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TCE: Add upper limit for grace.
[plomrogue] / plugins / server / TheCrawlingEater.py
1 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
2 # or any later version. For details on its copyright, license, and warranties,
3 # see the file NOTICE in the root directory of the PlomRogue source package.
4
5
6 from server.config.world_data import world_db
7
8
9 def command_help(str_int):
10     val = integer_test(str_int, 0, 4)
11     if None != val:
12         log(str_int)
13
14
15 def command_ai():
16     if not (world_db["WORLD_ACTIVE"]
17             and world_db["Things"][0]["T_LIFEPOINTS"] > 0):
18         return
19     world_db["ai"](world_db["Things"][0])
20     world_db["turn_over"]()
21
22
23 def play_drink():
24     if not (action_exists("drink") and world_db["WORLD_ACTIVE"]
25             and world_db["Things"][0]["T_LIFEPOINTS"] > 0):
26         return
27     pos = world_db["Things"][0]["pos"]
28     if not (chr(world_db["MAP"][pos]) in "0-+"
29             and world_db["wetmap"][pos] > ord("0")):
30         log("NOTHING to drink here.")
31         return
32     elif world_db["Things"][0]["T_KIDNEY"] >= 32:
33         log("You're too FULL to drink more.")
34         return
35     world_db["set_command"]("drink")
36
37
38 def actor_drink(t):
39     pos = t["pos"]
40     if chr(world_db["MAP"][pos]) in "0-+" and \
41                 world_db["wetmap"][pos] > ord("0") and t["T_KIDNEY"] < 32:
42         if world_db["Things"][0] == t:
43             log("You DRINK.")
44         t["T_KIDNEY"] += 1
45         world_db["wetmap"][pos] -= 1
46
47
48 def play_pee():
49     if not (action_exists("pee") and world_db["WORLD_ACTIVE"]
50             and world_db["Things"][0]["T_LIFEPOINTS"] > 0):
51         return
52     if world_db["Things"][0]["T_BLADDER"] < 1:
53         log("Nothing to drop from empty bladder.")
54         return
55     world_db["set_command"]("pee")
56
57
58 def actor_pee(t):
59     if t["T_BLADDER"] < 1:
60         return
61     if t == world_db["Things"][0]:
62         log("You LOSE fluid.")
63     if not world_db["test_air"](t):
64         return
65     t["T_BLADDER"] -= 1
66     if chr(world_db["MAP"][t["pos"]]) not in "*&":
67         world_db["wetmap"][t["pos"]] += 1
68
69
70 def play_drop():
71     if not (action_exists("drop") and world_db["WORLD_ACTIVE"]
72             and world_db["Things"][0]["T_LIFEPOINTS"] > 0):
73         return
74     if world_db["Things"][0]["T_BOWEL"] < 1:
75         log("Nothing to drop from empty bowel.")
76         return
77     world_db["set_command"]("drop")
78
79
80 def actor_drop(t):
81     if t["T_BOWEL"] < 1:
82         return
83     if t == world_db["Things"][0]:
84         log("You DROP waste.")
85     if not world_db["test_air"](t):
86         return
87     if world_db["MAP"][t["pos"]] == ord("+"):
88         world_db["MAP"][t["pos"]] = ord("-")
89     elif world_db["MAP"][t["pos"]] == ord("-"):
90         world_db["MAP"][t["pos"]] = ord("0")
91     elif chr(world_db["MAP"][t["pos"]]) not in "*&":
92         world_db["MAP"][t["pos"]] += 1
93     t["T_BOWEL"] -= 1
94
95
96 def play_move(str_arg):
97     if not (action_exists("move") and world_db["WORLD_ACTIVE"]
98             and world_db["Things"][0]["T_LIFEPOINTS"] > 0):
99         return
100     from server.config.world_data import directions_db, symbols_passable
101     t = world_db["Things"][0]
102     if not str_arg in directions_db:
103         print("Illegal move direction string.")
104         return
105     d = ord(directions_db[str_arg])
106     from server.utils import mv_yx_in_dir_legal
107     move_result = mv_yx_in_dir_legal(chr(d), t["T_POSY"], t["T_POSX"])
108     if 1 == move_result[0]:
109         pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
110         hitted = [tid for tid in world_db["Things"]
111                   if world_db["Things"][tid]["T_POSY"] == move_result[1]
112                   if world_db["Things"][tid]["T_POSX"] == move_result[2]]
113         if len(hitted) > 0:
114             if t["T_STOMACH"] >= 32 and t["T_KIDNEY"] >= 32:
115                 if t == world_db["Things"][0]:
116                     log("You're too FULL to suck from another creature.")
117                 return
118             world_db["Things"][0]["T_ARGUMENT"] = d
119             world_db["set_command"]("eat")
120             return
121         legal_targets = "34"
122         if world_db["GRACE"] >= 8:
123             legal_targets += "5"
124         if chr(world_db["MAP"][pos]) in legal_targets:
125             if t["T_STOMACH"] >= 32:
126                 if t == world_db["Things"][0]:
127                     log("You're too FULL to eat.")
