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TCE: Replae hard-coded height values with height map.
[plomrogue] / plugins / server / TheCrawlingEater.py
1 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
2 # or any later version. For details on its copyright, license, and warranties,
3 # see the file NOTICE in the root directory of the PlomRogue source package.
4
5
6 from server.config.world_data import world_db
7
8
9 def play_drink():
10     if action_exists("drink") and world_db["WORLD_ACTIVE"]:
11         pos = world_db["Things"][0]["pos"]
12         if not (chr(world_db["MAP"][pos]) == "0"
13                 and world_db["wetmap"][pos] > ord("0")):
14             log("NOTHING to drink here.")
15             return
16         elif world_db["Things"][0]["T_BLADDER"] >= 32:
17             log("You're too FULL to drink more.")
18             return
19         world_db["set_command"]("drink")
20
21
22 def actor_drink(t):
23     pos = world_db["Things"][0]["pos"]
24     if chr(world_db["MAP"][pos]) == "0" and \
25                 world_db["wetmap"][pos] > ord("0") and t["T_BLADDER"] < 32:
26         log("You DRINK.")
27         t["T_BLADDER"] += 1
28         world_db["wetmap"][pos] -= 1
29         if world_db["wetmap"][pos] == ord("0"):
30             world_db["MAP"][pos] = ord("0")
31
32
33 def play_pee():
34     if action_exists("pee") and world_db["WORLD_ACTIVE"]:
35         if world_db["Things"][0]["T_BLADDER"] < 1:
36             log("Nothing to drop from empty bladder.")
37             return
38         world_db["set_command"]("pee")
39
40
41 def actor_pee(t):
42     if t["T_BLADDER"] < 1:
43         return
44     if t == world_db["Things"][0]:
45         log("You LOSE fluid.")
46     if not world_db["catch_air"](t):
47         return
48     t["T_BLADDER"] -= 1
49     world_db["wetmap"][t["pos"]] += 1
50
51
52 def play_drop():
53     if action_exists("drop") and world_db["WORLD_ACTIVE"]:
54         if world_db["Things"][0]["T_BOWEL"] < 1:
55             log("Nothing to drop from empty bowel.")
56             return
57         world_db["set_command"]("drop")
58
59
60 def actor_drop(t):
61     if t["T_BOWEL"] < 1:
62         return
63     if t == world_db["Things"][0]:
64         log("You DROP waste.")
65     if not world_db["catch_air"](t):
66         return
67     world_db["MAP"][t["pos"]] += 1
68     t["T_BOWEL"] -= 1
69
70
71 def play_move(str_arg):
72     """Try "move" as player's T_COMMAND, str_arg as T_ARGUMENT / direction."""
73     if action_exists("move") and world_db["WORLD_ACTIVE"]:
74         from server.config.world_data import directions_db, symbols_passable
75         t = world_db["Things"][0]
76         if not str_arg in directions_db:
77             print("Illegal move direction string.")
78             return
79         d = ord(directions_db[str_arg])
80         from server.utils import mv_yx_in_dir_legal
81         move_result = mv_yx_in_dir_legal(chr(d), t["T_POSY"], t["T_POSX"])
82         if 1 == move_result[0]:
83             pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
84             if chr(world_db["MAP"][pos]) in "34":
85                 if t["T_BOWEL"] >= 32:
86                     if t == world_db["Things"][0]:
87                         log("You're too FULL to eat.")
88                     return
89                 world_db["Things"][0]["T_ARGUMENT"] = d
90                 world_db["set_command"]("move")
91                 return
92             if chr(world_db["MAP"][pos]) in symbols_passable:
93                 world_db["Things"][0]["T_ARGUMENT"] = d
94                 world_db["set_command"]("move")
95                 return
96         log("You CAN'T eat your way through there.")
