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TCE: Transform non-player creatures dying into "X" wall, HUMILITY.
[plomrogue] / plugins / server / TheCrawlingEater.py
1 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
2 # or any later version. For details on its copyright, license, and warranties,
3 # see the file NOTICE in the root directory of the PlomRogue source package.
4
5
6 from server.config.world_data import world_db
7
8
9 def play_drink():
10     if action_exists("drink") and world_db["WORLD_ACTIVE"]:
11         pos = world_db["Things"][0]["pos"]
12         if not (chr(world_db["MAP"][pos]) == "0"
13                 and world_db["wetmap"][pos] > ord("0")):
14             log("NOTHING to drink here.")
15             return
16         elif world_db["Things"][0]["T_KIDNEY"] >= 32:
17             log("You're too FULL to drink more.")
18             return
19         world_db["set_command"]("drink")
20
21
22 def actor_drink(t):
23     pos = world_db["Things"][0]["pos"]
24     if chr(world_db["MAP"][pos]) == "0" and \
25                 world_db["wetmap"][pos] > ord("0") and t["T_KIDNEY"] < 32:
26         log("You DRINK.")
27         t["T_KIDNEY"] += 1
28         world_db["wetmap"][pos] -= 1
29         if world_db["wetmap"][pos] == ord("0"):
30             world_db["MAP"][pos] = ord("0")
31
32
33 def play_pee():
34     if action_exists("pee") and world_db["WORLD_ACTIVE"]:
35         if world_db["Things"][0]["T_BLADDER"] < 1:
36             log("Nothing to drop from empty bladder.")
37             return
38         world_db["set_command"]("pee")
39
40
41 def actor_pee(t):
42     if t["T_BLADDER"] < 1:
43         return
44     if t == world_db["Things"][0]:
45         log("You LOSE fluid.")
46     if not world_db["test_air"](t):
47         return
48     t["T_BLADDER"] -= 1
49     world_db["wetmap"][t["pos"]] += 1
50
51
52 def play_drop():
53     if action_exists("drop") and world_db["WORLD_ACTIVE"]:
54         if world_db["Things"][0]["T_BOWEL"] < 1:
55             log("Nothing to drop from empty bowel.")
56             return
57         world_db["set_command"]("drop")
58
59
60 def actor_drop(t):
61     if t["T_BOWEL"] < 1:
62         return
63     if t == world_db["Things"][0]:
64         log("You DROP waste.")
65     if not world_db["test_air"](t):
66         return
67     world_db["MAP"][t["pos"]] += 1
68     t["T_BOWEL"] -= 1
69
70
71 def play_move(str_arg):
72     """Try "move" as player's T_COMMAND, str_arg as T_ARGUMENT / direction."""
73     if action_exists("move") and world_db["WORLD_ACTIVE"]:
74         from server.config.world_data import directions_db, symbols_passable
75         t = world_db["Things"][0]
76         if not str_arg in directions_db:
77             print("Illegal move direction string.")
78             return
79         d = ord(directions_db[str_arg])
80         from server.utils import mv_yx_in_dir_legal
81         move_result = mv_yx_in_dir_legal(chr(d), t["T_POSY"], t["T_POSX"])
82         if 1 == move_result[0]:
83             pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
84             if chr(world_db["MAP"][pos]) in "34":
85                 if t["T_STOMACH"] >= 32:
86                     if t == world_db["Things"][0]:
87                         log("You're too FULL to eat.")
88                     return
89                 world_db["Things"][0]["T_ARGUMENT"] = d
90                 world_db["set_command"]("eat")
91                 return
92             if chr(world_db["MAP"][pos]) in symbols_passable:
93                 world_db["Things"][0]["T_ARGUMENT"] = d
94                 world_db["set_command"]("move")
95                 return
96         log("You CAN'T eat your way through there.")