128                 return
129             world_db["Things"][0]["T_ARGUMENT"] = d
130             world_db["set_command"]("eat")
131             return
132         if chr(world_db["MAP"][pos]) in symbols_passable:
133             world_db["Things"][0]["T_ARGUMENT"] = d
134             world_db["set_command"]("move")
135             return
136     log("You CAN'T eat your way through there.")
137
138
139 def suck_out_creature(t, tid):
140     if t == None:
141         t = world_db["Things"][tid]
142     elif tid == None:
143         tid = next(tid for tid in world_db["Things"]
144                    if world_db["Things"][tid] == t)
145     room_stomach = 32 - world_db["Things"][0]["T_STOMACH"]
146     room_kidney = 32 - world_db["Things"][0]["T_KIDNEY"]
147     if t["T_STOMACH"] > room_stomach:
148         t["T_STOMACH"] -= room_stomach
149         world_db["Things"][0]["T_STOMACH"] = 32
150     else:
151         world_db["Things"][0]["T_STOMACH"] + t["T_STOMACH"]
152         t["T_STOMACH"] = 0
153     if t["T_KIDNEY"] > room_stomach:
154         t["T_KIDNEY"] -= room_stomach
155         world_db["Things"][0]["T_KIDNEY"] = 32
156     else:
157         world_db["Things"][0]["T_KIDNEY"] + t["T_KIDNEY"]
158         t["T_KIDNEY"] = 0
159     hitted_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
160     log("You SUCK EVERYTHING from " + hitted_name + ", killing them.")
161     world_db["die"](t, "FOO")
162 world_db["suck_out_creature"] = suck_out_creature
163
164
165 def actor_eat(t):
166     from server.utils import mv_yx_in_dir_legal, rand
167     from server.config.world_data import symbols_passable
168     passable = False
169     move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
170                                      t["T_POSY"], t["T_POSX"])
171     if 1 == move_result[0]:
172         pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
173         hitted = [tid for tid in world_db["Things"]
174                   if world_db["Things"][tid]["T_POSY"] == move_result[1]
175                   if world_db["Things"][tid]["T_POSX"] == move_result[2]]
176         if len(hitted):
177             hit_id = hitted[0]
178             hitted_tid = world_db["Things"][hit_id]["T_TYPE"]
179             if t == world_db["Things"][0]:
180                 if world_db["GRACE"] >= 16:
181                     world_db["suck_out_creature"](None, hit_id)
182                     return
183                 hitted_name = world_db["ThingTypes"][hitted_tid]["TT_NAME"]
184                 log("You SUCK from " + hitted_name + ".")
185             elif 0 == hit_id:
186                 if world_db["GRACE"] >= 16:
187                     world_db["suck_out_creature"](t, None)
188                     return
189                 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
190                 log(hitter_name +" SUCKS from you.")
191             hitted = world_db["Things"][hit_id]
192             if t["T_STOMACH"] < 32:
193                 t["T_STOMACH"] = t["T_STOMACH"] + 1
194                 hitted["T_STOMACH"] -= 1
195             if t["T_KIDNEY"] < 32:
196                 t["T_KIDNEY"] = t["T_KIDNEY"] + 1
197                 hitted["T_KIDNEY"] -= 1
198             return
199         passable = chr(world_db["MAP"][pos]) in symbols_passable
200     if passable and t == world_db["Things"][0]:
201         log("You try to EAT, but fail.")
202     else:
203         height = world_db["MAP"][pos] - ord("0")
204         if t["T_STOMACH"] >= 32:
205             return
206         if height == 5 and not \
207                 (t == world_db["Things"][0] and world_db["GRACE"] >= 8):
208             return
209         t["T_STOMACH"] += 1
210         if t == world_db["Things"][0]:
211             log("You EAT.")
212         eaten = (height == 3 and 0 == int(rand.next() % 2)) or \
213                 (height == 4 and 0 == int(rand.next() % 5)) or \
214                 (height == 5 and 0 == int(rand.next() % 10))
215         if eaten:
216             world_db["MAP"][pos] = ord("0")
217             if t["T_STOMACH"] > 32:
218                 t["T_STOMACH"] = 32
219
220
221 def actor_move(t):
222     from server.build_fov_map import build_fov_map
223     from server.utils import mv_yx_in_dir_legal, rand
224     from server.config.world_data import symbols_passable
225     passable = False
226     move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
227                                      t["T_POSY"], t["T_POSX"])
228     if 1 == move_result[0]:
229         pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
230         hitted = [tid for tid in world_db["Things"]
231                   if world_db["Things"][tid]["T_POSY"] == move_result[1]
232                   if world_db["Things"][tid]["T_POSX"] == move_result[2]]
233         if len(hitted):
234             hit_id = hitted[0]
235             hitted_tid = world_db["Things"][hit_id]["T_TYPE"]
236             if t == world_db["Things"][0]:
237                 if world_db["GRACE"] >= 16:
238                     world_db["suck_out_creature"](None, hit_id)
239                     return
240                 hitted_name = world_db["ThingTypes"][hitted_tid]["TT_NAME"]
241                 log("You BUMP into " + hitted_name + ".")
