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TCE: Add movement sound mapping.
[plomrogue] / plugins / server / TheCrawlingEater.py
1 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
2 # or any later version. For details on its copyright, license, and warranties,
3 # see the file NOTICE in the root directory of the PlomRogue source package.
4
5
6 from server.config.world_data import world_db
7
8
9 def play_drink():
10     if action_exists("drink") and world_db["WORLD_ACTIVE"]:
11         pos = world_db["Things"][0]["pos"]
12         if not (chr(world_db["MAP"][pos]) == "0"
13                 and world_db["wetmap"][pos] > ord("0")):
14             log("NOTHING to drink here.")
15             return
16         elif world_db["Things"][0]["T_KIDNEY"] >= 32:
17             log("You're too FULL to drink more.")
18             return
19         world_db["set_command"]("drink")
20
21
22 def actor_drink(t):
23     pos = t["pos"]
24     if chr(world_db["MAP"][pos]) == "0" and \
25                 world_db["wetmap"][pos] > ord("0") and t["T_KIDNEY"] < 32:
26         if world_db["Things"][0] == t:
27             log("You DRINK.")
28         t["T_KIDNEY"] += 1
29         world_db["wetmap"][pos] -= 1
30         if world_db["wetmap"][pos] == ord("0"):
31             world_db["MAP"][pos] = ord("0")
32     elif t == world_db["Things"][0]:
33         log("YOU FAIL TO DRINK " + str(world_db["MAP"][pos] - ord("0")))
34
35
36 def play_pee():
37     if action_exists("pee") and world_db["WORLD_ACTIVE"]:
38         if world_db["Things"][0]["T_BLADDER"] < 1:
39             log("Nothing to drop from empty bladder.")
40             return
41         world_db["set_command"]("pee")
42
43
44 def actor_pee(t):
45     if t["T_BLADDER"] < 1:
46         return
47     if t == world_db["Things"][0]:
48         log("You LOSE fluid.")
49     if not world_db["test_air"](t):
50         return
51     t["T_BLADDER"] -= 1
52     world_db["wetmap"][t["pos"]] += 1
53
54
55 def play_drop():
56     if action_exists("drop") and world_db["WORLD_ACTIVE"]:
57         if world_db["Things"][0]["T_BOWEL"] < 1:
58             log("Nothing to drop from empty bowel.")
59             return
60         world_db["set_command"]("drop")
61
62
63 def actor_drop(t):
64     if t["T_BOWEL"] < 1:
65         return
66     if t == world_db["Things"][0]:
67         log("You DROP waste.")
68     if not world_db["test_air"](t):
69         return
70     world_db["MAP"][t["pos"]] += 1
71     t["T_BOWEL"] -= 1
72
73
74 def play_move(str_arg):
75     """Try "move" as player's T_COMMAND, str_arg as T_ARGUMENT / direction."""
76     if action_exists("move") and world_db["WORLD_ACTIVE"]:
77         from server.config.world_data import directions_db, symbols_passable
78         t = world_db["Things"][0]
79         if not str_arg in directions_db:
80             print("Illegal move direction string.")
81             return
82         d = ord(directions_db[str_arg])
83         from server.utils import mv_yx_in_dir_legal
84         move_result = mv_yx_in_dir_legal(chr(d), t["T_POSY"], t["T_POSX"])
85         if 1 == move_result[0]:
86             pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
87             hitted = [tid for tid in world_db["Things"]
88                       if world_db["Things"][tid]["T_POSY"] == move_result[1]
89                       if world_db["Things"][tid]["T_POSX"] == move_result[2]]
90             if len(hitted) > 0:
91                 if t["T_STOMACH"] >= 32 and t["T_KIDNEY"] >= 32:
92                     if t == world_db["Things"][0]:
93                         log("You're too FULL to suck from another creature.")
94                     return
95                 world_db["Things"][0]["T_ARGUMENT"] = d
96                 world_db["set_command"]("eat")
97                 return
98             if chr(world_db["MAP"][pos]) in "34":
99                 if t["T_STOMACH"] >= 32:
100                     if t == world_db["Things"][0]:
101                         log("You're too FULL to eat.")