97
98
99 def actor_eat(t):
100     from server.utils import mv_yx_in_dir_legal, rand
101     from server.config.world_data import symbols_passable
102     passable = False
103     move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
104                                      t["T_POSY"], t["T_POSX"])
105     if 1 == move_result[0]:
106         pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
107         #hitted = [tid for tid in world_db["Things"]
108         #          if world_db["Things"][tid] != t
109         #          if world_db["Things"][tid]["T_LIFEPOINTS"]
110         #          if world_db["Things"][tid]["T_POSY"] == move_result[1]
111         #          if world_db["Things"][tid]["T_POSX"] == move_result[2]]
112         #if len(hitted):
113         #    hit_id = hitted[0]
114         #    hitted_tid = world_db["Things"][hit_id]["T_TYPE"]
115         #    if t == world_db["Things"][0]:
116         #        hitted_name = world_db["ThingTypes"][hitted_tid]["TT_NAME"]
117         #        log("You BUMP into " + hitted_name + ".")
118         #    elif 0 == hit_id:
119         #        hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
120         #        log(hitter_name +" BUMPS into you.")
121         #    return
122         passable = chr(world_db["MAP"][pos]) in symbols_passable
123     if passable:
124         log("You try to EAT, but fail.")
125     else:
126         height = world_db["MAP"][pos] - ord("0")
127         if t["T_STOMACH"] >= 32 or height == 5:
128             return
129         t["T_STOMACH"] += 1
130         log("You EAT.")
131         eaten = (height == 3 and 0 == int(rand.next() % 2)) or \
132                 (height == 4 and 0 == int(rand.next() % 5))
133         if eaten:
134             world_db["MAP"][pos] = ord("0")
135             if t["T_STOMACH"] > 32:
136                 t["T_STOMACH"] = 32
137
138
139 def actor_move(t):
140     from server.build_fov_map import build_fov_map
141     from server.utils import mv_yx_in_dir_legal, rand
142     from server.config.world_data import symbols_passable
143     passable = False
144     move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
145                                      t["T_POSY"], t["T_POSX"])
146     if 1 == move_result[0]:
147         pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
148         #hitted = [tid for tid in world_db["Things"]
149         #          if world_db["Things"][tid] != t
150         #          if world_db["Things"][tid]["T_LIFEPOINTS"]
151         #          if world_db["Things"][tid]["T_POSY"] == move_result[1]
152         #          if world_db["Things"][tid]["T_POSX"] == move_result[2]]
153         #if len(hitted):
154         #    hit_id = hitted[0]
155         #    hitted_tid = world_db["Things"][hit_id]["T_TYPE"]
156         #    if t == world_db["Things"][0]:
157         #        hitted_name = world_db["ThingTypes"][hitted_tid]["TT_NAME"]
158         #        log("You BUMP into " + hitted_name + ".")
159         #    elif 0 == hit_id:
160         #        hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
161         #        log(hitter_name +" BUMPS into you.")
162         #    return
163         passable = chr(world_db["MAP"][pos]) in symbols_passable
164     if passable:
165         t["T_POSY"] = move_result[1]
166         t["T_POSX"] = move_result[2]
167         t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2]
168         build_fov_map(t)
169     else:
170         log("You try to MOVE there, but fail.")
171
172
173 def test_hole(t):
174     if world_db["MAP"][t["pos"]] == ord("-"):
175         world_db["die"](t, "You FALL in a hole, and die.")