97
98
99 def actor_move(t):
100     from server.build_fov_map import build_fov_map
101     from server.utils import mv_yx_in_dir_legal, rand
102     from server.config.world_data import directions_db, symbols_passable
103     passable = False
104     move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
105                                      t["T_POSY"], t["T_POSX"])
106     if 1 == move_result[0]:
107         pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
108         hitted = [tid for tid in world_db["Things"]
109                   if world_db["Things"][tid] != t
110                   if world_db["Things"][tid]["T_LIFEPOINTS"]
111                   if world_db["Things"][tid]["T_POSY"] == move_result[1]
112                   if world_db["Things"][tid]["T_POSX"] == move_result[2]]
113         if len(hitted):
114             hit_id = hitted[0]
115             hitted_tid = world_db["Things"][hit_id]["T_TYPE"]
116             if t == world_db["Things"][0]:
117                 hitted_name = world_db["ThingTypes"][hitted_tid]["TT_NAME"]
118                 log("You BUMP into " + hitted_name + ".")
119             elif 0 == hit_id:
120                 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
121                 log(hitter_name +" BUMPS into you.")
122             return
123         passable = chr(world_db["MAP"][pos]) in symbols_passable
124     direction = [direction for direction in directions_db
125                  if directions_db[direction] == chr(t["T_ARGUMENT"])][0]
126     if passable:
127         t["T_POSY"] = move_result[1]
128         t["T_POSX"] = move_result[2]
129         t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2]
130         build_fov_map(t)
131     else:
132         if t["T_BOWEL"] >= 32 or chr(world_db["MAP"][pos]) == "5":
133             return
134         eaten = False
135         if chr(world_db["MAP"][pos]) == "3" and 0 == int(rand.next() % 2):
136             t["T_BOWEL"] += 3
137             eaten = True
138         elif chr(world_db["MAP"][pos]) == "4" and 0 == int(rand.next() % 5):
139             t["T_BOWEL"] += 4
140             eaten = True
141         log("You EAT.")
142         if eaten:
143             world_db["MAP"][pos] = ord("0")
144             if t["T_BOWEL"] > 32:
145                 t["T_BOWEL"] = 32
146
147
148
149 def catch_air(t):
150     if (world_db["wetmap"][t["pos"]] - ord("0")) \
151             + (world_db["MAP"][t["pos"]] - ord("0")) > 4:
152         t["T_LIFEPOINTS"] = 0
153         if t == world_db["Things"][0]:
154             t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
155             log("You SUFFOCATE.")
156         return False
157     return True
158 world_db["catch_air"] = catch_air
159
160
161 def make_map():
162     from server.make_map import new_pos, is_neighbor
163     from server.utils import rand
164     world_db["MAP"] = bytearray(b'5' * (world_db["MAP_LENGTH"] ** 2))
165     length = world_db["MAP_LENGTH"]
166     add_half_width = (not (length % 2)) * int(length / 2)
167     world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord("4")
168     while (1):
169         y, x, pos = new_pos()
170         if "5" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "4"):
171             if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
172                 break
173             world_db["MAP"][pos] = ord("4")
174     n_ground = int((length ** 2) / 16)
175     i_ground = 0
176     while (i_ground <= n_ground):
177         single_allowed = rand.next() % 32
178         y, x, pos = new_pos()
179         if "4" == chr(world_db["MAP"][pos]) \
180                 and ((not single_allowed) or is_neighbor((y, x), "0")):
181             world_db["MAP"][pos] = ord("0")
182             i_ground += 1
183     n_water = int((length ** 2) / 64)
184     i_water = 0
185     while (i_water <= n_water):
186         y, x, pos = new_pos()
187         if ord("0") == world_db["MAP"][pos] and \
188                 ord("0") == world_db["wetmap"][pos]:
189             world_db["wetmap"][pos] = ord("3")
190             i_water += 1
191
192
193 def calc_effort(ta, t):
194     from server.utils import mv_yx_in_dir_legal
195     if ta["TA_NAME"] == "move":
