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Server/py: Undummify build_fov_map().
[plomrogue] / plomrogue-server.py
1 import argparse
2 import errno
3 import os
4 import shlex
5 import shutil
6 import time
7 import ctypes
8
9
10 class RandomnessIO:
11     """"Interface to libplomrogue's pseudo-randomness generator."""
12
13     def set_seed(self, seed):
14         libpr.seed_rrand(1, seed)
15
16     def get_seed(self):
17         return libpr.seed_rrand(0, 0)
18
19     def next(self):
20         return libpr.rrand()
21
22     seed = property(get_seed, set_seed)
23
24
25 def prep_library():
26     """Prepare ctypes library at ./libplomrogue.so"""
27     libpath = ("./libplomrogue.so")
28     if not os.access(libpath, os.F_OK):
29         raise SystemExit("No library " + libpath + ", run ./compile.sh first?")
30     libpr = ctypes.cdll.LoadLibrary(libpath)
31     libpr.seed_rrand.argtypes = [ctypes.c_uint8, ctypes.c_uint32]
32     libpr.seed_rrand.restype = ctypes.c_uint32
33     libpr.rrand.argtypes = []
34     libpr.rrand.restype = ctypes.c_uint16
35     libpr.set_maplength.argtypes = [ctypes.c_uint16]
36     libpr.mv_yx_in_dir_legal_wrap.argtypes = [ctypes.c_char, ctypes.c_uint8,
37                                               ctypes.c_uint8]
38     libpr.mv_yx_in_dir_legal_wrap.restype = ctypes.c_uint8
39     libpr.result_y.restype = ctypes.c_uint8
40     libpr.result_x.restype = ctypes.c_uint8
41     libpr.set_maplength(world_db["MAP_LENGTH"])
42     libpr.build_fov_map.argtypes = [ctypes.c_uint8, ctypes.c_uint8,
43                                     ctypes.c_char_p, ctypes.c_char_p]
44     libpr.build_fov_map.restype = ctypes.c_uint8
45     return libpr
46
47
48 def strong_write(file, string):
49     """Apply write(string), flush(), and os.fsync() to file."""
50     file.write(string)
51     file.flush()
52     os.fsync(file)
53
54
55 def setup_server_io():
56     """Fill IO files DB with proper file( path)s. Write process IO test string.
57
58     Ensure IO files directory at server/. Remove any old input file if found.
59     Set up new input file for reading, and new output file for writing. Start
60     output file with process hash line of format PID + " " + floated UNIX time
61     (io_db["teststring"]). Raise SystemExit if file is found at path of either
62     record or save file plus io_db["tmp_suffix"].
63     """
64     def detect_atomic_leftover(path, tmp_suffix):
65         path_tmp = path + tmp_suffix
66         msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67               "aborted previous attempt to write '" + path + "'. Aborting " \
68              "until matter is resolved by removing it from its current path."
69         if os.access(path_tmp, os.F_OK):
70             raise SystemExit(msg)
71     io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72     os.makedirs(io_db["path_server"], exist_ok=True)
73     io_db["file_out"] = open(io_db["path_out"], "w")
74     strong_write(io_db["file_out"], io_db["teststring"] + "\n")
75     if os.access(io_db["path_in"], os.F_OK):
76         os.remove(io_db["path_in"])
77     io_db["file_in"] = open(io_db["path_in"], "w")
78     io_db["file_in"].close()
79     io_db["file_in"] = open(io_db["path_in"], "r")
80     detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
81     detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
82
83
84 def cleanup_server_io():
85     """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
86     def helper(file_key, path_key):
87         if file_key in io_db:
88             io_db[file_key].close()
89             if not io_db["kicked_by_rival"] \
90                and os.access(io_db[path_key], os.F_OK):
91                 os.remove(io_db[path_key])
92     helper("file_out", "path_out")
93     helper("file_in", "path_in")
94     helper("file_worldstate", "path_worldstate")
95     if "file_record" in io_db:
96         io_db["file_record"].close()
97
98
99 def obey(command, prefix, replay=False, do_record=False):
100     """Call function from commands_db mapped to command's first token.
101
102     Tokenize command string with shlex.split(comments=True). If replay is set,
103     a non-meta command from the commands_db merely triggers obey() on the next
104     command from the records file. If not, non-meta commands set
105     io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
106     do_record is set, are recorded via record(), and save_world() is called.
107     The prefix string is inserted into the server's input message between its
108     beginning 'input ' & ':'. All activity is preceded by a server_test() call.
109     """
110     server_test()
111     print("input " + prefix + ": " + command)
112     try:
113         tokens = shlex.split(command, comments=True)
114     except ValueError as err:
115         print("Can't tokenize command string: " + str(err) + ".")
116         return
117     if len(tokens) > 0 and tokens[0] in commands_db \
118        and len(tokens) == commands_db[tokens[0]][0] + 1:
119         if commands_db[tokens[0]][1]:
120             commands_db[tokens[0]][2](*tokens[1:])
121         elif replay:
122             print("Due to replay mode, reading command as 'go on in record'.")
123             line = io_db["file_record"].readline()
124             if len(line) > 0:
125                 obey(line.rstrip(), io_db["file_record"].prefix
126                      + str(io_db["file_record"].line_n))
127                 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
128             else:
129                 print("Reached end of record file.")
130         else:
131             commands_db[tokens[0]][2](*tokens[1:])
132             if do_record:
133                 record(command)
134                 save_world()
135             io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
136     elif 0 != len(tokens):
137         print("Invalid command/argument, or bad number of tokens.")
138
139
140 def atomic_write(path, text, do_append=False):
141     """Atomic write of text to file at path, appended if do_append is set."""
