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Server/py: Undummify Thing proliferation.
[plomrogue] / plomrogue-server.py
1 import argparse
2 import errno
3 import os
4 import shlex
5 import shutil
6 import time
7 import ctypes
8
9
10 class RandomnessIO:
11     """"Interface to libplomrogue's pseudo-randomness generator."""
12
13     def set_seed(self, seed):
14         libpr.seed_rrand(1, seed)
15
16     def get_seed(self):
17         return libpr.seed_rrand(0, 0)
18
19     def next(self):
20         return libpr.rrand()
21
22     seed = property(get_seed, set_seed)
23
24
25 def prep_library():
26     """Prepare ctypes library at ./libplomrogue.so"""
27     libpath = ("./libplomrogue.so")
28     if not os.access(libpath, os.F_OK):
29         raise SystemExit("No library " + libpath + ", run ./compile.sh first?")
30     libpr = ctypes.cdll.LoadLibrary(libpath)
31     libpr.seed_rrand.argtypes = [ctypes.c_uint8, ctypes.c_uint32]
32     libpr.seed_rrand.restype = ctypes.c_uint32
33     libpr.rrand.argtypes = []
34     libpr.rrand.restype = ctypes.c_uint16
35     libpr.set_maplength.argtypes = [ctypes.c_uint16]
36     libpr.mv_yx_in_dir_legal_wrap.argtypes = [ctypes.c_char, ctypes.c_uint8,
37                                               ctypes.c_uint8]
38     libpr.mv_yx_in_dir_legal_wrap.restype = ctypes.c_uint8
39     libpr.result_y.restype = ctypes.c_uint8
40     libpr.result_x.restype = ctypes.c_uint8
41     libpr.set_maplength(world_db["MAP_LENGTH"])
42     libpr.build_fov_map.argtypes = [ctypes.c_uint8, ctypes.c_uint8,
43                                     ctypes.c_char_p, ctypes.c_char_p]
44     libpr.build_fov_map.restype = ctypes.c_uint8
45     return libpr
46
47
48 def strong_write(file, string):
49     """Apply write(string), flush(), and os.fsync() to file."""
50     file.write(string)
51     file.flush()
52     os.fsync(file)
53
54
55 def setup_server_io():
56     """Fill IO files DB with proper file( path)s. Write process IO test string.
57
58     Ensure IO files directory at server/. Remove any old input file if found.
59     Set up new input file for reading, and new output file for writing. Start
60     output file with process hash line of format PID + " " + floated UNIX time
61     (io_db["teststring"]). Raise SystemExit if file is found at path of either
62     record or save file plus io_db["tmp_suffix"].
63     """
64     def detect_atomic_leftover(path, tmp_suffix):
65         path_tmp = path + tmp_suffix
66         msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67               "aborted previous attempt to write '" + path + "'. Aborting " \
68              "until matter is resolved by removing it from its current path."
69         if os.access(path_tmp, os.F_OK):
70             raise SystemExit(msg)
71     io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72     os.makedirs(io_db["path_server"], exist_ok=True)
73     io_db["file_out"] = open(io_db["path_out"], "w")
74     strong_write(io_db["file_out"], io_db["teststring"] + "\n")
75     if os.access(io_db["path_in"], os.F_OK):
76         os.remove(io_db["path_in"])
77     io_db["file_in"] = open(io_db["path_in"], "w")
78     io_db["file_in"].close()
79     io_db["file_in"] = open(io_db["path_in"], "r")
80     detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
81     detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
82
83
84 def cleanup_server_io():
85     """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
86     def helper(file_key, path_key):
87         if file_key in io_db:
88             io_db[file_key].close()
89             if not io_db["kicked_by_rival"] \
90                and os.access(io_db[path_key], os.F_OK):
91                 os.remove(io_db[path_key])
92     helper("file_out", "path_out")
93     helper("file_in", "path_in")
94     helper("file_worldstate", "path_worldstate")
95     if "file_record" in io_db:
96         io_db["file_record"].close()
97
98
99 def obey(command, prefix, replay=False, do_record=False):
100     """Call function from commands_db mapped to command's first token.
101
102     Tokenize command string with shlex.split(comments=True). If replay is set,
103     a non-meta command from the commands_db merely triggers obey() on the next
104     command from the records file. If not, non-meta commands set
105     io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
106     do_record is set, are recorded via record(), and save_world() is called.
107     The prefix string is inserted into the server's input message between its
108     beginning 'input ' & ':'. All activity is preceded by a server_test() call.
109     """
110     server_test()
111     print("input " + prefix + ": " + command)
112     try:
113         tokens = shlex.split(command, comments=True)
114     except ValueError as err:
115         print("Can't tokenize command string: " + str(err) + ".")
116         return
117     if len(tokens) > 0 and tokens[0] in commands_db \
118        and len(tokens) == commands_db[tokens[0]][0] + 1:
119         if commands_db[tokens[0]][1]:
120             commands_db[tokens[0]][2](*tokens[1:])
121         elif replay:
122             print("Due to replay mode, reading command as 'go on in record'.")
123             line = io_db["file_record"].readline()
124             if len(line) > 0:
125                 obey(line.rstrip(), io_db["file_record"].prefix
126                      + str(io_db["file_record"].line_n))
127                 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
128             else:
129                 print("Reached end of record file.")
130         else:
131             commands_db[tokens[0]][2](*tokens[1:])
132             if do_record:
133                 record(command)
134                 save_world()
135             io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
136     elif 0 != len(tokens):
137         print("Invalid command/argument, or bad number of tokens.")
138
139
140 def atomic_write(path, text, do_append=False):
141     """Atomic write of text to file at path, appended if do_append is set."""
142     path_tmp = path + io_db["tmp_suffix"]
143     mode = "w"
144     if do_append:
145         mode = "a"
146         if os.access(path, os.F_OK):
147             shutil.copyfile(path, path_tmp)
148     file = open(path_tmp, mode)
149     strong_write(file, text)
150     file.close()
151     if os.access(path, os.F_OK):
152         os.remove(path)
153     os.rename(path_tmp, path)
154
155
156 def record(command):
157     """Append command string plus newline to record file. (Atomic.)"""
