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Server/py: Add rump for player action handling.
[plomrogue] / plomrogue-server.py
1 import argparse
2 import errno
3 import os
4 import shlex
5 import shutil
6 import time
7
8
9 def strong_write(file, string):
10     """Apply write(string), flush(), and os.fsync() to file."""
11     file.write(string)
12     file.flush()
13     os.fsync(file)
14
15
16 def setup_server_io():
17     """Fill IO files DB with proper file( path)s. Write process IO test string.
18
19     Ensure IO files directory at server/. Remove any old input file if found.
20     Set up new input file for reading, and new output file for writing. Start
21     output file with process hash line of format PID + " " + floated UNIX time
22     (io_db["teststring"]). Raise SystemExit if file is found at path of either
23     record or save file plus io_db["tmp_suffix"].
24     """
25     def detect_atomic_leftover(path, tmp_suffix):
26         path_tmp = path + tmp_suffix
27         msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
28               "aborted previous attempt to write '" + path + "'. Aborting " \
29              "until matter is resolved by removing it from its current path."
30         if os.access(path_tmp, os.F_OK):
31             raise SystemExit(msg)
32     io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
33     os.makedirs(io_db["path_server"], exist_ok=True)
34     io_db["file_out"] = open(io_db["path_out"], "w")
35     strong_write(io_db["file_out"], io_db["teststring"] + "\n")
36     if os.access(io_db["path_in"], os.F_OK):
37         os.remove(io_db["path_in"])
38     io_db["file_in"] = open(io_db["path_in"], "w")
39     io_db["file_in"].close()
40     io_db["file_in"] = open(io_db["path_in"], "r")
41     detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
42     detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
43
44
45 def cleanup_server_io():
46     """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
47     def helper(file_key, path_key):
48         if file_key in io_db:
49             io_db[file_key].close()
50             if not io_db["kicked_by_rival"] \
51                and os.access(io_db[path_key], os.F_OK):
52                 os.remove(io_db[path_key])
53     helper("file_out", "path_out")
54     helper("file_in", "path_in")
55     helper("file_worldstate", "path_worldstate")
56     if "file_record" in io_db:
57         io_db["file_record"].close()
58
59
60 def obey(command, prefix, replay=False, do_record=False):
61     """Call function from commands_db mapped to command's first token.
62
63     Tokenize command string with shlex.split(comments=True). If replay is set,
64     a non-meta command from the commands_db merely triggers obey() on the next
65     command from the records file. If not, non-meta commands set
66     io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
67     do_record is set, are recorded via record(), and save_world() is called.
68     The prefix string is inserted into the server's input message between its
69     beginning 'input ' & ':'. All activity is preceded by a server_test() call.
70     """
71     server_test()
72     print("input " + prefix + ": " + command)
73     try:
74         tokens = shlex.split(command, comments=True)
75     except ValueError as err:
76         print("Can't tokenize command string: " + str(err) + ".")
77         return
78     if len(tokens) > 0 and tokens[0] in commands_db \
79        and len(tokens) == commands_db[tokens[0]][0] + 1:
80         if commands_db[tokens[0]][1]:
81             commands_db[tokens[0]][2](*tokens[1:])
82         elif replay:
83             print("Due to replay mode, reading command as 'go on in record'.")
84             line = io_db["file_record"].readline()
85             if len(line) > 0:
86                 obey(line.rstrip(), io_db["file_record"].prefix
87                      + str(io_db["file_record"].line_n))
88                 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
89             else:
90                 print("Reached end of record file.")
91         else:
92             commands_db[tokens[0]][2](*tokens[1:])
93             if do_record:
94                 record(command)
95                 save_world()
96             io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
97     elif 0 != len(tokens):
98         print("Invalid command/argument, or bad number of tokens.")
99
100
101 def atomic_write(path, text, do_append=False):
102     """Atomic write of text to file at path, appended if do_append is set."""
103     path_tmp = path + io_db["tmp_suffix"]
104     mode = "w"
105     if do_append:
106         mode = "a"
107         if os.access(path, os.F_OK):
108             shutil.copyfile(path, path_tmp)
109     file = open(path_tmp, mode)
110     strong_write(file, text)
111     file.close()
112     if os.access(path, os.F_OK):
113         os.remove(path)
114     os.rename(path_tmp, path)
115
116
117 def record(command):
118     """Append command string plus newline to record file. (Atomic.)"""