102                     return
103                 world_db["Things"][0]["T_ARGUMENT"] = d
104                 world_db["set_command"]("eat")
105                 return
106             if chr(world_db["MAP"][pos]) in symbols_passable:
107                 world_db["Things"][0]["T_ARGUMENT"] = d
108                 world_db["set_command"]("move")
109                 return
110         log("You CAN'T eat your way through there.")
111
112
113 def actor_eat(t):
114     from server.utils import mv_yx_in_dir_legal, rand
115     from server.config.world_data import symbols_passable
116     passable = False
117     move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
118                                      t["T_POSY"], t["T_POSX"])
119     if 1 == move_result[0]:
120         pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
121         hitted = [tid for tid in world_db["Things"]
122                   if world_db["Things"][tid]["T_POSY"] == move_result[1]
123                   if world_db["Things"][tid]["T_POSX"] == move_result[2]]
124         if len(hitted):
125             hit_id = hitted[0]
126             hitted_tid = world_db["Things"][hit_id]["T_TYPE"]
127             if t == world_db["Things"][0]:
128                 hitted_name = world_db["ThingTypes"][hitted_tid]["TT_NAME"]
129                 log("You SUCK from " + hitted_name + ".")
130             elif 0 == hit_id:
131                 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
132                 log(hitter_name +" SUCKS from you.")
133             hitted = world_db["Things"][hit_id]
134             if t["T_STOMACH"] < 32:
135                 t["T_STOMACH"] = t["T_STOMACH"] + 1
136                 hitted["T_STOMACH"] -= 1
137             if t["T_KIDNEY"] < 32:
138                 t["T_KIDNEY"] = t["T_KIDNEY"] + 1
139                 hitted["T_KIDNEY"] -= 1
140             return
141         passable = chr(world_db["MAP"][pos]) in symbols_passable
142     if passable and t == world_db["Things"][0]:
143         log("You try to EAT, but fail.")
144     else:
145         height = world_db["MAP"][pos] - ord("0")
146         if t["T_STOMACH"] >= 32 or height == 5:
147             return
148         t["T_STOMACH"] += 1
149         if t == world_db["Things"][0]:
150             log("You EAT.")
151         eaten = (height == 3 and 0 == int(rand.next() % 2)) or \
152                 (height == 4 and 0 == int(rand.next() % 5))
153         if eaten:
154             world_db["MAP"][pos] = ord("0")
155             if t["T_STOMACH"] > 32:
156                 t["T_STOMACH"] = 32
157
158
159 def actor_move(t):
160     from server.build_fov_map import build_fov_map
161     from server.utils import mv_yx_in_dir_legal, rand
162     from server.config.world_data import symbols_passable
163     passable = False
164     move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
165                                      t["T_POSY"], t["T_POSX"])
166     if 1 == move_result[0]:
167         pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
168         hitted = [tid for tid in world_db["Things"]
169                   if world_db["Things"][tid]["T_POSY"] == move_result[1]
170                   if world_db["Things"][tid]["T_POSX"] == move_result[2]]
171         if len(hitted):
172             hit_id = hitted[0]
173             hitted_tid = world_db["Things"][hit_id]["T_TYPE"]
174             if t == world_db["Things"][0]:
175                 hitted_name = world_db["ThingTypes"][hitted_tid]["TT_NAME"]
176                 log("You BUMP into " + hitted_name + ".")
177             elif 0 == hit_id:
178                 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
179                 log(hitter_name +" BUMPS into you.")
180             return
181         passable = chr(world_db["MAP"][pos]) in symbols_passable
182     if passable:
183         t["T_POSY"] = move_result[1]
184         t["T_POSX"] = move_result[2]
185         t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2]
186         world_db["soundmap"][t["pos"]] = ord("9")
187     elif t == world_db["Things"][0]:
188         log("You try to MOVE there, but fail.")
189
190
191 def test_hole(t):
192     if world_db["MAP"][t["pos"]] == ord("-"):
193         world_db["die"](t, "You FALL in a hole, and die.")