242             elif 0 == hit_id:
243                 if world_db["GRACE"] >= 16:
244                     world_db["suck_out_creature"](t, None)
245                     return
246                 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
247                 log(hitter_name +" BUMPS into you.")
248             return
249         passable = chr(world_db["MAP"][pos]) in symbols_passable
250     if passable:
251         t["T_POSY"] = move_result[1]
252         t["T_POSX"] = move_result[2]
253         t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2]
254         world_db["soundmap"][t["pos"]] = ord("9")
255         if t == world_db["Things"][0] and world_db["MAP"][t["pos"]] == ord("$"):
256             world_db["MAP"][t["pos"]] = ord("0")
257             if world_db["GRACE"] < 8:
258                 log("You can now eat ALL walls.")
259             if world_db["GRACE"] < 16:
260                 log("You now have the DEATH touch.")
261             if world_db["GRACE"] < 24:
262                 log("You will now LEVITATE over holes.")
263             if world_db["GRACE"] <= 24:
264                 world_db["GRACE"] += 8
265     elif t == world_db["Things"][0]:
266         log("You try to MOVE there, but fail.")
267
268
269 def test_hole(t):
270     if t == world_db["Things"][0]:
271         if world_db["GRACE"] >= 32 and world_db["MAP"][t["pos"]] == ord("&"):
272             world_db["die"](t, "YOU WIN, CONGRATULATIONS.")
273             return False
274         if world_db["GRACE"] >= 24:
275             return True
276     if chr(world_db["MAP"][t["pos"]]) in "*&":
277         world_db["die"](t, "You FALL in a hole, and die.")
278         return False
279     return True
280 world_db["test_hole"] = test_hole
281
282
283 def test_air(t):
284     if world_db["terrain_fullness"](t["pos"]) > 5:
285         world_db["die"](t, "You SUFFOCATE")
286         return False
287     return True
288 world_db["test_air"] = test_air
289
290
291 def die(t, message):
292     t["T_LIFEPOINTS"] = 0
293     if t == world_db["Things"][0]:
294         t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
295         t["T_MEMMAP"][t["pos"]] = ord("@")
296         log(message)
297     else:
298         if world_db["MAP"][t["pos"]] != ord("$"):
299             world_db["MAP"][t["pos"]] = ord("5")
300         world_db["HUMILITY"] = t["T_KIDNEY"] + t["T_BLADDER"] + \
301             (world_db["wetmap"][t["pos"]] - ord("0"))
302         world_db["wetmap"][t["pos"]] = 0
303         tid = next(tid for tid in world_db["Things"]
304                    if world_db["Things"][tid] == t)
305         del world_db["Things"][tid]
306 world_db["die"] = die
307
308
309 def make_map():
310     from server.make_map import new_pos, is_neighbor
311     from server.utils import rand
312     world_db["MAP"] = bytearray(b'5' * (world_db["MAP_LENGTH"] ** 2))
313     length = world_db["MAP_LENGTH"]
314     add_half_width = (not (length % 2)) * int(length / 2)
315     world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord("4")
316     while (1):
317         y, x, pos = new_pos()
318         if "5" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "4"):
319             if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
320                 break
321             world_db["MAP"][pos] = ord("4")
322     n_ground = int((length ** 2) / 16)
323     i_ground = 0
324     while (i_ground <= n_ground):
325         single_allowed = rand.next() % 32
326         y, x, pos = new_pos()
327         if "4" == chr(world_db["MAP"][pos]) \
328                 and ((not single_allowed) or is_neighbor((y, x), "0")):
329             world_db["MAP"][pos] = ord("0")
330             i_ground += 1
331     n_water = int((length ** 2) / 32)
332     i_water = 0
333     while (i_water <= n_water):
334         y, x, pos = new_pos()
335         if ord("0") == world_db["MAP"][pos] and \
336                 ord("0") == world_db["wetmap"][pos]:
337             world_db["wetmap"][pos] = ord("3")
338             i_water += 1
339     n_altars = 4
340     i_altars = 0
341     while (i_altars < n_altars):
342         y, x, pos = new_pos()
343         if ord("0") == world_db["MAP"][pos]:
344             world_db["MAP"][pos] = ord("$")
345             i_altars += 1
346
347
348 def calc_effort(ta, t):
349     from server.utils import mv_yx_in_dir_legal
350     if ta["TA_NAME"] == "move":
351         move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
352                                          t["T_POSY"], t["T_POSX"])
353         if 1 == move_result[0]:
354             pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
355             if chr(world_db["MAP"][pos]) in "012":
356                 narrowness = world_db["MAP"][pos] - ord("0")
357                 return 2 ** narrowness
358     return 1
359 world_db["calc_effort"] = calc_effort
360
361
362 def turn_over():
363     from server.ai import ai
364     from server.config.actions import action_db
365     from server.update_map_memory import update_map_memory
366     from server.io import try_worldstate_update
367     from server.config.io import io_db
368     from server.utils import rand
369     from server.build_fov_map import build_fov_map
370     while world_db["Things"][0]["T_LIFEPOINTS"]:
371         for tid in [tid for tid in world_db["Things"]]:
372             if not tid in world_db["Things"]:
373                 continue
374             t = world_db["Things"][tid]
375             if t["T_LIFEPOINTS"]:
376                 if not (world_db["test_air"](t) and world_db["test_hole"](t)):
377                     continue
378                 if not t["T_COMMAND"]:
379                     update_map_memory(t)
380                     build_fov_map(t)
381                     if 0 == tid:
382                         return
383                     world_db["ai"](t)
384                 if t["T_LIFEPOINTS"]:
385                     t["T_PROGRESS"] += 1
386                     taid = [a for a in world_db["ThingActions"]
387                               if a == t["T_COMMAND"]][0]
388                     ThingAction = world_db["ThingActions"][taid]
389                     effort = world_db["calc_effort"](ThingAction, t)
390                     if t["T_PROGRESS"] >= effort:
391                         action = action_db["actor_" + ThingAction["TA_NAME"]]
392                         action(t)
393                         if t["T_LIFEPOINTS"] <= 0:
394                             continue
395                         t["T_COMMAND"] = 0
396                         t["T_PROGRESS"] = 0
397                     if t["T_BOWEL"] > 16:
398                         if 0 == (rand.next() % (33 - t["T_BOWEL"])):
399                             action_db["actor_drop"](t)
400                     if t["T_BLADDER"] > 16:
401                         if 0 == (rand.next() % (33 - t["T_BLADDER"])):
402                             action_db["actor_pee"](t)
403                     if 0 == world_db["TURN"] % 5:
404                         t["T_STOMACH"] -= 1
405                         t["T_BOWEL"] += 1
406                         t["T_KIDNEY"] -= 1
407                         t["T_BLADDER"] += 1
408                     if t["T_STOMACH"] <= 0:
409                         world_db["die"](t, "You DIE of hunger.")
410                     elif t["T_KIDNEY"] <= 0:
411                         world_db["die"](t, "You DIE of dehydration.")
412         mapsize = world_db["MAP_LENGTH"] ** 2
413         for pos in range(mapsize):
414             wetness = world_db["wetmap"][pos] - ord("0")
415             height = world_db["MAP"][pos] - ord("0")
416             if world_db["MAP"][pos] == ord("-"):
417                 height = -1
418             elif world_db["MAP"][pos] == ord("+"):
419                 height = -2
420             elif world_db["MAP"][pos] == ord("$"):
421                 height = -3
422             if height == -2 and wetness > 1 \
423                     and 0 == rand.next() % ((2 ** 11) / (2 ** wetness)):
424                 world_db["MAP"][pos] = ord("*")
425                 world_db["HUMIDITY"] += wetness
426             if height == -1 and wetness > 1 \
427                     and 0 == rand.next() % ((2 ** 10) / (2 ** wetness)):
428                 world_db["MAP"][pos] = ord("+")
429             if height == 0 and wetness > 1 \
430                     and 0 == rand.next() % ((2 ** 9) / (2 ** wetness)):
431                 world_db["MAP"][pos] = ord("-")
432             if ((wetness > 0 and height > 0) or wetness > 1) \
433                 and 0 == rand.next() % 5:
434                 world_db["wetmap"][pos] -= 1
435                 world_db["HUMIDITY"] += 1
436         if world_db["HUMIDITY"] > 0:
437             if world_db["HUMIDITY"] > 2 and 0 == rand.next() % 2:
438                 world_db["NEW_SPAWN"] += 1
439                 world_db["HUMIDITY"] -= 1
440             if world_db["NEW_SPAWN"] >= 16:
441                 world_db["NEW_SPAWN"] -= 16
442                 from server.new_thing import new_Thing
443                 while 1:
444                     y = rand.next() % world_db["MAP_LENGTH"]
445                     x = rand.next() % world_db["MAP_LENGTH"]
446                     if chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]) !=\
447                         "5":
448                         from server.utils import id_setter
449                         tid = id_setter(-1, "Things")
450                         world_db["Things"][tid] = new_Thing(
451                             world_db["PLAYER_TYPE"], (y, x))
452                         pos = y * world_db["MAP_LENGTH"] + x
453                         break
454             positions_to_wet = []
455             for pos in range(mapsize):
456                 if chr(world_db["MAP"][pos]) in "0-+" \
457                         and world_db["wetmap"][pos] < ord("5"):
458                     positions_to_wet += [pos]
459             while world_db["HUMIDITY"] > 0 and len(positions_to_wet) > 0:
460                 select = rand.next() % len(positions_to_wet)
461                 pos = positions_to_wet[select]
462                 world_db["wetmap"][pos] += 1
463                 positions_to_wet.remove(pos)
464                 world_db["HUMIDITY"] -= 1
465         for pos in range(mapsize):
466             if world_db["soundmap"][pos] > ord("0"):
467                 world_db["soundmap"][pos] -= 1
468         from server.utils import libpr
469         libpr.init_score_map()
470         def set_map_score(pos, score):
471             test = libpr.set_map_score(pos, score)
472             if test:
473                 raise RuntimeError("No score map allocated for set_map_score().")