119     # This misses some optimizations from the original record(), namely only
120     # finishing the atomic write with expensive flush() and fsync() every 15
121     # seconds unless explicitely forced. Implement as needed.
122     atomic_write(io_db["path_record"], command + "\n", do_append=True)
123
124
125 def save_world():
126     """Save all commands needed to reconstruct current world state."""
127     # TODO: Misses same optimizations as record() from the original record().
128
129     def quote(string):
130         string = string.replace("\u005C", '\u005C\u005C')
131         return '"' + string.replace('"', '\u005C"') + '"'
132
133     def mapsetter(key):
134         def helper(id):
135             string = ""
136             if world_db["Things"][id][key]:
137                 map = world_db["Things"][id][key]
138                 length = world_db["MAP_LENGTH"]
139                 for i in range(length):
140                     line = map[i * length:(i * length) + length].decode()
141                     string = string + key + " " + str(i) + " " + quote(line) \
142                              + "\n"
143             return string
144         return helper
145
146     def memthing(id):
147         string = ""
148         for memthing in world_db["Things"][id]["T_MEMTHING"]:
149             string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
150                      str(memthing[1]) + " " + str(memthing[2]) + "\n"
151         return string
152
153     def helper(category, id_string, special_keys={}):
154         string = ""
155         for id in world_db[category]:
156             string = string + id_string + " " + str(id) + "\n"
157             for key in world_db[category][id]:
158                 if not key in special_keys:
159                     x = world_db[category][id][key]
160                     argument = quote(x) if str == type(x) else str(x)
161                     string = string + key + " " + argument + "\n"
162                 elif special_keys[key]:
163                     string = string + special_keys[key](id)
164         return string
165
166     string = ""
167     for key in world_db:
168         if dict != type(world_db[key]) and key != "MAP":
169             string = string + key + " " + str(world_db[key]) + "\n"
170     string = string + helper("ThingActions", "TA_ID")
171     string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
172     for id in world_db["ThingTypes"]:
173         string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
174                  str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
175     string = string + helper("Things", "T_ID",
176                              {"T_CARRIES": False, "carried": False,
177                               "T_MEMMAP": mapsetter("T_MEMMAP"),
178                               "T_MEMTHING": memthing, "fovmap": False,
179                               "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
180     for id in world_db["Things"]:
181         if [] != world_db["Things"][id]["T_CARRIES"]:
182             string = string + "T_ID " + str(id) + "\n"
183             for carried_id in world_db["Things"][id]["T_CARRIES"]:
184                 string = string + "T_CARRIES " + str(carried_id) + "\n"
185     string = string + "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
186     atomic_write(io_db["path_save"], string)
187
188
189 def obey_lines_in_file(path, name, do_record=False):
190     """Call obey() on each line of path's file, use name in input prefix."""
191     file = open(path, "r")
192     line_n = 1
193     for line in file.readlines():
194         obey(line.rstrip(), name + "file line " + str(line_n),
195              do_record=do_record)
196         line_n = line_n + 1
197     file.close()
198
199
200 def parse_command_line_arguments():
201     """Return settings values read from command line arguments."""
202     parser = argparse.ArgumentParser()
203     parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
204                         action='store')
205     opts, unknown = parser.parse_known_args()
206     return opts
207
208
209 def server_test():
210     """Ensure valid server out file belonging to current process.
211
212     This is done by comparing io_db["teststring"] to what's found at the start
213     of the current file at io_db["path_out"]. On failure, set
214     io_db["kicked_by_rival"] and raise SystemExit.
215     """
216     if not os.access(io_db["path_out"], os.F_OK):
217         raise SystemExit("Server output file has disappeared.")
218     file = open(io_db["path_out"], "r")
219     test = file.readline().rstrip("\n")
220     file.close()
221     if test != io_db["teststring"]:
222         io_db["kicked_by_rival"] = True
223         msg = "Server test string in server output file does not match. This" \
224               " indicates that the current server process has been " \
225               "superseded by another one."
226         raise SystemExit(msg)
227
228
229 def read_command():
230     """Return next newline-delimited command from server in file.
231
232     Keep building return string until a newline is encountered. Pause between
233     unsuccessful reads, and after too much waiting, run server_test().
234     """
235     wait_on_fail = 1
236     max_wait = 5
237     now = time.time()
238     command = ""
239     while True:
240         add = io_db["file_in"].readline()
241         if len(add) > 0:
242             command = command + add
243             if len(command) > 0 and "\n" == command[-1]:
244                 command = command[:-1]
245                 break
246         else:
247             time.sleep(wait_on_fail)
248             if now + max_wait < time.time():
249                 server_test()
250                 now = time.time()
251     return command
252
253
254 def try_worldstate_update():
255     """Write worldstate file if io_db["worldstate_updateable"] is set."""
