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Plugin: Add new plant mission.
[plomrogue] / plugins / server / PleaseTheIslandGod.py
1 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
2 # or any later version. For details on its copyright, license, and warranties,
3 # see the file NOTICE in the root directory of the PlomRogue source package.
4
5
6 from server.io import log, strong_write
7 from server.config.world_data import world_db, symbols_passable, directions_db
8 from server.utils import mv_yx_in_dir_legal, rand, id_setter
9 from server.config.io import io_db
10 from server.new_thing import new_Thing
11
12 def make_world(seed):
13     from server.update_map_memory import update_map_memory
14     from server.config.misc import make_map_func
15     from server.utils import libpr
16
17     def free_pos(plant=False):
18         i = 0
19         while 1:
20             err = "Space to put thing on too hard to find. Map too small?"
21             while 1:
22                 y = rand.next() % world_db["MAP_LENGTH"]
23                 x = rand.next() % world_db["MAP_LENGTH"]
24                 pos = y * world_db["MAP_LENGTH"] + x;
25                 if (not plant
26                     and "." == chr(world_db["MAP"][pos])) \
27                    or ":" == chr(world_db["MAP"][pos]):
28                     break
29                 i += 1
30                 if i == 65535:
31                     raise SystemExit(err)
32             pos_clear = (0 == len([id for id in world_db["Things"]
33                                    if world_db["Things"][id]["T_LIFEPOINTS"]
34                                    if world_db["Things"][id]["T_POSY"] == y
35                                    if world_db["Things"][id]["T_POSX"] == x]))
36             if pos_clear:
37                 break
38         return (y, x)
39
40     rand.seed = seed
41     if world_db["MAP_LENGTH"] < 1:
42         print("Ignoring: No map length >= 1 defined.")
43         return
44     libpr.set_maplength(world_db["MAP_LENGTH"])
45     player_will_be_generated = False
46     playertype = world_db["PLAYER_TYPE"]
47     for ThingType in world_db["ThingTypes"]:
48         if playertype == ThingType:
49             if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
50                 player_will_be_generated = True
51             break
52     if not player_will_be_generated:
53         print("Ignoring: No player type with start number >0 defined.")
54         return
55     wait_action = False
56     for ThingAction in world_db["ThingActions"]:
57         if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
58             wait_action = True
59     if not wait_action:
60         print("Ignoring beyond SEED_MAP: " +
61               "No thing action with name 'wait' defined.")
62         return
63     for name in world_db["specials"]:
64         if world_db[name] not in world_db["ThingTypes"]:
65             print("Ignoring: No valid " + name + " set.")
66             return
67     world_db["Things"] = {}
68     make_map()
69     world_db["WORLD_ACTIVE"] = 1
70     world_db["TURN"] = 1
71     for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
72         id = id_setter(-1, "Things")
73         world_db["Things"][id] = new_Thing(playertype, free_pos())
74     if not world_db["Things"][0]["fovmap"]:
75         empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
76         world_db["Things"][0]["fovmap"] = empty_fovmap
77     update_map_memory(world_db["Things"][0])
78     for type in world_db["ThingTypes"]:
79         for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
80             if type != playertype:
81                 id = id_setter(-1, "Things")
82                 plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"]
83                 world_db["Things"][id] = new_Thing(type, free_pos(plantness))
84     strong_write(io_db["file_out"], "NEW_WORLD\n")
85
86 def thingproliferation(t, prol_map):
87     from server.new_thing import new_Thing
88     global directions_db, mv_yx_in_dir_legal
89     prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
90     if prolscore and \
91       (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] == 0 or
92        t["T_LIFEPOINTS"] >= 0.9 *
93                         world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]) \
94        and \
95       (1 == prolscore or 1 == (rand.next() % prolscore)):
96         candidates = []
97         for dir in [directions_db[key] for key in directions_db]:
98             mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
99             pos = mv_result[1] * world_db["MAP_LENGTH"] + mv_result[2]
100             if mv_result[0] and \
101                (ord(":") == prol_map[pos]
102                 or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
103                     and ord(".") == prol_map[pos])):
104                 candidates.append((mv_result[1], mv_result[2]))
105         if len(candidates):
106             i = rand.next() % len(candidates)
107             id = id_setter(-1, "Things")
108             newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
109             world_db["Things"][id] = newT
110             if (world_db["FAVOR_STAGE"] > 0
111                 and t["T_TYPE"] == world_db["PLANT_0"]):
112                 world_db["GOD_FAVOR"] += 5
113             elif t["T_TYPE"] == world_db["PLANT_1"]:
114                 world_db["GOD_FAVOR"] += 25
115             #elif world_db["FAVOR_STAGE"] >= 4 and \
116             #     t["T_TYPE"] == world_db["ANIMAL_1"]:
117             #    log("The Island God SMILES upon a new-born bear baby.")