142     path_tmp = path + io_db["tmp_suffix"]
143     mode = "w"
144     if do_append:
145         mode = "a"
146         if os.access(path, os.F_OK):
147             shutil.copyfile(path, path_tmp)
148     file = open(path_tmp, mode)
149     strong_write(file, text)
150     file.close()
151     if os.access(path, os.F_OK):
152         os.remove(path)
153     os.rename(path_tmp, path)
154
155
156 def record(command):
157     """Append command string plus newline to record file. (Atomic.)"""
158     # This misses some optimizations from the original record(), namely only
159     # finishing the atomic write with expensive flush() and fsync() every 15
160     # seconds unless explicitely forced. Implement as needed.
161     atomic_write(io_db["path_record"], command + "\n", do_append=True)
162
163
164 def save_world():
165     """Save all commands needed to reconstruct current world state."""
166     # TODO: Misses same optimizations as record() from the original record().
167
168     def quote(string):
169         string = string.replace("\u005C", '\u005C\u005C')
170         return '"' + string.replace('"', '\u005C"') + '"'
171
172     def mapsetter(key):
173         def helper(id):
174             string = ""
175             if world_db["Things"][id][key]:
176                 map = world_db["Things"][id][key]
177                 length = world_db["MAP_LENGTH"]
178                 for i in range(length):
179                     line = map[i * length:(i * length) + length].decode()
180                     string = string + key + " " + str(i) + " " + quote(line) \
181                              + "\n"
182             return string
183         return helper
184
185     def memthing(id):
186         string = ""
187         for memthing in world_db["Things"][id]["T_MEMTHING"]:
188             string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
189                      str(memthing[1]) + " " + str(memthing[2]) + "\n"
190         return string
191
192     def helper(category, id_string, special_keys={}):
193         string = ""
194         for id in world_db[category]:
195             string = string + id_string + " " + str(id) + "\n"
196             for key in world_db[category][id]:
197                 if not key in special_keys:
198                     x = world_db[category][id][key]
199                     argument = quote(x) if str == type(x) else str(x)
200                     string = string + key + " " + argument + "\n"
201                 elif special_keys[key]:
202                     string = string + special_keys[key](id)
203         return string
204
205     string = ""
206     for key in world_db:
207         if dict != type(world_db[key]) and key != "MAP":
208             string = string + key + " " + str(world_db[key]) + "\n"
209     string = string + helper("ThingActions", "TA_ID")
210     string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
211     for id in world_db["ThingTypes"]:
212         string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
213                  str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
214     string = string + helper("Things", "T_ID",
215                              {"T_CARRIES": False, "carried": False,
216                               "T_MEMMAP": mapsetter("T_MEMMAP"),
217                               "T_MEMTHING": memthing, "fovmap": False,
218                               "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
219     for id in world_db["Things"]:
220         if [] != world_db["Things"][id]["T_CARRIES"]:
221             string = string + "T_ID " + str(id) + "\n"
222             for carried_id in world_db["Things"][id]["T_CARRIES"]:
223                 string = string + "T_CARRIES " + str(carried_id) + "\n"
224     string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
225              "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
226     atomic_write(io_db["path_save"], string)
227
228
229 def obey_lines_in_file(path, name, do_record=False):
230     """Call obey() on each line of path's file, use name in input prefix."""
231     file = open(path, "r")
232     line_n = 1
233     for line in file.readlines():
234         obey(line.rstrip(), name + "file line " + str(line_n),
235              do_record=do_record)
236         line_n = line_n + 1
237     file.close()
238
239
240 def parse_command_line_arguments():
241     """Return settings values read from command line arguments."""
242     parser = argparse.ArgumentParser()
243     parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
244                         action='store')
245     opts, unknown = parser.parse_known_args()
246     return opts
247
248
249 def server_test():
250     """Ensure valid server out file belonging to current process.
251
252     This is done by comparing io_db["teststring"] to what's found at the start
253     of the current file at io_db["path_out"]. On failure, set
254     io_db["kicked_by_rival"] and raise SystemExit.
255     """
256     if not os.access(io_db["path_out"], os.F_OK):
257         raise SystemExit("Server output file has disappeared.")
258     file = open(io_db["path_out"], "r")
259     test = file.readline().rstrip("\n")
260     file.close()
261     if test != io_db["teststring"]:
262         io_db["kicked_by_rival"] = True
263         msg = "Server test string in server output file does not match. This" \
264               " indicates that the current server process has been " \
265               "superseded by another one."
266         raise SystemExit(msg)
267
268
269 def read_command():
270     """Return next newline-delimited command from server in file.
271
272     Keep building return string until a newline is encountered. Pause between
273     unsuccessful reads, and after too much waiting, run server_test().
274     """
275     wait_on_fail = 0.03333
276     max_wait = 5
277     now = time.time()
278     command = ""
279     while True:
280         add = io_db["file_in"].readline()
281         if len(add) > 0:
282             command = command + add
283             if len(command) > 0 and "\n" == command[-1]:
284                 command = command[:-1]
285                 break
286         else:
287             time.sleep(wait_on_fail)
288             if now + max_wait < time.time():
289                 server_test()
290                 now = time.time()
291     return command
292
293
294 def try_worldstate_update():
295     """Write worldstate file if io_db["worldstate_updateable"] is set."""