176         return False
177     return True
178 world_db["test_hole"] = test_hole
179
180
181 def test_air(t):
182     if world_db["terrain_fullness"](t["pos"]) > 5:
183         world_db["die"](t, "You SUFFOCATE")
184         return False
185     return True
186 world_db["test_air"] = test_air
187
188
189 def die(t, message):
190     t["T_LIFEPOINTS"] = 0
191     if t == world_db["Things"][0]:
192         t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
193         t["T_MEMMAP"][t["pos"]] = ord("@")
194         log(message)
195     else:
196         world_db["MAP"][t["pos"]] = ord("5")
197         world_db["HUMILITY"] = t["T_KIDNEY"] + t["T_BLADDER"]
198         del world_db["Things"][t["T_ID"]]
199 world_db["die"] = die
200
201
202 def make_map():
203     from server.make_map import new_pos, is_neighbor
204     from server.utils import rand
205     world_db["MAP"] = bytearray(b'5' * (world_db["MAP_LENGTH"] ** 2))
206     length = world_db["MAP_LENGTH"]
207     add_half_width = (not (length % 2)) * int(length / 2)
208     world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord("4")
209     while (1):
210         y, x, pos = new_pos()
211         if "5" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "4"):
212             if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
213                 break
214             world_db["MAP"][pos] = ord("4")
215     n_ground = int((length ** 2) / 16)
216     i_ground = 0
217     while (i_ground <= n_ground):
218         single_allowed = rand.next() % 32
219         y, x, pos = new_pos()
220         if "4" == chr(world_db["MAP"][pos]) \
221                 and ((not single_allowed) or is_neighbor((y, x), "0")):
222             world_db["MAP"][pos] = ord("0")
223             i_ground += 1
224     n_water = int((length ** 2) / 64)
225     i_water = 0
226     while (i_water <= n_water):
227         y, x, pos = new_pos()
228         if ord("0") == world_db["MAP"][pos] and \
229                 ord("0") == world_db["wetmap"][pos]:
230             world_db["wetmap"][pos] = ord("3")
231             i_water += 1
232
233
234 def calc_effort(ta, t):
235     from server.utils import mv_yx_in_dir_legal
236     if ta["TA_NAME"] == "move":
237         move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
238                                          t["T_POSY"], t["T_POSX"])
239         if 1 == move_result[0]:
240             pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
241             narrowness = world_db["MAP"][pos] - ord("0")
242             return 2 ** narrowness
243     return 1
244 world_db["calc_effort"] = calc_effort
245
246
247 def turn_over():
248     from server.ai import ai
249     from server.config.actions import action_db
250     from server.update_map_memory import update_map_memory
251     from server.io import try_worldstate_update
252     from server.config.io import io_db
253     from server.utils import rand
254     while world_db["Things"][0]["T_LIFEPOINTS"]:
255         for tid in [tid for tid in world_db["Things"]]:
256             if not tid in world_db["Things"]:
257                 continue
258             t = world_db["Things"][tid]
259             if t["T_LIFEPOINTS"]:
260                 if not (world_db["test_air"](t) and world_db["test_hole"](t)):
261                     continue
262                 if not t["T_COMMAND"]:
263                     update_map_memory(t)
264                     if 0 == tid:
265                         return
266                     world_db["ai"](t)
267                 if t["T_LIFEPOINTS"]:
268                     t["T_PROGRESS"] += 1
269                     taid = [a for a in world_db["ThingActions"]
270                               if a == t["T_COMMAND"]][0]
271                     ThingAction = world_db["ThingActions"][taid]
272                     effort = world_db["calc_effort"](ThingAction, t)
273                     if t["T_PROGRESS"] >= effort:
274                         action = action_db["actor_" + ThingAction["TA_NAME"]]
275                         action(t)
276                         t["T_COMMAND"] = 0
277                         t["T_PROGRESS"] = 0
278                     if t["T_BOWEL"] > 16:
279                         if 0 == (rand.next() % (33 - t["T_BOWEL"])):
280                             action_db["actor_drop"](t)
281                     if t["T_BLADDER"] > 16:
282                         if 0 == (rand.next() % (33 - t["T_BLADDER"])):
283                             action_db["actor_pee"](t)
284                     if 0 == world_db["TURN"] % 5:
285                         t["T_STOMACH"] -= 1
286                         t["T_BOWEL"] += 1
287                         t["T_KIDNEY"] -= 1
288                         t["T_BLADDER"] += 1
289                     if t["T_STOMACH"] <= 0:
290                         world_db["die"](t, "You DIE of hunger.")
291                     elif t["T_KIDNEY"] <= 0:
292                         world_db["die"](t, "You DIE of dehydration.")