118             #    world_db["GOD_FAVOR"] += 750
119
120 def make_map():
121     global rand
122
123     def is_neighbor(coordinates, type):
124         y = coordinates[0]
125         x = coordinates[1]
126         length = world_db["MAP_LENGTH"]
127         ind = y % 2
128         diag_west = x + (ind > 0)
129         diag_east = x + (ind < (length - 1))
130         pos = (y * length) + x
131         if (y > 0 and diag_east
132             and type == chr(world_db["MAP"][pos - length + ind])) \
133            or (x < (length - 1)
134                and type == chr(world_db["MAP"][pos + 1])) \
135            or (y < (length - 1) and diag_east
136                and type == chr(world_db["MAP"][pos + length + ind])) \
137            or (y > 0 and diag_west
138                and type == chr(world_db["MAP"][pos - length - (not ind)])) \
139            or (x > 0
140                and type == chr(world_db["MAP"][pos - 1])) \
141            or (y < (length - 1) and diag_west
142                and type == chr(world_db["MAP"][pos + length - (not ind)])):
143             return True
144         return False
145
146     world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
147     length = world_db["MAP_LENGTH"]
148     add_half_width = (not (length % 2)) * int(length / 2)
149     world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
150     while (1):
151         y = rand.next() % length
152         x = rand.next() % length
153         pos = (y * length) + x
154         if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
155             if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
156                 break
157             world_db["MAP"][pos] = ord(".")
158     n_trees = int((length ** 2) / 16)
159     i_trees = 0
160     while (i_trees <= n_trees):
161         single_allowed = rand.next() % 32
162         y = rand.next() % length
163         x = rand.next() % length
164         pos = (y * length) + x
165         if "." == chr(world_db["MAP"][pos]) \
166           and ((not single_allowed) or is_neighbor((y, x), "X")):
167             world_db["MAP"][pos] = ord("X")
168             i_trees += 1
169     n_colons = int((length ** 2) / 16)
170     i_colons = 0
171     while (i_colons <= n_colons):
172         single_allowed = rand.next() % 256
173         y = rand.next() % length
174         x = rand.next() % length
175         pos = (y * length) + x
176         if ("." == chr(world_db["MAP"][pos])
177           and ((not single_allowed) or is_neighbor((y, x), ":"))):
178             world_db["MAP"][pos] = ord(":")
179             i_colons += 1
180     altar_placed = False
181     while not altar_placed:
182         y = rand.next() % length
183         x = rand.next() % length
184         pos = (y * length) + x
185         if (("." == chr(world_db["MAP"][pos]
186              or ":" == chr(world_db["MAP"][pos]))
187             and not is_neighbor((y, x), "X"))):
188             world_db["MAP"][pos] = ord("_")
189             world_db["altar"] = (y, x)
190             altar_placed = True
191
192 def ai(t):
193     from server.ai import get_dir_to_target, get_inventory_slot_to_consume, \
194         standing_on_food
195     t["T_COMMAND"] = [id for id in world_db["ThingActions"]
196                       if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
197     eating = len([id for id in world_db["ThingActions"]
198                   if world_db["ThingActions"][id]["TA_NAME"] == "use"]) > 0
199     picking = len([id for id in world_db["ThingActions"]
200                    if world_db["ThingActions"][id]["TA_NAME"] == "pickup"]) > 0
201     if eating and picking:
202         if get_dir_to_target(t, "f"):
203             return
204         sel = get_inventory_slot_to_consume(t)
205         if -1 != sel:
206             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
207                               if world_db["ThingActions"][id]["TA_NAME"]
208                                  == "use"][0]
209             t["T_ARGUMENT"] = sel
210         elif standing_on_food(t) and (len(t["T_CARRIES"]) <
211                 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]):
212                 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
213                                   if world_db["ThingActions"][id]["TA_NAME"]
214                                   == "pickup"][0]
215         else:
216             going_to_known_food_spot = get_dir_to_target(t, "c")
217             if not going_to_known_food_spot:
218                 aiming_for_walking_food = get_dir_to_target(t, "a")
219                 if not aiming_for_walking_food:
220                     get_dir_to_target(t, "s")
221
222 def actor_pickup(t):
223     from server.ai import eat_vs_hunger_threshold
224     used_slots = len(t["T_CARRIES"])
225     if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]:
226         ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
227                if not world_db["Things"][id]["carried"]
228                if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
229                if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
230         if len(ids):
231             lowest_tid = -1
232             eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
233             for iid in ids:
234                 tid = world_db["Things"][iid]["T_TYPE"] 
235                 if lowest_tid == -1 or tid < lowest_tid:
236                     if (t != world_db["Things"][0] and
237                         (world_db["ThingTypes"][tid]["TT_TOOL"] != "food"
238                          or (world_db["ThingTypes"][tid]["TT_TOOLPOWER"]
239                              <= eat_cost))):
240                         continue
241                     id = iid
242                     lowest_tid = tid
243             world_db["Things"][id]["carried"] = True
244             ty = world_db["Things"][id]["T_TYPE"]
245             if (t != world_db["Things"][0]
246                 and world_db["Things"][id]["T_PLAYERDROP"]
247                 and world_db["ThingTypes"][ty]["TT_TOOL"] == "food"):
248                 score = int(world_db["ThingTypes"][ty]["TT_TOOLPOWER"] / 32)
249                 world_db["GOD_FAVOR"] += score
250                 world_db["Things"][id]["T_PLAYERDROP"] = 0
251             t["T_CARRIES"].append(id)
252             if t == world_db["Things"][0]:
253                 log("You PICK UP an object.")
254     elif t == world_db["Things"][0]:
255         log("Can't pick up object: No storage room to carry more.")
256
257
258 def actor_drop(t):
259     """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
260     if len(t["T_CARRIES"]):
261         id = t["T_CARRIES"][t["T_ARGUMENT"]]
262         t["T_CARRIES"].remove(id)
263         world_db["Things"][id]["carried"] = False
264         if t == world_db["Things"][0]:
265             log("You DROP an object.")
266             world_db["Things"][id]["T_PLAYERDROP"] = 1
267
268
269 def actor_use(t):
270     if len(t["T_CARRIES"]):
271         id = t["T_CARRIES"][t["T_ARGUMENT"]]
272         type = world_db["Things"][id]["T_TYPE"]
273         if type == world_db["SLIPPERS"]:
274             if t == world_db["Things"][0]:
275                 log("You use the " + world_db["ThingTypes"][type]["TT_NAME"]
276                     + ". It glows in wondrous colors, and emits a sound as if "
277                     + "from a dying cat. The Island God laughs.\n")
278             t["T_LIFEPOINTS"] = 1
279             from server.config.misc import decrement_lifepoints_func
280             decrement_lifepoints_func(t)
281         elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"):
282             pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
283             if (world_db["MAP"][pos] == ord("X")
284                 or world_db["MAP"][pos] == ord("|")):
285                 return
286             for id in [id for id in world_db["Things"]
287                        if not world_db["Things"][id] == t
288                        if not world_db["Things"][id]["carried"]
289                        if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
290                        if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
291                  return
292             wood_id = None
293             for id in t["T_CARRIES"]:
294                 type_material = world_db["Things"][id]["T_TYPE"]
295                 if (world_db["ThingTypes"][type_material]["TT_TOOL"]
296                     == "wood"):
297                     wood_id = id
298                     break
299             if wood_id != None:
300                 t["T_CARRIES"].remove(wood_id)
301                 del world_db["Things"][wood_id]
302                 world_db["MAP"][pos] = ord("|")
303                 log("With your " + world_db["ThingTypes"][type]["TT_NAME"]
304                     + " you build a wooden barrier from your "
305                     + world_db["ThingTypes"][type_material]["TT_NAME"] + ".")