194         return False
195     return True
196 world_db["test_hole"] = test_hole
197
198
199 def test_air(t):
200     if world_db["terrain_fullness"](t["pos"]) > 5:
201         world_db["die"](t, "You SUFFOCATE")
202         return False
203     return True
204 world_db["test_air"] = test_air
205
206
207 def die(t, message):
208     t["T_LIFEPOINTS"] = 0
209     if t == world_db["Things"][0]:
210         t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
211         t["T_MEMMAP"][t["pos"]] = ord("@")
212         log(message)
213     else:
214         world_db["MAP"][t["pos"]] = ord("5")
215         world_db["HUMILITY"] = t["T_KIDNEY"] + t["T_BLADDER"] + \
216             (world_db["wetmap"][t["pos"]] - ord("0"))
217         world_db["wetmap"][t["pos"]] = 0
218         tid = next(tid for tid in world_db["Things"]
219                    if world_db["Things"][tid] == t)
220         del world_db["Things"][tid]
221 world_db["die"] = die
222
223
224 def make_map():
225     from server.make_map import new_pos, is_neighbor
226     from server.utils import rand
227     world_db["MAP"] = bytearray(b'5' * (world_db["MAP_LENGTH"] ** 2))
228     length = world_db["MAP_LENGTH"]
229     add_half_width = (not (length % 2)) * int(length / 2)
230     world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord("4")
231     while (1):
232         y, x, pos = new_pos()
233         if "5" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "4"):
234             if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
235                 break
236             world_db["MAP"][pos] = ord("4")
237     n_ground = int((length ** 2) / 16)
238     i_ground = 0
239     while (i_ground <= n_ground):
240         single_allowed = rand.next() % 32
241         y, x, pos = new_pos()
242         if "4" == chr(world_db["MAP"][pos]) \
243                 and ((not single_allowed) or is_neighbor((y, x), "0")):
244             world_db["MAP"][pos] = ord("0")
245             i_ground += 1
246     n_water = int((length ** 2) / 32)
247     i_water = 0
248     while (i_water <= n_water):
249         y, x, pos = new_pos()
250         if ord("0") == world_db["MAP"][pos] and \
251                 ord("0") == world_db["wetmap"][pos]:
252             world_db["wetmap"][pos] = ord("3")
253             i_water += 1
254
255
256 def calc_effort(ta, t):
257     from server.utils import mv_yx_in_dir_legal
258     if ta["TA_NAME"] == "move":
259         move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
260                                          t["T_POSY"], t["T_POSX"])
261         if 1 == move_result[0]:
262             pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
263             narrowness = world_db["MAP"][pos] - ord("0")
264             return 2 ** narrowness
265     return 1
266 world_db["calc_effort"] = calc_effort
267
268
269 def turn_over():
270     from server.ai import ai
271     from server.config.actions import action_db
272     from server.update_map_memory import update_map_memory
273     from server.io import try_worldstate_update
274     from server.config.io import io_db
275     from server.utils import rand
276     from server.build_fov_map import build_fov_map
277     while world_db["Things"][0]["T_LIFEPOINTS"]:
278         for tid in [tid for tid in world_db["Things"]]:
279             if not tid in world_db["Things"]:
280                 continue
281             t = world_db["Things"][tid]
282             if t["T_LIFEPOINTS"]:
283                 if not (world_db["test_air"](t) and world_db["test_hole"](t)):
284                     continue
285                 if not t["T_COMMAND"]:
286                     update_map_memory(t)
287                     build_fov_map(t)
288                     if 0 == tid:
289                         return
290                     world_db["ai"](t)
291                 if t["T_LIFEPOINTS"]:
292                     t["T_PROGRESS"] += 1
293                     taid = [a for a in world_db["ThingActions"]
294                               if a == t["T_COMMAND"]][0]
295                     ThingAction = world_db["ThingActions"][taid]
296                     effort = world_db["calc_effort"](ThingAction, t)
297                     if t["T_PROGRESS"] >= effort:
298                         action = action_db["actor_" + ThingAction["TA_NAME"]]
299                         action(t)
300                         t["T_COMMAND"] = 0
301                         t["T_PROGRESS"] = 0
302                     if t["T_BOWEL"] > 16:
303                         if 0 == (rand.next() % (33 - t["T_BOWEL"])):
304                             action_db["actor_drop"](t)
305                     if t["T_BLADDER"] > 16:
306                         if 0 == (rand.next() % (33 - t["T_BLADDER"])):
307                             action_db["actor_pee"](t)
308                     if 0 == world_db["TURN"] % 5:
309                         t["T_STOMACH"] -= 1
310                         t["T_BOWEL"] += 1
311                         t["T_KIDNEY"] -= 1
312                         t["T_BLADDER"] += 1
313                     if t["T_STOMACH"] <= 0:
314                         world_db["die"](t, "You DIE of hunger.")