293         positions_to_wet = []
294         i_positions_to_wet = len(positions_to_wet)
295         for pos in range(world_db["MAP_LENGTH"] ** 2):
296             wetness = world_db["wetmap"][pos] - ord("0")
297             height = world_db["MAP"][pos] - ord("0")
298             if height == 0 and wetness > 0 \
299                     and 0 == rand.next() % ((2 ** 13) / (2 ** wetness)):
300                 world_db["MAP"][pos] = ord("-")
301             if ((wetness > 0 and height != 0) or wetness > 1) \
302                 and 0 == rand.next() % 5:
303                 world_db["wetmap"][pos] -= 1
304                 world_db["HUMIDITY"] += 1
305                 i_positions_to_wet -= 1
306         if world_db["HUMIDITY"] > 0:
307             for pos in range(world_db["MAP_LENGTH"] ** 2):
308                 if world_db["MAP"][pos] == ord("0") \
309                         and world_db["wetmap"][pos] < ord("5"):
310                     positions_to_wet += [pos]
311             while world_db["HUMIDITY"] > 0 and len(positions_to_wet) > 0:
312                 select = rand.next() % len(positions_to_wet)
313                 pos = positions_to_wet[select]
314                 world_db["wetmap"][pos] += 1
315                 positions_to_wet.remove(pos)
316                 world_db["HUMIDITY"] -= 1
317         world_db["TURN"] += 1
318         io_db["worldstate_updateable"] = True
319         try_worldstate_update()
320 world_db["turn_over"] = turn_over
321
322
323 def command_ai():
324     """Call ai() on player Thing, then turn_over()."""
325     from server.ai import ai
326     if world_db["WORLD_ACTIVE"]:
327         ai(world_db["Things"][0])
328         world_db["turn_over"]()
329
330
331 def set_command(action):
332     """Set player's T_COMMAND, then call turn_over()."""
333     tid = [x for x in world_db["ThingActions"]
334            if world_db["ThingActions"][x]["TA_NAME"] == action][0]
335     world_db["Things"][0]["T_COMMAND"] = tid
336     world_db["turn_over"]()
337 world_db["set_command"] = set_command
338
339
340 def play_wait():
341     """Try "wait" as player's T_COMMAND."""
342     if world_db["WORLD_ACTIVE"]:
343         world_db["set_command"]("wait")
344
345
346 def save_wetmap():
347     length = world_db["MAP_LENGTH"]
348     string = ""
349     for i in range(length):
350         line = world_db["wetmap"][i * length:(i * length) + length].decode()
351         string = string + "WETMAP" + " "  + str(i) + " " + line + "\n"
352     return string
353
354
355 def wetmapset(str_int, mapline):
356     def valid_map_line(str_int, mapline):
357         from server.utils import integer_test
358         val = integer_test(str_int, 0, 255)
359         if None != val:
360             if val >= world_db["MAP_LENGTH"]:
361                 print("Illegal value for map line number.")
362             elif len(mapline) != world_db["MAP_LENGTH"]:
363                 print("Map line length is unequal map width.")
364             else:
365                 return val
366         return None
367     val = valid_map_line(str_int, mapline)
368     if None != val:
369         length = world_db["MAP_LENGTH"]
370         if not world_db["wetmap"]:
371             m = bytearray(b' ' * (length ** 2))
372         else:
373             m = world_db["wetmap"]
374         m[val * length:(val * length) + length] = mapline.encode()
375         if not world_db["wetmap"]:
376             world_db["wetmap"] = m
377
378 def write_wetmap():
379     from server.worldstate_write_helpers import write_map
380     length = world_db["MAP_LENGTH"]
381     visible_wetmap = bytearray(b' ' * (length ** 2))
382     for i in range(length ** 2):
383         if world_db["Things"][0]["fovmap"][i] == ord('v'):
384             visible_wetmap[i] = world_db["wetmap"][i]
385     return write_map(visible_wetmap, world_db["MAP_LENGTH"])
386
387
388 def command_ai():
389     if world_db["WORLD_ACTIVE"]:
390         world_db["ai"](world_db["Things"][0])
391         world_db["turn_over"]()
392
393
394 def get_dir_to_target(t, target):
395
396     from server.utils import rand, libpr, c_pointer_to_bytearray
397     from server.config.world_data import symbols_passable
398
399     def zero_score_map_where_char_on_memdepthmap(c):
400         map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
401         if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
402             raise RuntimeError("No score map allocated for "
403                                "zero_score_map_where_char_on_memdepthmap().")