256     if io_db["worldstate_updateable"]:
257
258         def draw_visible_Things(map, run):
259             for id in world_db["Things"]:
260                 type = world_db["Things"][id]["T_TYPE"]
261                 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
262                 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
263                 if (0 == run and not consumable and not alive) \
264                    or (1 == run and consumable and not alive) \
265                    or (2 == run and alive):
266                     y = world_db["Things"][id]["T_POSY"]
267                     x = world_db["Things"][id]["T_POSX"]
268                     fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
269                     if 'v' == chr(fovflag):
270                         c = world_db["ThingTypes"][type]["TT_SYMBOL"]
271                         map[(y * length) + x] = ord(c)
272
273         def write_map(string, map):
274             for i in range(length):
275                 line = map[i * length:(i * length) + length].decode()
276                 string = string + line + "\n"
277             return string
278
279         inventory = ""
280         if [] == world_db["Things"][0]["T_CARRIES"]:
281             inventory = "(none)\n"
282         else:
283             for id in world_db["Things"][0]["T_CARRIES"]:
284                 type_id = world_db["Things"][id]["T_TYPE"]
285                 name = world_db["ThingTypes"][type_id]["TT_NAME"]
286                 inventory = inventory + name + "\n"
287         string = str(world_db["TURN"]) + "\n" + \
288                  str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
289                  str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
290                  inventory + "%\n" + \
291                  str(world_db["Things"][0]["T_POSY"]) + "\n" + \
292                  str(world_db["Things"][0]["T_POSX"]) + "\n" + \
293                  str(world_db["MAP_LENGTH"]) + "\n"
294         length = world_db["MAP_LENGTH"]
295         fov = bytearray(b' ' * (length ** 2))
296         for pos in range(length ** 2):
297             if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
298                 fov[pos] = world_db["MAP"][pos]
299         for i in range(3):
300             draw_visible_Things(fov, i)
301         string = write_map(string, fov)
302         mem = world_db["Things"][0]["T_MEMMAP"][:]
303         for i in range(2):
304             for memthing in world_db["Things"][0]["T_MEMTHING"]:
305                 type = world_db["Things"][memthing[0]]["T_TYPE"]
306                 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
307                 if (i == 0 and not consumable) or (i == 1 and consumable):
308                     c = world_db["ThingTypes"][type]["TT_SYMBOL"]
309                     mem[(memthing[1] * length) + memthing[2]] = ord(c)
310         string = write_map(string, mem)
311         atomic_write(io_db["path_worldstate"], string)
312         strong_write(io_db["file_out"], "WORLD_UPDATED\n")
313         io_db["worldstate_updateable"] = False
314
315
316 def replay_game():
317     """Replay game from record file.
318
319     Use opts.replay as breakpoint turn to which to replay automatically before
320     switching to manual input by non-meta commands in server input file
321     triggering further reads of record file. Ensure opts.replay is at least 1.
322     Run try_worldstate_update() before each interactive obey()/read_command().
323     """
324     if opts.replay < 1:
325         opts.replay = 1
326     print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
327           " (if so late a turn is to be found).")
328     if not os.access(io_db["path_record"], os.F_OK):
329         raise SystemExit("No record file found to replay.")
330     io_db["file_record"] = open(io_db["path_record"], "r")
331     io_db["file_record"].prefix = "record file line "
332     io_db["file_record"].line_n = 1
333     while world_db["TURN"] < opts.replay:
334         line = io_db["file_record"].readline()
335         if "" == line:
336             break
337         obey(line.rstrip(), io_db["file_record"].prefix
338              + str(io_db["file_record"].line_n))
339         io_db["file_record"].line_n = io_db["file_record"].line_n + 1
340     while True:
341         try_worldstate_update()
342         obey(read_command(), "in file", replay=True)
343
344
345 def play_game():
346     """Play game by server input file commands. Before, load save file found.
347
348     If no save file is found, a new world is generated from the commands in the
349     world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
350     command and all that follow via the server input file. Run
351     try_worldstate_update() before each interactive obey()/read_command().
352     """
353     if os.access(io_db["path_save"], os.F_OK):
354         obey_lines_in_file(io_db["path_save"], "save")
355     else:
356         if not os.access(io_db["path_worldconf"], os.F_OK):
357             msg = "No world config file from which to start a new world."
