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Server/py: Add replica of wrongly incrementing HP through eating.
[plomrogue] / plomrogue-server.py
1 import argparse
2 import errno
3 import os
4 import shlex
5 import shutil
6 import time
7 import ctypes
8
9
10 class RandomnessIO:
11     """"Interface to libplomrogue's pseudo-randomness generator."""
12
13     def set_seed(self, seed):
14         libpr.seed_rrand(1, seed)
15
16     def get_seed(self):
17         return libpr.seed_rrand(0, 0)
18
19     def next(self):
20         return libpr.rrand()
21
22     seed = property(get_seed, set_seed)
23
24
25 def prep_library():
26     """Prepare ctypes library at ./libplomrogue.so"""
27     libpath = ("./libplomrogue.so")
28     if not os.access(libpath, os.F_OK):
29         raise SystemExit("No library " + libpath + ", run ./compile.sh first?")
30     libpr = ctypes.cdll.LoadLibrary(libpath)
31     libpr.seed_rrand.argtypes = [ctypes.c_uint8, ctypes.c_uint32]
32     libpr.seed_rrand.restype = ctypes.c_uint32
33     libpr.rrand.argtypes = []
34     libpr.rrand.restype = ctypes.c_uint16
35     libpr.set_maplength.argtypes = [ctypes.c_uint16]
36     libpr.mv_yx_in_dir_legal_wrap.argtypes = [ctypes.c_char, ctypes.c_uint8,
37                                               ctypes.c_uint8]
38     libpr.mv_yx_in_dir_legal_wrap.restype = ctypes.c_uint8
39     libpr.result_y.restype = ctypes.c_uint8
40     libpr.result_x.restype = ctypes.c_uint8
41     libpr.set_maplength(world_db["MAP_LENGTH"])
42     libpr.build_fov_map.argtypes = [ctypes.c_uint8, ctypes.c_uint8,
43                                     ctypes.c_char_p, ctypes.c_char_p]
44     libpr.build_fov_map.restype = ctypes.c_uint8
45     return libpr
46
47
48 def strong_write(file, string):
49     """Apply write(string), flush(), and os.fsync() to file."""
50     file.write(string)
51     file.flush()
52     os.fsync(file)
53
54
55 def setup_server_io():
56     """Fill IO files DB with proper file( path)s. Write process IO test string.
57
58     Ensure IO files directory at server/. Remove any old input file if found.
59     Set up new input file for reading, and new output file for writing. Start
60     output file with process hash line of format PID + " " + floated UNIX time
61     (io_db["teststring"]). Raise SystemExit if file is found at path of either
62     record or save file plus io_db["tmp_suffix"].
63     """
64     def detect_atomic_leftover(path, tmp_suffix):
65         path_tmp = path + tmp_suffix
66         msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67               "aborted previous attempt to write '" + path + "'. Aborting " \
68              "until matter is resolved by removing it from its current path."
69         if os.access(path_tmp, os.F_OK):
70             raise SystemExit(msg)
71     io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72     os.makedirs(io_db["path_server"], exist_ok=True)
73     io_db["file_out"] = open(io_db["path_out"], "w")
74     strong_write(io_db["file_out"], io_db["teststring"] + "\n")
75     if os.access(io_db["path_in"], os.F_OK):
76         os.remove(io_db["path_in"])
77     io_db["file_in"] = open(io_db["path_in"], "w")
78     io_db["file_in"].close()
79     io_db["file_in"] = open(io_db["path_in"], "r")
80     detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
81     detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
82
83
84 def cleanup_server_io():
85     """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
86     def helper(file_key, path_key):
87         if file_key in io_db:
88             io_db[file_key].close()
89             if not io_db["kicked_by_rival"] \
90                and os.access(io_db[path_key], os.F_OK):
91                 os.remove(io_db[path_key])
92     helper("file_out", "path_out")
93     helper("file_in", "path_in")
94     helper("file_worldstate", "path_worldstate")
95     if "file_record" in io_db:
96         io_db["file_record"].close()
97
98
99 def obey(command, prefix, replay=False, do_record=False):
100     """Call function from commands_db mapped to command's first token.
101
102     Tokenize command string with shlex.split(comments=True). If replay is set,
103     a non-meta command from the commands_db merely triggers obey() on the next
104     command from the records file. If not, non-meta commands set
105     io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
106     do_record is set, are recorded via record(), and save_world() is called.
107     The prefix string is inserted into the server's input message between its
108     beginning 'input ' & ':'. All activity is preceded by a server_test() call.
109     """
110     server_test()
111     print("input " + prefix + ": " + command)
112     try:
113         tokens = shlex.split(command, comments=True)
114     except ValueError as err:
115         print("Can't tokenize command string: " + str(err) + ".")
116         return
117     if len(tokens) > 0 and tokens[0] in commands_db \
118        and len(tokens) == commands_db[tokens[0]][0] + 1:
119         if commands_db[tokens[0]][1]:
120             commands_db[tokens[0]][2](*tokens[1:])
121         elif replay:
122             print("Due to replay mode, reading command as 'go on in record'.")
123             line = io_db["file_record"].readline()
124             if len(line) > 0:
125                 obey(line.rstrip(), io_db["file_record"].prefix
126                      + str(io_db["file_record"].line_n))
127                 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
128             else:
129                 print("Reached end of record file.")
130         else:
131             commands_db[tokens[0]][2](*tokens[1:])
132             if do_record:
133                 record(command)
134                 save_world()
135             io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
136     elif 0 != len(tokens):
137         print("Invalid command/argument, or bad number of tokens.")
138
139
140 def atomic_write(path, text, do_append=False):
141     """Atomic write of text to file at path, appended if do_append is set."""
142     path_tmp = path + io_db["tmp_suffix"]
143     mode = "w"
144     if do_append:
145         mode = "a"
146         if os.access(path, os.F_OK):
147             shutil.copyfile(path, path_tmp)
148     file = open(path_tmp, mode)
149     strong_write(file, text)
150     file.close()
151     if os.access(path, os.F_OK):
152         os.remove(path)
153     os.rename(path_tmp, path)
154
155
156 def record(command):
157     """Append command string plus newline to record file. (Atomic.)"""