315                     elif t["T_KIDNEY"] <= 0:
316                         world_db["die"](t, "You DIE of dehydration.")
317         for pos in range(world_db["MAP_LENGTH"] ** 2):
318             wetness = world_db["wetmap"][pos] - ord("0")
319             height = world_db["MAP"][pos] - ord("0")
320             if height == 0 and wetness > 0 \
321                     and 0 == rand.next() % ((2 ** 13) / (2 ** wetness)):
322                 world_db["MAP"][pos] = ord("-")
323             if ((wetness > 0 and height != 0) or wetness > 1) \
324                 and 0 == rand.next() % 5:
325                 world_db["wetmap"][pos] -= 1
326                 world_db["HUMIDITY"] += 1
327         if world_db["HUMIDITY"] > 0:
328             if world_db["HUMIDITY"] > 2 and 0 == rand.next() % 2:
329                 world_db["NEW_SPAWN"] += 1
330                 world_db["HUMIDITY"] -= 1
331             if world_db["NEW_SPAWN"] >= 16:
332                 world_db["NEW_SPAWN"] -= 16
333                 from server.new_thing import new_Thing
334                 while 1:
335                     y = rand.next() % world_db["MAP_LENGTH"]
336                     x = rand.next() % world_db["MAP_LENGTH"]
337                     if chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]) !=\
338                         "5":
339                         from server.utils import id_setter
340                         tid = id_setter(-1, "Things")
341                         world_db["Things"][tid] = new_Thing(
342                             world_db["PLAYER_TYPE"], (y, x))
343                         pos = y * world_db["MAP_LENGTH"] + x
344                         break
345             positions_to_wet = []
346             for pos in range(world_db["MAP_LENGTH"] ** 2):
347                 if world_db["MAP"][pos] == ord("0") \
348                         and world_db["wetmap"][pos] < ord("5"):
349                     positions_to_wet += [pos]
350             while world_db["HUMIDITY"] > 0 and len(positions_to_wet) > 0:
351                 select = rand.next() % len(positions_to_wet)
352                 pos = positions_to_wet[select]
353                 world_db["wetmap"][pos] += 1
354                 positions_to_wet.remove(pos)
355                 world_db["HUMIDITY"] -= 1
356         for pos in range(world_db["MAP_LENGTH"] ** 2):
357             if world_db["soundmap"][pos] > ord("0"):
358                 world_db["soundmap"][pos] -= 1
359         world_db["TURN"] += 1
360         io_db["worldstate_updateable"] = True
361         try_worldstate_update()
362 world_db["turn_over"] = turn_over
363
364
365 def command_ai():
366     """Call ai() on player Thing, then turn_over()."""
367     from server.ai import ai
368     if world_db["WORLD_ACTIVE"]:
369         ai(world_db["Things"][0])
370         world_db["turn_over"]()
371
372
373 def set_command(action):
374     """Set player's T_COMMAND, then call turn_over()."""
375     tid = [x for x in world_db["ThingActions"]
376            if world_db["ThingActions"][x]["TA_NAME"] == action][0]
377     world_db["Things"][0]["T_COMMAND"] = tid
378     world_db["turn_over"]()
379 world_db["set_command"] = set_command
380
381
382 def play_wait():
383     """Try "wait" as player's T_COMMAND."""
384     if world_db["WORLD_ACTIVE"]:
385         world_db["set_command"]("wait")
386
387
388 def save_maps():
389     length = world_db["MAP_LENGTH"]
390     string = ""
391     for i in range(length):
392         line = world_db["wetmap"][i * length:(i * length) + length].decode()
393         string = string + "WETMAP" + " "  + str(i) + " " + line + "\n"
394     for i in range(length):
395         line = world_db["soundmap"][i * length:(i * length) + length].decode()
396         string = string + "SOUNDMAP" + " "  + str(i) + " " + line + "\n"
397     return string
398
399
400 def soundmapset(str_int, mapline):
401     def valid_map_line(str_int, mapline):
402         from server.utils import integer_test
403         val = integer_test(str_int, 0, 255)
404         if None != val:
405             if val >= world_db["MAP_LENGTH"]:
406                 print("Illegal value for map line number.")