358             raise SystemExit(msg)
359         obey_lines_in_file(io_db["path_worldconf"], "world config ",
360                            do_record=True)
361         obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
362     while True:
363         try_worldstate_update()
364         obey(read_command(), "in file", do_record=True)
365
366
367 def remake_map():
368     # DUMMY map creator.
369     world_db["MAP"] = bytearray(b'.' * (world_db["MAP_LENGTH"] ** 2))
370
371
372 def update_map_memory(t):
373     """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
374     if not t["T_MEMMAP"]:
375         t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
376     if not t["T_MEMDEPTHMAP"]:
377         t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
378     for pos in range(world_db["MAP_LENGTH"] ** 2):
379         if "v" == chr(t["fovmap"][pos]):
380             t["T_MEMDEPTHMAP"][pos] = ord("0")
381             if " " == chr(t["T_MEMMAP"][pos]):
382                 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
383             continue
384         # TODO: Aging of MEMDEPTHMAP.
385     for memthing in t["T_MEMTHING"]:
386         y = world_db["Things"][memthing[0]]["T_POSY"]
387         x = world_db["Things"][memthing[1]]["T_POSY"]
388         if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]):
389             t["T_MEMTHING"].remove(memthing)
390     for id in world_db["Things"]:
391         type = world_db["Things"][id]["T_TYPE"]
392         if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
393             y = world_db["Things"][id]["T_POSY"]
394             x = world_db["Things"][id]["T_POSY"]
395             if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]):
396                 t["T_MEMTHING"].append((type, y, x))
397
398
399 def set_world_inactive():
400     """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
401     server_test()
402     if os.access(io_db["path_worldstate"], os.F_OK):
403         os.remove(io_db["path_worldstate"])
404     world_db["WORLD_ACTIVE"] = 0
405
406
407 def integer_test(val_string, min, max):
408     """Return val_string if possible integer >= min and <= max, else None."""
409     try:
410         val = int(val_string)
411         if val < min or val > max:
412             raise ValueError
413         return val
414     except ValueError:
415         print("Ignoring: Please use integer >= " + str(min) + " and <= " +
416               str(max) + ".")
417         return None
418
419
420 def setter(category, key, min, max):
421     """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
422     if category is None:
423         def f(val_string):
424             val = integer_test(val_string, min, max)
425             if None != val:
426                 world_db[key] = val
427     else:
428         if category == "Thing":
429             id_store = command_tid
430             decorator = test_Thing_id
431         elif category == "ThingType":
432             id_store = command_ttid
433             decorator = test_ThingType_id
434         elif category == "ThingAction":
435             id_store = command_taid
436             decorator = test_ThingAction_id
437
438         @decorator
439         def f(val_string):
440             val = integer_test(val_string, min, max)
441             if None != val:
442                 world_db[category + "s"][id_store.id][key] = val
443     return f
444
445
446 def build_fov_map(t):
447     """Build Thing's FOV map."""
448     t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
449     # DUMMY so far. Just builds an all-visible map.
450
451
452 def new_Thing(type):
453     """Return Thing of type T_TYPE, with fovmap if alive and world active."""
454     thing = {
455         "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
456         "T_ARGUMENT": 0,
457         "T_PROGRESS": 0,
458         "T_SATIATION": 0,
459         "T_COMMAND": 0,
460         "T_TYPE": type,
461         "T_POSY": 0,
462         "T_POSX": 0,
463         "T_CARRIES": [],
464         "carried": False,
465         "T_MEMTHING": [],
466         "T_MEMMAP": False,
467         "T_MEMDEPTHMAP": False,
468         "fovmap": False
469     }
470     if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
471         build_fov_map(thing)
472     return thing
473
474
475 def id_setter(id, category, id_store=False, start_at_1=False):
476     """Set ID of object of category to manipulate ID unused? Create new one.
477
478     The ID is stored as id_store.id (if id_store is set). If the integer of the
479     input is valid (if start_at_1, >= 0 and <= 255, else >= -32768 and <=
480     32767), but <0 or (if start_at_1) <1, calculate new ID: lowest unused ID
481     >=0 or (if start_at_1) >= 1, and <= 255. None is always returned when no
482     new object is created, otherwise the new object's ID.