158     # This misses some optimizations from the original record(), namely only
159     # finishing the atomic write with expensive flush() and fsync() every 15
160     # seconds unless explicitely forced. Implement as needed.
161     atomic_write(io_db["path_record"], command + "\n", do_append=True)
162
163
164 def save_world():
165     """Save all commands needed to reconstruct current world state."""
166     # TODO: Misses same optimizations as record() from the original record().
167
168     def quote(string):
169         string = string.replace("\u005C", '\u005C\u005C')
170         return '"' + string.replace('"', '\u005C"') + '"'
171
172     def mapsetter(key):
173         def helper(id):
174             string = ""
175             if world_db["Things"][id][key]:
176                 map = world_db["Things"][id][key]
177                 length = world_db["MAP_LENGTH"]
178                 for i in range(length):
179                     line = map[i * length:(i * length) + length].decode()
180                     string = string + key + " " + str(i) + " " + quote(line) \
181                              + "\n"
182             return string
183         return helper
184
185     def memthing(id):
186         string = ""
187         for memthing in world_db["Things"][id]["T_MEMTHING"]:
188             string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
189                      str(memthing[1]) + " " + str(memthing[2]) + "\n"
190         return string
191
192     def helper(category, id_string, special_keys={}):
193         string = ""
194         for id in world_db[category]:
195             string = string + id_string + " " + str(id) + "\n"
196             for key in world_db[category][id]:
197                 if not key in special_keys:
198                     x = world_db[category][id][key]
199                     argument = quote(x) if str == type(x) else str(x)
200                     string = string + key + " " + argument + "\n"
201                 elif special_keys[key]:
202                     string = string + special_keys[key](id)
203         return string
204
205     string = ""
206     for key in world_db:
207         if dict != type(world_db[key]) and key != "MAP":
208             string = string + key + " " + str(world_db[key]) + "\n"
209     string = string + helper("ThingActions", "TA_ID")
210     string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
211     for id in world_db["ThingTypes"]:
212         string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
213                  str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
214     string = string + helper("Things", "T_ID",
215                              {"T_CARRIES": False, "carried": False,
216                               "T_MEMMAP": mapsetter("T_MEMMAP"),
217                               "T_MEMTHING": memthing, "fovmap": False,
218                               "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
219     for id in world_db["Things"]:
220         if [] != world_db["Things"][id]["T_CARRIES"]:
221             string = string + "T_ID " + str(id) + "\n"
222             for carried_id in world_db["Things"][id]["T_CARRIES"]:
223                 string = string + "T_CARRIES " + str(carried_id) + "\n"
224     string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
225              "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
226     atomic_write(io_db["path_save"], string)
227
228
229 def obey_lines_in_file(path, name, do_record=False):
230     """Call obey() on each line of path's file, use name in input prefix."""
231     file = open(path, "r")
232     line_n = 1
233     for line in file.readlines():
234         obey(line.rstrip(), name + "file line " + str(line_n),
235              do_record=do_record)
236         line_n = line_n + 1
237     file.close()
238
239
240 def parse_command_line_arguments():
241     """Return settings values read from command line arguments."""
242     parser = argparse.ArgumentParser()
243     parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
244                         action='store')
245     opts, unknown = parser.parse_known_args()
246     return opts
247
248
249 def server_test():
250     """Ensure valid server out file belonging to current process.
251
252     This is done by comparing io_db["teststring"] to what's found at the start
253     of the current file at io_db["path_out"]. On failure, set
254     io_db["kicked_by_rival"] and raise SystemExit.
255     """
256     if not os.access(io_db["path_out"], os.F_OK):
257         raise SystemExit("Server output file has disappeared.")
258     file = open(io_db["path_out"], "r")
259     test = file.readline().rstrip("\n")
260     file.close()
261     if test != io_db["teststring"]:
262         io_db["kicked_by_rival"] = True
263         msg = "Server test string in server output file does not match. This" \
264               " indicates that the current server process has been " \
265               "superseded by another one."
266         raise SystemExit(msg)
267
268
269 def read_command():
270     """Return next newline-delimited command from server in file.
271
272     Keep building return string until a newline is encountered. Pause between
273     unsuccessful reads, and after too much waiting, run server_test().
274     """
275     wait_on_fail = 0.03333
276     max_wait = 5
277     now = time.time()
278     command = ""
279     while True:
280         add = io_db["file_in"].readline()
281         if len(add) > 0:
282             command = command + add
283             if len(command) > 0 and "\n" == command[-1]:
284                 command = command[:-1]
285                 break
286         else:
287             time.sleep(wait_on_fail)
288             if now + max_wait < time.time():
289                 server_test()
290                 now = time.time()
291     return command
292
293
294 def try_worldstate_update():
295     """Write worldstate file if io_db["worldstate_updateable"] is set."""
296     if io_db["worldstate_updateable"]:
297
298         def draw_visible_Things(map, run):
299             for id in world_db["Things"]:
300                 type = world_db["Things"][id]["T_TYPE"]
301                 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
302                 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
303                 if (0 == run and not consumable and not alive) \
304                    or (1 == run and consumable and not alive) \
305                    or (2 == run and alive):
306                     y = world_db["Things"][id]["T_POSY"]
307                     x = world_db["Things"][id]["T_POSX"]
308                     fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
309                     if 'v' == chr(fovflag):
310                         c = world_db["ThingTypes"][type]["TT_SYMBOL"]
311                         map[(y * length) + x] = ord(c)
312
313         def write_map(string, map):
314             for i in range(length):
315                 line = map[i * length:(i * length) + length].decode()
316                 string = string + line + "\n"
317             return string
318
319         inventory = ""
320         if [] == world_db["Things"][0]["T_CARRIES"]:
321             inventory = "(none)\n"
322         else:
323             for id in world_db["Things"][0]["T_CARRIES"]:
324                 type_id = world_db["Things"][id]["T_TYPE"]
325                 name = world_db["ThingTypes"][type_id]["TT_NAME"]
326                 inventory = inventory + name + "\n"
327         string = str(world_db["TURN"]) + "\n" + \
328                  str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
329                  str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
330                  inventory + "%\n" + \
331                  str(world_db["Things"][0]["T_POSY"]) + "\n" + \
332                  str(world_db["Things"][0]["T_POSX"]) + "\n" + \
333                  str(world_db["MAP_LENGTH"]) + "\n"
334         length = world_db["MAP_LENGTH"]
335         fov = bytearray(b' ' * (length ** 2))
336         for pos in range(length ** 2):
337             if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
338                 fov[pos] = world_db["MAP"][pos]
339         for i in range(3):
340             draw_visible_Things(fov, i)
341         string = write_map(string, fov)
342         mem = world_db["Things"][0]["T_MEMMAP"][:]
343         for i in range(2):
344             for mt in world_db["Things"][0]["T_MEMTHING"]:
345                 consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]
346                 if (i == 0 and not consumable) or (i == 1 and consumable):
347                     c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
348                     mem[(mt[1] * length) + mt[2]] = ord(c)
349         string = write_map(string, mem)
350         atomic_write(io_db["path_worldstate"], string)
351         strong_write(io_db["file_out"], "WORLD_UPDATED\n")
352         io_db["worldstate_updateable"] = False
353
354
355 def replay_game():
356     """Replay game from record file.