407             elif len(mapline) != world_db["MAP_LENGTH"]:
408                 print("Map line length is unequal map width.")
409             else:
410                 return val
411         return None
412     val = valid_map_line(str_int, mapline)
413     if None != val:
414         length = world_db["MAP_LENGTH"]
415         if not world_db["soundmap"]:
416             m = bytearray(b' ' * (length ** 2))
417         else:
418             m = world_db["soundmap"]
419         m[val * length:(val * length) + length] = mapline.encode()
420         if not world_db["soundmap"]:
421             world_db["soundmap"] = m
422
423
424 def wetmapset(str_int, mapline):
425     def valid_map_line(str_int, mapline):
426         from server.utils import integer_test
427         val = integer_test(str_int, 0, 255)
428         if None != val:
429             if val >= world_db["MAP_LENGTH"]:
430                 print("Illegal value for map line number.")
431             elif len(mapline) != world_db["MAP_LENGTH"]:
432                 print("Map line length is unequal map width.")
433             else:
434                 return val
435         return None
436     val = valid_map_line(str_int, mapline)
437     if None != val:
438         length = world_db["MAP_LENGTH"]
439         if not world_db["wetmap"]:
440             m = bytearray(b' ' * (length ** 2))
441         else:
442             m = world_db["wetmap"]
443         m[val * length:(val * length) + length] = mapline.encode()
444         if not world_db["wetmap"]:
445             world_db["wetmap"] = m
446
447
448 def write_soundmap():
449     from server.worldstate_write_helpers import write_map
450     length = world_db["MAP_LENGTH"]
451     return write_map(world_db["soundmap"], world_db["MAP_LENGTH"])
452
453
454 def write_wetmap():
455     from server.worldstate_write_helpers import write_map
456     length = world_db["MAP_LENGTH"]
457     visible_wetmap = bytearray(b' ' * (length ** 2))
458     for i in range(length ** 2):
459         if world_db["Things"][0]["fovmap"][i] == ord('v'):
460             visible_wetmap[i] = world_db["wetmap"][i]
461     return write_map(visible_wetmap, world_db["MAP_LENGTH"])
462
463
464 def command_ai():
465     if world_db["WORLD_ACTIVE"]:
466         world_db["ai"](world_db["Things"][0])
467         world_db["turn_over"]()
468
469
470 def get_dir_to_target(t, target):
471
472     from server.utils import rand, libpr, c_pointer_to_bytearray
473     from server.config.world_data import symbols_passable
474
475     def get_map_score(pos):
476         result = libpr.get_map_score(pos)
477         if result < 0:
478             raise RuntimeError("No score map allocated for get_map_score().")
479         return result
480
481     def zero_score_map_where_char_on_memdepthmap(c):
482         map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
483         if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
484             raise RuntimeError("No score map allocated for "
485                                "zero_score_map_where_char_on_memdepthmap().")
486
487     def set_map_score(pos, score):
488         test = libpr.set_map_score(pos, score)
489         if test:
490             raise RuntimeError("No score map allocated for set_map_score().")
491
492     def set_movement_cost_map():
493         memmap = c_pointer_to_bytearray(t["T_MEMMAP"])
494         if libpr.TCE_set_movement_cost_map(memmap):
495             raise RuntimeError("No movement cost map allocated for "
496                                "set_movement_cost_map().")
