = input_[:max_length]
+                max_length = self.window_width * self.size.y - len(input_prompt) - 1
+                if len(self.input_) > max_length:
+                    self.input_ = self.input_[:max_length]
+            elif self.mode == self.mode_login and key == '\n':
+                self.socket.send('LOGIN ' + quote(self.input_))
+            elif self.mode == self.mode_chat and key == '\n':
+                # TODO: query, nick, help, reconnect, unknown command
+                if self.input_ == ':p':
+                    self.switch_mode('play')
+                elif self.input_ == ':?':
+                    self.switch_mode('study')
+                else:
+                    self.socket.send('ALL ' + quote(self.input_))
+                    self.input_ = ""
+            elif self.mode == self.mode_annotate and key == '\n':
+                if (self.input_ == ''):
+                    self.input_ = ' '
+                self.socket.send('ANNOTATE %s %s' % (self.explorer, quote(self.input_)))
+                self.input_ = ""
+                self.switch_mode('study', keep_position=True)
+            elif self.mode == self.mode_portal and key == '\n':
+                if (self.input_ == ''):
+                    self.input_ = ' '
+                self.socket.send('PORTAL %s %s' % (self.explorer, quote(self.input_)))
+                self.input_ = ""
+                self.switch_mode('study', keep_position=True)
+            elif self.mode == self.mode_study:
+                if key == 'c':
+                    self.switch_mode('chat')
+                elif key == 'p':
+                    self.switch_mode('play')
+                elif key == 'A':
+                    self.switch_mode('annotate', keep_position=True)
+                elif key == 'P':
+                    self.switch_mode('portal', keep_position=True)
+                elif key == 'w':
+                    move_explorer('up')
+                elif key == 'a':
+                    move_explorer('left')
+                elif key == 's':
+                    move_explorer('down')
+                elif key == 'd':
+                    move_explorer('right')
+            elif self.mode == self.mode_play:
+                if key == 'c':
+                    self.switch_mode('chat')
+                elif key == '?':
+                    self.switch_mode('study')
+                if key == 'e':
+                    self.switch_mode('edit')
+                elif key == 'f':
+                    self.socket.send('TASK:FLATTEN_SURROUNDINGS')
+                elif key == 'w':
+                    self.socket.send('TASK:MOVE UP')
+                elif key == 'a':
+                    self.socket.send('TASK:MOVE LEFT')
+                elif key == 's':
+                    self.socket.send('TASK:MOVE DOWN')
+                elif key == 'd':
+                    self.socket.send('TASK:MOVE RIGHT')
+            elif self.mode == self.mode_edit:
+                self.socket.send('TASK:WRITE ' + key)
+                self.switch_mode('play')
 
 s = socket.create_connection(('127.0.0.1', 5000))
 plom_socket = PlomSocket(s)
 q = queue.Queue()
 t = threading.Thread(target=recv_loop, args=(plom_socket, q))
 t.start()
-TUI(plom_socket, q)
+TUI(plom_socket, q, Game())