296     if io_db["worldstate_updateable"]:
297
298         def draw_visible_Things(map, run):
299             for id in world_db["Things"]:
300                 type = world_db["Things"][id]["T_TYPE"]
301                 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
302                 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
303                 if (0 == run and not consumable and not alive) \
304                    or (1 == run and consumable and not alive) \
305                    or (2 == run and alive):
306                     y = world_db["Things"][id]["T_POSY"]
307                     x = world_db["Things"][id]["T_POSX"]
308                     fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
309                     if 'v' == chr(fovflag):
310                         c = world_db["ThingTypes"][type]["TT_SYMBOL"]
311                         map[(y * length) + x] = ord(c)
312
313         def write_map(string, map):
314             for i in range(length):
315                 line = map[i * length:(i * length) + length].decode()
316                 string = string + line + "\n"
317             return string
318
319         inventory = ""
320         if [] == world_db["Things"][0]["T_CARRIES"]:
321             inventory = "(none)\n"
322         else:
323             for id in world_db["Things"][0]["T_CARRIES"]:
324                 type_id = world_db["Things"][id]["T_TYPE"]
325                 name = world_db["ThingTypes"][type_id]["TT_NAME"]
326                 inventory = inventory + name + "\n"
327         string = str(world_db["TURN"]) + "\n" + \
328                  str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
329                  str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
330                  inventory + "%\n" + \
331                  str(world_db["Things"][0]["T_POSY"]) + "\n" + \
332                  str(world_db["Things"][0]["T_POSX"]) + "\n" + \
333                  str(world_db["MAP_LENGTH"]) + "\n"
334         length = world_db["MAP_LENGTH"]
335         fov = bytearray(b' ' * (length ** 2))
336         for pos in range(length ** 2):
337             if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
338                 fov[pos] = world_db["MAP"][pos]
339         for i in range(3):
340             draw_visible_Things(fov, i)
341         string = write_map(string, fov)
342         mem = world_db["Things"][0]["T_MEMMAP"][:]
343         for i in range(2):
344             for memthing in world_db["Things"][0]["T_MEMTHING"]:
345                 type = world_db["Things"][memthing[0]]["T_TYPE"]
346                 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
347                 if (i == 0 and not consumable) or (i == 1 and consumable):
348                     c = world_db["ThingTypes"][type]["TT_SYMBOL"]
349                     mem[(memthing[1] * length) + memthing[2]] = ord(c)
350         string = write_map(string, mem)
351         atomic_write(io_db["path_worldstate"], string)
352         strong_write(io_db["file_out"], "WORLD_UPDATED\n")
353         io_db["worldstate_updateable"] = False
354
355
356 def replay_game():
357     """Replay game from record file.
358
359     Use opts.replay as breakpoint turn to which to replay automatically before
360     switching to manual input by non-meta commands in server input file
361     triggering further reads of record file. Ensure opts.replay is at least 1.
362     Run try_worldstate_update() before each interactive obey()/read_command().
363     """
364     if opts.replay < 1:
365         opts.replay = 1
366     print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
367           " (if so late a turn is to be found).")
368     if not os.access(io_db["path_record"], os.F_OK):
369         raise SystemExit("No record file found to replay.")
370     io_db["file_record"] = open(io_db["path_record"], "r")
371     io_db["file_record"].prefix = "record file line "
372     io_db["file_record"].line_n = 1
373     while world_db["TURN"] < opts.replay:
374         line = io_db["file_record"].readline()
375         if "" == line:
376             break
377         obey(line.rstrip(), io_db["file_record"].prefix
378              + str(io_db["file_record"].line_n))
379         io_db["file_record"].line_n = io_db["file_record"].line_n + 1
380     while True:
381         try_worldstate_update()
382         obey(read_command(), "in file", replay=True)
383
384
385 def play_game():
386     """Play game by server input file commands. Before, load save file found.
387
388     If no save file is found, a new world is generated from the commands in the
389     world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
390     command and all that follow via the server input file. Run
391     try_worldstate_update() before each interactive obey()/read_command().
392     """
393     if os.access(io_db["path_save"], os.F_OK):
394         obey_lines_in_file(io_db["path_save"], "save")
395     else:
396         if not os.access(io_db["path_worldconf"], os.F_OK):
397             msg = "No world config file from which to start a new world."
398             raise SystemExit(msg)
399         obey_lines_in_file(io_db["path_worldconf"], "world config ",
400                            do_record=True)
401         obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
402     while True:
403         try_worldstate_update()
404         obey(read_command(), "in file", do_record=True)
405
406
407 def remake_map():
408     """(Re-)make island map.
409
410     Let "~" represent water, "." land, "X" trees: Build island shape randomly,
411     start with one land cell in the middle, then go into cycle of repeatedly
412     selecting a random sea cell and transforming it into land if it is neighbor
413     to land. The cycle ends when a land cell is due to be created at the map's
414     border. Then put some trees on the map (TODO: more precise algorithm desc).
415     """
416     def is_neighbor(coordinates, type):
417         y = coordinates[0]
418         x = coordinates[1]
419         length = world_db["MAP_LENGTH"]
420         ind = y % 2
421         diag_west = x + (ind > 0)
422         diag_east = x + (ind < (length - 1))
423         pos = (y * length) + x
424         if (y > 0 and diag_east
425             and type == chr(world_db["MAP"][pos - length + ind])) \
426            or (x < (length - 1)
427                and type == chr(world_db["MAP"][pos + 1])) \
428            or (y < (length - 1) and diag_east
429                and type == chr(world_db["MAP"][pos + length + ind])) \
430            or (y > 0 and diag_west
431                and type == chr(world_db["MAP"][pos - length - (not ind)])) \
432            or (x > 0
433                and type == chr(world_db["MAP"][pos - 1])) \
434            or (y < (length - 1) and diag_west
435                and type == chr(world_db["MAP"][pos + length - (not ind)])):
436             return True
437         return False
438     store_seed = rand.seed
439     world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
440     length = world_db["MAP_LENGTH"]
441     add_half_width = (not (length % 2)) * int(length / 2)
442     world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
443     while (1):
444         y = rand.next() % length
445         x = rand.next() % length
446         pos = (y * length) + x
447         if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
448             if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
449                 break
450             world_db["MAP"][pos] = ord(".")
451     n_trees = int((length ** 2) / 16)
452     i_trees = 0
453     while (i_trees <= n_trees):
454         single_allowed = rand.next() % 32
455         y = rand.next() % length
456         x = rand.next() % length
457         pos = (y * length) + x
458         if "." == chr(world_db["MAP"][pos]) \
459           and ((not single_allowed) or is_neighbor((y, x), "X")):
460             world_db["MAP"][pos] = ord("X")
461             i_trees += 1
462     rand.seed = store_seed
463     # This all-too-precise replica of the original C code misses iter_limit().