483     """
484     min = 0 if start_at_1 else -32768
485     max = 255 if start_at_1 else 32767
486     if str == type(id):
487         id = integer_test(id, min, max)
488     if None != id:
489         if id in world_db[category]:
490             if id_store:
491                 id_store.id = id
492             return None
493         else:
494             if (start_at_1 and 0 == id) \
495                or ((not start_at_1) and (id < 0 or id > 255)):
496                 id = -1
497                 while 1:
498                     id = id + 1
499                     if id not in world_db[category]:
500                         break
501                 if id > 255:
502                     print("Ignoring: "
503                           "No unused ID available to add to ID list.")
504                     return None
505             if id_store:
506                 id_store.id = id
507     return id
508
509
510 def command_ping():
511     """Send PONG line to server output file."""
512     strong_write(io_db["file_out"], "PONG\n")
513
514
515 def command_quit():
516     """Abort server process."""
517     raise SystemExit("received QUIT command")
518
519
520 def command_thingshere(str_y, str_x):
521     """Write to out file list of Things known to player at coordinate y, x."""
522     def write_thing_if_here():
523         if y == world_db["Things"][id]["T_POSY"] \
524            and x == world_db["Things"][id]["T_POSX"]:
525             type = world_db["Things"][id]["T_TYPE"]
526             name = world_db["ThingTypes"][type]["TT_NAME"]
527             strong_write(io_db["file_out"], name + "\n")
528     if world_db["WORLD_ACTIVE"]:
529         y = integer_test(str_y, 0, 255)
530         x = integer_test(str_x, 0, 255)
531         length = world_db["MAP_LENGTH"]
532         if None != y and None != x and y < length and x < length:
533             pos = (y * world_db["MAP_LENGTH"]) + x
534             strong_write(io_db["file_out"], "THINGS_HERE START\n")
535             if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
536                 for id in world_db["Things"]:
537                     write_thing_if_here()
538             else:
539                 for id in world_db["Things"]["T_MEMTHING"]:
540                     write_thing_if_here()
541             strong_write(io_db["file_out"], "THINGS_HERE END\n")
542         else:
543             print("Ignoring: Invalid map coordinates.")
544     else:
545         print("Ignoring: Command only works on existing worlds.")
546
547
548 def play_commander(action, args=False):
549     """Setter for player's T_COMMAND (to "action") and T_ARGUMENT.
550
551     T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
552     """
553
554     def set_command():
555         id = [x for x in world_db["ThingActions"]
556                 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
557         world_db["Things"][0]["T_COMMAND"] = id
558         # TODO: call turn_over()
559
560     def set_command_and_argument_int(str_arg):
561         val = integer_test(str_arg, 0, 255)
562         if None != val:
563             world_db["Things"][0]["T_ARGUMENT"] = val
564             set_command()
565         else:
566             print("Ignoring: Argument must be integer >= 0 <=255.")
567
568     def set_command_and_argument_movestring(str_arg):
569         dirs = {"east": "d", "south-east": "c", "south-west": "x",
570                 "west": "s", "north-west": "w", "north-east": "e"}
571         if str_arg in dirs:
572             world_db["Things"][0]["T_ARGUMENT"] = dirs[str_arg]
573             set_command()
574         else:
575             print("Ignoring: Argument must be valid direction string.")
576
577     if action == "move":
578         return set_command_and_argument_movestring
579     elif args:
580         return set_command_and_argument_int
581     else:
582         return set_command
583
584
585 def command_seedmap(seed_string):
586     """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
587     setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
588     remake_map()
589
590
591 def command_makeworld(seed_string):
592     """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
593
594     Make seed world_db["SEED_RANDOMNESS"] and world_db["SEED_MAP"]. Do more
595     only with a "wait" ThingAction and world["PLAYER_TYPE"] matching ThingType
596     of TT_START_NUMBER > 0. Then, world_db["Things"] emptied, call remake_map()
597     and set world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
598     according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
599     of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
600     other. Init player's memory map. Write "NEW_WORLD" line to out file.
601     """
602     setter(None, "SEED_RANDOMNESS", 0, 4294967295)(seed_string)
603     setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
604     player_will_be_generated = False
605     playertype = world_db["PLAYER_TYPE"]
606     for ThingType in world_db["ThingTypes"]:
607         if playertype == ThingType:
608             if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
609                 player_will_be_generated = True
610             break
611     if not player_will_be_generated:
612         print("Ignoring beyond SEED_MAP: " +
613               "No player type with start number >0 defined.")