357
358     Use opts.replay as breakpoint turn to which to replay automatically before
359     switching to manual input by non-meta commands in server input file
360     triggering further reads of record file. Ensure opts.replay is at least 1.
361     Run try_worldstate_update() before each interactive obey()/read_command().
362     """
363     if opts.replay < 1:
364         opts.replay = 1
365     print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
366           " (if so late a turn is to be found).")
367     if not os.access(io_db["path_record"], os.F_OK):
368         raise SystemExit("No record file found to replay.")
369     io_db["file_record"] = open(io_db["path_record"], "r")
370     io_db["file_record"].prefix = "record file line "
371     io_db["file_record"].line_n = 1
372     while world_db["TURN"] < opts.replay:
373         line = io_db["file_record"].readline()
374         if "" == line:
375             break
376         obey(line.rstrip(), io_db["file_record"].prefix
377              + str(io_db["file_record"].line_n))
378         io_db["file_record"].line_n = io_db["file_record"].line_n + 1
379     while True:
380         try_worldstate_update()
381         obey(read_command(), "in file", replay=True)
382
383
384 def play_game():
385     """Play game by server input file commands. Before, load save file found.
386
387     If no save file is found, a new world is generated from the commands in the
388     world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
389     command and all that follow via the server input file. Run
390     try_worldstate_update() before each interactive obey()/read_command().
391     """
392     if os.access(io_db["path_save"], os.F_OK):
393         obey_lines_in_file(io_db["path_save"], "save")
394     else:
395         if not os.access(io_db["path_worldconf"], os.F_OK):
396             msg = "No world config file from which to start a new world."
397             raise SystemExit(msg)
398         obey_lines_in_file(io_db["path_worldconf"], "world config ",
399                            do_record=True)
400         obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
401     while True:
402         try_worldstate_update()
403         obey(read_command(), "in file", do_record=True)
404
405
406 def remake_map():
407     """(Re-)make island map.
408
409     Let "~" represent water, "." land, "X" trees: Build island shape randomly,
410     start with one land cell in the middle, then go into cycle of repeatedly
411     selecting a random sea cell and transforming it into land if it is neighbor
412     to land. The cycle ends when a land cell is due to be created at the map's
413     border. Then put some trees on the map (TODO: more precise algorithm desc).
414     """
415     def is_neighbor(coordinates, type):
416         y = coordinates[0]
417         x = coordinates[1]
418         length = world_db["MAP_LENGTH"]
419         ind = y % 2
420         diag_west = x + (ind > 0)
421         diag_east = x + (ind < (length - 1))
422         pos = (y * length) + x
423         if (y > 0 and diag_east
424             and type == chr(world_db["MAP"][pos - length + ind])) \
425            or (x < (length - 1)
426                and type == chr(world_db["MAP"][pos + 1])) \
427            or (y < (length - 1) and diag_east
428                and type == chr(world_db["MAP"][pos + length + ind])) \
429            or (y > 0 and diag_west
430                and type == chr(world_db["MAP"][pos - length - (not ind)])) \
431            or (x > 0
432                and type == chr(world_db["MAP"][pos - 1])) \
433            or (y < (length - 1) and diag_west
434                and type == chr(world_db["MAP"][pos + length - (not ind)])):
435             return True
436         return False
437     store_seed = rand.seed
438     world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
439     length = world_db["MAP_LENGTH"]
440     add_half_width = (not (length % 2)) * int(length / 2)
441     world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
442     while (1):
443         y = rand.next() % length
444         x = rand.next() % length
445         pos = (y * length) + x
446         if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
447             if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
448                 break
449             world_db["MAP"][pos] = ord(".")
450     n_trees = int((length ** 2) / 16)
451     i_trees = 0
452     while (i_trees <= n_trees):
453         single_allowed = rand.next() % 32
454         y = rand.next() % length
455         x = rand.next() % length
456         pos = (y * length) + x
457         if "." == chr(world_db["MAP"][pos]) \
458           and ((not single_allowed) or is_neighbor((y, x), "X")):
459             world_db["MAP"][pos] = ord("X")
460             i_trees += 1
461     rand.seed = store_seed
462     # This all-too-precise replica of the original C code misses iter_limit().
463
464
465 def update_map_memory(t):
466     """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
467     if not t["T_MEMMAP"]:
468         t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
469     if not t["T_MEMDEPTHMAP"]:
470         t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
471     for pos in range(world_db["MAP_LENGTH"] ** 2):
472         if "v" == chr(t["fovmap"][pos]):
473             t["T_MEMDEPTHMAP"][pos] = ord("0")
474             if " " == chr(t["T_MEMMAP"][pos]):
475                 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
476             continue
477         if ord('0') <= t["T_MEMDEPTHMAP"][pos] \
478            and ord('9') >= t["T_MEMDEPTHMAP"][pos] \
479            and not rand.next() % (2 ** (t["T_MEMDEPTHMAP"][pos] - 48)):
480             t["T_MEMDEPTHMAP"][pos] += 1
481     for mt in [mt for mt in t["T_MEMTHING"]
482                if "v" == chr(t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
483                                          + mt[2]])]:
484             t["T_MEMTHING"].remove(mt)
485     for id in world_db["Things"]:
486         type = world_db["Things"][id]["T_TYPE"]
487         if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
488             y = world_db["Things"][id]["T_POSY"]
489             x = world_db["Things"][id]["T_POSX"]
490             if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]):
491                 t["T_MEMTHING"].append((type, y, x))
492
493
494 def set_world_inactive():
495     """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
496     server_test()
497     if os.access(io_db["path_worldstate"], os.F_OK):
498         os.remove(io_db["path_worldstate"])
499     world_db["WORLD_ACTIVE"] = 0
500
501
502 def integer_test(val_string, min, max):
503     """Return val_string if possible integer >= min and <= max, else None."""