158     # This misses some optimizations from the original record(), namely only
159     # finishing the atomic write with expensive flush() and fsync() every 15
160     # seconds unless explicitely forced. Implement as needed.
161     atomic_write(io_db["path_record"], command + "\n", do_append=True)
162
163
164 def save_world():
165     """Save all commands needed to reconstruct current world state."""
166     # TODO: Misses same optimizations as record() from the original record().
167
168     def quote(string):
169         string = string.replace("\u005C", '\u005C\u005C')
170         return '"' + string.replace('"', '\u005C"') + '"'
171
172     def mapsetter(key):
173         def helper(id):
174             string = ""
175             if world_db["Things"][id][key]:
176                 map = world_db["Things"][id][key]
177                 length = world_db["MAP_LENGTH"]
178                 for i in range(length):
179                     line = map[i * length:(i * length) + length].decode()
180                     string = string + key + " " + str(i) + " " + quote(line) \
181                              + "\n"
182             return string
183         return helper
184
185     def memthing(id):
186         string = ""
187         for memthing in world_db["Things"][id]["T_MEMTHING"]:
188             string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
189                      str(memthing[1]) + " " + str(memthing[2]) + "\n"
190         return string
191
192     def helper(category, id_string, special_keys={}):
193         string = ""
194         for id in world_db[category]:
195             string = string + id_string + " " + str(id) + "\n"
196             for key in world_db[category][id]:
197                 if not key in special_keys:
198                     x = world_db[category][id][key]
199                     argument = quote(x) if str == type(x) else str(x)
200                     string = string + key + " " + argument + "\n"
201                 elif special_keys[key]:
202                     string = string + special_keys[key](id)
203         return string
204
205     string = ""
206     for key in world_db:
207         if dict != type(world_db[key]) and key != "MAP":
208             string = string + key + " " + str(world_db[key]) + "\n"
209     string = string + helper("ThingActions", "TA_ID")
210     string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
211     for id in world_db["ThingTypes"]:
212         string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
213                  str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
214     string = string + helper("Things", "T_ID",
215                              {"T_CARRIES": False, "carried": False,
216                               "T_MEMMAP": mapsetter("T_MEMMAP"),
217                               "T_MEMTHING": memthing, "fovmap": False,
218                               "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
219     for id in world_db["Things"]:
220         if [] != world_db["Things"][id]["T_CARRIES"]:
221             string = string + "T_ID " + str(id) + "\n"
222             for carried_id in world_db["Things"][id]["T_CARRIES"]:
223                 string = string + "T_CARRIES " + str(carried_id) + "\n"
224     string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
225              "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
226     atomic_write(io_db["path_save"], string)
227
228
229 def obey_lines_in_file(path, name, do_record=False):
230     """Call obey() on each line of path's file, use name in input prefix."""
231     file = open(path, "r")
232     line_n = 1
233     for line in file.readlines():
234         obey(line.rstrip(), name + "file line " + str(line_n),
235              do_record=do_record)
236         line_n = line_n + 1
237     file.close()
238
239
240 def parse_command_line_arguments():
241     """Return settings values read from command line arguments."""
242     parser = argparse.ArgumentParser()
243     parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
244                         action='store')
245     opts, unknown = parser.parse_known_args()
246     return opts
247
248
249 def server_test():
250     """Ensure valid server out file belonging to current process.
251
252     This is done by comparing io_db["teststring"] to what's found at the start
253     of the current file at io_db["path_out"]. On failure, set
254     io_db["kicked_by_rival"] and raise SystemExit.
255     """
256     if not os.access(io_db["path_out"], os.F_OK):
257         raise SystemExit("Server output file has disappeared.")
258     file = open(io_db["path_out"], "r")
259     test = file.readline().rstrip("\n")
260     file.close()
261     if test != io_db["teststring"]:
262         io_db["kicked_by_rival"] = True
263         msg = "Server test string in server output file does not match. This" \
264               " indicates that the current server process has been " \
265               "superseded by another one."
266         raise SystemExit(msg)
267
268
269 def read_command():
270     """Return next newline-delimited command from server in file.
271
272     Keep building return string until a newline is encountered. Pause between
273     unsuccessful reads, and after too much waiting, run server_test().
274     """
275     wait_on_fail = 0.03333
276     max_wait = 5
277     now = time.time()
278     command = ""
279     while True:
280         add = io_db["file_in"].readline()
281         if len(add) > 0:
282             command = command + add
283             if len(command) > 0 and "\n" == command[-1]:
284                 command = command[:-1]
285                 break
286         else:
287             time.sleep(wait_on_fail)
288             if now + max_wait < time.time():
289                 server_test()
290                 now = time.time()
291     return command
292
293
294 def try_worldstate_update():
295     """Write worldstate file if io_db["worldstate_updateable"] is set."""