474         [set_map_score(pos, 1) for pos in range(mapsize)
475          if world_db["MAP"][pos] == ord("*")]
476         for pos in range(mapsize):
477             if world_db["MAP"][pos] == ord("*"):
478                 if libpr.ready_neighbor_scores(pos):
479                     raise RuntimeError("No score map allocated for " +
480                                        "ready_neighbor_scores.()")
481                 score = 0
482                 dirs = "edcxsw"
483                 for i in range(len(dirs)):
484                     score += libpr.get_neighbor_score(i)
485                 if score == 5 or score == 6:
486                     world_db["MAP"][pos] = ord("&")
487         libpr.free_score_map()
488         world_db["TURN"] += 1
489         io_db["worldstate_updateable"] = True
490         try_worldstate_update()
491 world_db["turn_over"] = turn_over
492
493
494 def set_command(action):
495     """Set player's T_COMMAND, then call turn_over()."""
496     tid = [x for x in world_db["ThingActions"]
497            if world_db["ThingActions"][x]["TA_NAME"] == action][0]
498     world_db["Things"][0]["T_COMMAND"] = tid
499     world_db["turn_over"]()
500 world_db["set_command"] = set_command
501
502
503 def play_wait():
504     """Try "wait" as player's T_COMMAND."""
505     if world_db["WORLD_ACTIVE"]:
506         world_db["set_command"]("wait")
507
508
509 def save_maps():
510     length = world_db["MAP_LENGTH"]
511     string = ""
512     for i in range(length):
513         line = world_db["wetmap"][i * length:(i * length) + length].decode()
514         string = string + "WETMAP" + " "  + str(i) + " " + line + "\n"
515     for i in range(length):
516         line = world_db["soundmap"][i * length:(i * length) + length].decode()
517         string = string + "SOUNDMAP" + " "  + str(i) + " " + line + "\n"
518     return string
519
520
521 def soundmapset(str_int, mapline):
522     def valid_map_line(str_int, mapline):
523         from server.utils import integer_test
524         val = integer_test(str_int, 0, 255)
525         if None != val:
526             if val >= world_db["MAP_LENGTH"]:
527                 print("Illegal value for map line number.")
528             elif len(mapline) != world_db["MAP_LENGTH"]:
529                 print("Map line length is unequal map width.")
530             else:
531                 return val
532         return None
533     val = valid_map_line(str_int, mapline)
534     if None != val:
535         length = world_db["MAP_LENGTH"]
536         if not world_db["soundmap"]:
537             m = bytearray(b' ' * (length ** 2))
538         else:
539             m = world_db["soundmap"]
540         m[val * length:(val * length) + length] = mapline.encode()
541         if not world_db["soundmap"]:
542             world_db["soundmap"] = m
543
544
545 def wetmapset(str_int, mapline):
546     def valid_map_line(str_int, mapline):
547         from server.utils import integer_test
548         val = integer_test(str_int, 0, 255)
549         if None != val:
550             if val >= world_db["MAP_LENGTH"]:
551                 print("Illegal value for map line number.")
552             elif len(mapline) != world_db["MAP_LENGTH"]:
553                 print("Map line length is unequal map width.")
554             else:
555                 return val
556         return None
557     val = valid_map_line(str_int, mapline)
558     if None != val:
559         length = world_db["MAP_LENGTH"]
560         if not world_db["wetmap"]:
561             m = bytearray(b' ' * (length ** 2))
562         else:
563             m = world_db["wetmap"]
564         m[val * length:(val * length) + length] = mapline.encode()
565         if not world_db["wetmap"]:
566             world_db["wetmap"] = m
567
568
569 def write_soundmap():
570     from server.worldstate_write_helpers import write_map
571     length = world_db["MAP_LENGTH"]
572     return write_map(world_db["soundmap"], world_db["MAP_LENGTH"])
573
574
575 def write_wetmap():
576     from server.worldstate_write_helpers import write_map
577     length = world_db["MAP_LENGTH"]
578     visible_wetmap = bytearray(b' ' * (length ** 2))
579     for i in range(length ** 2):
580         if world_db["Things"][0]["fovmap"][i] == ord('v'):
581             visible_wetmap[i] = world_db["wetmap"][i]
582     return write_map(visible_wetmap, world_db["MAP_LENGTH"])
583
584
585 def get_dir_to_target(t, target):
586
587     from server.utils import rand, libpr, c_pointer_to_bytearray
588     from server.config.world_data import symbols_passable
589
590     def get_map_score(pos):
591         result = libpr.get_map_score(pos)
592         if result < 0:
593             raise RuntimeError("No score map allocated for get_map_score().")
594         return result
595
596     def zero_score_map_where_char_on_memdepthmap(c):
597         map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
598         if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
599             raise RuntimeError("No score map allocated for "
600                                "zero_score_map_where_char_on_memdepthmap().")
601
602     def set_map_score(pos, score):
603         test = libpr.set_map_score(pos, score)
604         if test:
605             raise RuntimeError("No score map allocated for set_map_score().")