196         move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
197                                          t["T_POSY"], t["T_POSX"])
198         if 1 == move_result[0]:
199             pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
200             terrain = chr(world_db["MAP"][pos])
201             if terrain == "1":
202                 return 2
203             elif terrain == "2":
204                 return 4
205     return 1
206 world_db["calc_effort"] = calc_effort
207
208
209 def turn_over():
210     from server.ai import ai
211     from server.config.actions import action_db
212     from server.update_map_memory import update_map_memory
213     from server.io import try_worldstate_update
214     from server.config.io import io_db
215     from server.utils import rand
216     while world_db["Things"][0]["T_LIFEPOINTS"]:
217         for tid in [tid for tid in world_db["Things"]]:
218             if not tid in world_db["Things"]:
219                 continue
220             Thing = world_db["Things"][tid]
221             if Thing["T_LIFEPOINTS"]:
222                 if not Thing["T_COMMAND"]:
223                     update_map_memory(Thing)
224                     if 0 == tid:
225                         return
226                     ai(Thing)
227                 if Thing["T_LIFEPOINTS"]:
228                     Thing["T_PROGRESS"] += 1
229                     taid = [a for a in world_db["ThingActions"]
230                               if a == Thing["T_COMMAND"]][0]
231                     ThingAction = world_db["ThingActions"][taid]
232                     effort = world_db["calc_effort"](ThingAction, Thing)
233                     if Thing["T_PROGRESS"] >= effort:
234                         action = action_db["actor_" + ThingAction["TA_NAME"]]
235                         action(Thing)
236                         Thing["T_COMMAND"] = 0
237                         Thing["T_PROGRESS"] = 0
238                     if Thing["T_BOWEL"] > 16:
239                         if 0 == (rand.next() % (33 - Thing["T_BOWEL"])):
240                             action_db["actor_drop"](Thing)
241                     if Thing["T_BLADDER"] > 16:
242                         if 0 == (rand.next() % (33 - Thing["T_BLADDER"])):
243                             action_db["actor_pee"](Thing)
244         water = 0
245         positions_to_wet = []
246         for i in range(world_db["MAP_LENGTH"] ** 2):
247             if world_db["MAP"][i] == ord("0") \
248                     and world_db["wetmap"][i] < ord("5"):
249                 positions_to_wet += [i]
250         i_positions_to_wet = len(positions_to_wet)
251         for pos in range(world_db["MAP_LENGTH"] ** 2):
252             if 0 == rand.next() % 5 \
253                     and ((world_db["wetmap"][pos] > ord("0")
254                           and not world_db["MAP"][pos] == ord("0"))
255                          or world_db["wetmap"][pos] > ord("1")):
256                 world_db["wetmap"][pos] -= 1
257                 water += 1
258                 i_positions_to_wet -= 1
259             if i_positions_to_wet == 0:
260                 break
261         if water > 0:
262             while water > 0:
263                 select = rand.next() % len(positions_to_wet)
264                 pos = positions_to_wet[select]
265                 world_db["wetmap"][pos] += 1
266                 positions_to_wet.remove(pos)
267                 water -= 1
268         world_db["TURN"] += 1
269         io_db["worldstate_updateable"] = True
270         try_worldstate_update()
271 world_db["turn_over"] = turn_over
272
273
274 def command_ai():
275     """Call ai() on player Thing, then turn_over()."""
276     from server.ai import ai
277     if world_db["WORLD_ACTIVE"]:
278         ai(world_db["Things"][0])
279         world_db["turn_over"]()
280
281
282 def set_command(action):
283     """Set player's T_COMMAND, then call turn_over()."""
284     tid = [x for x in world_db["ThingActions"]
285            if world_db["ThingActions"][x]["TA_NAME"] == action][0]
286     world_db["Things"][0]["T_COMMAND"] = tid
287     world_db["turn_over"]()
288 world_db["set_command"] = set_command
289
290
291 def play_wait():
292     """Try "wait" as player's T_COMMAND."""