296     if io_db["worldstate_updateable"]:
297
298         def draw_visible_Things(map, run):
299             for id in world_db["Things"]:
300                 type = world_db["Things"][id]["T_TYPE"]
301                 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
302                 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
303                 if (0 == run and not consumable and not alive) \
304                    or (1 == run and consumable and not alive) \
305                    or (2 == run and alive):
306                     y = world_db["Things"][id]["T_POSY"]
307                     x = world_db["Things"][id]["T_POSX"]
308                     fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
309                     if 'v' == chr(fovflag):
310                         c = world_db["ThingTypes"][type]["TT_SYMBOL"]
311                         map[(y * length) + x] = ord(c)
312
313         def write_map(string, map):
314             for i in range(length):
315                 line = map[i * length:(i * length) + length].decode()
316                 string = string + line + "\n"
317             return string
318
319         inventory = ""
320         if [] == world_db["Things"][0]["T_CARRIES"]:
321             inventory = "(none)\n"
322         else:
323             for id in world_db["Things"][0]["T_CARRIES"]:
324                 type_id = world_db["Things"][id]["T_TYPE"]
325                 name = world_db["ThingTypes"][type_id]["TT_NAME"]
326                 inventory = inventory + name + "\n"
327         string = str(world_db["TURN"]) + "\n" + \
328                  str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
329                  str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
330                  inventory + "%\n" + \
331                  str(world_db["Things"][0]["T_POSY"]) + "\n" + \
332                  str(world_db["Things"][0]["T_POSX"]) + "\n" + \
333                  str(world_db["MAP_LENGTH"]) + "\n"
334         length = world_db["MAP_LENGTH"]
335         fov = bytearray(b' ' * (length ** 2))
336         for pos in range(length ** 2):
337             if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
338                 fov[pos] = world_db["MAP"][pos]
339         for i in range(3):
340             draw_visible_Things(fov, i)
341         string = write_map(string, fov)
342         mem = world_db["Things"][0]["T_MEMMAP"][:]
343         for i in range(2):
344             for memthing in world_db["Things"][0]["T_MEMTHING"]:
345                 type = world_db["Things"][memthing[0]]["T_TYPE"]
346                 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
347                 if (i == 0 and not consumable) or (i == 1 and consumable):
348                     c = world_db["ThingTypes"][type]["TT_SYMBOL"]
349                     mem[(memthing[1] * length) + memthing[2]] = ord(c)
350         string = write_map(string, mem)
351         atomic_write(io_db["path_worldstate"], string)
352         strong_write(io_db["file_out"], "WORLD_UPDATED\n")
353         io_db["worldstate_updateable"] = False
354
355
356 def replay_game():
357     """Replay game from record file.
358
359     Use opts.replay as breakpoint turn to which to replay automatically before
360     switching to manual input by non-meta commands in server input file
361     triggering further reads of record file. Ensure opts.replay is at least 1.
362     Run try_worldstate_update() before each interactive obey()/read_command().
363     """
364     if opts.replay < 1:
365         opts.replay = 1
366     print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
367           " (if so late a turn is to be found).")
368     if not os.access(io_db["path_record"], os.F_OK):
369         raise SystemExit("No record file found to replay.")
370     io_db["file_record"] = open(io_db["path_record"], "r")
371     io_db["file_record"].prefix = "record file line "
372     io_db["file_record"].line_n = 1
373     while world_db["TURN"] < opts.replay:
374         line = io_db["file_record"].readline()
375         if "" == line:
376             break
377         obey(line.rstrip(), io_db["file_record"].prefix
378              + str(io_db["file_record"].line_n))
379         io_db["file_record"].line_n = io_db["file_record"].line_n + 1
380     while True:
381         try_worldstate_update()
382         obey(read_command(), "in file", replay=True)
383
384
385 def play_game():
386     """Play game by server input file commands. Before, load save file found.
387
388     If no save file is found, a new world is generated from the commands in the
389     world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
390     command and all that follow via the server input file. Run
391     try_worldstate_update() before each interactive obey()/read_command().
392     """
393     if os.access(io_db["path_save"], os.F_OK):
394         obey_lines_in_file(io_db["path_save"], "save")
395     else:
396         if not os.access(io_db["path_worldconf"], os.F_OK):
397             msg = "No world config file from which to start a new world."
398             raise SystemExit(msg)
399         obey_lines_in_file(io_db["path_worldconf"], "world config ",
400                            do_record=True)
401         obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
402     while True:
403         try_worldstate_update()
404         obey(read_command(), "in file", do_record=True)
405
406
407 def remake_map():
408     """(Re-)make island map.
409
410     Let "~" represent water, "." land, "X" trees: Build island shape randomly,
411     start with one land cell in the middle, then go into cycle of repeatedly
412     selecting a random sea cell and transforming it into land if it is neighbor
413     to land. The cycle ends when a land cell is due to be created at the map's
414     border. Then put some trees on the map (TODO: more precise algorithm desc).
415     """
416     def is_neighbor(coordinates, type):
417         y = coordinates[0]
418         x = coordinates[1]
419         length = world_db["MAP_LENGTH"]
420         ind = y % 2
421         diag_west = x + (ind > 0)
422         diag_east = x + (ind < (length - 1))
423         pos = (y * length) + x
424         if (y > 0 and diag_east
425             and type == chr(world_db["MAP"][pos - length + ind])) \
426            or (x < (length - 1)
427                and type == chr(world_db["MAP"][pos + 1])) \
428            or (y < (length - 1) and diag_east
429                and type == chr(world_db["MAP"][pos + length + ind])) \
430            or (y > 0 and diag_west
431                and type == chr(world_db["MAP"][pos - length - (not ind)])) \
432            or (x > 0
433                and type == chr(world_db["MAP"][pos - 1])) \
434            or (y < (length - 1) and diag_west
435                and type == chr(world_db["MAP"][pos + length - (not ind)])):
436             return True
437         return False
438     store_seed = rand.seed
439     world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
440     length = world_db["MAP_LENGTH"]
441     add_half_width = (not (length % 2)) * int(length / 2)
442     world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
443     while (1):
444         y = rand.next() % length
445         x = rand.next() % length
446         pos = (y * length) + x
447         if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
448             if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
449                 break
450             world_db["MAP"][pos] = ord(".")
451     n_trees = int((length ** 2) / 16)
452     i_trees = 0
453     while (i_trees <= n_trees):
454         single_allowed = rand.next() % 32
455         y = rand.next() % length
456         x = rand.next() % length
457         pos = (y * length) + x
458         if "." == chr(world_db["MAP"][pos]) \
459           and ((not single_allowed) or is_neighbor((y, x), "X")):
460             world_db["MAP"][pos] = ord("X")
461             i_trees += 1
462     rand.seed = store_seed
463     # This all-too-precise replica of the original C code misses iter_limit().
464
465
466 def update_map_memory(t):
467     """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
468     if not t["T_MEMMAP"]:
469         t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
470     if not t["T_MEMDEPTHMAP"]:
471         t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
472     for pos in range(world_db["MAP_LENGTH"] ** 2):
473         if "v" == chr(t["fovmap"][pos]):
474             t["T_MEMDEPTHMAP"][pos] = ord("0")
475             if " " == chr(t["T_MEMMAP"][pos]):
476                 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
477             continue
478         # TODO: Aging of MEMDEPTHMAP.