497
498     def animates_in_fov(maplength):
499         return [Thing for Thing in world_db["Things"].values()
500                 if Thing["T_LIFEPOINTS"] and 118 == t["fovmap"][Thing["pos"]]
501                 and (not Thing == t)]
502
503     def seeing_thing():
504         def exists(gen):
505             try:
506                 next(gen)
507             except StopIteration:
508                 return False
509             return True
510         mapsize = world_db["MAP_LENGTH"] ** 2
511         if target == "food" and t["T_MEMMAP"]:
512             return exists(pos for pos in range(mapsize)
513                            if ord("2") < t["T_MEMMAP"][pos] < ord("5"))
514         elif target == "fluid_certain" and t["fovmap"]:
515             return exists(pos for pos in range(mapsize)
516                            if t["fovmap"] == ord("v")
517                            if world_db["MAP"][pos] == ord("0")
518                            if world_db["wetmap"][pos] > ord("0"))
519         elif target == "fluid_potential" and t["T_MEMMAP"] and t["fovmap"]:
520             return exists(pos for pos in range(mapsize)
521                            if t["T_MEMMAP"][pos] == ord("0")
522                            if t["fovmap"] != ord("v"))
523         elif target == "space" and t["T_MEMMAP"] and t["fovmap"]:
524             return exists(pos for pos in range(mapsize)
525                           if ord("0") <= t["T_MEMMAP"][pos] <= ord("2")
526                           if (t["fovmap"] != ord("v")
527                               or world_db["terrain_fullness"](pos) < 5))
528         elif target in {"hunt", "flee"} and t["fovmap"]:
529             return exists(Thing for
530                           Thing in animates_in_fov(world_db["MAP_LENGTH"]))
531         return False
532
533     def init_score_map():
534         test = libpr.init_score_map()
535         set_movement_cost_map()
536         mapsize = world_db["MAP_LENGTH"] ** 2
537         if test:
538             raise RuntimeError("Malloc error in init_score_map().")
539         if target == "food" and t["T_MEMMAP"]:
540             [set_map_score(pos, 0) for pos in range(mapsize)
541              if ord("2") < t["T_MEMMAP"][pos] < ord("5")]
542         elif target == "fluid_certain" and t["fovmap"]:
543             [set_map_score(pos, 0) for pos in range(mapsize)
544              if t["fovmap"] == ord("v")
545              if world_db["MAP"][pos] == ord("0")
546              if world_db["wetmap"][pos] > ord("0")]
547         elif target == "fluid_potential" and t["T_MEMMAP"] and t["fovmap"]:
548             [set_map_score(pos, 0) for pos in range(mapsize)
549              if t["T_MEMMAP"][pos] == ord("0")
550              if t["fovmap"] != ord("v")]
551         elif target == "space" and t["T_MEMMAP"] and t["fovmap"]:
552             [set_map_score(pos, 0) for pos in range(mapsize)
553              if ord("0") <= t["T_MEMMAP"][pos] <= ord("2")
554              if (t["fovmap"] != ord("v")
555                  or world_db["terrain_fullness"](pos) < 5)]
556         elif target == "search":
557             zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
558         elif target in {"hunt", "flee"}:
559             [set_map_score(Thing["pos"], 0) for
560              Thing in animates_in_fov(world_db["MAP_LENGTH"])]
561
562     def rand_target_dir(neighbors, cmp, dirs):
563         candidates = []
564         n_candidates = 0
565         for i in range(len(dirs)):
566             if cmp == neighbors[i]:
567                 candidates.append(dirs[i])
568                 n_candidates += 1
569         return candidates[rand.next() % n_candidates] if n_candidates else 0
570
571     def get_neighbor_scores(dirs, eye_pos):
572         scores = []
573         if libpr.ready_neighbor_scores(eye_pos):
574             raise RuntimeError("No score map allocated for " +
575                                "ready_neighbor_scores.()")
576         for i in range(len(dirs)):
577             scores.append(libpr.get_neighbor_score(i))
578         return scores
579
580     def get_dir_from_neighbors():
581         import math
582         dir_to_target = False
583         dirs = "edcxsw"
584         eye_pos = t["pos"]
585         neighbors = get_neighbor_scores(dirs, eye_pos)
586         minmax_start = 0 if "flee" == target else 65535 - 1
587         minmax_neighbor = minmax_start
588         for i in range(len(dirs)):
589             if ("flee" == target and get_map_score(t["pos"]) < neighbors[i] and
590                 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
591                or ("flee" != target and minmax_neighbor > neighbors[i]):
592                 minmax_neighbor = neighbors[i]
593         if minmax_neighbor != minmax_start:
594             dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
595         if "flee" == target:
596             distance = get_map_score(t["pos"])
597             fear_distance = 5
598             attack_distance = 1
599             if not dir_to_target:
600                 if attack_distance >= distance:
601                     dir_to_target = rand_target_dir(neighbors,
602                                                     distance - 1, dirs)
603             elif dir_to_target and fear_distance < distance:
604                 dir_to_target = 0
605         return dir_to_target, minmax_neighbor
606
607     dir_to_target = False
608     mem_depth_c = b' '
609     run_i = 9 + 1 if "search" == target else 1
610     minmax_neighbor = 0
611     while run_i and not dir_to_target and \
612             ("search" == target or seeing_thing()):
613         run_i -= 1
614         init_score_map()
615         mem_depth_c = b'9' if b' ' == mem_depth_c \
616             else bytes([mem_depth_c[0] - 1])
617         if libpr.TCE_dijkstra_map_with_movement_cost():
618             raise RuntimeError("No score map allocated for dijkstra_map().")