606
607     def set_movement_cost_map():
608         copy_memmap = t["T_MEMMAP"][:]
609         copy_memmap.replace(b' ', b'4')
610         memmap = c_pointer_to_bytearray(copy_memmap)
611         if libpr.TCE_set_movement_cost_map(memmap):
612             raise RuntimeError("No movement cost map allocated for "
613                                "set_movement_cost_map().")
614
615     def animates_in_fov(maplength):
616         return [Thing for Thing in world_db["Things"].values()
617                 if Thing["T_LIFEPOINTS"] and 118 == t["fovmap"][Thing["pos"]]
618                 and (not Thing == t)]
619
620     def seeing_thing():
621         def exists(gen):
622             try:
623                 next(gen)
624             except StopIteration:
625                 return False
626             return True
627         mapsize = world_db["MAP_LENGTH"] ** 2
628         if target == "food" and t["T_MEMMAP"]:
629             return exists(pos for pos in range(mapsize)
630                            if ord("2") < t["T_MEMMAP"][pos] < ord("5"))
631         elif target == "fluid_certain" and t["fovmap"]:
632             return exists(pos for pos in range(mapsize)
633                            if t["fovmap"] == ord("v")
634                            if world_db["MAP"][pos] == ord("0")
635                            if world_db["wetmap"][pos] > ord("0"))
636         elif target == "crack" and t["T_MEMMAP"]:
637             return exists(pos for pos in range(mapsize)
638                            if t["T_MEMMAP"][pos] == ord("-"))
639         elif target == "fluid_potential" and t["T_MEMMAP"] and t["fovmap"]:
640             return exists(pos for pos in range(mapsize)
641                            if t["T_MEMMAP"][pos] == ord("0")
642                            if t["fovmap"] != ord("v"))
643         elif target == "space" and t["T_MEMMAP"] and t["fovmap"]:
644             return exists(pos for pos in range(mapsize)
645                           if ord("-") <= t["T_MEMMAP"][pos] <= ord("2")
646                           if (t["fovmap"] != ord("v")
647                               or world_db["terrain_fullness"](pos) < 5))
648         elif target in {"hunt", "flee"} and t["fovmap"]:
649             return exists(Thing for
650                           Thing in animates_in_fov(world_db["MAP_LENGTH"])) \
651                 or exists(pos for pos in range(mapsize)
652                           if world_db["soundmap"][pos] > ord("0")
653                           if t["fovmap"][pos] != ord("v"))
654         return False
655
656     def init_score_map():
657         mapsize = world_db["MAP_LENGTH"] ** 2
658         test = libpr.TCE_init_score_map()
659         [set_map_score(pos, 65535) for pos in range(mapsize)
660          if chr(t["T_MEMMAP"][pos]) in "5*&"]
661         set_movement_cost_map()
662         if test:
663             raise RuntimeError("Malloc error in init_score_map().")
664         if target == "food" and t["T_MEMMAP"]:
665             [set_map_score(pos, 0) for pos in range(mapsize)
666              if ord("2") < t["T_MEMMAP"][pos] < ord("5")]
667         elif target == "fluid_certain" and t["fovmap"]:
668             [set_map_score(pos, 0) for pos in range(mapsize)
669              if t["fovmap"] == ord("v")
670              if world_db["MAP"][pos] == ord("0")
671              if world_db["wetmap"][pos] > ord("0")]
672         elif target == "crack" and t["T_MEMMAP"]:
673             [set_map_score(pos, 0) for pos in range(mapsize)
674              if t["T_MEMMAP"][pos] == ord("-")]
675         elif target == "fluid_potential" and t["T_MEMMAP"] and t["fovmap"]:
676             [set_map_score(pos, 0) for pos in range(mapsize)
677              if t["T_MEMMAP"][pos] == ord("0")
678              if t["fovmap"] != ord("v")]
679         elif target == "space" and t["T_MEMMAP"] and t["fovmap"]:
680             [set_map_score(pos, 0) for pos in range(mapsize)
681              if ord("-") <= t["T_MEMMAP"][pos] <= ord("2")
682              if (t["fovmap"] != ord("v")
683                  or world_db["terrain_fullness"](pos) < 5)]
684         elif target == "search":
685             zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
686         elif target in {"hunt", "flee"}:
687             [set_map_score(Thing["pos"], 0) for
688              Thing in animates_in_fov(world_db["MAP_LENGTH"])]
689             [set_map_score(pos, 0) for pos in range(mapsize)
690              if world_db["soundmap"][pos] > ord("0")
691              if t["fovmap"][pos] != ord("v")]
692
693     def rand_target_dir(neighbors, cmp, dirs):
694         candidates = []
695         n_candidates = 0
696         for i in range(len(dirs)):
697             if cmp == neighbors[i]:
698                 candidates.append(dirs[i])
699                 n_candidates += 1
700         return candidates[rand.next() % n_candidates] if n_candidates else 0
701
702     def get_neighbor_scores(dirs, eye_pos):
703         scores = []