504     try:
505         val = int(val_string)
506         if val < min or val > max:
507             raise ValueError
508         return val
509     except ValueError:
510         print("Ignoring: Please use integer >= " + str(min) + " and <= " +
511               str(max) + ".")
512         return None
513
514
515 def setter(category, key, min, max):
516     """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
517     if category is None:
518         def f(val_string):
519             val = integer_test(val_string, min, max)
520             if None != val:
521                 world_db[key] = val
522     else:
523         if category == "Thing":
524             id_store = command_tid
525             decorator = test_Thing_id
526         elif category == "ThingType":
527             id_store = command_ttid
528             decorator = test_ThingType_id
529         elif category == "ThingAction":
530             id_store = command_taid
531             decorator = test_ThingAction_id
532
533         @decorator
534         def f(val_string):
535             val = integer_test(val_string, min, max)
536             if None != val:
537                 world_db[category + "s"][id_store.id][key] = val
538     return f
539
540
541 def build_fov_map(t):
542     """Build Thing's FOV map."""
543     t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
544     maptype = ctypes.c_char * len(world_db["MAP"])
545     test = libpr.build_fov_map(t["T_POSY"], t["T_POSX"],
546                                maptype.from_buffer(t["fovmap"]),
547                                maptype.from_buffer(world_db["MAP"]))
548     if test:
549         raise RuntimeError("Malloc error in build_fov_Map().")
550
551
552 def decrement_lifepoints(t):
553     """Decrement t's lifepoints by 1, and if to zero, corpse it.
554
555     If t is the player avatar, only blank its fovmap, so that the client may
556     still display memory data. On non-player things, erase fovmap and memory.
557     """
558     t["T_LIFEPOINTS"] -= 1
559     if 0 == t["T_LIFEPOINTS"]:
560         t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
561         if world_db["Things"][0] == t:
562             t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
563             strong_write(io_db["file_out"], "LOG You die.\n")
564         else:
565             t["fovmap"] = False
566             t["T_MEMMAP"] = False
567             t["T_MEMDEPTHMAP"] = False
568             t["T_MEMTHING"] = []
569             strong_write(io_db["file_out"], "LOG It dies.\n")
570
571
572 def mv_yx_in_dir_legal(dir, y, x):
573     """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
574     dir_c = dir.encode("ascii")[0]
575     test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
576     if -1 == test:
577         raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
578     return (test, libpr.result_y(), libpr.result_x())
579
580
581 def actor_wait(t):
582     """Make t do nothing (but loudly, if player avatar)."""
583     if t == world_db["Things"][0]:
584         strong_write(io_db["file_out"], "LOG You wait.\n")
585
586
587 def actor_move(t):
588     """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
589     passable = False
590     move_result = mv_yx_in_dir_legal(t["T_ARGUMENT"], t["T_POSY"], t["T_POSX"])
591     if 1 == move_result[0]:
592         pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
593         passable = "." == chr(world_db["MAP"][pos])
594         hitted = [id for id in world_db["Things"]
595                   if world_db["Things"][id] != t
596                   if world_db["Things"][id]["T_LIFEPOINTS"]
597                   if world_db["Things"][id]["T_POSY"] == move_result[1]
598                   if world_db["Things"][id]["T_POSX"] == move_result[2]]
599         if len(hitted):
600             hit_id = hitted[0]
601             hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
602             hitter = "You" if t == world_db["Things"][0] else hitter_name
603             hitted_type = world_db["Things"][hit_id]["T_TYPE"]
604             hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
605             hitted = "you" if hit_id == 0 else hitted_name
606             verb = " wound " if hitter == "You" else " wounds "
607             strong_write(io_db["file_out"], "LOG " + hitter + verb + hitted +
608                                             ".\n")
609             decrement_lifepoints(world_db["Things"][hit_id])
610             return
611     dir = [dir for dir in directions_db
612            if directions_db[dir] == t["T_ARGUMENT"]][0]
613     if passable:
614         t["T_POSY"] = move_result[1]
615         t["T_POSX"] = move_result[2]
616         for id in t["T_CARRIES"]:
617             world_db["Things"][id]["T_POSY"] = move_result[1]
618             world_db["Things"][id]["T_POSX"] = move_result[2]
619         build_fov_map(t)
620         strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
621     else:
622         strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
623
624
625 def actor_pick_up(t):
626     """Make t pick up (topmost?) Thing from ground into inventory."""
627     # Topmostness is actually not defined so far.
628     ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
629            if not world_db["Things"][id]["carried"]
630            if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
631            if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
632     if len(ids):
633         world_db["Things"][ids[0]]["carried"] = True
634         t["T_CARRIES"].append(ids[0])
635         if t == world_db["Things"][0]:
636             strong_write(io_db["file_out"], "LOG You pick up an object.\n")
637     elif t == world_db["Things"][0]:
638         err = "You try to pick up an object, but there is none."
639         strong_write(io_db["file_out"], "LOG " + err + "\n")
640
641
642 def actor_drop(t):
643     """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
644     # TODO: Handle case where T_ARGUMENT matches nothing.
645     if len(t["T_CARRIES"]):
646         id = t["T_CARRIES"][t["T_ARGUMENT"]]
647         t["T_CARRIES"].remove(id)
648         world_db["Things"][id]["carried"] = False
649         if t == world_db["Things"][0]:
650             strong_write(io_db["file_out"], "LOG You drop an object.\n")
651     elif t == world_db["Things"][0]:
652         err = "You try to drop an object, but you own none."