464
465
466 def update_map_memory(t):
467     """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
468     if not t["T_MEMMAP"]:
469         t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
470     if not t["T_MEMDEPTHMAP"]:
471         t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
472     for pos in range(world_db["MAP_LENGTH"] ** 2):
473         if "v" == chr(t["fovmap"][pos]):
474             t["T_MEMDEPTHMAP"][pos] = ord("0")
475             if " " == chr(t["T_MEMMAP"][pos]):
476                 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
477             continue
478         # TODO: Aging of MEMDEPTHMAP.
479     for memthing in t["T_MEMTHING"]:
480         y = world_db["Things"][memthing[0]]["T_POSY"]
481         x = world_db["Things"][memthing[0]]["T_POSX"]
482         if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]):
483             t["T_MEMTHING"].remove(memthing)
484     for id in world_db["Things"]:
485         type = world_db["Things"][id]["T_TYPE"]
486         if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
487             y = world_db["Things"][id]["T_POSY"]
488             x = world_db["Things"][id]["T_POSY"]
489             if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]):
490                 t["T_MEMTHING"].append((type, y, x))
491
492
493 def set_world_inactive():
494     """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
495     server_test()
496     if os.access(io_db["path_worldstate"], os.F_OK):
497         os.remove(io_db["path_worldstate"])
498     world_db["WORLD_ACTIVE"] = 0
499
500
501 def integer_test(val_string, min, max):
502     """Return val_string if possible integer >= min and <= max, else None."""
503     try:
504         val = int(val_string)
505         if val < min or val > max:
506             raise ValueError
507         return val
508     except ValueError:
509         print("Ignoring: Please use integer >= " + str(min) + " and <= " +
510               str(max) + ".")
511         return None
512
513
514 def setter(category, key, min, max):
515     """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
516     if category is None:
517         def f(val_string):
518             val = integer_test(val_string, min, max)
519             if None != val:
520                 world_db[key] = val
521     else:
522         if category == "Thing":
523             id_store = command_tid
524             decorator = test_Thing_id
525         elif category == "ThingType":
526             id_store = command_ttid
527             decorator = test_ThingType_id
528         elif category == "ThingAction":
529             id_store = command_taid
530             decorator = test_ThingAction_id
531
532         @decorator
533         def f(val_string):
534             val = integer_test(val_string, min, max)
535             if None != val:
536                 world_db[category + "s"][id_store.id][key] = val
537     return f
538
539
540 def build_fov_map(t):
541     """Build Thing's FOV map."""
542     t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
543     maptype = ctypes.c_char * len(world_db["MAP"])
544     test = libpr.build_fov_map(t["T_POSY"], t["T_POSX"],
545                                maptype.from_buffer(t["fovmap"]),
546                                maptype.from_buffer(world_db["MAP"]))
547     if test:
548         raise SystemExit("Malloc error in build_fov_Map().")
549
550
551 def decrement_lifepoints(t):
552     """Decrement t's lifepoints by 1, and if to zero, corpse it.
553
554     If t is the player avatar, only blank its fovmap, so that the client may
555     still display memory data. On non-player things, erase fovmap and memory.
556     """
557     t["T_LIFEPOINTS"] -= 1
558     if 0 == t["T_LIFEPOINTS"]:
559         t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
560         if world_db["Things"][0] == t:
561             t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
562             strong_write(io_db["file_out"], "LOG You die.\n")
563         else:
564             t["fovmap"] = False
565             t["T_MEMMAP"] = False
566             t["T_MEMDEPTHMAP"] = False
567             t["T_MEMTHING"] = []
568             strong_write(io_db["file_out"], "LOG It dies.\n")
569
570
571 def actor_wait(t):
572     """Make t do nothing (but loudly, if player avatar)."""
573     if t == world_db["Things"][0]:
574         strong_write(io_db["file_out"], "LOG You wait.\n")
575
576
577 def actor_move(t):
578     """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
579     dir_c = t["T_ARGUMENT"].encode("ascii")[0]
580     legal_move = libpr.mv_yx_in_dir_legal_wrap(dir_c, t["T_POSY"], t["T_POSX"])
581     passable = False
582     if -1 == legal_move:
583         raise SystemExit("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
584     elif 1 == legal_move:
585         pos = (libpr.result_y() * world_db["MAP_LENGTH"]) + libpr.result_x()
586         passable = "." == chr(world_db["MAP"][pos])
587         hitted = [id for id in world_db["Things"]
588                   if world_db["Things"][id] != t
589                   if world_db["Things"][id]["T_LIFEPOINTS"]
590                   if world_db["Things"][id]["T_POSY"] == libpr.result_y()
591                   if world_db["Things"][id]["T_POSX"] == libpr.result_x()]
592         if len(hitted):
593             hit_id = hitted[0]
594             hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
595             hitter = "You" if t == world_db["Things"][0] else hitter_name
596             hitted_type = world_db["Things"][hit_id]["T_TYPE"]
597             hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
598             hitted = "you" if hit_id == 0 else hitted_name
599             verb = " wound " if hitter == "You" else " wounds "
600             strong_write(io_db["file_out"], "LOG " + hitter + verb + hitted + \
601                                             ".\n")
602             decrement_lifepoints(world_db["Things"][hit_id])
603             return
604     dir = [dir for dir in directions_db
605            if directions_db[dir] == t["T_ARGUMENT"]][0]
606     if passable:
607         t["T_POSY"] = libpr.result_y()
608         t["T_POSX"] = libpr.result_x()
609         for id in t["T_CARRIES"]:
610             world_db["Things"][id]["T_POSY"] = libpr.result_y()
611             world_db["Things"][id]["T_POSX"] = libpr.result_x()
612         build_fov_map(t)
613         strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
614     else:
615         strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
616
617
618 def actor_pick_up(t):
619     """Make t pick up (topmost?) Thing from ground into inventory."""