306         elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
307             t["T_CARRIES"].remove(id)
308             del world_db["Things"][id]
309             t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
310             if t == world_db["Things"][0]:
311                 log("You CONSUME this object.")
312         elif t == world_db["Things"][0]:
313             log("You try to use this object, but FAIL.")
314
315 def decrement_lifepoints(t):
316     t["T_LIFEPOINTS"] -= 1
317     _id = [_id for _id in world_db["Things"] if world_db["Things"][_id] == t][0]
318     if 0 == t["T_LIFEPOINTS"]:
319         sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
320         for id in t["T_CARRIES"]:
321             t["T_CARRIES"].remove(id)
322             world_db["Things"][id]["T_POSY"] = t["T_POSY"]
323             world_db["Things"][id]["T_POSX"] = t["T_POSX"]
324             world_db["Things"][id]["carried"] = False
325         t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
326         if world_db["Things"][0] == t:
327             t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
328             log("You die.")
329             log("See README on how to start over.")
330         else:
331             t["fovmap"] = False
332             t["T_MEMMAP"] = False
333             t["T_MEMDEPTHMAP"] = False
334             t["T_MEMTHING"] = []
335         return sadness
336     return 0
337
338 def actor_move(t):
339
340     def enter_altar():
341         from server.new_thing import new_Thing
342         if world_db["FAVOR_STAGE"] > 9000:
343            log("You step on a soul-less slab of stone.")
344            return
345         log("YOU ENTER SACRED GROUND.")
346         if world_db["FAVOR_STAGE"] == 0:
347             world_db["FAVOR_STAGE"] = 1
348             log("The Island God speaks to you: \"I don't trust you. You intrud"
349                  + "e on the island's affairs. I think you're a nuisance at be"
350                  + "st, and a danger to my children at worst. I will give you "
351                  + "a chance to lighten my mood, however: For a while now, I'v"
352                  + "e been trying to spread the plant "
353                  + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
354                  + " (\""
355                  + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"]
356                  + "\"). I have not been very successful so far. Maybe you can"
357                  + " make yourself useful there. I will count each further "
358                  + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
359                  + " that grows to your favor.\"")
360         elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] < 100:
361             log("The Island God will talk again when it favors you to >=100 "
362                  +" points.")
363         elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
364             world_db["FAVOR_STAGE"] = 2
365             log("The Island God speaks to you: \"You could have done worse so "
366                 + "far. Maybe you are not the worst to happen to this island "
367                 + "since the metal birds threw the great lightning ball. Maybe"
368                 + " you can help me spread another plant. It multiplies faster"
369                 + ",and it is highly nutritious: "
370                 + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
371                 + " (\""
372                 + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"]
373                 + "\"). It is new. I give you the only example. Be very carefu"
374                 + "l with it! I also give you another tool that may be helpful"
375                 + ".\"")
376             id = id_setter(-1, "Things")
377             world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
378                                                world_db["altar"])
379             id = id_setter(-1, "Things")
380             world_db["Things"][id] = new_Thing(world_db["TOOL_0"],
381                                                world_db["altar"])
382         elif world_db["FAVOR_STAGE"] == 2 and \
383             0 == len([id for id in world_db["Things"]
384                       if world_db["Things"][id]["T_TYPE"]
385                          == world_db["PLANT_1"]]):
386             log("The Island God speaks to you: \"I am greatly disappointed tha"
387                 + "t you lost all "
388                 + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
389                 + " this island had. Here is another one. It cost me great wor"
390                + "k. Be more careful this time when planting it.\"")
391             id = id_setter(-1, "Things")
392             world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
393                                                world_db["altar"])
394             world_db["GOD_FAVOR"] -= 250
395         elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] < 500:
396             log("The Island God will talk again when it favors you to >=500 "
397                  +" points.")