619         dir_to_target, minmax_neighbor = get_dir_from_neighbors()
620         libpr.free_score_map()
621         if dir_to_target and str == type(dir_to_target):
622             action = "move"
623             from server.utils import mv_yx_in_dir_legal
624             move_result = mv_yx_in_dir_legal(dir_to_target, t["T_POSY"],
625                                                             t["T_POSX"])
626             if 1 != move_result[0]:
627                 return False, 0
628             pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
629             hitted = [tid for tid in world_db["Things"]
630                       if world_db["Things"][tid]["pos"] == pos]
631             if world_db["MAP"][pos] > ord("2") or len(hitted) > 0:
632                 action = "eat"
633             t["T_COMMAND"] = [taid for taid in world_db["ThingActions"]
634                               if world_db["ThingActions"][taid]["TA_NAME"]
635                               == action][0]
636             t["T_ARGUMENT"] = ord(dir_to_target)
637     return dir_to_target, minmax_neighbor
638 world_db["get_dir_to_target"] = get_dir_to_target
639
640
641 def terrain_fullness(pos):
642     return (world_db["MAP"][pos] - ord("0")) + \
643         (world_db["wetmap"][pos] - ord("0"))
644 world_db["terrain_fullness"] = terrain_fullness
645
646
647 def ai(t):
648
649     if t["T_LIFEPOINTS"] == 0:
650         return
651
652     def standing_on_fluid(t):
653         if world_db["MAP"][t["pos"]] == ord("0") and \
654             world_db["wetmap"][t["pos"]] > ord("0"):
655                 return True
656         else:
657             return False
658
659     def thing_action_id(name):
660         return [taid for taid in world_db["ThingActions"]
661                 if world_db["ThingActions"][taid]
662                 ["TA_NAME"] == name][0]
663
664     t["T_COMMAND"] = thing_action_id("wait")
665     needs = {
666         "flee": 24,
667         "safe_pee": (world_db["terrain_fullness"](t["pos"]) * t["T_BLADDER"]) / 4,
668         "safe_drop": (world_db["terrain_fullness"](t["pos"]) * t["T_BOWEL"]) / 4,
669         "food": 33 - t["T_STOMACH"],
670         "fluid_certain": 33 - t["T_KIDNEY"],
671         "fluid_potential": 32 - t["T_KIDNEY"],
672         "search": 1,
673     }
674     from operator import itemgetter
675     needs = sorted(needs.items(), key=itemgetter(1,0))
676     needs.reverse()
677     for need in needs:
678         if need[1] > 0:
679             if need[0] in {"fluid_certain", "fluid_potential"}:
680                 if standing_on_fluid(t):
681                     t["T_COMMAND"] = thing_action_id("drink")
682                     return
683                 elif t["T_BLADDER"] > 0 and \
684                          world_db["MAP"][t["pos"]] == ord("0"):
685                     t["T_COMMAND"] = thing_action_id("pee")
686                     return
687             elif need[0] in {"safe_pee", "safe_drop"}:
688                 action_name = need[0][len("safe_"):]
689                 if world_db["terrain_fullness"](t["pos"]) < 4:
690                     t["T_COMMAND"] = thing_action_id(action_name)
691                     return
692                 else:
693                     test = world_db["get_dir_to_target"](t, "space")
694                     if test[0]:
695                         if (not test[1] < 5) and \
696                                 world_db["terrain_fullness"](t["pos"]) < 5:
697                             t["T_COMMAND"] = thing_action_id(action_name)
698                         return