620     # Topmostness is actually not defined so far.
621     ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
622            if not world_db["Things"][id]["carried"]
623            if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
624            if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
625     if len(ids):
626         world_db["Things"][ids[0]]["carried"] = True
627         t["T_CARRIES"].append(ids[0])
628         if t == world_db["Things"][0]:
629             strong_write(io_db["file_out"], "LOG You pick up an object.\n")
630     elif t == world_db["Things"][0]:
631         err = "You try to pick up an object, but there is none."
632         strong_write(io_db["file_out"], "LOG " + err + "\n")
633
634
635 def actor_drop(t):
636     """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
637     # TODO: Handle case where T_ARGUMENT matches nothing.
638     if len(t["T_CARRIES"]):
639         id = t["T_CARRIES"][t["T_ARGUMENT"]]
640         t["T_CARRIES"].remove(id)
641         world_db["Things"][id]["carried"] = False
642         if t == world_db["Things"][0]:
643             strong_write(io_db["file_out"], "LOG You drop an object.\n")
644     elif t == world_db["Things"][0]:
645         err = "You try to drop an object, but you own none."
646         strong_write(io_db["file_out"], "LOG " + err + "\n")
647
648
649 def actor_use(t):
650     """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
651     # Original wrongly featured lifepoints increase through consumable!
652     # TODO: Handle case where T_ARGUMENT matches nothing.
653     if len(t["T_CARRIES"]):
654         id = t["T_CARRIES"][t["T_ARGUMENT"]]
655         type = world_db["Things"][id]["T_TYPE"]
656         if world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
657             t["T_CARRIES"].remove(id)
658             del world_db["Things"][id]
659             t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
660             strong_write(io_db["file_out"], "LOG You consume this object.\n")
661         else:
662             strong_write(io_db["file_out"], "LOG You try to use this object," +
663                                             "but fail.\n")
664     else:
665         strong_write(io_db["file_out"], "LOG You try to use an object, but " +
666                                         "you own none.\n")
667
668
669 def turn_over():
670     """Run game world and its inhabitants until new player input expected."""
671     id = 0
672     whilebreaker = False
673     while world_db["Things"][0]["T_LIFEPOINTS"]:
674         for id in [id for id in world_db["Things"]
675                    if world_db["Things"][id]["T_LIFEPOINTS"]]:
676             Thing = world_db["Things"][id]
677             if Thing["T_LIFEPOINTS"]:
678                 if not Thing["T_COMMAND"]:
679                     update_map_memory(Thing)
680                     if 0 == id:
681                         whilebreaker = True
682                         break
683                     # DUMMY: ai(thing)
684                     Thing["T_COMMAND"] = 1
685                 # DUMMY: try_healing
686                 Thing["T_PROGRESS"] += 1
687                 taid = [a for a in world_db["ThingActions"]
688                           if a == Thing["T_COMMAND"]][0]
689                 ThingAction = world_db["ThingActions"][taid]
690                 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
691                     eval("actor_" + ThingAction["TA_NAME"])(Thing)
692                     Thing["T_COMMAND"] = 0
693                     Thing["T_PROGRESS"] = 0
694                 # DUMMY: hunger
695             # DUMMY: thingproliferation
696         if whilebreaker:
697             break
698         world_db["TURN"] += 1
699
700
701 def new_Thing(type, pos=(0,0)):
702     """Return Thing of type T_TYPE, with fovmap if alive and world active."""
703     thing = {
704         "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
705         "T_ARGUMENT": 0,
706         "T_PROGRESS": 0,
707         "T_SATIATION": 0,
708         "T_COMMAND": 0,
709         "T_TYPE": type,
710         "T_POSY": pos[0],
711         "T_POSX": pos[1],
712         "T_CARRIES": [],
713         "carried": False,
714         "T_MEMTHING": [],
715         "T_MEMMAP": False,
716         "T_MEMDEPTHMAP": False,
717         "fovmap": False
718     }
719     if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
720         build_fov_map(thing)
721     return thing
722
723
724 def id_setter(id, category, id_store=False, start_at_1=False):
725     """Set ID of object of category to manipulate ID unused? Create new one.
726
727     The ID is stored as id_store.id (if id_store is set). If the integer of the
728     input is valid (if start_at_1, >= 0 and <= 255, else >= -32768 and <=
729     32767), but <0 or (if start_at_1) <1, calculate new ID: lowest unused ID
730     >=0 or (if start_at_1) >= 1, and <= 255. None is always returned when no
731     new object is created, otherwise the new object's ID.
732     """
733     min = 0 if start_at_1 else -32768
734     max = 255 if start_at_1 else 32767
735     if str == type(id):
736         id = integer_test(id, min, max)
737     if None != id:
738         if id in world_db[category]:
739             if id_store:
740                 id_store.id = id
741             return None
742         else:
743             if (start_at_1 and 0 == id) \
744                or ((not start_at_1) and (id < 0 or id > 255)):
745                 id = -1
746                 while 1:
747                     id = id + 1
748                     if id not in world_db[category]:
749                         break
750                 if id > 255:
751                     print("Ignoring: "
752                           "No unused ID available to add to ID list.")
753                     return None
754             if id_store:
755                 id_store.id = id
756     return id
757
758
759 def command_ping():
760     """Send PONG line to server output file."""
761     strong_write(io_db["file_out"], "PONG\n")
762
763
764 def command_quit():
765     """Abort server process."""
766     raise SystemExit("received QUIT command")
767
768
769 def command_thingshere(str_y, str_x):
770     """Write to out file list of Things known to player at coordinate y, x."""