653         strong_write(io_db["file_out"], "LOG " + err + "\n")
654
655
656 def actor_use(t):
657     """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
658     # TODO: Handle case where T_ARGUMENT matches nothing.
659     if len(t["T_CARRIES"]):
660         id = t["T_CARRIES"][t["T_ARGUMENT"]]
661         type = world_db["Things"][id]["T_TYPE"]
662         if world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
663             t["T_CARRIES"].remove(id)
664             del world_db["Things"][id]
665             t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
666             t["T_LIFEPOINTS"] += 1
667             # Wrongly increment HPs is a replica of the original code.
668             strong_write(io_db["file_out"], "LOG You consume this object.\n")
669         else:
670             strong_write(io_db["file_out"], "LOG You try to use this object," +
671                                             "but fail.\n")
672     else:
673         strong_write(io_db["file_out"], "LOG You try to use an object, but " +
674                                         "you own none.\n")
675
676
677 def thingproliferation(t):
678     """To chance of 1/TT_PROLIFERATE, create t offspring in neighbor cell.
679
680     Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be
681     passable and not be inhabited by a Thing of the same type, or, if Thing is
682     animate, any other animate Thing. If there are several map cell candidates,
683     one is selected randomly.
684     """
685     def test_cell(t, y, x):
686         if "." == chr(world_db["MAP"][(y * world_db["MAP_LENGTH"]) + x]):
687             for id in [id for id in world_db["Things"]
688                        if y == world_db["Things"][id]["T_POSY"]
689                        if x == world_db["Things"][id]["T_POSX"]
690                        if (t["T_TYPE"] == world_db["Things"][id]["T_TYPE"])
691                        or (t["T_LIFEPOINTS"] and
692                            world_db["Things"][id]["T_LIFEPOINTS"])]:
693                 return False
694             return True
695         return False
696     prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
697     if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
698         candidates = []
699         for dir in [directions_db[key] for key in directions_db]:
700             mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
701             if mv_result[0] and test_cell(t, mv_result[1], mv_result[2]):
702                 candidates.append((mv_result[1], mv_result[2]))
703         if len(candidates):
704             i = rand.next() % len(candidates)
705             id = id_setter(-1, "Things")
706             newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
707             world_db["Things"][id] = newT
708
709
710 def try_healing(t):
711     """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
712
713     On success, decrease satiation score by 32.
714     """
715     if t["T_SATIATION"] > 0 \
716        and t["T_LIFEPOINTS"] < \
717            world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
718        and 0 == (rand.next() % 31) \
719        and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
720                               if world_db["ThingActions"][id]["TA_NAME"] ==
721                                  "wait"][0]:
722         t["T_LIFEPOINTS"] += 1
723         t["T_SATIATION"] -= 32
724         if t == world_db["Things"][0]:
725             strong_write(io_db["file_out"], "LOG You heal.\n")
726         else:
727             name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
728             strong_write(io_db["file_out"], "LOG " + name + "heals.\n")
729
730
731 def hunger(t):
732     """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
733     if t["T_SATIATION"] > -32768:
734         t["T_SATIATION"] -= 1
735     testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
736     if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
737         raise RuntimeError("A thing that should not hunger is hungering.")
738     stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
739     if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
740         if t == world_db["Things"][0]:
741             strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
742         else:
743             name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
744             strong_write(io_db["file_out"], "LOG " + name +
745                                             " suffers from hunger.\n")
746         decrement_lifepoints(t)
747
748
749 def turn_over():
750     """Run game world and its inhabitants until new player input expected."""
751     id = 0
752     whilebreaker = False
753     while world_db["Things"][0]["T_LIFEPOINTS"]:
754         for id in [id for id in world_db["Things"]]:
755             Thing = world_db["Things"][id]
756             if Thing["T_LIFEPOINTS"]:
757                 if not Thing["T_COMMAND"]:
758                     update_map_memory(Thing)
759                     if 0 == id:
760                         whilebreaker = True
761                         break
762                     # DUMMY: ai(thing)
763                     Thing["T_COMMAND"] = 1
764                 try_healing(Thing)
765                 Thing["T_PROGRESS"] += 1
766                 taid = [a for a in world_db["ThingActions"]
767                           if a == Thing["T_COMMAND"]][0]
768                 ThingAction = world_db["ThingActions"][taid]
769                 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
770                     eval("actor_" + ThingAction["TA_NAME"])(Thing)
771                     Thing["T_COMMAND"] = 0
772                     Thing["T_PROGRESS"] = 0
773                 hunger(Thing)
774             thingproliferation(Thing)
775         if whilebreaker:
776             break
777         world_db["TURN"] += 1
778
779
780 def new_Thing(type, pos=(0, 0)):
781     """Return Thing of type T_TYPE, with fovmap if alive and world active."""
782     thing = {
783         "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
784         "T_ARGUMENT": 0,
785         "T_PROGRESS": 0,
786         "T_SATIATION": 0,
787         "T_COMMAND": 0,
788         "T_TYPE": type,
789         "T_POSY": pos[0],
790         "T_POSX": pos[1],
791         "T_CARRIES": [],
792         "carried": False,
793         "T_MEMTHING": [],
794         "T_MEMMAP": False,
795         "T_MEMDEPTHMAP": False,
796         "fovmap": False
797     }
798     if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
799         build_fov_map(thing)
800     return thing
801
802
803 def id_setter(id, category, id_store=False, start_at_1=False):
804     """Set ID of object of category to manipulate ID unused? Create new one.
805
806     The ID is stored as id_store.id (if id_store is set). If the integer of the
807     input is valid (if start_at_1, >= 0 and <= 255, else >= -32768 and <=
808     32767), but <0 or (if start_at_1) <1, calculate new ID: lowest unused ID
809     >=0 or (if start_at_1) >= 1, and <= 255. None is always returned when no
810     new object is created, otherwise the new object's ID.
811     """
812     min = 0 if start_at_1 else -32768
813     max = 255 if start_at_1 else 32767
814     if str == type(id):
815         id = integer_test(id, min, max)
816     if None != id:
817         if id in world_db[category]:
818             if id_store:
819                 id_store.id = id
820             return None
821         else:
822             if (start_at_1 and 0 == id) \
823                or ((not start_at_1) and (id < 0 or id > 255)):
824                 id = -1
825                 while 1:
826                     id = id + 1
827                     if id not in world_db[category]:
828                         break
829                 if id > 255:
830                     print("Ignoring: "
831                           "No unused ID available to add to ID list.")