614         return
615     wait_action = False
616     for ThingAction in world_db["ThingActions"]:
617         if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
618             wait_action = True
619     if not wait_action:
620         print("Ignoring beyond SEED_MAP: " +
621               "No thing action with name 'wait' defined.")
622         return
623     world_db["Things"] = {}
624     remake_map()
625     world_db["WORLD_ACTIVE"] = 1
626     world_db["TURN"] = 1
627     for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
628         id = id_setter(-1, "Things")
629         world_db["Things"][id] = new_Thing(playertype)
630     # TODO: Positioning.
631     update_map_memory(world_db["Things"][0])
632     for type in world_db["ThingTypes"]:
633         for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
634             if type != playertype:
635                 id = id_setter(-1, "Things")
636                 world_db["Things"][id] = new_Thing(type)
637     # TODO: Positioning.
638     strong_write(io_db["file_out"], "NEW_WORLD\n")
639
640
641 def command_maplength(maplength_string):
642     """Redefine map length. Invalidate map, therefore lose all things on it."""
643     set_world_inactive()
644     world_db["Things"] = {}
645     setter(None, "MAP_LENGTH", 1, 256)(maplength_string)
646
647
648 def command_worldactive(worldactive_string):
649     """Toggle world_db["WORLD_ACTIVE"] if possible.
650
651     An active world can always be set inactive. An inactive world can only be
652     set active with a "wait" ThingAction, and a player Thing (of ID 0). On
653     activation, rebuild all Things' FOVs, and the player's map memory.
654     """
655     # In original version, map existence was also tested (unnecessarily?).
656     val = integer_test(worldactive_string, 0, 1)
657     if val:
658         if 0 != world_db["WORLD_ACTIVE"]:
659             if 0 == val:
660                 set_world_inactive()
661             else:
662                 print("World already active.")
663         elif 0 == world_db["WORLD_ACTIVE"]:
664             wait_exists = False
665             for ThingAction in world_db["ThingActions"]:
666                 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
667                     wait_exists = True
668                     break
669             player_exists = False
670             for Thing in world_db["Things"]:
671                 if 0 == Thing:
672                     player_exists = True
673                     break
674             if wait_exists and player_exists:
675                 for id in world_db["Things"]:
676                     if world_db["Things"][id]["T_LIFEPOINTS"]:
677                         build_fov_map(world_db["Things"][id])
678                         if 0 == id:
679                             update_map_memory(world_db["Things"][id])
680                 world_db["WORLD_ACTIVE"] = 1
681
682
683 def test_for_id_maker(object, category):
684     """Return decorator testing for object having "id" attribute."""
685     def decorator(f):
686         def helper(*args):
687             if hasattr(object, "id"):
688                 f(*args)
689             else:
690                 print("Ignoring: No " + category +
691                       " defined to manipulate yet.")
692         return helper
693     return decorator
694
695
696 def command_tid(id_string):
697     """Set ID of Thing to manipulate. ID unused? Create new one.
698
699     Default new Thing's type to the first available ThingType, others: zero.
700     """
701     id = id_setter(id_string, "Things", command_tid)
702     if None != id:
703         if world_db["ThingTypes"] == {}:
704             print("Ignoring: No ThingType to settle new Thing in.")
705             return
706         type = list(world_db["ThingTypes"].keys())[0]
707         world_db["Things"][id] = new_Thing(type)
708
709
710 test_Thing_id = test_for_id_maker(command_tid, "Thing")
711
712
713 @test_Thing_id
714 def command_tcommand(str_int):
715     """Set T_COMMAND of selected Thing."""
716     val = integer_test(str_int, 0, 255)
717     if None != val:
718         if 0 == val or val in world_db["ThingActions"]:
719             world_db["Things"][command_tid.id]["T_COMMAND"] = val
720         else:
721             print("Ignoring: ThingAction ID belongs to no known ThingAction.")
722
723
724 @test_Thing_id
725 def command_ttype(str_int):
726     """Set T_TYPE of selected Thing."""
727     val = integer_test(str_int, 0, 255)
728     if None != val:
729         if val in world_db["ThingTypes"]:
730             world_db["Things"][command_tid.id]["T_TYPE"] = val
731         else:
732             print("Ignoring: ThingType ID belongs to no known ThingType.")
733
734
735 @test_Thing_id
736 def command_tcarries(str_int):
737     """Append int(str_int) to T_CARRIES of selected Thing.