398         elif world_db["GOD_FAVOR"] > 9000:
399             world_db["FAVOR_STAGE"] = 9001
400             log("The Island God speaks to you: \"You have proven yourself wort"
401                  + "hy of my respect. You were a good citizen to the island, a"
402                  + "nd sometimes a better steward to its inhabitants than me. "
403                  + "The island shall miss you when you leave. But you have ear"
404                  + "ned the right to do so. Take this "
405                  + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"]
406                  + " and USE it when you please. It will take you to where you"
407                  + " came from. (But do feel free to stay here as long as you "
408                  + "like.)\"")
409             id = id_setter(-1, "Things")
410             world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
411                                                world_db["altar"])
412
413     from server.config.world_data import symbols_passable
414     from server.build_fov_map import build_fov_map
415     from server.config.misc import decrement_lifepoints_func
416     from server.new_thing import new_Thing
417     passable = False
418     move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
419                                      t["T_POSY"], t["T_POSX"])
420     if 1 == move_result[0]:
421         pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
422         hitted = [id for id in world_db["Things"]
423                   if world_db["Things"][id] != t
424                   if world_db["Things"][id]["T_LIFEPOINTS"]
425                   if world_db["Things"][id]["T_POSY"] == move_result[1]
426                   if world_db["Things"][id]["T_POSX"] == move_result[2]]
427         if len(hitted):
428             hit_id = hitted[0]
429             if t == world_db["Things"][0]:
430                 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
431                 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
432                 log("You WOUND " + hitted_name + ".")
433                 world_db["GOD_FAVOR"] -= 1
434             elif 0 == hit_id:
435                 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
436                 log(hitter_name +" WOUNDS you.")
437             test = decrement_lifepoints_func(world_db["Things"][hit_id])
438             if test and t == world_db["Things"][0]:
439                 world_db["GOD_FAVOR"] -= test 
440             return
441         if (ord("X") == world_db["MAP"][pos]
442             or ord("|") == world_db["MAP"][pos]):
443             carries_axe = False
444             for id in t["T_CARRIES"]:
445                 type = world_db["Things"][id]["T_TYPE"]
446                 if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":
447                     carries_axe = True
448                     break
449             if carries_axe:
450                 axe_name = world_db["ThingTypes"][type]["TT_NAME"]
451                 if t == world_db["Things"][0]:
452                     log("With your " + axe_name + ", you chop!")
453                     if ord("X") == world_db["MAP"][pos]:
454                         world_db["GOD_FAVOR"] -= 1
455                 chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
456
457                 case_X = world_db["MAP"][pos] == ord("X")
458                 if (chop_power > 0
459                     and ((case_X and
460                           0 == int(rand.next() / chop_power))
461                     or (not case_X and
462                              0 == int(rand.next() / (3 * chop_power))))):
463                     if t == world_db["Things"][0]:
464                         log("You chop it DOWN.")
465                         world_db["GOD_FAVOR"] -= 10
466                     world_db["MAP"][pos] = ord(".")
467                     i = 3 if case_X else 1
468                     for i in range(i):
469                         id = id_setter(-1, "Things")
470                         world_db["Things"][id] = \
471                           new_Thing(world_db["LUMBER"],
472                                     (move_result[1], move_result[2]))
473                     build_fov_map(t)
474                 return
475         passable = chr(world_db["MAP"][pos]) in symbols_passable
476     dir = [dir for dir in directions_db
477            if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
478     if passable:
479         t["T_POSY"] = move_result[1]
480         t["T_POSX"] = move_result[2]
481         for id in t["T_CARRIES"]:
482             world_db["Things"][id]["T_POSY"] = move_result[1]
483             world_db["Things"][id]["T_POSX"] = move_result[2]
484         build_fov_map(t)
485         if t == world_db["Things"][0]:
486             log("You MOVE " + dir + ".")
487             if (move_result[1] == world_db["altar"][0] and
488                 move_result[2] == world_db["altar"][1]):
489                 enter_altar()
490
491 def command_ttid(id_string):
492     id = id_setter(id_string, "ThingTypes", command_ttid)
493     if None != id:
494         world_db["ThingTypes"][id] = {
495             "TT_NAME": "(none)",
496             "TT_TOOLPOWER": 0,
497             "TT_LIFEPOINTS": 0,
498             "TT_PROLIFERATE": 0,
499             "TT_START_NUMBER": 0,
500             "TT_STORAGE": 0,
501             "TT_SYMBOL": "?",
502             "TT_CORPSE_ID": id,
503             "TT_TOOL": ""
504         }
505
506 def command_worldactive(worldactive_string):
507     val = integer_test(worldactive_string, 0, 1)
508     if None != val:
509         if 0 != world_db["WORLD_ACTIVE"]:
510             if 0 == val:
511                 set_world_inactive()
512             else:
513                 print("World already active.")