832                     return None
833             if id_store:
834                 id_store.id = id
835     return id
836
837
838 def command_ping():
839     """Send PONG line to server output file."""
840     strong_write(io_db["file_out"], "PONG\n")
841
842
843 def command_quit():
844     """Abort server process."""
845     raise SystemExit("received QUIT command")
846
847
848 def command_thingshere(str_y, str_x):
849     """Write to out file list of Things known to player at coordinate y, x."""
850     def write_thing_if_here():
851         if y == world_db["Things"][id]["T_POSY"] \
852            and x == world_db["Things"][id]["T_POSX"] \
853            and not world_db["Things"][id]["carried"]:
854             type = world_db["Things"][id]["T_TYPE"]
855             name = world_db["ThingTypes"][type]["TT_NAME"]
856             strong_write(io_db["file_out"], name + "\n")
857     if world_db["WORLD_ACTIVE"]:
858         y = integer_test(str_y, 0, 255)
859         x = integer_test(str_x, 0, 255)
860         length = world_db["MAP_LENGTH"]
861         if None != y and None != x and y < length and x < length:
862             pos = (y * world_db["MAP_LENGTH"]) + x
863             strong_write(io_db["file_out"], "THINGS_HERE START\n")
864             if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
865                 for id in world_db["Things"]:
866                     write_thing_if_here()
867             else:
868                 for id in world_db["Things"][0]["T_MEMTHING"]:
869                     write_thing_if_here()
870             strong_write(io_db["file_out"], "THINGS_HERE END\n")
871         else:
872             print("Ignoring: Invalid map coordinates.")
873     else:
874         print("Ignoring: Command only works on existing worlds.")
875
876
877 def play_commander(action, args=False):
878     """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
879
880     T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
881     """
882
883     def set_command():
884         id = [x for x in world_db["ThingActions"]
885                 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
886         world_db["Things"][0]["T_COMMAND"] = id
887         turn_over()
888
889     def set_command_and_argument_int(str_arg):
890         val = integer_test(str_arg, 0, 255)
891         if None != val:
892             world_db["Things"][0]["T_ARGUMENT"] = val
893             set_command()
894
895     def set_command_and_argument_movestring(str_arg):
896         if str_arg in directions_db:
897             world_db["Things"][0]["T_ARGUMENT"] = directions_db[str_arg]
898             set_command()
899         else:
900             print("Ignoring: Argument must be valid direction string.")
901
902     if action == "move":
903         return set_command_and_argument_movestring
904     elif args:
905         return set_command_and_argument_int
906     else:
907         return set_command
908
909
910 def command_seedrandomness(seed_string):
911     """Set rand seed to int(seed_string)."""
912     val = integer_test(seed_string, 0, 4294967295)
913     if None != val:
914         rand.seed = val
915
916
917 def command_seedmap(seed_string):
918     """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
919     setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
920     remake_map()
921
922
923 def command_makeworld(seed_string):
924     """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
925
926     Seed rand with seed, fill it into world_db["SEED_MAP"]. Do more only with a
927     "wait" ThingAction and world["PLAYER_TYPE"] matching ThingType of
928     TT_START_NUMBER > 0. Then, world_db["Things"] emptied, call remake_map()
929     and set world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
930     according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
931     of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
932     other. Init player's memory map. Write "NEW_WORLD" line to out file.
933     """
934
935     def free_pos():
936         i = 0
937         while 1:
938             err = "Space to put thing on too hard to find. Map too small?"
939             while 1:
940                 y = rand.next() % world_db["MAP_LENGTH"]
941                 x = rand.next() % world_db["MAP_LENGTH"]
942                 if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
943                     break
944                 i += 1
945                 if i == 65535:
946                     raise SystemExit(err)
947             # Replica of C code, wrongly ignores animatedness of new Thing.
948             pos_clear = (0 == len([id for id in world_db["Things"]
949                                    if world_db["Things"][id]["T_LIFEPOINTS"]
950                                    if world_db["Things"][id]["T_POSY"] == y
951                                    if world_db["Things"][id]["T_POSX"] == x]))
952             if pos_clear:
953                 break
954         return (y, x)
955
956     val = integer_test(seed_string, 0, 4294967295)
957     if None == val:
958         return
959     rand.seed = val
960     world_db["SEED_MAP"] = val
961     player_will_be_generated = False
962     playertype = world_db["PLAYER_TYPE"]
963     for ThingType in world_db["ThingTypes"]:
964         if playertype == ThingType:
965             if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
966                 player_will_be_generated = True
967             break
968     if not player_will_be_generated:
969         print("Ignoring beyond SEED_MAP: " +
970               "No player type with start number >0 defined.")
971         return
972     wait_action = False
973     for ThingAction in world_db["ThingActions"]:
974         if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
975             wait_action = True
976     if not wait_action:
977         print("Ignoring beyond SEED_MAP: " +
978               "No thing action with name 'wait' defined.")
979         return
980     world_db["Things"] = {}
981     remake_map()
982     world_db["WORLD_ACTIVE"] = 1
983     world_db["TURN"] = 1
984     for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
985         id = id_setter(-1, "Things")
986         world_db["Things"][id] = new_Thing(playertype, free_pos())
987     update_map_memory(world_db["Things"][0])
988     for type in world_db["ThingTypes"]:
989         for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
990             if type != playertype:
991                 id = id_setter(-1, "Things")
992                 world_db["Things"][id] = new_Thing(type, free_pos())
993     strong_write(io_db["file_out"], "NEW_WORLD\n")
994
995
996 def command_maplength(maplength_string):
997     """Redefine map length. Invalidate map, therefore lose all things on it."""
998     val = integer_test(maplength_string, 1, 256)
999     if None != val:
1000         world_db["MAP_LENGTH"] = val
1001         set_world_inactive()
1002         world_db["Things"] = {}
1003         libpr.set_maplength(val)
1004
1005
1006 def command_worldactive(worldactive_string):
1007     """Toggle world_db["WORLD_ACTIVE"] if possible.