699                     if t["T_STOMACH"] < 32 and \
700                             world_db["get_dir_to_target"](t, "food")[0]:
701                         return
702                 continue
703             if need[0] in {"fluid_certain", "fluid_potential", "food"}:
704                 if world_db["get_dir_to_target"](t, need[0])[0]:
705                     return
706                 elif world_db["get_dir_to_target"](t, "hunt")[0]:
707                     return
708                 elif need[0] != "food" and t["T_STOMACH"] < 32 and \
709                         world_db["get_dir_to_target"](t, "food")[0]:
710                     return
711             elif world_db["get_dir_to_target"](t, need[0])[0]:
712                 return
713 world_db["ai"] = ai
714
715
716 from server.config.io import io_db
717 io_db["worldstate_write_order"] += [["T_STOMACH", "player_int"]]
718 io_db["worldstate_write_order"] += [["T_KIDNEY", "player_int"]]
719 io_db["worldstate_write_order"] += [["T_BOWEL", "player_int"]]
720 io_db["worldstate_write_order"] += [["T_BLADDER", "player_int"]]
721 io_db["worldstate_write_order"] += [[write_wetmap, "func"]]
722 io_db["worldstate_write_order"] += [[write_soundmap, "func"]]
723 import server.config.world_data
724 server.config.world_data.symbols_hide = "345"
725 server.config.world_data.symbols_passable = "012-"
726 server.config.world_data.thing_defaults["T_STOMACH"] = 16
727 server.config.world_data.thing_defaults["T_BOWEL"] = 0
728 server.config.world_data.thing_defaults["T_KIDNEY"] = 16
729 server.config.world_data.thing_defaults["T_BLADDER"] = 0
730 world_db["soundmap"] = bytearray(b"0" * world_db["MAP_LENGTH"] ** 2)
731 world_db["wetmap"] = bytearray(b"0" * world_db["MAP_LENGTH"] ** 2)
732 if not "NEW_SPAWN" in world_db:
733     world_db["NEW_SPAWN"] = 0
734 if not "HUMIDITY" in world_db:
735     world_db["HUMIDITY"] = 0
736 io_db["hook_save"] = save_maps
737 import server.config.make_world_helpers
738 server.config.make_world_helpers.make_map = make_map
739 from server.config.commands import commands_db
740 commands_db["THINGS_HERE"] = (2, True, lambda x, y: None)
741 commands_db["ai"] = (0, False, command_ai)
742 commands_db["move"] = (1, False, play_move)
743 commands_db["eat"] = (1, False, play_move)
744 commands_db["wait"] = (0, False, play_wait)
745 commands_db["drop"] = (0, False, play_drop)
746 commands_db["drink"] = (0, False, play_drink)
747 commands_db["pee"] = (0, False, play_pee)
748 commands_db["use"] = (1, False, lambda x: None)
749 commands_db["pickup"] = (0, False, lambda: None)
750 commands_db["NEW_SPAWN"] = (1, False, setter(None, "NEW_SPAWN", 0, 255))
751 commands_db["HUMIDITY"] = (1, False, setter(None, "HUMIDITY", 0, 65535))
752 commands_db["T_STOMACH"] = (1, False, setter("Thing", "T_STOMACH", 0, 255))
753 commands_db["T_KIDNEY"] = (1, False, setter("Thing", "T_KIDNEY", 0, 255))
754 commands_db["T_BOWEL"] = (1, False, setter("Thing", "T_BOWEL", 0, 255))
755 commands_db["T_BLADDER"] = (1, False, setter("Thing", "T_BLADDER", 0, 255))
756 commands_db["WETMAP"] = (2, False, wetmapset)
757 commands_db["SOUNDMAP"] = (2, False, soundmapset)
758 from server.actions import actor_wait
759 import server.config.actions
760 server.config.actions.action_db = {
761     "actor_wait": actor_wait,
762     "actor_move": actor_move,
763     "actor_drop": actor_drop,
764     "actor_drink": actor_drink,
765     "actor_pee": actor_pee,
766     "actor_eat": actor_eat,
767 }
768
769 strong_write(io_db["file_out"], "PLUGIN TheCrawlingEater\n")