514         elif 0 == world_db["WORLD_ACTIVE"]:
515             wait_exists = False
516             for ThingAction in world_db["ThingActions"]:
517                 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
518                     wait_exists = True
519                     break
520             player_exists = False
521             for Thing in world_db["Things"]:
522                 if 0 == Thing:
523                     player_exists = True
524                     break
525             altar_found = False
526             if world_db["MAP"]:
527                 pos = world_db["MAP"].find(b'_')
528                 if pos > 0:
529                     y = int(pos / world_db["MAP_LENGTH"])
530                     x = pos % world_db["MAP_LENGTH"]
531                     world_db["altar"] = (y, x)
532                     altar_found = True
533             specials_set = True
534             for name in world_db["specials"]:
535                 if world_db[name] not in world_db["ThingTypes"]:
536                     specials_set = False
537             if altar_found and wait_exists and player_exists and \
538                     world_db["MAP"] and specials_set:
539                 for id in world_db["Things"]:
540                     if world_db["Things"][id]["T_LIFEPOINTS"]:
541                         build_fov_map(world_db["Things"][id])
542                         if 0 == id:
543                             update_map_memory(world_db["Things"][id], False)
544                 if not world_db["Things"][0]["T_LIFEPOINTS"]:
545                     empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
546                     world_db["Things"][0]["fovmap"] = empty_fovmap
547                 world_db["WORLD_ACTIVE"] = 1
548             else:
549                 print("Ignoring: Not all conditions for world activation met.")
550
551 def play_move(str_arg):
552     if action_exists("move"):
553         from server.config.world_data import directions_db, symbols_passable
554         t = world_db["Things"][0]
555         if not str_arg in directions_db:
556             print("Illegal move direction string.")
557             return
558         dir = ord(directions_db[str_arg])
559         from server.utils import mv_yx_in_dir_legal
560         move_result = mv_yx_in_dir_legal(chr(dir), t["T_POSY"], t["T_POSX"])
561         if 1 == move_result[0]:
562             pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
563             if ord("~") == world_db["MAP"][pos]:
564                 log("You can't SWIM.")
565                 return
566             if (ord("X") == world_db["MAP"][pos]
567                 or ord("|") == world_db["MAP"][pos]):
568                 carries_axe = False
569                 for id in t["T_CARRIES"]:
570                     type = world_db["Things"][id]["T_TYPE"]
571                     if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":
572                         world_db["Things"][0]["T_ARGUMENT"] = dir
573                         set_command("move")
574                         return
575             if chr(world_db["MAP"][pos]) in symbols_passable:
576                 world_db["Things"][0]["T_ARGUMENT"] = dir
577                 set_command("move")
578                 return
579         log("You CAN'T move there.")
580
581 def play_use(str_arg):
582     if action_exists("use"):
583         t = world_db["Things"][0]
584         if 0 == len(t["T_CARRIES"]):
585             log("You have NOTHING to use in your inventory.")
586         else:
587             val = integer_test(str_arg, 0, 255)
588             if None != val and val < len(t["T_CARRIES"]):
589                 id = t["T_CARRIES"][val]
590                 type = world_db["Things"][id]["T_TYPE"]
591                 if (world_db["ThingTypes"][type]["TT_TOOL"] == "axe"
592                       and t == world_db["Things"][0]):
593                     log("To use this item for chopping, move towards a tree "
594                          + "while carrying it in your inventory.")
595                     return
596                 elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"):
597                     pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
598                     if (world_db["MAP"][pos] == ord("X")
599                         or world_db["MAP"][pos] == ord("|")):
600                         log("Can't build when standing on barrier.")
601                         return
602                     for id in [id for id in world_db["Things"]
603                                if not world_db["Things"][id] == t
604                                if not world_db["Things"][id]["carried"]
605                                if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
606                                if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
607                          log("Can't build when standing objects.")