738
739     The ID int(str_int) must not be of the selected Thing, and must belong to a
740     Thing with unset "carried" flag. Its "carried" flag will be set on owning.
741     """
742     val = integer_test(str_int, 0, 255)
743     if None != val:
744         if val == command_tid.id:
745             print("Ignoring: Thing cannot carry itself.")
746         elif val in world_db["Things"] \
747              and not world_db["Things"][val]["carried"]:
748             world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
749             world_db["Things"][val]["carried"] = True
750         else:
751             print("Ignoring: Thing not available for carrying.")
752     # Note that the whole carrying structure is different from the C version:
753     # Carried-ness is marked by a "carried" flag, not by Things containing
754     # Things internally.
755
756
757 @test_Thing_id
758 def command_tmemthing(str_t, str_y, str_x):
759     """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
760
761     The type must fit to an existing ThingType, and the position into the map.
762     """
763     type = integer_test(str_t, 0, 255)
764     posy = integer_test(str_y, 0, 255)
765     posx = integer_test(str_x, 0, 255)
766     if None != type and None != posy and None != posx:
767         if type not in world_db["ThingTypes"] \
768            or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
769             print("Ignoring: Illegal value for thing type or position.")
770         else:
771             memthing = (type, posy, posx)
772             world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
773
774
775 def setter_map(maptype):
776     """Set selected Thing's map of maptype's int(str_int)-th line to mapline.
777
778     If Thing has no map of maptype yet, initialize it with ' ' bytes first.
779     """
780     @test_Thing_id
781     def helper(str_int, mapline):
782         val = integer_test(str_int, 0, 255)
783         if None != val:
784             if val >= world_db["MAP_LENGTH"]:
785                 print("Illegal value for map line number.")
786             elif len(mapline) != world_db["MAP_LENGTH"]:
787                 print("Map line length is unequal map width.")
788             else:
789                 length = world_db["MAP_LENGTH"]
790                 map = None
791                 if not world_db["Things"][command_tid.id][maptype]:
792                     map = bytearray(b' ' * (length ** 2))
793                 else:
794                     map = world_db["Things"][command_tid.id][maptype]
795                 map[val * length:(val * length) + length] = mapline.encode()
796                 world_db["Things"][command_tid.id][maptype] = map
797     return helper
798
799
800 def setter_tpos(axis):
801     """Generate setter for T_POSX or  T_POSY of selected Thing.
802
803     If world is active, rebuilds animate things' fovmap, player's memory map.
804     """
805     @test_Thing_id
806     def helper(str_int):
807         val = integer_test(str_int, 0, 255)
808         if None != val:
809             if val < world_db["MAP_LENGTH"]:
810                 world_db["Things"][command_tid.id]["T_POS" + axis] = val
811                 if world_db["WORLD_ACTIVE"] \
812                    and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
813                     build_fov_map(world_db["Things"][command_tid.id])
814                     if 0 == command_tid.id:
815                         update_map_memory(world_db["Things"][command_tid.id])
816             else:
817                 print("Ignoring: Position is outside of map.")
818     return helper
819
820
821 def command_ttid(id_string):
822     """Set ID of ThingType to manipulate. ID unused? Create new one.
823
824     Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
825     """
826     id = id_setter(id_string, "ThingTypes", command_ttid)
827     if None != id:
828         world_db["ThingTypes"][id] = {
829             "TT_NAME": "(none)",
830             "TT_CONSUMABLE": 0,
831             "TT_LIFEPOINTS": 0,
832             "TT_PROLIFERATE": 0,
833             "TT_START_NUMBER": 0,
834             "TT_SYMBOL": "?",
835             "TT_CORPSE_ID": id
836         }
837
838
839 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
840
841
842 @test_ThingType_id
843 def command_ttname(name):
844     """Set TT_NAME of selected ThingType."""
845     world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
846
847
848 @test_ThingType_id
849 def command_ttsymbol(char):
850     """Set TT_SYMBOL of selected ThingType. """
851     if 1 == len(char):
852         world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
853     else:
854         print("Ignoring: Argument must be single character.")
855
856
857 @test_ThingType_id
858 def command_ttcorpseid(str_int):
859     """Set TT_CORPSE_ID of selected ThingType."""
860     val = integer_test(str_int, 0, 255)
861     if None != val:
862         if val in world_db["ThingTypes"]:
863             world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
864         else:
865             print("Ignoring: Corpse ID belongs to no known ThignType.")
866
867
868 def command_taid(id_string):
869     """Set ID of ThingAction to manipulate. ID unused? Create new one.