293     if world_db["WORLD_ACTIVE"]:
294         world_db["set_command"]("wait")
295
296
297 def save_wetmap():
298     length = world_db["MAP_LENGTH"]
299     string = ""
300     for i in range(length):
301         line = world_db["wetmap"][i * length:(i * length) + length].decode()
302         string = string + "WETMAP" + " "  + str(i) + " " + line + "\n"
303     return string
304
305
306 def wetmapset(str_int, mapline):
307     def valid_map_line(str_int, mapline):
308         from server.utils import integer_test
309         val = integer_test(str_int, 0, 255)
310         if None != val:
311             if val >= world_db["MAP_LENGTH"]:
312                 print("Illegal value for map line number.")
313             elif len(mapline) != world_db["MAP_LENGTH"]:
314                 print("Map line length is unequal map width.")
315             else:
316                 return val
317         return None
318     val = valid_map_line(str_int, mapline)
319     if None != val:
320         length = world_db["MAP_LENGTH"]
321         if not world_db["wetmap"]:
322             m = bytearray(b' ' * (length ** 2))
323         else:
324             m = world_db["wetmap"]
325         m[val * length:(val * length) + length] = mapline.encode()
326         if not world_db["wetmap"]:
327             world_db["wetmap"] = m
328
329 def write_wetmap():
330     from server.worldstate_write_helpers import write_map
331     length = world_db["MAP_LENGTH"]
332     visible_wetmap = bytearray(b' ' * (length ** 2))
333     for i in range(length ** 2):
334         if world_db["Things"][0]["fovmap"][i] == ord('v'):
335             visible_wetmap[i] = world_db["wetmap"][i]
336     return write_map(visible_wetmap, world_db["MAP_LENGTH"])
337
338
339 from server.config.io import io_db
340 io_db["worldstate_write_order"] += [["T_BOWEL", "player_int"]]
341 io_db["worldstate_write_order"] += [["T_BLADDER", "player_int"]]
342 io_db["worldstate_write_order"] += [[write_wetmap, "func"]]
343 import server.config.world_data
344 server.config.world_data.symbols_hide = "345"
345 server.config.world_data.symbols_passable = "012"
346 server.config.world_data.thing_defaults["T_BOWEL"] = 0
347 server.config.world_data.thing_defaults["T_BLADDER"] = 0
348 world_db["wetmap"] = bytearray(b"0" * world_db["MAP_LENGTH"] ** 2)
349 io_db["hook_save"] = save_wetmap
350 import server.config.make_world_helpers
351 server.config.make_world_helpers.make_map = make_map
352 from server.config.commands import commands_db
353 commands_db["THINGS_HERE"] = (2, True, lambda x, y: None)
354 commands_db["ai"] = (0, False, command_ai)
355 commands_db["move"] = (1, False, play_move)
356 commands_db["wait"] = (0, False, play_wait)
357 commands_db["drop"] = (0, False, play_drop)
358 commands_db["drink"] = (0, False, play_drink)
359 commands_db["pee"] = (0, False, play_pee)
360 commands_db["use"] = (1, False, lambda x: None)
361 commands_db["pickup"] = (0, False, lambda: None)
362 commands_db["T_BOWEL"] = (1, False, setter("Thing", "T_BOWEL", 0, 255))
363 commands_db["T_BLADDER"] = (1, False, setter("Thing", "T_BLADDER", 0, 255))
364 commands_db["WETMAP"] = (2, False, wetmapset)
365 from server.actions import actor_wait
366 import server.config.actions
367 server.config.actions.action_db = {
368     "actor_wait": actor_wait,
369     "actor_move": actor_move,
370     "actor_drop": actor_drop,
371     "actor_drink": actor_drink,
372     "actor_pee": actor_pee,
373 }
374
375 strong_write(io_db["file_out"], "PLUGIN TheCrawlingEater\n")