771     def write_thing_if_here():
772         if y == world_db["Things"][id]["T_POSY"] \
773            and x == world_db["Things"][id]["T_POSX"] \
774            and not world_db["Things"][id]["carried"]:
775             type = world_db["Things"][id]["T_TYPE"]
776             name = world_db["ThingTypes"][type]["TT_NAME"]
777             strong_write(io_db["file_out"], name + "\n")
778     if world_db["WORLD_ACTIVE"]:
779         y = integer_test(str_y, 0, 255)
780         x = integer_test(str_x, 0, 255)
781         length = world_db["MAP_LENGTH"]
782         if None != y and None != x and y < length and x < length:
783             pos = (y * world_db["MAP_LENGTH"]) + x
784             strong_write(io_db["file_out"], "THINGS_HERE START\n")
785             if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
786                 for id in world_db["Things"]:
787                     write_thing_if_here()
788             else:
789                 for id in world_db["Things"]["T_MEMTHING"]:
790                     write_thing_if_here()
791             strong_write(io_db["file_out"], "THINGS_HERE END\n")
792         else:
793             print("Ignoring: Invalid map coordinates.")
794     else:
795         print("Ignoring: Command only works on existing worlds.")
796
797
798 def play_commander(action, args=False):
799     """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
800
801     T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
802     """
803
804     def set_command():
805         id = [x for x in world_db["ThingActions"]
806                 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
807         world_db["Things"][0]["T_COMMAND"] = id
808         turn_over()
809
810     def set_command_and_argument_int(str_arg):
811         val = integer_test(str_arg, 0, 255)
812         if None != val:
813             world_db["Things"][0]["T_ARGUMENT"] = val
814             set_command()
815
816     def set_command_and_argument_movestring(str_arg):
817         if str_arg in directions_db:
818             world_db["Things"][0]["T_ARGUMENT"] = directions_db[str_arg]
819             set_command()
820         else:
821             print("Ignoring: Argument must be valid direction string.")
822
823     if action == "move":
824         return set_command_and_argument_movestring
825     elif args:
826         return set_command_and_argument_int
827     else:
828         return set_command
829
830
831 def command_seedrandomness(seed_string):
832     """Set rand seed to int(seed_string)."""
833     val = integer_test(seed_string, 0, 4294967295)
834     if None != val:
835         rand.seed = val
836
837
838 def command_seedmap(seed_string):
839     """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
840     setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
841     remake_map()
842
843
844 def command_makeworld(seed_string):
845     """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
846
847     Seed rand with seed, fill it into world_db["SEED_MAP"]. Do more only with a
848     "wait" ThingAction and world["PLAYER_TYPE"] matching ThingType of
849     TT_START_NUMBER > 0. Then, world_db["Things"] emptied, call remake_map()
850     and set world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
851     according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
852     of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
853     other. Init player's memory map. Write "NEW_WORLD" line to out file.
854     """
855
856     def free_pos():
857         i = 0
858         while 1:
859             err = "Space to put thing on too hard to find. Map too small?"
860             while 1:
861                 y = rand.next() % world_db["MAP_LENGTH"]
862                 x = rand.next() % world_db["MAP_LENGTH"]
863                 if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
864                     break
865                 i += 1
866                 if i == 65535:
867                     raise SystemExit(err)
868             # Replica of C code, wrongly ignores animatedness of new Thing.
869             pos_clear = (0 == len([id for id in world_db["Things"]
870                                    if world_db["Things"][id]["T_LIFEPOINTS"]
871                                    if world_db["Things"][id]["T_POSY"] == y
872                                    if world_db["Things"][id]["T_POSX"] == x]))
873             if pos_clear:
874                 break
875         return (y, x)
876
877     val = integer_test(seed_string, 0, 4294967295)
878     if None == val:
879         return
880     rand.seed = val
881     world_db["SEED_MAP"] = val
882     player_will_be_generated = False
883     playertype = world_db["PLAYER_TYPE"]
884     for ThingType in world_db["ThingTypes"]:
885         if playertype == ThingType:
886             if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
887                 player_will_be_generated = True
888             break
889     if not player_will_be_generated:
890         print("Ignoring beyond SEED_MAP: " +
891               "No player type with start number >0 defined.")
892         return
893     wait_action = False
894     for ThingAction in world_db["ThingActions"]:
895         if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
896             wait_action = True
897     if not wait_action:
898         print("Ignoring beyond SEED_MAP: " +
899               "No thing action with name 'wait' defined.")
900         return
901     world_db["Things"] = {}
902     remake_map()
903     world_db["WORLD_ACTIVE"] = 1
904     world_db["TURN"] = 1
905     for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
906         id = id_setter(-1, "Things")
907         world_db["Things"][id] = new_Thing(playertype, free_pos())
908     update_map_memory(world_db["Things"][0])
909     for type in world_db["ThingTypes"]:
910         for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
911             if type != playertype:
912                 id = id_setter(-1, "Things")
913                 world_db["Things"][id] = new_Thing(type, free_pos())
914     strong_write(io_db["file_out"], "NEW_WORLD\n")
915
916
917 def command_maplength(maplength_string):
918     """Redefine map length. Invalidate map, therefore lose all things on it."""
919     val = integer_test(maplength_string, 1, 256)
920     if None != val:
921         world_db["MAP_LENGTH"] = val
922         set_world_inactive()
923         world_db["Things"] = {}
924         libpr.set_maplength(val)
925
926
927 def command_worldactive(worldactive_string):
928     """Toggle world_db["WORLD_ACTIVE"] if possible.
929
930     An active world can always be set inactive. An inactive world can only be
931     set active with a "wait" ThingAction, and a player Thing (of ID 0). On
932     activation, rebuild all Things' FOVs, and the player's map memory.
933     """
934     # In original version, map existence was also tested (unnecessarily?).
935     val = integer_test(worldactive_string, 0, 1)
936     if val:
937         if 0 != world_db["WORLD_ACTIVE"]:
938             if 0 == val:
939                 set_world_inactive()
940             else:
941                 print("World already active.")
