home · contact · privacy
plomrogue2-experiments
2020-10-27 Christian HellerAdd MAP command to explicitely set map size.
2020-10-27 Christian HellerFix re-login corpses.
2020-10-27 Christian HellerMinor client help screen improvements.
2020-10-27 Christian HellerImprove client control.
2020-10-26 Christian HellerIdentify player in client so scrolling can follow them.
2020-10-26 Christian HellerFix map line width check.
2020-10-26 Christian HellerFix box scale/position bug.
2020-10-26 Christian HellerAdd scrolling to monochrome client.
2020-10-26 Christian HellerAdd monochrome no canvas chat client.
2020-10-26 Christian HellerAdd chat without HTML5 canvas.
2020-10-25 Christian HellerMinor fix.
2020-10-25 Christian HellerMake map rendering slightly more efficient.
2020-10-25 Christian HellerRe-do and extrend color handling.
2020-10-25 Christian HellerAdd FLATTEN_SURROUNDINGS task.
2020-10-25 Christian HellerProhibit movement over non-dot map cells
2020-10-25 Christian HellerTurn game saving from command to happening every new...
2020-10-25 Christian HellerAdd basic save file mechanism.
2020-10-25 Christian HellerRename tick to turn in client.
2020-10-25 Christian HellerOnly count new turns on ticks that change world state.
2020-10-25 Christian HellerImprove intro help screen handling.
2020-10-25 Christian HellerParse ARGUMENT_ERROR.
2020-10-25 Christian HellerAdd PING.
2020-10-25 Christian HellerAdd link to server source code.
2020-10-25 Christian HellerDon't use LOG for meta messages, errors.
2020-10-25 Christian HellerAdd line breaks and indentation logic.
2020-10-25 Christian HellerAdd map writing.
2020-10-25 Christian HellerAdd map terrain.
2020-10-25 Christian HellerDe-hardcode map size test.
2020-10-25 Christian HellerIntroduce map geometry.
2020-10-25 Christian HellerOnly draw new game content on tick completion.
2020-10-25 Christian HellerImprove rogue chat interface.
2020-10-24 Christian HellerAdd basic multiplayer roguelike chat example.
2020-10-24 Christian HellerMinor fixes.
2020-10-23 Christian HellerFix.
2020-10-23 Christian HellerRe-do IO with websocket capabilities.
2020-10-22 Christian HellerFix.
2020-10-22 Christian HellerAdd basic websocket architecture.
2020-07-09 Christian HellerSimplify code.
2020-07-09 Christian HellerEnforce sane create_unfound decisions.
2020-07-09 Christian HellerFix bug that created multiple objects of same ID.
2019-12-23 Christian HellerDecouple awakeness/sleep stats from Map to MapChunk.
2019-12-23 Christian HellerUse self.max_map_awakeness to recude magic numbering.
2019-12-20 Christian HellerAdd basic reality bubble mechanism.
2019-12-20 Christian HellerEmpty client log before each new turn.
2019-05-13 Christian HellerClear neuron with backprop code.
2019-05-13 Christian HellerClean up perceptron code.
2019-05-13 Christian HellerAdd basic neural networking experiments.
2019-05-01 Christian HellerFix map indentation handling bug in client cursor movement.
2019-04-30 Christian HellerFix broken dijkstra mapping / AI searches.
2019-04-30 Christian HellerOnly send to client whether map starts indented, not...
2019-04-30 Christian HellerFix FOV bug by respecting HexMap start indentation...
2019-04-30 Christian HellerMore refactoring.
2019-04-30 Christian HellerMore refactoring.
2019-04-30 Christian HellerMinor refactorings / re-namings.
2019-04-30 Christian HellerFlatten game->world hierarchy.
2019-04-30 Christian HellerMake add_line hack unnecessary.
2019-04-30 Christian HellerAllow player movement beyond central map. Lots of mappi...
2019-04-27 Christian HellerOnly contact with player's radius creates new maps.
2019-04-27 Christian HellerChange MAP command to ensuring map exists, not necessar...
2019-04-27 Christian HellerFor available map directions, remove dependency on...
2019-04-27 Christian HellerUse smarter YX class for y,x coordinates/sizes.
2019-04-27 Christian HellerMove re-positioning of things in inventory to Thing...
2019-04-27 Christian HellerLet THING_INVENTORY also re-position things to owner.
2019-04-27 Christian HellerUse one size standard for all maps that define the...
2019-04-27 Christian HellerFix save game corruption due to insufficient .in_invent...
2019-04-27 Christian HellerUse trivially re-seedable PRNG.
2019-04-26 Christian HellerFix mapping interaction between server and client.
2019-04-26 Christian HellerAdd surrounding maps of new terrain type ~.
2019-04-25 Christian HellerFix map.
2019-04-25 Christian HellerPrepare map logic extension, limit FOV distance.
2019-04-21 Christian HellerFocus AI on collecting and eating food.
2019-04-21 Christian HellerMake AI logic clearer in code.
2019-04-21 Christian HellerReplenish food resources automatically.
2019-04-21 Christian HellerDon't generate objects at illegal positions. Plus,...
2019-04-16 Christian HellerTransform items into food to replenish player energy.
2019-04-10 Christian HellerAdd ever-decreasing health to animate things, and death.
2019-04-10 Christian HellerMinor refactoring.
2019-04-10 Christian HellerInvert color for examiner cursor.
2019-04-10 Christian HellerMore comments and refactoring.
2019-04-10 Christian HellerSend initial GET_GAMESTATE command from client.
2019-04-09 Christian HellerRefactor.
2019-04-09 Christian HellerIn examine cursor mode, show map cell contents in left...
2019-04-09 Christian HellerTo client, add map examining cursor.
2019-04-09 Christian HellerIn client, mark terrain cells that carry multiple objec...
2019-04-08 Christian HellerMake popup key available from all window configurations.
2019-04-08 Christian HellerRefactoring.
2019-04-08 Christian HellerUse dedicated widgets for inventory and pickable items.
2019-04-05 Christian HellerIn client, ensure item pointer is always within range.
2019-04-05 Christian HellerEnsure popup stays on even if background window changes.
2019-04-05 Christian HellerRe-structure client IO.
2019-03-09 Christian HellerAllow item-in-vicinity selection for item pickup.
2019-02-28 Christian HellerUse tuples for positions; fix inventory saving bug.
2019-02-27 Christian HellerMinor code style improvements.
2019-02-27 Christian HellerFix reproducibility bug due to unstable iteration order.
2019-02-27 Christian HellerRefactor server code; remove now unused PLAYER_POS...
2019-02-27 Christian HellerAdd client-side inventory handling.
2019-02-27 Christian HellerClient-wise, add inventory capability and pop-up exampl...
2019-02-27 Christian HellerAdd inventory / item pickup/drop server-side.
2019-02-21 Christian HellerDynamically decide new Thing IDs.
2019-02-21 Christian HellerAdd "item" thing type differentiated from animate thing...
next