1008
1009     An active world can always be set inactive. An inactive world can only be
1010     set active with a "wait" ThingAction, and a player Thing (of ID 0). On
1011     activation, rebuild all Things' FOVs, and the player's map memory.
1012     """
1013     # In original version, map existence was also tested (unnecessarily?).
1014     val = integer_test(worldactive_string, 0, 1)
1015     if val:
1016         if 0 != world_db["WORLD_ACTIVE"]:
1017             if 0 == val:
1018                 set_world_inactive()
1019             else:
1020                 print("World already active.")
1021         elif 0 == world_db["WORLD_ACTIVE"]:
1022             wait_exists = False
1023             for ThingAction in world_db["ThingActions"]:
1024                 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1025                     wait_exists = True
1026                     break
1027             player_exists = False
1028             for Thing in world_db["Things"]:
1029                 if 0 == Thing:
1030                     player_exists = True
1031                     break
1032             if wait_exists and player_exists:
1033                 for id in world_db["Things"]:
1034                     if world_db["Things"][id]["T_LIFEPOINTS"]:
1035                         build_fov_map(world_db["Things"][id])
1036                         if 0 == id:
1037                             update_map_memory(world_db["Things"][id])
1038                 world_db["WORLD_ACTIVE"] = 1
1039
1040
1041 def test_for_id_maker(object, category):
1042     """Return decorator testing for object having "id" attribute."""
1043     def decorator(f):
1044         def helper(*args):
1045             if hasattr(object, "id"):
1046                 f(*args)
1047             else:
1048                 print("Ignoring: No " + category +
1049                       " defined to manipulate yet.")
1050         return helper
1051     return decorator
1052
1053
1054 def command_tid(id_string):
1055     """Set ID of Thing to manipulate. ID unused? Create new one.
1056
1057     Default new Thing's type to the first available ThingType, others: zero.
1058     """
1059     id = id_setter(id_string, "Things", command_tid)
1060     if None != id:
1061         if world_db["ThingTypes"] == {}:
1062             print("Ignoring: No ThingType to settle new Thing in.")
1063             return
1064         type = list(world_db["ThingTypes"].keys())[0]
1065         world_db["Things"][id] = new_Thing(type)
1066
1067
1068 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1069
1070
1071 @test_Thing_id
1072 def command_tcommand(str_int):
1073     """Set T_COMMAND of selected Thing."""
1074     val = integer_test(str_int, 0, 255)
1075     if None != val:
1076         if 0 == val or val in world_db["ThingActions"]:
1077             world_db["Things"][command_tid.id]["T_COMMAND"] = val
1078         else:
1079             print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1080
1081
1082 @test_Thing_id
1083 def command_ttype(str_int):
1084     """Set T_TYPE of selected Thing."""
1085     val = integer_test(str_int, 0, 255)
1086     if None != val:
1087         if val in world_db["ThingTypes"]:
1088             world_db["Things"][command_tid.id]["T_TYPE"] = val
1089         else:
1090             print("Ignoring: ThingType ID belongs to no known ThingType.")
1091
1092
1093 @test_Thing_id
1094 def command_tcarries(str_int):
1095     """Append int(str_int) to T_CARRIES of selected Thing.
1096
1097     The ID int(str_int) must not be of the selected Thing, and must belong to a
1098     Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1099     """
1100     val = integer_test(str_int, 0, 255)
1101     if None != val:
1102         if val == command_tid.id:
1103             print("Ignoring: Thing cannot carry itself.")
1104         elif val in world_db["Things"] \
1105              and not world_db["Things"][val]["carried"]:
1106             world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1107             world_db["Things"][val]["carried"] = True
1108         else:
1109             print("Ignoring: Thing not available for carrying.")
1110     # Note that the whole carrying structure is different from the C version:
1111     # Carried-ness is marked by a "carried" flag, not by Things containing
1112     # Things internally.
1113
1114
1115 @test_Thing_id
1116 def command_tmemthing(str_t, str_y, str_x):
1117     """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1118
1119     The type must fit to an existing ThingType, and the position into the map.
1120     """
1121     type = integer_test(str_t, 0, 255)
1122     posy = integer_test(str_y, 0, 255)
1123     posx = integer_test(str_x, 0, 255)
1124     if None != type and None != posy and None != posx:
1125         if type not in world_db["ThingTypes"] \
1126            or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1127             print("Ignoring: Illegal value for thing type or position.")
1128         else:
1129             memthing = (type, posy, posx)
1130             world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1131
1132
1133 def setter_map(maptype):
1134     """Set selected Thing's map of maptype's int(str_int)-th line to mapline.
1135
1136     If Thing has no map of maptype yet, initialize it with ' ' bytes first.
1137     """
1138     @test_Thing_id
1139     def helper(str_int, mapline):
1140         val = integer_test(str_int, 0, 255)
1141         if None != val:
1142             if val >= world_db["MAP_LENGTH"]:
1143                 print("Illegal value for map line number.")
1144             elif len(mapline) != world_db["MAP_LENGTH"]:
1145                 print("Map line length is unequal map width.")
1146             else:
1147                 length = world_db["MAP_LENGTH"]
1148                 map = None
1149                 if not world_db["Things"][command_tid.id][maptype]:
1150                     map = bytearray(b' ' * (length ** 2))
1151                 else:
1152                     map = world_db["Things"][command_tid.id][maptype]
1153                 map[val * length:(val * length) + length] = mapline.encode()
1154                 world_db["Things"][command_tid.id][maptype] = map
1155     return helper
1156
1157
1158 def setter_tpos(axis):
1159     """Generate setter for T_POSX or  T_POSY of selected Thing.
1160
1161     If world is active, rebuilds animate things' fovmap, player's memory map.
1162     """
1163     @test_Thing_id
1164     def helper(str_int):
1165         val = integer_test(str_int, 0, 255)
1166         if None != val:
1167             if val < world_db["MAP_LENGTH"]:
1168                 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1169                 if world_db["WORLD_ACTIVE"] \
1170                    and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1171                     build_fov_map(world_db["Things"][command_tid.id])
1172                     if 0 == command_tid.id:
1173                         update_map_memory(world_db["Things"][command_tid.id])
1174             else:
1175                 print("Ignoring: Position is outside of map.")