942         elif 0 == world_db["WORLD_ACTIVE"]:
943             wait_exists = False
944             for ThingAction in world_db["ThingActions"]:
945                 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
946                     wait_exists = True
947                     break
948             player_exists = False
949             for Thing in world_db["Things"]:
950                 if 0 == Thing:
951                     player_exists = True
952                     break
953             if wait_exists and player_exists:
954                 for id in world_db["Things"]:
955                     if world_db["Things"][id]["T_LIFEPOINTS"]:
956                         build_fov_map(world_db["Things"][id])
957                         if 0 == id:
958                             update_map_memory(world_db["Things"][id])
959                 world_db["WORLD_ACTIVE"] = 1
960
961
962 def test_for_id_maker(object, category):
963     """Return decorator testing for object having "id" attribute."""
964     def decorator(f):
965         def helper(*args):
966             if hasattr(object, "id"):
967                 f(*args)
968             else:
969                 print("Ignoring: No " + category +
970                       " defined to manipulate yet.")
971         return helper
972     return decorator
973
974
975 def command_tid(id_string):
976     """Set ID of Thing to manipulate. ID unused? Create new one.
977
978     Default new Thing's type to the first available ThingType, others: zero.
979     """
980     id = id_setter(id_string, "Things", command_tid)
981     if None != id:
982         if world_db["ThingTypes"] == {}:
983             print("Ignoring: No ThingType to settle new Thing in.")
984             return
985         type = list(world_db["ThingTypes"].keys())[0]
986         world_db["Things"][id] = new_Thing(type)
987
988
989 test_Thing_id = test_for_id_maker(command_tid, "Thing")
990
991
992 @test_Thing_id
993 def command_tcommand(str_int):
994     """Set T_COMMAND of selected Thing."""
995     val = integer_test(str_int, 0, 255)
996     if None != val:
997         if 0 == val or val in world_db["ThingActions"]:
998             world_db["Things"][command_tid.id]["T_COMMAND"] = val
999         else:
1000             print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1001
1002
1003 @test_Thing_id
1004 def command_ttype(str_int):
1005     """Set T_TYPE of selected Thing."""
1006     val = integer_test(str_int, 0, 255)
1007     if None != val:
1008         if val in world_db["ThingTypes"]:
1009             world_db["Things"][command_tid.id]["T_TYPE"] = val
1010         else:
1011             print("Ignoring: ThingType ID belongs to no known ThingType.")
1012
1013
1014 @test_Thing_id
1015 def command_tcarries(str_int):
1016     """Append int(str_int) to T_CARRIES of selected Thing.
1017
1018     The ID int(str_int) must not be of the selected Thing, and must belong to a
1019     Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1020     """
1021     val = integer_test(str_int, 0, 255)
1022     if None != val:
1023         if val == command_tid.id:
1024             print("Ignoring: Thing cannot carry itself.")
1025         elif val in world_db["Things"] \
1026              and not world_db["Things"][val]["carried"]:
1027             world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1028             world_db["Things"][val]["carried"] = True
1029         else:
1030             print("Ignoring: Thing not available for carrying.")
1031     # Note that the whole carrying structure is different from the C version:
1032     # Carried-ness is marked by a "carried" flag, not by Things containing
1033     # Things internally.
1034
1035
1036 @test_Thing_id
1037 def command_tmemthing(str_t, str_y, str_x):
1038     """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1039
1040     The type must fit to an existing ThingType, and the position into the map.
1041     """
1042     type = integer_test(str_t, 0, 255)
1043     posy = integer_test(str_y, 0, 255)
1044     posx = integer_test(str_x, 0, 255)
1045     if None != type and None != posy and None != posx:
1046         if type not in world_db["ThingTypes"] \
1047            or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1048             print("Ignoring: Illegal value for thing type or position.")
1049         else:
1050             memthing = (type, posy, posx)
1051             world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1052
1053
1054 def setter_map(maptype):
1055     """Set selected Thing's map of maptype's int(str_int)-th line to mapline.
1056
1057     If Thing has no map of maptype yet, initialize it with ' ' bytes first.
1058     """
1059     @test_Thing_id
1060     def helper(str_int, mapline):
1061         val = integer_test(str_int, 0, 255)
1062         if None != val:
1063             if val >= world_db["MAP_LENGTH"]:
1064                 print("Illegal value for map line number.")
1065             elif len(mapline) != world_db["MAP_LENGTH"]:
1066                 print("Map line length is unequal map width.")
1067             else:
1068                 length = world_db["MAP_LENGTH"]
1069                 map = None
1070                 if not world_db["Things"][command_tid.id][maptype]:
1071                     map = bytearray(b' ' * (length ** 2))
1072                 else:
1073                     map = world_db["Things"][command_tid.id][maptype]
1074                 map[val * length:(val * length) + length] = mapline.encode()
1075                 world_db["Things"][command_tid.id][maptype] = map
1076     return helper
1077
1078
1079 def setter_tpos(axis):
1080     """Generate setter for T_POSX or  T_POSY of selected Thing.
1081
1082     If world is active, rebuilds animate things' fovmap, player's memory map.
1083     """
1084     @test_Thing_id
1085     def helper(str_int):
1086         val = integer_test(str_int, 0, 255)
1087         if None != val:
1088             if val < world_db["MAP_LENGTH"]:
1089                 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1090                 if world_db["WORLD_ACTIVE"] \
1091                    and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1092                     build_fov_map(world_db["Things"][command_tid.id])
1093                     if 0 == command_tid.id:
1094                         update_map_memory(world_db["Things"][command_tid.id])
1095             else:
1096                 print("Ignoring: Position is outside of map.")
1097     return helper
1098
1099
1100 def command_ttid(id_string):
1101     """Set ID of ThingType to manipulate. ID unused? Create new one.