704         if libpr.ready_neighbor_scores(eye_pos):
705             raise RuntimeError("No score map allocated for " +
706                                "ready_neighbor_scores.()")
707         for i in range(len(dirs)):
708             scores.append(libpr.get_neighbor_score(i))
709         return scores
710
711     def get_dir_from_neighbors():
712         import math
713         dir_to_target = False
714         dirs = "edcxsw"
715         eye_pos = t["pos"]
716         neighbors = get_neighbor_scores(dirs, eye_pos)
717         minmax_start = 0 if "flee" == target else 65535 - 1
718         minmax_neighbor = minmax_start
719         for i in range(len(dirs)):
720             if ("flee" == target and get_map_score(t["pos"]) < neighbors[i] and
721                 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
722                or ("flee" != target and minmax_neighbor > neighbors[i]):
723                 minmax_neighbor = neighbors[i]
724         if minmax_neighbor != minmax_start:
725             dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
726         if "flee" == target:
727             distance = get_map_score(t["pos"])
728             fear_distance = 5
729             attack_distance = 1
730             if not dir_to_target:
731                 if attack_distance >= distance:
732                     dir_to_target = rand_target_dir(neighbors,
733                                                     distance - 1, dirs)
734             elif dir_to_target and fear_distance < distance:
735                 dir_to_target = 0
736         return dir_to_target, minmax_neighbor
737
738     dir_to_target = False
739     mem_depth_c = b' '
740     run_i = 9 + 1 if "search" == target else 1
741     minmax_neighbor = 0
742     while run_i and not dir_to_target and \
743             ("search" == target or seeing_thing()):
744         run_i -= 1
745         init_score_map()
746         mem_depth_c = b'9' if b' ' == mem_depth_c \
747             else bytes([mem_depth_c[0] - 1])
748         if libpr.TCE_dijkstra_map_with_movement_cost():
749             raise RuntimeError("No score map allocated for dijkstra_map().")
750         dir_to_target, minmax_neighbor = get_dir_from_neighbors()
751         libpr.free_score_map()
752         if dir_to_target and str == type(dir_to_target):
753             action = "move"
754             from server.utils import mv_yx_in_dir_legal
755             move_result = mv_yx_in_dir_legal(dir_to_target, t["T_POSY"],
756                                                             t["T_POSX"])
757             if 1 != move_result[0]:
758                 return False, 0
759             pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
760             hitted = [tid for tid in world_db["Things"]
761                       if world_db["Things"][tid]["pos"] == pos]
762             if world_db["MAP"][pos] > ord("2") or len(hitted) > 0:
763                 action = "eat"
764             t["T_COMMAND"] = [taid for taid in world_db["ThingActions"]
765                               if world_db["ThingActions"][taid]["TA_NAME"]
766                               == action][0]
767             t["T_ARGUMENT"] = ord(dir_to_target)
768     return dir_to_target, minmax_neighbor
769 world_db["get_dir_to_target"] = get_dir_to_target
770
771
772 def terrain_fullness(pos):
773     wetness = world_db["wetmap"][pos] - ord("0")
774     if chr(world_db["MAP"][pos]) in "-+":
775         height = 0
776     else:
777         height = world_db["MAP"][pos] - ord("0")
778     return wetness + height
779 world_db["terrain_fullness"] = terrain_fullness
780
781
782 def ai(t):
783
784     if t["T_LIFEPOINTS"] == 0:
785         return
786
787     def standing_on_fluid(t):
788         if world_db["MAP"][t["pos"]] == ord("0") and \
789             world_db["wetmap"][t["pos"]] > ord("0"):
790                 return True
791         else:
792             return False
793
794     def thing_action_id(name):
795         return [taid for taid in world_db["ThingActions"]
796                 if world_db["ThingActions"][taid]
797                 ["TA_NAME"] == name][0]
798
799     t["T_COMMAND"] = thing_action_id("wait")
800     needs = {
801         "fix_cracks": 24,
802         "flee": 24,
803         "safe_pee": (world_db["terrain_fullness"](t["pos"]) * t["T_BLADDER"]) / 4,
804         "safe_drop": (world_db["terrain_fullness"](t["pos"]) * t["T_BOWEL"]) / 4,
805         "food": 33 - t["T_STOMACH"],
806         "fluid_certain": 33 - t["T_KIDNEY"],
807         "fluid_potential": 32 - t["T_KIDNEY"],
808         "search": 1,
809     }
810     from operator import itemgetter
811     needs = sorted(needs.items(), key=itemgetter(1,0))
812     needs.reverse()
813     for need in needs:
814         if need[1] > 0:
815             if need[0] == "fix_cracks":
816                 if world_db["MAP"][t["pos"]] == ord("-") and \
817                         t["T_BOWEL"] > 0 and \
818                         world_db["terrain_fullness"](t["pos"]) <= 3:
819                     t["T_COMMAND"] = thing_action_id("drop")
820                     return
821                 elif world_db["get_dir_to_target"](t, "crack"):
822                     return
823             if need[0] in {"fluid_certain", "fluid_potential"}:
824                 if standing_on_fluid(t):
825                     t["T_COMMAND"] = thing_action_id("drink")
826                     return
827                 elif t["T_BLADDER"] > 0 and \
828                          world_db["MAP"][t["pos"]] == ord("0"):
829                     t["T_COMMAND"] = thing_action_id("pee")
830                     return
831             elif need[0] in {"safe_pee", "safe_drop"}:
832                 action_name = need[0][len("safe_"):]
833                 if world_db["terrain_fullness"](t["pos"]) <= 3:
834                     t["T_COMMAND"] = thing_action_id(action_name)
835                     return
836                 test = world_db["get_dir_to_target"](t, "space")
837                 if test[0]:
838                     if test[1] < 5:
839                         return
840                     elif world_db["terrain_fullness"](t["pos"]) < 5:
841                         t["T_COMMAND"] = thing_action_id(action_name)
842                     return
843                 if t["T_STOMACH"] < 32 and \
844                         world_db["get_dir_to_target"](t, "food")[0]:
845                     return
846                 continue
847             if need[0] in {"fluid_certain", "fluid_potential", "food"}:
848                 if world_db["get_dir_to_target"](t, need[0])[0]:
849                     return
850                 elif world_db["get_dir_to_target"](t, "hunt")[0]:
851                     return
852                 elif need[0] != "food" and t["T_STOMACH"] < 32 and \
853                         world_db["get_dir_to_target"](t, "food")[0]:
854                     return
855             elif world_db["get_dir_to_target"](t, need[0])[0]:
856                 return
857 world_db["ai"] = ai
858
859
860 from server.config.io import io_db
861 io_db["worldstate_write_order"] += [["T_STOMACH", "player_int"]]
862 io_db["worldstate_write_order"] += [["T_KIDNEY", "player_int"]]
863 io_db["worldstate_write_order"] += [["T_BOWEL", "player_int"]]
864 io_db["worldstate_write_order"] += [["T_BLADDER", "player_int"]]
865 io_db["worldstate_write_order"] += [[write_wetmap, "func"]]
866 io_db["worldstate_write_order"] += [[write_soundmap, "func"]]
867 io_db["worldstate_write_order"] += [["GRACE", "world_int"]]
868 import server.config.world_data
869 server.config.world_data.symbols_hide = "345"
870 server.config.world_data.symbols_passable = "012-+*&$"
871 server.config.world_data.thing_defaults["T_STOMACH"] = 16
872 server.config.world_data.thing_defaults["T_BOWEL"] = 0
873 server.config.world_data.thing_defaults["T_KIDNEY"] = 16
874 server.config.world_data.thing_defaults["T_BLADDER"] = 0
875 world_db["soundmap"] = bytearray(b"0" * world_db["MAP_LENGTH"] ** 2)
876 world_db["wetmap"] = bytearray(b"0" * world_db["MAP_LENGTH"] ** 2)
877 if not "NEW_SPAWN" in world_db:
878     world_db["NEW_SPAWN"] = 0
879 if not "HUMIDITY" in world_db:
880     world_db["HUMIDITY"] = 0
881 if not "GRACE" in world_db:
882     world_db["GRACE"] = 0
883 io_db["hook_save"] = save_maps
884 import server.config.make_world_helpers
885 server.config.make_world_helpers.make_map = make_map
886 from server.config.commands import commands_db
887 commands_db["THINGS_HERE"] = (2, True, lambda x, y: None)
888 commands_db["HELP"] = (1, False, command_help)
889 commands_db["ai"] = (0, False, command_ai)
890 commands_db["move"] = (1, False, play_move)
891 commands_db["eat"] = (1, False, play_move)
892 commands_db["wait"] = (0, False, play_wait)
893 commands_db["drop"] = (0, False, play_drop)
894 commands_db["drink"] = (0, False, play_drink)
895 commands_db["pee"] = (0, False, play_pee)
896 commands_db["use"] = (1, False, lambda x: None)
897 commands_db["pickup"] = (0, False, lambda: None)
898 commands_db["GRACE"] = (1, False, setter(None, "GRACE", 0, 255))
899 commands_db["NEW_SPAWN"] = (1, False, setter(None, "NEW_SPAWN", 0, 255))
900 commands_db["HUMIDITY"] = (1, False, setter(None, "HUMIDITY", 0, 65535))
901 commands_db["T_STOMACH"] = (1, False, setter("Thing", "T_STOMACH", 0, 255))
902 commands_db["T_KIDNEY"] = (1, False, setter("Thing", "T_KIDNEY", 0, 255))
903 commands_db["T_BOWEL"] = (1, False, setter("Thing", "T_BOWEL", 0, 255))
904 commands_db["T_BLADDER"] = (1, False, setter("Thing", "T_BLADDER", 0, 255))
905 commands_db["WETMAP"] = (2, False, wetmapset)
906 commands_db["SOUNDMAP"] = (2, False, soundmapset)
907 from server.actions import actor_wait
908 import server.config.actions
909 server.config.actions.action_db = {
910     "actor_wait": actor_wait,
911     "actor_move": actor_move,
912     "actor_drop": actor_drop,
913     "actor_drink": actor_drink,
914     "actor_pee": actor_pee,
915     "actor_eat": actor_eat,
916 }
917
918 strong_write(io_db["file_out"], "PLUGIN TheCrawlingEater\n")