404
405     def set_map_score(pos, score):
406         test = libpr.set_map_score(pos, score)
407         if test:
408             raise RuntimeError("No score map allocated for set_map_score().")
409
410     def set_movement_cost_map():
411         memmap = c_pointer_to_bytearray(t["T_MEMMAP"])
412         if libpr.TCE_set_movement_cost_map(memmap):
413             raise RuntimeError("No movement cost map allocated for "
414                                "set_movement_cost_map().")
415
416     def seeing_thing():
417         def exists(gen):
418             try:
419                 next(gen)
420             except StopIteration:
421                 return False
422             return True
423         mapsize = world_db["MAP_LENGTH"] ** 2
424         if target == "food" and t["T_MEMMAP"]:
425             return exists(pos for pos in range(mapsize)
426                            if ord("2") < t["T_MEMMAP"][pos] < ord("5"))
427         elif target == "fluid_certain" and t["fovmap"]:
428             return exists(pos for pos in range(mapsize)
429                            if t["fovmap"] == ord("v")
430                            if world_db["MAP"][pos] == ord("0")
431                            if world_db["wetmap"][pos] > ord("0"))
432         elif target == "fluid_potential" and t["T_MEMMAP"] and t["fovmap"]:
433             return exists(pos for pos in range(mapsize)
434                            if t["T_MEMMAP"][pos] == ord("0")
435                            if t["fovmap"] != ord("v"))
436         elif target == "space" and t["T_MEMMAP"] and t["fovmap"]:
437             return exists(pos for pos in range(mapsize)
438                           if ord("0") <= t["T_MEMMAP"][pos] <= ord("2")
439                           if (t["fovmap"] != ord("v")
440                               or world_db["terrain_fullness"](pos) < 5))
441         return False
442
443     def init_score_map():
444         test = libpr.init_score_map()
445         set_movement_cost_map()
446         mapsize = world_db["MAP_LENGTH"] ** 2
447         if test:
448             raise RuntimeError("Malloc error in init_score_map().")
449         if target == "food" and t["T_MEMMAP"]:
450             [set_map_score(pos, 0) for pos in range(mapsize)
451              if ord("2") < t["T_MEMMAP"][pos] < ord("5")]
452         elif target == "fluid_certain" and t["fovmap"]:
453             [set_map_score(pos, 0) for pos in range(mapsize)
454              if t["fovmap"] == ord("v")
455              if world_db["MAP"][pos] == ord("0")
456              if world_db["wetmap"][pos] > ord("0")]
457         elif target == "fluid_potential" and t["T_MEMMAP"] and t["fovmap"]:
458             [set_map_score(pos, 0) for pos in range(mapsize)
459              if t["T_MEMMAP"][pos] == ord("0")
460              if t["fovmap"] != ord("v")]
461         elif target == "space" and t["T_MEMMAP"] and t["fovmap"]:
462             [set_map_score(pos, 0) for pos in range(mapsize)
463              if ord("0") <= t["T_MEMMAP"][pos] <= ord("2")
464              if (t["fovmap"] != ord("v")
465                  or world_db["terrain_fullness"](pos) < 5)]
466         elif target == "search":
467             zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
468
469     def rand_target_dir(neighbors, cmp, dirs):
470         candidates = []
471         n_candidates = 0
472         for i in range(len(dirs)):
473             if cmp == neighbors[i]:
474                 candidates.append(dirs[i])
475                 n_candidates += 1
476         return candidates[rand.next() % n_candidates] if n_candidates else 0
477
478     def get_neighbor_scores(dirs, eye_pos):
479         scores = []
480         if libpr.ready_neighbor_scores(eye_pos):
481             raise RuntimeError("No score map allocated for " +