479     for memthing in t["T_MEMTHING"]:
480         y = world_db["Things"][memthing[0]]["T_POSY"]
481         x = world_db["Things"][memthing[0]]["T_POSX"]
482         if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]):
483             t["T_MEMTHING"].remove(memthing)
484     for id in world_db["Things"]:
485         type = world_db["Things"][id]["T_TYPE"]
486         if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
487             y = world_db["Things"][id]["T_POSY"]
488             x = world_db["Things"][id]["T_POSY"]
489             if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]):
490                 t["T_MEMTHING"].append((type, y, x))
491
492
493 def set_world_inactive():
494     """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
495     server_test()
496     if os.access(io_db["path_worldstate"], os.F_OK):
497         os.remove(io_db["path_worldstate"])
498     world_db["WORLD_ACTIVE"] = 0
499
500
501 def integer_test(val_string, min, max):
502     """Return val_string if possible integer >= min and <= max, else None."""
503     try:
504         val = int(val_string)
505         if val < min or val > max:
506             raise ValueError
507         return val
508     except ValueError:
509         print("Ignoring: Please use integer >= " + str(min) + " and <= " +
510               str(max) + ".")
511         return None
512
513
514 def setter(category, key, min, max):
515     """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
516     if category is None:
517         def f(val_string):
518             val = integer_test(val_string, min, max)
519             if None != val:
520                 world_db[key] = val
521     else:
522         if category == "Thing":
523             id_store = command_tid
524             decorator = test_Thing_id
525         elif category == "ThingType":
526             id_store = command_ttid
527             decorator = test_ThingType_id
528         elif category == "ThingAction":
529             id_store = command_taid
530             decorator = test_ThingAction_id
531
532         @decorator
533         def f(val_string):
534             val = integer_test(val_string, min, max)
535             if None != val:
536                 world_db[category + "s"][id_store.id][key] = val
537     return f
538
539
540 def build_fov_map(t):
541     """Build Thing's FOV map."""
542     t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
543     maptype = ctypes.c_char * len(world_db["MAP"])
544     test = libpr.build_fov_map(t["T_POSY"], t["T_POSX"],
545                                maptype.from_buffer(t["fovmap"]),
546                                maptype.from_buffer(world_db["MAP"]))
547     if test:
548         raise SystemExit("Malloc error in build_fov_Map().")
549
550
551 def decrement_lifepoints(t):
552     """Decrement t's lifepoints by 1, and if to zero, corpse it.
553
554     If t is the player avatar, only blank its fovmap, so that the client may
555     still display memory data. On non-player things, erase fovmap and memory.
556     """
557     t["T_LIFEPOINTS"] -= 1
558     if 0 == t["T_LIFEPOINTS"]:
559         t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
560         if world_db["Things"][0] == t:
561             t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
562             strong_write(io_db["file_out"], "LOG You die.\n")
563         else:
564             t["fovmap"] = False
565             t["T_MEMMAP"] = False
566             t["T_MEMDEPTHMAP"] = False
567             t["T_MEMTHING"] = []
568             strong_write(io_db["file_out"], "LOG It dies.\n")
569
570
571 def mv_yx_in_dir_legal(dir, y, x):
572     """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
573     dir_c = dir.encode("ascii")[0]
574     test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
575     if -1 == test:
576         raise SystemExit("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
577     return (test, libpr.result_y(), libpr.result_x())
578
579
580 def actor_wait(t):
581     """Make t do nothing (but loudly, if player avatar)."""
582     if t == world_db["Things"][0]:
583         strong_write(io_db["file_out"], "LOG You wait.\n")
584
585
586 def actor_move(t):
587     """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
588     passable = False
589     move_result = mv_yx_in_dir_legal(t["T_ARGUMENT"], t["T_POSY"], t["T_POSX"])
590     if 1 == move_result[0]:
591         pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
592         passable = "." == chr(world_db["MAP"][pos])
593         hitted = [id for id in world_db["Things"]
594                   if world_db["Things"][id] != t
595                   if world_db["Things"][id]["T_LIFEPOINTS"]
596                   if world_db["Things"][id]["T_POSY"] == move_result[1]
597                   if world_db["Things"][id]["T_POSX"] == move_result[2]]
598         if len(hitted):
599             hit_id = hitted[0]
600             hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
601             hitter = "You" if t == world_db["Things"][0] else hitter_name
602             hitted_type = world_db["Things"][hit_id]["T_TYPE"]
603             hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
604             hitted = "you" if hit_id == 0 else hitted_name
605             verb = " wound " if hitter == "You" else " wounds "
606             strong_write(io_db["file_out"], "LOG " + hitter + verb + hitted + \
607                                             ".\n")
608             decrement_lifepoints(world_db["Things"][hit_id])
609             return
610     dir = [dir for dir in directions_db
611            if directions_db[dir] == t["T_ARGUMENT"]][0]
612     if passable:
613         t["T_POSY"] = move_result[1]
614         t["T_POSX"] = move_result[2]
615         for id in t["T_CARRIES"]:
616             world_db["Things"][id]["T_POSY"] = move_result[1]
617             world_db["Things"][id]["T_POSX"] = move_result[2]
618         build_fov_map(t)
619         strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
620     else:
621         strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
622
623
624 def actor_pick_up(t):
625     """Make t pick up (topmost?) Thing from ground into inventory."""
626     # Topmostness is actually not defined so far.
627     ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
628            if not world_db["Things"][id]["carried"]
629            if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
630            if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
631     if len(ids):
632         world_db["Things"][ids[0]]["carried"] = True
633         t["T_CARRIES"].append(ids[0])
634         if t == world_db["Things"][0]:
635             strong_write(io_db["file_out"], "LOG You pick up an object.\n")
636     elif t == world_db["Things"][0]:
637         err = "You try to pick up an object, but there is none."