870
871     Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
872     """
873     id = id_setter(id_string, "ThingActions", command_taid, True)
874     if None != id:
875         world_db["ThingActions"][id] = {
876             "TA_EFFORT": 1,
877             "TA_NAME": "wait"
878         }
879
880
881 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
882
883
884 @test_ThingAction_id
885 def command_taname(name):
886     """Set TA_NAME of selected ThingAction.
887
888     The name must match a valid thing action function. If after the name
889     setting no ThingAction with name "wait" remains, call set_world_inactive().
890     """
891     if name == "wait" or name == "move" or name == "use" or name == "drop" \
892        or name == "pick_up":
893         world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
894         if 1 == world_db["WORLD_ACTIVE"]:
895             wait_defined = False
896             for id in world_db["ThingActions"]:
897                 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
898                     wait_defined = True
899                     break
900             if not wait_defined:
901                 set_world_inactive()
902     else:
903         print("Ignoring: Invalid action name.")
904     # In contrast to the original,naming won't map a function to a ThingAction.
905
906
907 """Commands database.
908
909 Map command start tokens to ([0]) number of expected command arguments, ([1])
910 the command's meta-ness (i.e. is it to be written to the record file, is it to
911 be ignored in replay mode if read from server input file), and ([2]) a function
912 to be called on it.
913 """
914 commands_db = {
915     "QUIT": (0, True, command_quit),
916     "PING": (0, True, command_ping),
917     "THINGS_HERE": (2, True, command_thingshere),
918     "MAKE_WORLD": (1, False, command_makeworld),
919     "SEED_MAP": (1, False, command_seedmap),
920     "SEED_RANDOMNESS": (1, False, setter(None, "SEED_RANDOMNESS",
921                                          0, 4294967295)),
922     "TURN": (1, False, setter(None, "TURN", 0, 65535)),
923     "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0, 255)),
924     "MAP_LENGTH": (1, False, command_maplength),
925     "WORLD_ACTIVE": (1, False, command_worldactive),
926     "TA_ID": (1, False, command_taid),
927     "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
928     "TA_NAME": (1, False, command_taname),
929     "TT_ID": (1, False, command_ttid),
930     "TT_NAME": (1, False, command_ttname),
931     "TT_SYMBOL": (1, False, command_ttsymbol),
932     "TT_CORPSE_ID": (1, False, command_ttcorpseid),
933     "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
934                                        0, 65535)),
935     "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
936                                          0, 255)),
937     "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
938                                         0, 255)),
939     "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
940     "T_ID": (1, False, command_tid),
941     "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
942     "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
943     "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
944     "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
945     "T_COMMAND": (1, False, command_tcommand),
946     "T_TYPE": (1, False, command_ttype),
947     "T_CARRIES": (1, False, command_tcarries),
948     "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
949     "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
950     "T_MEMTHING": (3, False, command_tmemthing),
951     "T_POSY": (1, False, setter_tpos("Y")),
952     "T_POSX": (1, False, setter_tpos("X")),
953     "wait": (0, False, play_commander("wait")),
954     "move": (1, False, play_commander("move")),
955     "pick_up": (0, False, play_commander("pick_up")),
956     "drop": (1, False, play_commander("drop", True)),
957     "use": (1, False, play_commander("use", True)),
958 }
959
960
961 """World state database. With sane default values."""
962 world_db = {
963     "TURN": 0,
964     "SEED_MAP": 0,
965     "SEED_RANDOMNESS": 0,
966     "PLAYER_TYPE": 0,
967     "MAP_LENGTH": 64,
968     "WORLD_ACTIVE": 0,
969     "ThingActions": {},
970     "ThingTypes": {},
971     "Things": {}
972 }
973
974
975 """File IO database."""
976 io_db = {
977     "path_save": "save",
978     "path_record": "record",
979     "path_worldconf": "confserver/world",
980     "path_server": "server/",
981     "path_in": "server/in",
982     "path_out": "server/out",
983     "path_worldstate": "server/worldstate",
984     "tmp_suffix": "_tmp",
985     "kicked_by_rival": False,
986     "worldstate_updateable": False
987 }
988
989
990 try:
991     opts = parse_command_line_arguments()
992     setup_server_io()
993     if None != opts.replay:
994         replay_game()
995     else:
996         play_game()
997 except SystemExit as exit:
998     print("ABORTING: " + exit.args[0])
999 except:
1000     print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")
1001     raise
1002 finally:
1003     cleanup_server_io()