1176     return helper
1177
1178
1179 def command_ttid(id_string):
1180     """Set ID of ThingType to manipulate. ID unused? Create new one.
1181
1182     Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
1183     """
1184     id = id_setter(id_string, "ThingTypes", command_ttid)
1185     if None != id:
1186         world_db["ThingTypes"][id] = {
1187             "TT_NAME": "(none)",
1188             "TT_CONSUMABLE": 0,
1189             "TT_LIFEPOINTS": 0,
1190             "TT_PROLIFERATE": 0,
1191             "TT_START_NUMBER": 0,
1192             "TT_SYMBOL": "?",
1193             "TT_CORPSE_ID": id
1194         }
1195
1196
1197 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1198
1199
1200 @test_ThingType_id
1201 def command_ttname(name):
1202     """Set TT_NAME of selected ThingType."""
1203     world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1204
1205
1206 @test_ThingType_id
1207 def command_ttsymbol(char):
1208     """Set TT_SYMBOL of selected ThingType. """
1209     if 1 == len(char):
1210         world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1211     else:
1212         print("Ignoring: Argument must be single character.")
1213
1214
1215 @test_ThingType_id
1216 def command_ttcorpseid(str_int):
1217     """Set TT_CORPSE_ID of selected ThingType."""
1218     val = integer_test(str_int, 0, 255)
1219     if None != val:
1220         if val in world_db["ThingTypes"]:
1221             world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1222         else:
1223             print("Ignoring: Corpse ID belongs to no known ThignType.")
1224
1225
1226 def command_taid(id_string):
1227     """Set ID of ThingAction to manipulate. ID unused? Create new one.
1228
1229     Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1230     """
1231     id = id_setter(id_string, "ThingActions", command_taid, True)
1232     if None != id:
1233         world_db["ThingActions"][id] = {
1234             "TA_EFFORT": 1,
1235             "TA_NAME": "wait"
1236         }
1237
1238
1239 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1240
1241
1242 @test_ThingAction_id
1243 def command_taname(name):
1244     """Set TA_NAME of selected ThingAction.
1245
1246     The name must match a valid thing action function. If after the name
1247     setting no ThingAction with name "wait" remains, call set_world_inactive().
1248     """
1249     if name == "wait" or name == "move" or name == "use" or name == "drop" \
1250        or name == "pick_up":
1251         world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1252         if 1 == world_db["WORLD_ACTIVE"]:
1253             wait_defined = False
1254             for id in world_db["ThingActions"]:
1255                 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1256                     wait_defined = True
1257                     break
1258             if not wait_defined:
1259                 set_world_inactive()
1260     else:
1261         print("Ignoring: Invalid action name.")
1262     # In contrast to the original,naming won't map a function to a ThingAction.
1263
1264
1265 """Commands database.
1266
1267 Map command start tokens to ([0]) number of expected command arguments, ([1])
1268 the command's meta-ness (i.e. is it to be written to the record file, is it to
1269 be ignored in replay mode if read from server input file), and ([2]) a function
1270 to be called on it.
1271 """
1272 commands_db = {
1273     "QUIT": (0, True, command_quit),
1274     "PING": (0, True, command_ping),
1275     "THINGS_HERE": (2, True, command_thingshere),
1276     "MAKE_WORLD": (1, False, command_makeworld),
1277     "SEED_MAP": (1, False, command_seedmap),
1278     "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1279     "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1280     "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0, 255)),
1281     "MAP_LENGTH": (1, False, command_maplength),
1282     "WORLD_ACTIVE": (1, False, command_worldactive),
1283     "TA_ID": (1, False, command_taid),
1284     "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1285     "TA_NAME": (1, False, command_taname),
1286     "TT_ID": (1, False, command_ttid),
1287     "TT_NAME": (1, False, command_ttname),
1288     "TT_SYMBOL": (1, False, command_ttsymbol),
1289     "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1290     "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
1291                                        0, 65535)),
1292     "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1293                                          0, 255)),
1294     "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1295                                         0, 255)),
1296     "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1297     "T_ID": (1, False, command_tid),
1298     "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1299     "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1300     "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1301     "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1302     "T_COMMAND": (1, False, command_tcommand),
1303     "T_TYPE": (1, False, command_ttype),
1304     "T_CARRIES": (1, False, command_tcarries),
1305     "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1306     "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1307     "T_MEMTHING": (3, False, command_tmemthing),
1308     "T_POSY": (1, False, setter_tpos("Y")),
1309     "T_POSX": (1, False, setter_tpos("X")),
1310     "wait": (0, False, play_commander("wait")),
1311     "move": (1, False, play_commander("move")),
1312     "pick_up": (0, False, play_commander("pick_up")),
1313     "drop": (1, False, play_commander("drop", True)),
1314     "use": (1, False, play_commander("use", True)),
1315 }
1316
1317
1318 """World state database. With sane default values. (Randomness is in rand.)"""
1319 world_db = {
1320     "TURN": 0,
1321     "SEED_MAP": 0,
1322     "PLAYER_TYPE": 0,
1323     "MAP_LENGTH": 64,
1324     "WORLD_ACTIVE": 0,
1325     "ThingActions": {},
1326     "ThingTypes": {},
1327     "Things": {}
1328 }
1329
1330 """Mapping of direction names to internal direction chars."""
1331 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1332                  "west": "s", "north-west": "w", "north-east": "e"}
1333
1334 """File IO database."""
1335 io_db = {
1336     "path_save": "save",
1337     "path_record": "record",
1338     "path_worldconf": "confserver/world",
1339     "path_server": "server/",
1340     "path_in": "server/in",
1341     "path_out": "server/out",
1342     "path_worldstate": "server/worldstate",
1343     "tmp_suffix": "_tmp",
1344     "kicked_by_rival": False,
1345     "worldstate_updateable": False
1346 }
1347
1348
1349 try:
1350     libpr = prep_library()
1351     rand = RandomnessIO()
1352     opts = parse_command_line_arguments()
1353     setup_server_io()
1354     if None != opts.replay:
1355         replay_game()
1356     else:
1357         play_game()
1358 except SystemExit as exit:
1359     print("ABORTING: " + exit.args[0])
1360 except:
1361     print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")
1362     raise
1363 finally:
1364     cleanup_server_io()