638         strong_write(io_db["file_out"], "LOG " + err + "\n")
639
640
641 def actor_drop(t):
642     """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
643     # TODO: Handle case where T_ARGUMENT matches nothing.
644     if len(t["T_CARRIES"]):
645         id = t["T_CARRIES"][t["T_ARGUMENT"]]
646         t["T_CARRIES"].remove(id)
647         world_db["Things"][id]["carried"] = False
648         if t == world_db["Things"][0]:
649             strong_write(io_db["file_out"], "LOG You drop an object.\n")
650     elif t == world_db["Things"][0]:
651         err = "You try to drop an object, but you own none."
652         strong_write(io_db["file_out"], "LOG " + err + "\n")
653
654
655 def actor_use(t):
656     """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
657     # Original wrongly featured lifepoints increase through consumable!
658     # TODO: Handle case where T_ARGUMENT matches nothing.
659     if len(t["T_CARRIES"]):
660         id = t["T_CARRIES"][t["T_ARGUMENT"]]
661         type = world_db["Things"][id]["T_TYPE"]
662         if world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
663             t["T_CARRIES"].remove(id)
664             del world_db["Things"][id]
665             t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
666             strong_write(io_db["file_out"], "LOG You consume this object.\n")
667         else:
668             strong_write(io_db["file_out"], "LOG You try to use this object," +
669                                             "but fail.\n")
670     else:
671         strong_write(io_db["file_out"], "LOG You try to use an object, but " +
672                                         "you own none.\n")
673
674
675 def thingproliferation(t):
676     """To chance of 1/TT_PROLIFERATE, create t offspring in neighbor cell.
677
678     Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be
679     passable and not be inhabited by a Thing of the same type, or, if Thing is
680     animate, any other animate Thing. If there are several map cell candidates,
681     one is selected randomly.
682     """
683     def test_cell(t, y, x):
684         if "." == chr(world_db["MAP"][(y * world_db["MAP_LENGTH"]) + x]):
685             for id in [id for id in world_db["Things"]
686                        if y == world_db["Things"][id]["T_POSY"]
687                        if x == world_db["Things"][id]["T_POSX"]
688                        if (t["T_TYPE"] == world_db["Things"][id]["T_TYPE"])
689                        or (t["T_LIFEPOINTS"] and 
690                            world_db["Things"][id]["T_LIFEPOINTS"])]:
691                 return False
692             return True
693         return False
694     prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
695     if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
696         candidates = []
697         for dir in [directions_db[key] for key in directions_db]:
698             mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
699             if mv_result[0] and test_cell(t, mv_result[1], mv_result[2]):
700                 candidates.append((mv_result[1], mv_result[2]))
701         if len(candidates):
702             i = rand.next() % len(candidates)
703             id = id_setter(-1, "Things")
704             newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
705             world_db["Things"][id] = newT
706
707
708 def turn_over():
709     """Run game world and its inhabitants until new player input expected."""
710     id = 0
711     whilebreaker = False
712     while world_db["Things"][0]["T_LIFEPOINTS"]:
713         for id in [id for id in world_db["Things"]]:
714             Thing = world_db["Things"][id]
715             if Thing["T_LIFEPOINTS"]:
716                 if not Thing["T_COMMAND"]:
717                     update_map_memory(Thing)
718                     if 0 == id:
719                         whilebreaker = True
720                         break
721                     # DUMMY: ai(thing)
722                     Thing["T_COMMAND"] = 1
723                 # DUMMY: try_healing
724                 Thing["T_PROGRESS"] += 1
725                 taid = [a for a in world_db["ThingActions"]
726                           if a == Thing["T_COMMAND"]][0]
727                 ThingAction = world_db["ThingActions"][taid]
728                 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
729                     eval("actor_" + ThingAction["TA_NAME"])(Thing)
730                     Thing["T_COMMAND"] = 0
731                     Thing["T_PROGRESS"] = 0
732                 # DUMMY: hunger
733             thingproliferation(Thing)
734         if whilebreaker:
735             break
736         world_db["TURN"] += 1
737
738
739 def new_Thing(type, pos=(0,0)):
740     """Return Thing of type T_TYPE, with fovmap if alive and world active."""
741     thing = {
742         "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
743         "T_ARGUMENT": 0,
744         "T_PROGRESS": 0,
745         "T_SATIATION": 0,
746         "T_COMMAND": 0,
747         "T_TYPE": type,
748         "T_POSY": pos[0],
749         "T_POSX": pos[1],
750         "T_CARRIES": [],
751         "carried": False,
752         "T_MEMTHING": [],
753         "T_MEMMAP": False,
754         "T_MEMDEPTHMAP": False,
755         "fovmap": False
756     }
757     if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
758         build_fov_map(thing)
759     return thing
760
761
762 def id_setter(id, category, id_store=False, start_at_1=False):
763     """Set ID of object of category to manipulate ID unused? Create new one.
764
765     The ID is stored as id_store.id (if id_store is set). If the integer of the
766     input is valid (if start_at_1, >= 0 and <= 255, else >= -32768 and <=
767     32767), but <0 or (if start_at_1) <1, calculate new ID: lowest unused ID
768     >=0 or (if start_at_1) >= 1, and <= 255. None is always returned when no
769     new object is created, otherwise the new object's ID.
770     """
771     min = 0 if start_at_1 else -32768
772     max = 255 if start_at_1 else 32767
773     if str == type(id):
774         id = integer_test(id, min, max)
775     if None != id:
776         if id in world_db[category]:
777             if id_store:
778                 id_store.id = id
779             return None
780         else:
781             if (start_at_1 and 0 == id) \
782                or ((not start_at_1) and (id < 0 or id > 255)):
783                 id = -1
784                 while 1:
785                     id = id + 1
786                     if id not in world_db[category]:
787                         break
788                 if id > 255:
789                     print("Ignoring: "
790                           "No unused ID available to add to ID list.")
791                     return None
792             if id_store:
793                 id_store.id = id
794     return id
795
796
797 def command_ping():
798     """Send PONG line to server output file."""
799     strong_write(io_db["file_out"], "PONG\n")
800
801
802 def command_quit():
803     """Abort server process."""