1102
1103     Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
1104     """
1105     id = id_setter(id_string, "ThingTypes", command_ttid)
1106     if None != id:
1107         world_db["ThingTypes"][id] = {
1108             "TT_NAME": "(none)",
1109             "TT_CONSUMABLE": 0,
1110             "TT_LIFEPOINTS": 0,
1111             "TT_PROLIFERATE": 0,
1112             "TT_START_NUMBER": 0,
1113             "TT_SYMBOL": "?",
1114             "TT_CORPSE_ID": id
1115         }
1116
1117
1118 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1119
1120
1121 @test_ThingType_id
1122 def command_ttname(name):
1123     """Set TT_NAME of selected ThingType."""
1124     world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1125
1126
1127 @test_ThingType_id
1128 def command_ttsymbol(char):
1129     """Set TT_SYMBOL of selected ThingType. """
1130     if 1 == len(char):
1131         world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1132     else:
1133         print("Ignoring: Argument must be single character.")
1134
1135
1136 @test_ThingType_id
1137 def command_ttcorpseid(str_int):
1138     """Set TT_CORPSE_ID of selected ThingType."""
1139     val = integer_test(str_int, 0, 255)
1140     if None != val:
1141         if val in world_db["ThingTypes"]:
1142             world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1143         else:
1144             print("Ignoring: Corpse ID belongs to no known ThignType.")
1145
1146
1147 def command_taid(id_string):
1148     """Set ID of ThingAction to manipulate. ID unused? Create new one.
1149
1150     Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1151     """
1152     id = id_setter(id_string, "ThingActions", command_taid, True)
1153     if None != id:
1154         world_db["ThingActions"][id] = {
1155             "TA_EFFORT": 1,
1156             "TA_NAME": "wait"
1157         }
1158
1159
1160 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1161
1162
1163 @test_ThingAction_id
1164 def command_taname(name):
1165     """Set TA_NAME of selected ThingAction.
1166
1167     The name must match a valid thing action function. If after the name
1168     setting no ThingAction with name "wait" remains, call set_world_inactive().
1169     """
1170     if name == "wait" or name == "move" or name == "use" or name == "drop" \
1171        or name == "pick_up":
1172         world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1173         if 1 == world_db["WORLD_ACTIVE"]:
1174             wait_defined = False
1175             for id in world_db["ThingActions"]:
1176                 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1177                     wait_defined = True
1178                     break
1179             if not wait_defined:
1180                 set_world_inactive()
1181     else:
1182         print("Ignoring: Invalid action name.")
1183     # In contrast to the original,naming won't map a function to a ThingAction.
1184
1185
1186 """Commands database.
1187
1188 Map command start tokens to ([0]) number of expected command arguments, ([1])
1189 the command's meta-ness (i.e. is it to be written to the record file, is it to
1190 be ignored in replay mode if read from server input file), and ([2]) a function
1191 to be called on it.
1192 """
1193 commands_db = {
1194     "QUIT": (0, True, command_quit),
1195     "PING": (0, True, command_ping),
1196     "THINGS_HERE": (2, True, command_thingshere),
1197     "MAKE_WORLD": (1, False, command_makeworld),
1198     "SEED_MAP": (1, False, command_seedmap),
1199     "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1200     "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1201     "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0, 255)),
1202     "MAP_LENGTH": (1, False, command_maplength),
1203     "WORLD_ACTIVE": (1, False, command_worldactive),
1204     "TA_ID": (1, False, command_taid),
1205     "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1206     "TA_NAME": (1, False, command_taname),
1207     "TT_ID": (1, False, command_ttid),
1208     "TT_NAME": (1, False, command_ttname),
1209     "TT_SYMBOL": (1, False, command_ttsymbol),
1210     "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1211     "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
1212                                        0, 65535)),
1213     "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1214                                          0, 255)),
1215     "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1216                                         0, 255)),
1217     "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1218     "T_ID": (1, False, command_tid),
1219     "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1220     "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1221     "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1222     "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1223     "T_COMMAND": (1, False, command_tcommand),
1224     "T_TYPE": (1, False, command_ttype),
1225     "T_CARRIES": (1, False, command_tcarries),
1226     "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1227     "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1228     "T_MEMTHING": (3, False, command_tmemthing),
1229     "T_POSY": (1, False, setter_tpos("Y")),
1230     "T_POSX": (1, False, setter_tpos("X")),
1231     "wait": (0, False, play_commander("wait")),
1232     "move": (1, False, play_commander("move")),
1233     "pick_up": (0, False, play_commander("pick_up")),
1234     "drop": (1, False, play_commander("drop", True)),
1235     "use": (1, False, play_commander("use", True)),
1236 }
1237
1238
1239 """World state database. With sane default values. (Randomness is in rand.)"""
1240 world_db = {
1241     "TURN": 0,
1242     "SEED_MAP": 0,
1243     "PLAYER_TYPE": 0,
1244     "MAP_LENGTH": 64,
1245     "WORLD_ACTIVE": 0,
1246     "ThingActions": {},
1247     "ThingTypes": {},
1248     "Things": {}
1249 }
1250
1251 """Mapping of direction names to internal direction chars."""
1252 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1253                  "west": "s", "north-west": "w", "north-east": "e"}
1254
1255 """File IO database."""
1256 io_db = {
1257     "path_save": "save",
1258     "path_record": "record",
1259     "path_worldconf": "confserver/world",
1260     "path_server": "server/",
1261     "path_in": "server/in",
1262     "path_out": "server/out",
1263     "path_worldstate": "server/worldstate",
1264     "tmp_suffix": "_tmp",
1265     "kicked_by_rival": False,
1266     "worldstate_updateable": False
1267 }
1268
1269
1270 try:
1271     libpr = prep_library()
1272     rand = RandomnessIO()
1273     opts = parse_command_line_arguments()
1274     setup_server_io()
1275     if None != opts.replay:
1276         replay_game()
1277     else:
1278         play_game()
1279 except SystemExit as exit:
1280     print("ABORTING: " + exit.args[0])
1281 except:
1282     print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")
1283     raise
1284 finally:
1285     cleanup_server_io()