482                                "ready_neighbor_scores.()")
483         for i in range(len(dirs)):
484             scores.append(libpr.get_neighbor_score(i))
485         return scores
486
487     def get_dir_from_neighbors():
488         import math
489         dir_to_target = False
490         dirs = "edcxsw"
491         eye_pos = t["pos"]
492         neighbors = get_neighbor_scores(dirs, eye_pos)
493         minmax_start = 65535 - 1
494         minmax_neighbor = minmax_start
495         for i in range(len(dirs)):
496             if minmax_neighbor > neighbors[i]:
497                 minmax_neighbor = neighbors[i]
498         if minmax_neighbor != minmax_start:
499             dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
500         return dir_to_target, minmax_neighbor
501
502     dir_to_target = False
503     mem_depth_c = b' '
504     run_i = 9 + 1 if "search" == target else 1
505     minmax_neighbor = 0
506     while run_i and not dir_to_target and \
507             ("search" == target or seeing_thing()):
508         run_i -= 1
509         init_score_map()
510         mem_depth_c = b'9' if b' ' == mem_depth_c \
511             else bytes([mem_depth_c[0] - 1])
512         if libpr.TCE_dijkstra_map_with_movement_cost():
513             raise RuntimeError("No score map allocated for dijkstra_map().")
514         dir_to_target, minmax_neighbor = get_dir_from_neighbors()
515         libpr.free_score_map()
516         if dir_to_target and str == type(dir_to_target):
517             action = "move"
518             from server.utils import mv_yx_in_dir_legal
519             move_result = mv_yx_in_dir_legal(dir_to_target, t["T_POSY"],
520                                                             t["T_POSX"])
521             if 1 != move_result[0]:
522                 return False, 0
523             pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
524             if world_db["MAP"][pos] > ord("2"):
525                 action = "eat"
526             t["T_COMMAND"] = [taid for taid in world_db["ThingActions"]
527                               if world_db["ThingActions"][taid]["TA_NAME"]
528                               == action][0]
529             t["T_ARGUMENT"] = ord(dir_to_target)
530     return dir_to_target, minmax_neighbor
531 world_db["get_dir_to_target"] = get_dir_to_target
532
533
534 def terrain_fullness(pos):
535     return (world_db["MAP"][pos] - ord("0")) + \
536         (world_db["wetmap"][pos] - ord("0"))
537 world_db["terrain_fullness"] = terrain_fullness
538
539
540 def ai(t):
541
542     if t["T_LIFEPOINTS"] == 0:
543         return
544
545     def standing_on_fluid(t):
546         if world_db["MAP"][t["pos"]] == ord("0") and \
547             world_db["wetmap"][t["pos"]] > ord("0"):
548                 return True
549         else:
550             return False
551
552     def thing_action_id(name):
553         return [taid for taid in world_db["ThingActions"]
554                 if world_db["ThingActions"][taid]
555                 ["TA_NAME"] == name][0]
556
557     t["T_COMMAND"] = thing_action_id("wait")
558     needs = {
559         "safe_pee": (world_db["terrain_fullness"](t["pos"]) * t["T_BLADDER"]) / 4,
560         "safe_drop": (world_db["terrain_fullness"](t["pos"]) * t["T_BOWEL"]) / 4,
561         "food": 33 - t["T_STOMACH"],
562         "fluid_certain": 33 - t["T_KIDNEY"],
563         "fluid_potential": 32 - t["T_KIDNEY"],
564         "search": 1,
565     }
566     from operator import itemgetter
567     needs = sorted(needs.items(), key=itemgetter(1,0))
568     needs.reverse()
569     for need in needs:
570         if need[1] > 0:
571             if need[0] in {"fluid_certain", "fluid_potential"}:
572                 if standing_on_fluid(t):
573                     t["T_COMMAND"] = thing_action_id("drink")
574                     return