804     raise SystemExit("received QUIT command")
805
806
807 def command_thingshere(str_y, str_x):
808     """Write to out file list of Things known to player at coordinate y, x."""
809     def write_thing_if_here():
810         if y == world_db["Things"][id]["T_POSY"] \
811            and x == world_db["Things"][id]["T_POSX"] \
812            and not world_db["Things"][id]["carried"]:
813             type = world_db["Things"][id]["T_TYPE"]
814             name = world_db["ThingTypes"][type]["TT_NAME"]
815             strong_write(io_db["file_out"], name + "\n")
816     if world_db["WORLD_ACTIVE"]:
817         y = integer_test(str_y, 0, 255)
818         x = integer_test(str_x, 0, 255)
819         length = world_db["MAP_LENGTH"]
820         if None != y and None != x and y < length and x < length:
821             pos = (y * world_db["MAP_LENGTH"]) + x
822             strong_write(io_db["file_out"], "THINGS_HERE START\n")
823             if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
824                 for id in world_db["Things"]:
825                     write_thing_if_here()
826             else:
827                 for id in world_db["Things"]["T_MEMTHING"]:
828                     write_thing_if_here()
829             strong_write(io_db["file_out"], "THINGS_HERE END\n")
830         else:
831             print("Ignoring: Invalid map coordinates.")
832     else:
833         print("Ignoring: Command only works on existing worlds.")
834
835
836 def play_commander(action, args=False):
837     """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
838
839     T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
840     """
841
842     def set_command():
843         id = [x for x in world_db["ThingActions"]
844                 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
845         world_db["Things"][0]["T_COMMAND"] = id
846         turn_over()
847
848     def set_command_and_argument_int(str_arg):
849         val = integer_test(str_arg, 0, 255)
850         if None != val:
851             world_db["Things"][0]["T_ARGUMENT"] = val
852             set_command()
853
854     def set_command_and_argument_movestring(str_arg):
855         if str_arg in directions_db:
856             world_db["Things"][0]["T_ARGUMENT"] = directions_db[str_arg]
857             set_command()
858         else:
859             print("Ignoring: Argument must be valid direction string.")
860
861     if action == "move":
862         return set_command_and_argument_movestring
863     elif args:
864         return set_command_and_argument_int
865     else:
866         return set_command
867
868
869 def command_seedrandomness(seed_string):
870     """Set rand seed to int(seed_string)."""
871     val = integer_test(seed_string, 0, 4294967295)
872     if None != val:
873         rand.seed = val
874
875
876 def command_seedmap(seed_string):
877     """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
878     setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
879     remake_map()
880
881
882 def command_makeworld(seed_string):
883     """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
884
885     Seed rand with seed, fill it into world_db["SEED_MAP"]. Do more only with a
886     "wait" ThingAction and world["PLAYER_TYPE"] matching ThingType of
887     TT_START_NUMBER > 0. Then, world_db["Things"] emptied, call remake_map()
888     and set world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
889     according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
890     of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
891     other. Init player's memory map. Write "NEW_WORLD" line to out file.
892     """
893
894     def free_pos():
895         i = 0
896         while 1:
897             err = "Space to put thing on too hard to find. Map too small?"
898             while 1:
899                 y = rand.next() % world_db["MAP_LENGTH"]
900                 x = rand.next() % world_db["MAP_LENGTH"]
901                 if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
902                     break
903                 i += 1
904                 if i == 65535:
905                     raise SystemExit(err)
906             # Replica of C code, wrongly ignores animatedness of new Thing.
907             pos_clear = (0 == len([id for id in world_db["Things"]
908                                    if world_db["Things"][id]["T_LIFEPOINTS"]
909                                    if world_db["Things"][id]["T_POSY"] == y
910                                    if world_db["Things"][id]["T_POSX"] == x]))
911             if pos_clear:
912                 break
913         return (y, x)
914
915     val = integer_test(seed_string, 0, 4294967295)
916     if None == val:
917         return
918     rand.seed = val
919     world_db["SEED_MAP"] = val
920     player_will_be_generated = False
921     playertype = world_db["PLAYER_TYPE"]
922     for ThingType in world_db["ThingTypes"]:
923         if playertype == ThingType:
924             if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
925                 player_will_be_generated = True
926             break
927     if not player_will_be_generated:
928         print("Ignoring beyond SEED_MAP: " +
929               "No player type with start number >0 defined.")
930         return
931     wait_action = False
932     for ThingAction in world_db["ThingActions"]:
933         if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
934             wait_action = True
935     if not wait_action:
936         print("Ignoring beyond SEED_MAP: " +
937               "No thing action with name 'wait' defined.")
938         return
939     world_db["Things"] = {}
940     remake_map()
941     world_db["WORLD_ACTIVE"] = 1
942     world_db["TURN"] = 1
943     for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
944         id = id_setter(-1, "Things")
945         world_db["Things"][id] = new_Thing(playertype, free_pos())
946     update_map_memory(world_db["Things"][0])
947     for type in world_db["ThingTypes"]:
948         for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
949             if type != playertype:
950                 id = id_setter(-1, "Things")
951                 world_db["Things"][id] = new_Thing(type, free_pos())
952     strong_write(io_db["file_out"], "NEW_WORLD\n")
953
954
955 def command_maplength(maplength_string):
956     """Redefine map length. Invalidate map, therefore lose all things on it."""
957     val = integer_test(maplength_string, 1, 256)
958     if None != val:
959         world_db["MAP_LENGTH"] = val
960         set_world_inactive()
961         world_db["Things"] = {}
962         libpr.set_maplength(val)
963
964
965 def command_worldactive(worldactive_string):
966     """Toggle world_db["WORLD_ACTIVE"] if possible.
967
968     An active world can always be set inactive. An inactive world can only be
969     set active with a "wait" ThingAction, and a player Thing (of ID 0). On
970     activation, rebuild all Things' FOVs, and the player's map memory.
971     """
972     # In original version, map existence was also tested (unnecessarily?).