608                          return
609                     wood_id = None
610                     for id in t["T_CARRIES"]:
611                         type_material = world_db["Things"][id]["T_TYPE"]
612                         if (world_db["ThingTypes"][type_material]["TT_TOOL"]
613                             == "wood"):
614                             wood_id = id
615                             break
616                     if wood_id == None:
617                         log("You can't use a "
618                             + world_db["ThingTypes"][type]["TT_NAME"]
619                             + " without some wood in your inventory.")
620                         return
621                 elif type != world_db["SLIPPERS"] and not \
622                         world_db["ThingTypes"][type]["TT_TOOL"] == "food":
623                     log("You CAN'T consume this thing.")
624                     return
625                 world_db["Things"][0]["T_ARGUMENT"] = val
626                 set_command("use")
627             else:
628                 print("Illegal inventory index.")
629
630 def specialtypesetter(name):  # #
631     def helper(str_int):
632         val = integer_test(str_int, 0)
633         if None != val:
634             world_db[name] = val
635             if world_db["WORLD_ACTIVE"] \
636                and world_db[name] not in world_db["ThingTypes"]:
637                 world_db["WORLD_ACTIVE"] = 0
638                 print(name + " fits no known ThingType, deactivating world.")
639     return helper
640
641 strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n")
642
643 if not "GOD_FAVOR" in world_db:
644     world_db["GOD_FAVOR"] = 0
645 if not "FAVOR_STAGE" in world_db:
646     world_db["FAVOR_STAGE"] = 0
647 if not "SLIPPERS" in world_db:
648     world_db["SLIPPERS"] = 0
649 if not "PLANT_0" in world_db:
650     world_db["PLANT_0"] = 0
651 if not "PLANT_1" in world_db:
652     world_db["PLANT_1"] = 0
653 if not "TOOL_0" in world_db:
654     world_db["TOOL_0"] = 0
655 if not "LUMBER" in world_db:
656     world_db["LUMBER"] = 0
657 world_db["specials"] = ["SLIPPERS", "PLANT_0", "PLANT_1", "TOOL_0", "LUMBER"]
658 io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]]
659
660 import server.config.world_data
661 server.config.world_data.symbols_passable += ":_"
662
663 from server.config.world_data import thing_defaults
664 thing_defaults["T_PLAYERDROP"] = 0
665
666 import server.config.actions
667 server.config.actions.action_db["actor_move"] = actor_move
668 server.config.actions.action_db["actor_pickup"] = actor_pickup
669 server.config.actions.action_db["actor_drop"] = actor_drop
670 server.config.actions.action_db["actor_use"] = actor_use
671 server.config.actions.ai_func = ai
672
673 from server.config.commands import commands_db
674 commands_db["TT_ID"] = (1, False, command_ttid)
675 commands_db["GOD_FAVOR"] = (1, False, setter(None, "GOD_FAVOR", -32768, 32767))
676 commands_db["TT_STORAGE"] = (1, False, setter("ThingType", "TT_STORAGE", 0, 255))
677 commands_db["T_PLAYERDROP"] = (1, False, setter("Thing", "T_PLAYERDROP", 0, 1))
678 commands_db["WORLD_ACTIVE"] = (1, False, command_worldactive)
679 commands_db["FAVOR_STAGE"] = (1, False, setter(None, "FAVOR_STAGE", 0, 1))
680 commands_db["SLIPPERS"] = (1, False, specialtypesetter("SLIPPERS"))
681 commands_db["TOOL_0"] = (1, False, specialtypesetter("TOOL_0"))
682 commands_db["PLANT_0"] = (1, False, specialtypesetter("PLANT_0"))
683 commands_db["PLANT_1"] = (1, False, specialtypesetter("PLANT_1"))
684 commands_db["LUMBER"] = (1, False, specialtypesetter("LUMBER"))
685 commands_db["use"] = (1, False, play_use)
686 commands_db["move"] = (1, False, play_move)
687
688 import server.config.misc
689 server.config.misc.make_map_func = make_map
690 server.config.misc.thingproliferation_func = thingproliferation
691 server.config.misc.make_world = make_world
692 server.config.decrement_lifepoints_func = decrement_lifepoints