575                 elif t["T_BLADDER"] > 0 and \
576                          world_db["MAP"][t["pos"]] == ord("0"):
577                     t["T_COMMAND"] = thing_action_id("pee")
578                     return
579             elif need[0] in {"safe_pee", "safe_drop"}:
580                 action_name = need[0][len("safe_"):]
581                 if world_db["terrain_fullness"](t["pos"]) < 4:
582                     t["T_COMMAND"] = thing_action_id(action_name)
583                     return
584                 else:
585                     test = world_db["get_dir_to_target"](t, "space")
586                     if test[0]:
587                         if (not test[1] < 5) and \
588                                 world_db["terrain_fullness"](t["pos"]) < 5:
589                             t["T_COMMAND"] = thing_action_id(action_name)
590                         return
591                     if t["T_STOMACH"] < 32 and \
592                             world_db["get_dir_to_target"](t, "food")[0]:
593                         return
594                 continue
595             if world_db["get_dir_to_target"](t, need[0])[0]:
596                 return
597             elif t["T_STOMACH"] < 32 and \
598                     need[0] in {"fluid_certain", "fluid_potential"} and \
599                     world_db["get_dir_to_target"](t, "food")[0]:
600                 return
601 world_db["ai"] = ai
602
603
604 from server.config.io import io_db
605 io_db["worldstate_write_order"] += [["T_STOMACH", "player_int"]]
606 io_db["worldstate_write_order"] += [["T_KIDNEY", "player_int"]]
607 io_db["worldstate_write_order"] += [["T_BOWEL", "player_int"]]
608 io_db["worldstate_write_order"] += [["T_BLADDER", "player_int"]]
609 io_db["worldstate_write_order"] += [[write_wetmap, "func"]]
610 import server.config.world_data
611 server.config.world_data.symbols_hide = "345"
612 server.config.world_data.symbols_passable = "012-"
613 server.config.world_data.thing_defaults["T_STOMACH"] = 16
614 server.config.world_data.thing_defaults["T_BOWEL"] = 0
615 server.config.world_data.thing_defaults["T_KIDNEY"] = 16
616 server.config.world_data.thing_defaults["T_BLADDER"] = 0
617 world_db["wetmap"] = bytearray(b"0" * world_db["MAP_LENGTH"] ** 2)
618 if not "HUMIDITY" in world_db:
619     world_db["HUMIDITY"] = 0
620 io_db["hook_save"] = save_wetmap
621 import server.config.make_world_helpers
622 server.config.make_world_helpers.make_map = make_map
623 from server.config.commands import commands_db
624 commands_db["THINGS_HERE"] = (2, True, lambda x, y: None)
625 commands_db["ai"] = (0, False, command_ai)
626 commands_db["move"] = (1, False, play_move)
627 commands_db["eat"] = (1, False, play_move)
628 commands_db["wait"] = (0, False, play_wait)
629 commands_db["drop"] = (0, False, play_drop)
630 commands_db["drink"] = (0, False, play_drink)
631 commands_db["pee"] = (0, False, play_pee)
632 commands_db["use"] = (1, False, lambda x: None)
633 commands_db["pickup"] = (0, False, lambda: None)
634 commands_db["HUMIDITY"] = (1, False, setter(None, "HUMIDITY", 0, 65535))
635 commands_db["T_STOMACH"] = (1, False, setter("Thing", "T_STOMACH", 0, 255))
636 commands_db["T_KIDNEY"] = (1, False, setter("Thing", "T_KIDNEY", 0, 255))
637 commands_db["T_BOWEL"] = (1, False, setter("Thing", "T_BOWEL", 0, 255))
638 commands_db["T_BLADDER"] = (1, False, setter("Thing", "T_BLADDER", 0, 255))
639 commands_db["WETMAP"] = (2, False, wetmapset)
640 from server.actions import actor_wait
641 import server.config.actions
642 server.config.actions.action_db = {
643     "actor_wait": actor_wait,
644     "actor_move": actor_move,
645     "actor_drop": actor_drop,
646     "actor_drink": actor_drink,
647     "actor_pee": actor_pee,
648     "actor_eat": actor_eat,
649 }
650
651 strong_write(io_db["file_out"], "PLUGIN TheCrawlingEater\n")