973     val = integer_test(worldactive_string, 0, 1)
974     if val:
975         if 0 != world_db["WORLD_ACTIVE"]:
976             if 0 == val:
977                 set_world_inactive()
978             else:
979                 print("World already active.")
980         elif 0 == world_db["WORLD_ACTIVE"]:
981             wait_exists = False
982             for ThingAction in world_db["ThingActions"]:
983                 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
984                     wait_exists = True
985                     break
986             player_exists = False
987             for Thing in world_db["Things"]:
988                 if 0 == Thing:
989                     player_exists = True
990                     break
991             if wait_exists and player_exists:
992                 for id in world_db["Things"]:
993                     if world_db["Things"][id]["T_LIFEPOINTS"]:
994                         build_fov_map(world_db["Things"][id])
995                         if 0 == id:
996                             update_map_memory(world_db["Things"][id])
997                 world_db["WORLD_ACTIVE"] = 1
998
999
1000 def test_for_id_maker(object, category):
1001     """Return decorator testing for object having "id" attribute."""
1002     def decorator(f):
1003         def helper(*args):
1004             if hasattr(object, "id"):
1005                 f(*args)
1006             else:
1007                 print("Ignoring: No " + category +
1008                       " defined to manipulate yet.")
1009         return helper
1010     return decorator
1011
1012
1013 def command_tid(id_string):
1014     """Set ID of Thing to manipulate. ID unused? Create new one.
1015
1016     Default new Thing's type to the first available ThingType, others: zero.
1017     """
1018     id = id_setter(id_string, "Things", command_tid)
1019     if None != id:
1020         if world_db["ThingTypes"] == {}:
1021             print("Ignoring: No ThingType to settle new Thing in.")
1022             return
1023         type = list(world_db["ThingTypes"].keys())[0]
1024         world_db["Things"][id] = new_Thing(type)
1025
1026
1027 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1028
1029
1030 @test_Thing_id
1031 def command_tcommand(str_int):
1032     """Set T_COMMAND of selected Thing."""
1033     val = integer_test(str_int, 0, 255)
1034     if None != val:
1035         if 0 == val or val in world_db["ThingActions"]:
1036             world_db["Things"][command_tid.id]["T_COMMAND"] = val
1037         else:
1038             print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1039
1040
1041 @test_Thing_id
1042 def command_ttype(str_int):
1043     """Set T_TYPE of selected Thing."""
1044     val = integer_test(str_int, 0, 255)
1045     if None != val:
1046         if val in world_db["ThingTypes"]:
1047             world_db["Things"][command_tid.id]["T_TYPE"] = val
1048         else:
1049             print("Ignoring: ThingType ID belongs to no known ThingType.")
1050
1051
1052 @test_Thing_id
1053 def command_tcarries(str_int):
1054     """Append int(str_int) to T_CARRIES of selected Thing.
1055
1056     The ID int(str_int) must not be of the selected Thing, and must belong to a
1057     Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1058     """
1059     val = integer_test(str_int, 0, 255)
1060     if None != val:
1061         if val == command_tid.id:
1062             print("Ignoring: Thing cannot carry itself.")
1063         elif val in world_db["Things"] \
1064              and not world_db["Things"][val]["carried"]:
1065             world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1066             world_db["Things"][val]["carried"] = True
1067         else:
1068             print("Ignoring: Thing not available for carrying.")
1069     # Note that the whole carrying structure is different from the C version:
1070     # Carried-ness is marked by a "carried" flag, not by Things containing
1071     # Things internally.
1072
1073
1074 @test_Thing_id
1075 def command_tmemthing(str_t, str_y, str_x):
1076     """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1077
1078     The type must fit to an existing ThingType, and the position into the map.
1079     """
1080     type = integer_test(str_t, 0, 255)
1081     posy = integer_test(str_y, 0, 255)
1082     posx = integer_test(str_x, 0, 255)
1083     if None != type and None != posy and None != posx:
1084         if type not in world_db["ThingTypes"] \
1085            or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1086             print("Ignoring: Illegal value for thing type or position.")
1087         else:
1088             memthing = (type, posy, posx)
1089             world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1090
1091
1092 def setter_map(maptype):
1093     """Set selected Thing's map of maptype's int(str_int)-th line to mapline.
1094
1095     If Thing has no map of maptype yet, initialize it with ' ' bytes first.
1096     """
1097     @test_Thing_id
1098     def helper(str_int, mapline):
1099         val = integer_test(str_int, 0, 255)
1100         if None != val:
1101             if val >= world_db["MAP_LENGTH"]:
1102                 print("Illegal value for map line number.")
1103             elif len(mapline) != world_db["MAP_LENGTH"]:
1104                 print("Map line length is unequal map width.")
1105             else:
1106                 length = world_db["MAP_LENGTH"]
1107                 map = None
1108                 if not world_db["Things"][command_tid.id][maptype]:
1109                     map = bytearray(b' ' * (length ** 2))
1110                 else:
1111                     map = world_db["Things"][command_tid.id][maptype]
1112                 map[val * length:(val * length) + length] = mapline.encode()
1113                 world_db["Things"][command_tid.id][maptype] = map
1114     return helper
1115
1116
1117 def setter_tpos(axis):
1118     """Generate setter for T_POSX or  T_POSY of selected Thing.
1119
1120     If world is active, rebuilds animate things' fovmap, player's memory map.
1121     """
1122     @test_Thing_id
1123     def helper(str_int):
1124         val = integer_test(str_int, 0, 255)
1125         if None != val:
1126             if val < world_db["MAP_LENGTH"]:
1127                 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1128                 if world_db["WORLD_ACTIVE"] \
1129                    and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1130                     build_fov_map(world_db["Things"][command_tid.id])
1131                     if 0 == command_tid.id:
1132                         update_map_memory(world_db["Things"][command_tid.id])
1133             else:
1134                 print("Ignoring: Position is outside of map.")
1135     return helper
1136
1137
1138 def command_ttid(id_string):
1139     """Set ID of ThingType to manipulate. ID unused? Create new one.
1140
1141     Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
1142     """
1143     id = id_setter(id_string, "ThingTypes", command_ttid)
1144     if None != id:
1145         world_db["ThingTypes"][id] = {
1146             "TT_NAME": "(none)",
1147             "TT_CONSUMABLE": 0,
1148             "TT_LIFEPOINTS": 0,
1149             "TT_PROLIFERATE": 0,
1150             "TT_START_NUMBER": 0,
1151             "TT_SYMBOL": "?",
1152             "TT_CORPSE_ID": id
1153         }
1154
1155
1156 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1157
1158
1159 @test_ThingType_id
1160 def command_ttname(name):
1161     """Set TT_NAME of selected ThingType."""
1162     world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1163
1164
1165 @test_ThingType_id
1166 def command_ttsymbol(char):
1167     """Set TT_SYMBOL of selected ThingType. """
1168     if 1 == len(char):
1169         world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1170     else:
1171         print("Ignoring: Argument must be single character.")
1172
1173
1174 @test_ThingType_id
1175 def command_ttcorpseid(str_int):
1176     """Set TT_CORPSE_ID of selected ThingType."""
1177     val = integer_test(str_int, 0, 255)
1178     if None != val:
1179         if val in world_db["ThingTypes"]:
1180             world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1181         else:
1182             print("Ignoring: Corpse ID belongs to no known ThignType.")
1183
1184
1185 def command_taid(id_string):
1186     """Set ID of ThingAction to manipulate. ID unused? Create new one.
1187
1188     Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1189     """
1190     id = id_setter(id_string, "ThingActions", command_taid, True)
1191     if None != id:
1192         world_db["ThingActions"][id] = {
1193             "TA_EFFORT": 1,
1194             "TA_NAME": "wait"
1195         }
1196
1197
1198 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1199
1200
1201 @test_ThingAction_id
1202 def command_taname(name):
1203     """Set TA_NAME of selected ThingAction.
1204
1205     The name must match a valid thing action function. If after the name
1206     setting no ThingAction with name "wait" remains, call set_world_inactive().
1207     """
1208     if name == "wait" or name == "move" or name == "use" or name == "drop" \
1209        or name == "pick_up":
1210         world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1211         if 1 == world_db["WORLD_ACTIVE"]:
1212             wait_defined = False
1213             for id in world_db["ThingActions"]:
1214                 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1215                     wait_defined = True
1216                     break
1217             if not wait_defined:
1218                 set_world_inactive()
1219     else:
1220         print("Ignoring: Invalid action name.")
1221     # In contrast to the original,naming won't map a function to a ThingAction.
1222
1223
1224 """Commands database.
1225
1226 Map command start tokens to ([0]) number of expected command arguments, ([1])
1227 the command's meta-ness (i.e. is it to be written to the record file, is it to
1228 be ignored in replay mode if read from server input file), and ([2]) a function
1229 to be called on it.
1230 """
1231 commands_db = {
1232     "QUIT": (0, True, command_quit),
1233     "PING": (0, True, command_ping),
1234     "THINGS_HERE": (2, True, command_thingshere),
1235     "MAKE_WORLD": (1, False, command_makeworld),
1236     "SEED_MAP": (1, False, command_seedmap),
1237     "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1238     "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1239     "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0, 255)),
1240     "MAP_LENGTH": (1, False, command_maplength),
1241     "WORLD_ACTIVE": (1, False, command_worldactive),
1242     "TA_ID": (1, False, command_taid),
1243     "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1244     "TA_NAME": (1, False, command_taname),
1245     "TT_ID": (1, False, command_ttid),
1246     "TT_NAME": (1, False, command_ttname),
1247     "TT_SYMBOL": (1, False, command_ttsymbol),
1248     "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1249     "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
1250                                        0, 65535)),
1251     "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1252                                          0, 255)),
1253     "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1254                                         0, 255)),
1255     "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1256     "T_ID": (1, False, command_tid),
1257     "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1258     "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1259     "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1260     "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1261     "T_COMMAND": (1, False, command_tcommand),
1262     "T_TYPE": (1, False, command_ttype),
1263     "T_CARRIES": (1, False, command_tcarries),
1264     "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1265     "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1266     "T_MEMTHING": (3, False, command_tmemthing),
1267     "T_POSY": (1, False, setter_tpos("Y")),
1268     "T_POSX": (1, False, setter_tpos("X")),
1269     "wait": (0, False, play_commander("wait")),
1270     "move": (1, False, play_commander("move")),
1271     "pick_up": (0, False, play_commander("pick_up")),
1272     "drop": (1, False, play_commander("drop", True)),
1273     "use": (1, False, play_commander("use", True)),
1274 }
1275
1276
1277 """World state database. With sane default values. (Randomness is in rand.)"""
1278 world_db = {
1279     "TURN": 0,
1280     "SEED_MAP": 0,
1281     "PLAYER_TYPE": 0,
1282     "MAP_LENGTH": 64,
1283     "WORLD_ACTIVE": 0,
1284     "ThingActions": {},
1285     "ThingTypes": {},
1286     "Things": {}
1287 }
1288
1289 """Mapping of direction names to internal direction chars."""
1290 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1291                  "west": "s", "north-west": "w", "north-east": "e"}
1292
1293 """File IO database."""
1294 io_db = {
1295     "path_save": "save",
1296     "path_record": "record",
1297     "path_worldconf": "confserver/world",
1298     "path_server": "server/",
1299     "path_in": "server/in",
1300     "path_out": "server/out",
1301     "path_worldstate": "server/worldstate",
1302     "tmp_suffix": "_tmp",
1303     "kicked_by_rival": False,
1304     "worldstate_updateable": False
1305 }
1306
1307
1308 try:
1309     libpr = prep_library()
1310     rand = RandomnessIO()
1311     opts = parse_command_line_arguments()
1312     setup_server_io()
1313     if None != opts.replay:
1314         replay_game()
1315     else:
1316         play_game()
1317 except SystemExit as exit:
1318     print("ABORTING: " + exit.args[0])
1319 except:
1320     print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")
1321     raise
1322 finally:
1323     cleanup_server_io()